Tentacruel [QC 0/2]

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:Tentacruel:
[overview]
**Draft order**: Often drafted near the middle of the pack in an eight Pokémon draft league format, typically as a late round four or early round five pick.

**Price range**: 9-10

**Overview**: Utilizing a great defensive typing and a plethora of defensive moves, Tentacruel can be a nice mid-draft pick to fill in gaps for your team. It brings hazard utility by both removing them with Rapid Spin and also setting them with Toxic Spikes, it can function as a pivot with Flip Turn, remove items with Knock Off, status opponents with Toxic, and generally be an annoying Special wall. However, it struggles with four move slot syndrome, as it often can not fit all the moves it wants to into one set, and while its HP and SPDef are high Tentacruel still has difficulties trying to check threats across the course of a game due its lack of recovery outside of items.



[strategy comments]
Common Roles
========
**Special Wall**: Employing its good typing and naturally high HP and SPDef stats, Tentacruel can come in on opposing Special-attacking threats and either status the opponent, remove their item, remove their hazards, or pivot out to gain momentum for your team while slowing the opponent.

**Utility**: As a result of its high bulk, Tentacruel can effectively Rapid Spin to remove hazards against multiple threats and can set some of its own with Toxic Spikes. This can pair nicely with Knock Off to remove opposing Heavy Duty Boots, Flip Turn to maintain momentum, or Toxic to status non-grounded threats or if not running T-Spikes.

**Bulky Assault Vest Pivot**: With its access to Flip Turn and Rapid Spin alongside a variety of Psychical and Special moves at its disposal Tentacruel can don an Assault Vest to maintain its defensive capabilities while still bringing utility through Rapid Spin and generating momentum through Flip Turn.

Common Moves
========
**Primary STAB moves**: Hydro Pump, Surf, Liquidation, Gunk Shot, Poison Jab, Sludge Wave, Sludge Bomb

**Setup moves**: Swords Dance, Acid Armor

**Utility moves**: Flip Turn, Haze, Knock Off, Rain Dance, Rapid Spin, Toxic, Toxic Spikes

**Coverage**: Blizzard, Dazzling Gleam, Facade, Giga Drain, Hex, Ice Beam, Tera Blast, Throat Chop, Weather Ball

Niche Moves
========

**Acid Spray**: Acid Spray enables your special attackers to do even more damage to the opponent or helps Tentacruel if running special moves by lowering the opponents Special Defense by two stages.

**Chilling Water**: Can be used in a pinch to try and counter dangerous physical attackers by dropping their attack stat.

**Icy Wind/Mud Shot/Pounce/Scary Face**: While they all have different effects, they would function the same as a way to slow down faster opponents allowing your own Pokémon to revenge kill.

**Rest**: Rest, when used in combination with Sleep Talk or a Chesto Berry, provides Tentacruel with recovery.

**Skitter Smack**: Skitter Smack is a rarely seen option Assualt Vest or utility sets to further enhance Tentacruel's walling capabilities by lowering the opponents Special Attack.

**Whirlpool**: Whirlpool allows you to trap the opponent and whittle away their HP when combined with Toxic and Substitute or Protect.

Common Items
========
**Sitrus Berry**: Running Sitrus Berry should be highly considered on almost every Tentacruel set, as it provides Tentacruel with the recovery it desperately needs and often will provide more healing than Black Sludge or Leftovers would over the course of a game.

**Assault Vest**: Assault Vest increases Tentacruel's fantastic special bulk, enabling it to check more threats while still retaining its hazard removing and pivoting capabilities.

**Black Sludge** Black Sludge should really only be used on a set running Protect or Substitute, as it functions great in those roles where it can prolong its time on the field and thus take full advantage of Black Sludge's healing.

**Heavy Duty Boots** The nearly ubiquitous item, you will almost never not get value with Boots on a 'Mon and Tentacruel is no exception, especially as its often tasked with removing hazards and therefore it is even more important that Tentacruel can come in multiple times throughout a match.

Niche Items
========
**Eject Button**: Eject Button can be used in situations where you need as much momentum as possible against an enemy team, as Tentacruel's high bulk allows it to switch in once for free and then generate momentum by immediately getting forced out by Eject Button.

**Leftovers**: Should only be used over Black Sludge if you plan on Terastalizing Tentacruel into a non-Poison type.

Tera
========
This Pokémon's natural typing is already excellent defensively, and Terastalizing into a different type rarely if ever helps it so you would be much better off making a different Pokémon your Tera Captain.

Draft Strategy
========
Tentacruel fits best on teams looking for hazards and hazard control, a grounded Poison type to counter opposing Toxic Spikes, momentum, and added bulk. It fits best on bulky offensive and balance drafts, as its ability to halt attackers and reclaim momentum for its team while providing valuable utility is best suited to those styles of play.

**Hazard Control**: Against teams without a grounded Poison type, or when you think they will not bring it, Toxic Spikes is deadly in Draft as even one layer puts a timer on every Pokémon and provides free chip damage which is even more important in a bulkier metagame and one where people specifically EV to survive sudden hits, only for your chip from poison damage to put them in range of your big attacks. Its ability to remove hazards with Rapid Spin is invaluable to many Pokémon that like switching frequently, such as Choice item users or other bulky Pokémon, allowing them to survive longer. It can also be used to support Pokémon weak to Stealth Rock or employing a Focus Sash, as Tentacruel can often get off a Rapid Spin even if it faints in the process allowing its teammates to forgo Heavy Duty Boots for more optimal items.

**Pivoting**: Many heavy-hitting but slow Pokémon appreciate Tentacruel creating free opportunities through Flip Turn, as otherwise they can often struggle to get on the field. Since Special attackers often have low defenses, slow but hard-hitting Psychical Pokémon pair well with Tentacruel.

**Stall Breaker**: While Tentacruel does not possess the ability to smash through stall like the Urshifu formes or Chi-Yu, through its immunity to Toxic and its possession of the move it can stay healthy through the course of a match and whittle down the opponent with Toxic or trap key 'Mons with Whirlpool, taking pressure off the player to draft other stall breakers (though having at least one more Pokémon that deals with Stall is greatly appreciated).

Checks and Counters
========
**Psychical Attackers**: Due to Tentacruel's lower Psychical defense, Psychical attackers often can threaten it with large damage or an outright KO. This is best mitigated by having a psychically defensive 'Mon to switch into that can reliably handle Psychical threats.

**Set Up Sweepers Immune to Toxic**: As Tentacruel is often forced to run defensive investment and its attack stats are low, set up sweepers immune to Toxic or with Taunt to block Toxic can take advantage of Tentacruel and use it as set up fodder. A Mental Herb could negate Taunt, but to counter set up sweepers immune to Toxic it would be best to switch to Pokémon that can either check them defensively or threaten them offensively.

**Storm Drain/Water Absorb**: Pokémon with the ability Storm Drain or Water Absorb are immune to Tentacruel's Water-type attacks, notably Flip Turn which halts Tentacruel's momentum. The solution to this is double switching, which can leave your other Pokémon more vulnerable so adding extra bulk to them could be a wise move.

[credits]
Written by:
Delta4 | Smogon Forums
Quality checked by:
https://www.smogon.com/forums/members/user2.200000
https://www.smogon.com/forums/members/user3.300000
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Last edited:

olivia

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there's a lot of incorrect information here and not following the standards, tag me when you've implemented this and i'll have another go over it :D
[overview]
**Draft order**: Often drafted near the middle of the pack in an eight Pokémon draft league format, typically as a late round four or early round five pick. Late round 4 onwards
this is the standard format for draft order we don't go into detail here

**Price range**: 9-10 points

**Overview**: Utilizing a great defensive typing and a plethora of defensive moves, Tentacruel can be a nice mid-draft pick to fill in gaps for your team. It brings entry hazard control options with both Rapid Spin and Toxic Spikes, utility by both removing them with Rapid Spin and also setting them with Toxic Spikes, it can function as a pivot with Flip Turn, remove items with Knock Off, status opponents with Toxic, and can generally be an annoying difficult to break Special wall. However, it struggles with four move slot syndrome, as it often can not fit all the moves it wants to into one set, and while its has great special bulk, its lack of physical bulk and consistent recovery prevent it from reliably checking all the threats it might want to. HP and SPDef are high Tentacruel still has difficulties trying to check threats across the course of a game due its lack of recovery outside of items.
probs need to expand on this, can talk about its abilities like how rain dish makes it funny mon on rain and clear body makes it immune to intimidate etc


[strategy comments]
Common Roles
========
**Special Wall**: Employing its good typing and naturally high HP and SPDef stats, Tentacruel can come in on opposing Special-attacking threats and either status the opponent, remove their item, remove their hazards, or pivot out to gain momentum for your team while slowing the opponent.
this is basically covered by the other two already


**Utility**: As a result of its high bulk, Tentacruel can wield its excellent special bulk to effectively Rapid Spin to and remove hazards against multiple threats and can set some of its own with Toxic Spikes; Tthis can pair nicely with Knock Off to remove opposing Heavy-Duty Boots(ah), Flip Turn to maintain or gain momentum, or Toxic to status non-grounded threats or if not running Toxic-Spikes.

**Bulky Assault Vest Pivot**: With its access to Flip Turn and Rapid Spin alongside a variety of Psychical Physical and Special moves at its disposal Tentacruel can don an Assault Vest to act as a special tank that is less passive than other utility sets. maintain its defensive capabilities while still bringing utility through Rapid Spin and generating momentum through Flip Turn.
mention mirror coat here


Common Moves
========
**Primary STAB moves**: Hydro Pump, Surf, Liquidation, Gunk Shot, Poison Jab, Sludge Wave, Sludge Bomb

**Setup moves**: Swords Dance, Acid Armor

**Utility moves**: Flip Turn, Haze, Knock Off, Rain Dance, Rapid Spin, Toxic, Toxic Spikes, Chilling Water, Acid Spray

**Coverage**: Blizzard, Dazzling Gleam, Facade, Giga Drain, Hex, Ice Beam, Tera Blast, Throat Chop, Weather Ball,

Niche Moves
========

**Acid Spray**: Acid Spray enables your special attackers to do even more damage to the opponent or helps Tentacruel if running special moves by lowering the opponents Special Defense by two stages.

**Chilling Water**: Can be used in a pinch to try and counter dangerous physical attackers by dropping their attack stat.

move these to utility - they're fairly self explanatory


**Icy Wind/Mud Shot/Pounce/Scary Face Icy Wind / Scary Face**: While they all have different effects, they would function the same as a way to slow down faster opponents allowing your own Pokémon to revenge kill. reword this to something like "Icy Wind and Scary Face can be used as a pinch tool to encumber a fast set up sweeper, allowing teammates, or even itself, to KO it."
double space in between forward slashes when differentiating moves/items, pounce and mud shot feel too niche


**Rest**: Rest, when used in combination with Sleep Talk or a Chesto Berry, provides Tentacruel with recovery it otherwise lacks.

**Skitter Smack**: Skitter Smack is a rarely seen niche option on Assualt Assault Vest or utility sets to further enhance Tentacruel's walling capabilities by lowering the opponents Special Attack, usually used in conjunction with Whirlpool to trap and KO an opponent.

**Whirlpool**: Whirlpool allows you to trap the opponent and whittle away their HP when combined with Toxic and Substitute or Protect.
move whirlpool to the top, then rest, then skitter, then icy wind

Common Items
========
**Sitrus Berry**: Running Sitrus Berry should be highly considered on almost every Tentacruel set, as it provides Tentacruel with the recovery it desperately needs and often will provide more healing than Black Sludge or Leftovers would over the course of a game.
this is kinda sus, reword it imo, sitrus berry is only really viable IF tentacruel is not planning to stay alive longer than 3 turns. with its defensive typing and rapid spin utility it wants to come in more than once or twice in a battle ideally, i'd move black sludge to the top and then this below it


**Assault Vest**: Assault Vest increases Tentacruel's fantastic special bulk, enabling it to check more threats while still retaining its hazard control removing and pivoting capabilities with Rapid Spin and Flip Turn, respectively.

**Black Sludge**: Black Sludge should really only be used on a set running Protect or Substitute, as it functions great in those roles where it can prolong its time on the field and thus take full advantage of Black Sludge's healing.
I disagree with this, black sludge can turn 2hkos into 3hkos in the right situations and is highly comparable with sitrus berry, reword pls

**Heavy-Duty(ah) Boots**: The nearly ubiquitous item, you will almost never not get value with Boots on a 'Mon and Tentacruel is no exception, especially as its often tasked with removing hazards and therefore it is even more important that Tentacruel can come in multiple times throughout a match.
this part needs rewritten; no need to refer to other pokemon here and pls don't refer to them as 'Mon, try to follow the standard.


Niche Items
========
**Eject Button**: Eject Button can be used in situations where you need as much momentum as possible against an enemy team, as Tentacruel's high bulk allows it to switch in, take an attack, and pivot out once. once for free and then generate momentum by immediately getting forced out by Eject Button.

**Leftovers**: Should only be used over Black Sludge if you plan on Terastalizing Tentacruel into a non-Poison type.
reword this - if for some reason you've made tentacruel ur tera captain you should always run lefties on it, even when not planning to terastalise as they can bait opponents into thinking your plan is to tera with it.

Tera
========
This Pokémon's natural typing is already excellent defensively, and Terastalizing into a different type rarely if ever helps it so you would be much better off making a different Pokémon your Tera Captain.
try to elaborate on what tera types it might use IF it is your captain, i.e. Grass to make it elec+ground resistant, elec/fairy to remove weaknesses, water/poison on sd sets etc etc

Draft Strategy
========
Tentacruel fits best on teams looking for hazards and hazard control, a grounded Poison type to counter opposing Toxic Spikes, momentum, and added bulk. It fits best on bulky offensive and balance teams drafts, as its ability to halt attackers and reclaim momentum for its team while providing valuable utility is best suited to those styles of play.

**Hazard Control**: Against teams without a grounded Poison type, or when you think they will not bring it, Toxic Spikes is deadly in Draft as even one layer puts a timer on every Pokémon and provides free chip damage which is even more important in a bulkier metagame and one where people specifically EV to survive sudden hits, only for your chip from poison damage to put them in range of your big attacks. Its ability to remove hazards with Rapid Spin is invaluable to many Pokémon that like switching frequently, such as Choice item users or other bulky Pokémon, allowing them to survive longer. It can also be used to support Pokémon weak to Stealth Rock or employing a Focus Sash, as Tentacruel can often get off a Rapid Spin even if it faints in the process allowing its teammates to forgo Heavy Duty Boots for more optimal items.

**Pivoting**: Many heavy-hitting but slow Pokémon appreciate Tentacruel creating free opportunities through Flip Turn, as otherwise they can often struggle to get on the field. Since Special attackers often have low defenses, slow but hard-hitting Psychical Pokémon pair well with Tentacruel.

**Stall Breaker**: While Tentacruel does not possess the ability to smash through stall like the Urshifu formes or Chi-Yu, through its immunity to Toxic and its possession of the move it can stay healthy through the course of a match and whittle down the opponent with Toxic or trap key 'Mons with Whirlpool, taking pressure off the player to draft other stall breakers (though having at least one more Pokémon that deals with Stall is greatly appreciated).
this whole section needs rewritten to be more in line with our standards, this section is supposed to look at what Tentacruel brings to a draft and discuss what it wants alongside it on a team and potential teammates that benefit from its presence, i'd recommend rereading the guideline and looking at other published draft dex entries to see how they approach it. For example you can have a section on physical bulk as tentacruel is frail physically and appreciates having bulky phys teammates to switch or pivot into, and you can do a section on wallbreakers as tentacruel isnt latently strong, and a section on fast teammates as tentacruel doesnt want to invest in speed, there's a lot you can talk about here just have a rethink on what pokemon benefit from its presence in a team, and when writing it give 3 examples of Pokemon that fit your bullet point


Checks and Counters
========
**Psychical Attackers**: Due to Tentacruel's lower Psychical defense, Psychical attackers often can threaten it with large damage or an outright KO. This is best mitigated by having a psychically defensive 'Mon to switch into that can reliably handle Psychical threats.
**Physical Foes**: Tentacruel is threatened heavily by opposing Physical wallbreakers and set up sweepers like Iron Hands, Great Tusk, and Roaring Moon, and is typically forced out by them.


**Set Up Sweepers Immune to Toxic**: As Tentacruel is often forced to run defensive investment and its attack stats are low, set up sweepers immune to Toxic or with Taunt to block Toxic can take advantage of Tentacruel and use it as set up fodder. A Mental Herb could negate Taunt, but to counter set up sweepers immune to Toxic it would be best to switch to Pokémon that can either check them defensively or threaten them offensively.
i dont agree with this, tentacruel has haze

**Storm Drain/Water Absorb Water-type Immunities**: Pokémon Pokemon with the ability Storm Drain or Water Absorb (such as..? examples pls) are immune to Tentacruel's Water-type attacks, notably Flip Turn which halts Tentacruel's momentum. The solution to this is double switching, which can leave your other Pokémon more vulnerable so adding extra bulk to them could be a wise move.
we dont discuss counterplay here


[credits]
Written by:
https://www.smogon.com/forums/members/delta4.578052/ (dont hyperlink ur credit pls)
Quality checked by:
https://www.smogon.com/forums/members/olivia.620359/
https://www.smogon.com/forums/members/user3.300000
Grammar checked by:
https://www.smogon.com/forums/members/user4.400000
 
Last edited:

Theia

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