Terrakion.
soso.
Teh Average Fgts
(Name approved by Lord Helix- http://askhelixfossil.com/#fsyn9w)
Thanks to Dread for suggesting I should put an anime picture
Teambuilding Process:
Team Preview:
In Depth:
Ability: Stance Change
EVs: 240 HP / 252 SAtk / 16 Speed
IVs: 0 Atk
Nature: Modest (+SAtk, -Atk)
- Shadow Ball - King's Shield - Substitute - Toxic
Set Explantion:
- Shadow Ball serves as Aegislash's STAB move and a source of offense when paired against Steel types such as Ferrothorn, Forretress and against Pokemon with relatively low defense.
- King's Shield with Substitute is a great combo when including in Stall, lowering the opponents Attack two stages. After Substitute and Toxic, it is easy to rack up damage with the combination of moves.
- Toxic helps against defensive Pokemon that this set usually can't hit such as Mandibuzz, Tyranitar etc. It can cripple those Pokemon and shorten their life span.
- Substitute allows me to lengthen the life span of Aegislash. With the right predictions, some physical attackers will have trouble breaking the substitute and doing significant damage afterwards due to King's Shield and dropping the attack -2.
Ability: Overcoat
EVs: 248 HP / 252 Def / 8 SDef
Nature: Impish (+Def, -SAtk)
- Foul Play - Taunt - Defog - Roost
Set Explanation:
- Foul Play allows Mandibuzz to hits Physical Sweepers that tries to set up on her and also hit things that may have a +1 after she had taken the hit.
(Example: +1 252+ Atk Tough Claws Mega Charizard X Outrage vs. 248 HP / 252+ Def Mandibuzz: 300-354 (70.9 - 83.6%) -- guaranteed 2HKO after Leftovers recovery--+1 0 Atk Mandibuzz Foul Play vs. 4 HP / 0 Def Mega Charizard X: 234-276 (78.5 - 92.6%) -- guaranteed 2HKO)
- Taunt allows Manidbuzz to break opposing stall teams such as Skarmory (Prevent Hazards, Roost, and Defog) Quagsire (Prevents Toxic, Recover) etc.
Defog (Do I really have to explain?)
Roost is Mandibuzz source of healing just in case it loses it's Leftovers from current Knock Off spam.
Ability: Intimidate
EVs: 248 HP / 8 Def / 252 SDef
Nature: Careful (+SDef, -SAtk)
- Sleep Talk - Rest - Dragon Tail - Waterfall
Set Explanation:
- Rest + Sleep Talk allows Gyarados to have recovery outside of Leftovers and gives it a longer life span. Also, in combination with Sleep Talk, I can shift Pokemon by force with Dragon Tail while having a good amount of HP. Also can Dragon Tail Pokemon that I am faster than due to Sleep Talk using Dragon Tail doesn't have the negative priority.
- Dragon Tail is used for shift Pokemon as said earlier. It can help with some common switch-ins such as Rotom-Anything. Also can help me against Pokemon that has set up, but takes time to defeat Gyarados and I can get them out of the way and they lose their stat boost.
(Name approved by Lord Helix- http://askhelixfossil.com/#fsyn9w)
Thanks to Dread for suggesting I should put an anime picture
Teambuilding Process:
When I first built my stall team early in the release of X/Y I come quick to find out that a few months later one of my friends built the same exact team and actually received all the credit for it (Thanks a lot TFL :P) Anyways, I felt that SubToxic SmogonSword (SubToxic Aegislash) was the meta at the moment. This thing is so good, Substitute + Toxic + King's Shield are the perfect combo for a stall Pokemon with the defenses Aegislash-Shield has.
Next, I always used Mandibuzz paired up with Aegislash. These two have such good defensive synergy with each and Mandibuzz can also help against other Aegislash as a Shadow Ball from mine isn't a OHKO from 100%. Mandibuzz also forces switches that Aegislash cannot alone. Also, I would need a Defogger for later purposes which is always nice.
I added Amoonguss because at the moment, my team could be really weak against Choice Specs Keldeo. Grass, Poison, and Dark is pretty good coverage, allowing me to Aegislash for more and a good significant amount of damage.
The next spot, I needed something again, with special bulk and physical bulk. I became fond of Bulky Zard X and decided to use it.
I decided to bring in Chansey for it's Wish Passing and it's amazing Cleric abilities. With it's great bulk, I can rely on it to switch in on attacks that I know the others cannot.
Lastly, I needed something that can handle things that has set up on my team. Unaware Quagsire fits this role perfectly getting Haze + Unaware which is great for Baton Pass teams and also to prevent any set-up sweeper from setting up and destroying my team.
Next, I always used Mandibuzz paired up with Aegislash. These two have such good defensive synergy with each and Mandibuzz can also help against other Aegislash as a Shadow Ball from mine isn't a OHKO from 100%. Mandibuzz also forces switches that Aegislash cannot alone. Also, I would need a Defogger for later purposes which is always nice.
I added Amoonguss because at the moment, my team could be really weak against Choice Specs Keldeo. Grass, Poison, and Dark is pretty good coverage, allowing me to Aegislash for more and a good significant amount of damage.
The next spot, I needed something again, with special bulk and physical bulk. I became fond of Bulky Zard X and decided to use it.
I decided to bring in Chansey for it's Wish Passing and it's amazing Cleric abilities. With it's great bulk, I can rely on it to switch in on attacks that I know the others cannot.
Lastly, I needed something that can handle things that has set up on my team. Unaware Quagsire fits this role perfectly getting Haze + Unaware which is great for Baton Pass teams and also to prevent any set-up sweeper from setting up and destroying my team.
Team Preview:
In Depth:
Ability: Stance Change
EVs: 240 HP / 252 SAtk / 16 Speed
IVs: 0 Atk
Nature: Modest (+SAtk, -Atk)
- Shadow Ball - King's Shield - Substitute - Toxic
Set Explantion:
- Shadow Ball serves as Aegislash's STAB move and a source of offense when paired against Steel types such as Ferrothorn, Forretress and against Pokemon with relatively low defense.
- King's Shield with Substitute is a great combo when including in Stall, lowering the opponents Attack two stages. After Substitute and Toxic, it is easy to rack up damage with the combination of moves.
- Toxic helps against defensive Pokemon that this set usually can't hit such as Mandibuzz, Tyranitar etc. It can cripple those Pokemon and shorten their life span.
- Substitute allows me to lengthen the life span of Aegislash. With the right predictions, some physical attackers will have trouble breaking the substitute and doing significant damage afterwards due to King's Shield and dropping the attack -2.
Ability: Overcoat
EVs: 248 HP / 252 Def / 8 SDef
Nature: Impish (+Def, -SAtk)
- Foul Play - Taunt - Defog - Roost
Set Explanation:
- Foul Play allows Mandibuzz to hits Physical Sweepers that tries to set up on her and also hit things that may have a +1 after she had taken the hit.
(Example: +1 252+ Atk Tough Claws Mega Charizard X Outrage vs. 248 HP / 252+ Def Mandibuzz: 300-354 (70.9 - 83.6%) -- guaranteed 2HKO after Leftovers recovery--+1 0 Atk Mandibuzz Foul Play vs. 4 HP / 0 Def Mega Charizard X: 234-276 (78.5 - 92.6%) -- guaranteed 2HKO)
- Taunt allows Manidbuzz to break opposing stall teams such as Skarmory (Prevent Hazards, Roost, and Defog) Quagsire (Prevents Toxic, Recover) etc.
Defog (Do I really have to explain?)
Roost is Mandibuzz source of healing just in case it loses it's Leftovers from current Knock Off spam.
Ability: Intimidate
EVs: 248 HP / 8 Def / 252 SDef
Nature: Careful (+SDef, -SAtk)
- Sleep Talk - Rest - Dragon Tail - Waterfall
Set Explanation:
- Rest + Sleep Talk allows Gyarados to have recovery outside of Leftovers and gives it a longer life span. Also, in combination with Sleep Talk, I can shift Pokemon by force with Dragon Tail while having a good amount of HP. Also can Dragon Tail Pokemon that I am faster than due to Sleep Talk using Dragon Tail doesn't have the negative priority.
- Dragon Tail is used for shift Pokemon as said earlier. It can help with some common switch-ins such as Rotom-Anything. Also can help me against Pokemon that has set up, but takes time to defeat Gyarados and I can get them out of the way and they lose their stat boost.
- Waterfall Do I really have to explain? It's the main STAB move!
Ability: Blaze / Tough Claws
EVs: 248 HP / 204 SDef / 56 Spd
Nature: Careful (+SDef, -SAtk)
- Will-O-Wisp - Dragon Claw - Roost - Earthquake
Set Explanation:
- Will-O-Wisp helps with residual damage adding on top of the DClaw / EQ damage I'm doing. It also cripples physical attackers which helps Quagsire a lot if they try to boost their attack w. Swords Dance, Dragon Dance, etc.
- Dragon Claw serves as the main STAB against Dragons that may switch in after they find out I have Will-O-Wisp and expect me to Roost off the damage that has been done. Dragon Claw also hits anything hard.
- Roost is the only source of healing and helps me heal off the SR damage if I hadn't gotten the chance to Defog or Mandibuzz can't at all.
- Earthquake hits Heatran otherwise, I would be completely walled by it.
Ability: Natural Cure
EVs: 252 HP / 240 Def / 16 SDef
Nature: Bold (+Def, -Atk)
- Seismic Toss - Heal Bell - Softboiled - Wish
Set Explanation:
- Seismic Toss is Chansey's source of dealing damage. Nothing really to explain here.
- Heal Bell is important because if any of my Pokemon ever gets Paralyzed, put asleep, frozen or poisoned, Chansey comes to the rescue and not making the Pokemon useless.
- Softboiled allows Chansey to heal right away if it cannot take two turns of damage until Wish activates.
- Wish is probably the most important move on this set. It helps every single Pokemon on this team, if they are near dead / fainted, with right prediction, Chansey can Wish and pass off the 354 HP wish.
Ability: Unaware
EVs: 252 HP / 4 SAtk / 252 Def
Nature: Bold (+Def, -Atk)
- Scald - Toxic - Recover - Haze
Set Explanation:
- Scald is useful for it's burn chance which cripples physical attackers such as Terrakion, Garchomp, Dragonite etc.
- Toxic helps with stacking residual damage on things that wouldn't mind a burn such as Chansey, Mandibuzz, opposing Quagsire, etc.
Recover (Do I have to Explain?)
- Haze + Unaware which is great for Baton Pass teams and also to prevent any set-up sweeper from setting up and destroying my team.
Importable:
Ability: Blaze / Tough Claws
EVs: 248 HP / 204 SDef / 56 Spd
Nature: Careful (+SDef, -SAtk)
- Will-O-Wisp - Dragon Claw - Roost - Earthquake
Set Explanation:
- Will-O-Wisp helps with residual damage adding on top of the DClaw / EQ damage I'm doing. It also cripples physical attackers which helps Quagsire a lot if they try to boost their attack w. Swords Dance, Dragon Dance, etc.
- Dragon Claw serves as the main STAB against Dragons that may switch in after they find out I have Will-O-Wisp and expect me to Roost off the damage that has been done. Dragon Claw also hits anything hard.
- Roost is the only source of healing and helps me heal off the SR damage if I hadn't gotten the chance to Defog or Mandibuzz can't at all.
- Earthquake hits Heatran otherwise, I would be completely walled by it.
Ability: Natural Cure
EVs: 252 HP / 240 Def / 16 SDef
Nature: Bold (+Def, -Atk)
- Seismic Toss - Heal Bell - Softboiled - Wish
Set Explanation:
- Seismic Toss is Chansey's source of dealing damage. Nothing really to explain here.
- Heal Bell is important because if any of my Pokemon ever gets Paralyzed, put asleep, frozen or poisoned, Chansey comes to the rescue and not making the Pokemon useless.
- Softboiled allows Chansey to heal right away if it cannot take two turns of damage until Wish activates.
- Wish is probably the most important move on this set. It helps every single Pokemon on this team, if they are near dead / fainted, with right prediction, Chansey can Wish and pass off the 354 HP wish.
Ability: Unaware
EVs: 252 HP / 4 SAtk / 252 Def
Nature: Bold (+Def, -Atk)
- Scald - Toxic - Recover - Haze
Set Explanation:
- Scald is useful for it's burn chance which cripples physical attackers such as Terrakion, Garchomp, Dragonite etc.
- Toxic helps with stacking residual damage on things that wouldn't mind a burn such as Chansey, Mandibuzz, opposing Quagsire, etc.
Recover (Do I have to Explain?)
- Haze + Unaware which is great for Baton Pass teams and also to prevent any set-up sweeper from setting up and destroying my team.
Importable:
Fingers :] (Aegislash) @ Leftovers
Ability: Stance Change
EVs: 240 HP / 252 SAtk / 16 Spd
Modest Nature
IVs: 0 Atk
- Shadow Ball
- King's Shield
- Toxic
- Substitute
Dread (Mandibuzz) (F) @ Leftovers
Ability: Overcoat
EVs: 252 Def / 248 HP / 8 SDef
Impish Nature
- Foul Play
- Taunt
- Defog
- Roost
Toxzn (Amoonguss) @ Black Sludge
Ability: Regenerator
EVs: 236 HP / 236 SDef / 36 Def
Calm Nature
- Clear Smog
- Spore
- Giga Drain
- Foul Play
King Derp (Quagsire) @ Leftovers
Ability: Unaware
EVs: 252 Def / 252 HP / 4 SAtk
Bold Nature
IVs: 0 Atk
- Scald
- Haze
- Toxic
- Recover
Capteon (Charizard) @ Charizardite X
Ability: Blaze
EVs: 248 HP / 204 SDef / 56 Spd
Careful Nature
- Dragon Claw
- Roost
- Will-O-Wisp
- Earthquake
Nog (Chansey) (F) @ Eviolite
Ability: Natural Cure
EVs: 252 HP / 16 SDef / 240 Def
Bold Nature
IVs: 0 Atk
- Seismic Toss
- Wish
- Heal Bell
- Soft-Boiled
Ability: Stance Change
EVs: 240 HP / 252 SAtk / 16 Spd
Modest Nature
IVs: 0 Atk
- Shadow Ball
- King's Shield
- Toxic
- Substitute
Dread (Mandibuzz) (F) @ Leftovers
Ability: Overcoat
EVs: 252 Def / 248 HP / 8 SDef
Impish Nature
- Foul Play
- Taunt
- Defog
- Roost
Toxzn (Amoonguss) @ Black Sludge
Ability: Regenerator
EVs: 236 HP / 236 SDef / 36 Def
Calm Nature
- Clear Smog
- Spore
- Giga Drain
- Foul Play
King Derp (Quagsire) @ Leftovers
Ability: Unaware
EVs: 252 Def / 252 HP / 4 SAtk
Bold Nature
IVs: 0 Atk
- Scald
- Haze
- Toxic
- Recover
Capteon (Charizard) @ Charizardite X
Ability: Blaze
EVs: 248 HP / 204 SDef / 56 Spd
Careful Nature
- Dragon Claw
- Roost
- Will-O-Wisp
- Earthquake
Nog (Chansey) (F) @ Eviolite
Ability: Natural Cure
EVs: 252 HP / 16 SDef / 240 Def
Bold Nature
IVs: 0 Atk
- Seismic Toss
- Wish
- Heal Bell
- Soft-Boiled
Please do not take this team and call it your own. I made this team and I was kind enough to share. Give me credit!!!
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