This team is concentrated heavily on immunities and pokemon typing. Also most of my pokemon here are my favorite pokemon(Gyarados,Houndoom,Breloom) and Im not going to change those 3. You may think this team is weak at a glance because there are NU and UU pokemons in here but I actually have beaten some OU teams with it. So please don't judge right away. But the main problem with this team is faster leads who stealth rock first than taunt.
Breloom-Toxic orb
Ability:Poison heal
Nature:Jolly
Evs:156Hp/100Atk/252Spd
-Spore
-Focus punch/mach punch
-Seed bomb
-Stone edge
My lead sporer who spores everything thats slower than him. But other than acting as a lead, the main purpose of him is to get agility baton passed by Girafarig and start sporing and killing pokemons one by one. Mach punch is for faster leads like aerodactyl who try taunting me thinking I will use spore but I use an attacking move and finish em off with mach punch.
Immunities:Statuses, leech seed.
Girafarig-Leftovers
Ability:Inner focus
Nature:Modest
Evs:116Hp/252SpAtk/140Spd
-Baton pass
-Agility
-Charge beam
-Grass knot
My baton passer. So far he's been successful because he has few weaknesses which makes him hard to KO despite its fraility. But his main role is to agility baton pass to Breloom. But if he doesnt feel like it, he can always boost with charge beam and agility to Magnezone or Houndoom.
Immunities:Ghost
Shedinja-Focus sash
Ability:Wonder guard
Nature:Naughty(like any attack boost nature matters lol)
Evs:252Atk/252Spd
-Shadow sneak
-X scissor
-Swords dance
-Willowisp
He's my main immunity pokemon. He switches into everything that my pokemon are weak too. Stealth rock and spikes are the main problem and I dont have a rapid spinner but Gyarados can taunt after DDs and Breloom can spore to stop them. Again fast leads are the biggest problems and trying to think of a way to get around that. Anyway shedinja can sweep pokemon with swords dance and shadow sneak.
Immunities:Dragon,bug,electric,water,grass,fighting,normal,ground,psychic,ice,poison,steel
Houndoom-Life orb
Ability:Flash fire
Nature:Hasty
Evs:36Hp/60Atk/200SpAtk212Spd
-Fire blast
-Sucker punch
-Dream eater
-Super fang
My mixed sweeper. Dream eater since Breloom will be sporing pokemon and can recover damage from Life orb, and super fang for switch in pokemon and then finish them off with sucker punch.
Immunities:Psychic,fire
Magnezone-Leftovers
Abiilty:Magnet pull
Nature:Bold
Evs:236Hp/252Def/16SpAtk/4Spd
-Thunderbolt
-Flash cannon
-Rain dance
-Light screen
Magnezone takes good amount of hits for this team. Rain dance to change weather incase of sandstorms and negate his fire weakness and thunderbolt and flash cannon for some damage. He also traps steels like forretress and skarmory who try spiking. First Breloom has to spore them first then I will switch Magnezone in and kill them.
Immunities:Poison
Gyarados-Leftovers
Abiilty:Initmidate
Nature:Careful
Evs:Evs:144Hp/88Atk/24Def/252Spdef
-Waterfall
-Bounce
-Dragon dance
-Taunt
My specially defensive tank. He takes many special hits other than electric and I can always avoid that. Taunt is to use it after his speed boosts from DDs and other moves are self explanatory.
Immunities:Ground
Breloom-Toxic orb
Ability:Poison heal
Nature:Jolly
Evs:156Hp/100Atk/252Spd
-Spore
-Focus punch/mach punch
-Seed bomb
-Stone edge
My lead sporer who spores everything thats slower than him. But other than acting as a lead, the main purpose of him is to get agility baton passed by Girafarig and start sporing and killing pokemons one by one. Mach punch is for faster leads like aerodactyl who try taunting me thinking I will use spore but I use an attacking move and finish em off with mach punch.
Immunities:Statuses, leech seed.
Girafarig-Leftovers
Ability:Inner focus
Nature:Modest
Evs:116Hp/252SpAtk/140Spd
-Baton pass
-Agility
-Charge beam
-Grass knot
My baton passer. So far he's been successful because he has few weaknesses which makes him hard to KO despite its fraility. But his main role is to agility baton pass to Breloom. But if he doesnt feel like it, he can always boost with charge beam and agility to Magnezone or Houndoom.
Immunities:Ghost
Shedinja-Focus sash
Ability:Wonder guard
Nature:Naughty(like any attack boost nature matters lol)
Evs:252Atk/252Spd
-Shadow sneak
-X scissor
-Swords dance
-Willowisp
He's my main immunity pokemon. He switches into everything that my pokemon are weak too. Stealth rock and spikes are the main problem and I dont have a rapid spinner but Gyarados can taunt after DDs and Breloom can spore to stop them. Again fast leads are the biggest problems and trying to think of a way to get around that. Anyway shedinja can sweep pokemon with swords dance and shadow sneak.
Immunities:Dragon,bug,electric,water,grass,fighting,normal,ground,psychic,ice,poison,steel
Houndoom-Life orb
Ability:Flash fire
Nature:Hasty
Evs:36Hp/60Atk/200SpAtk212Spd
-Fire blast
-Sucker punch
-Dream eater
-Super fang
My mixed sweeper. Dream eater since Breloom will be sporing pokemon and can recover damage from Life orb, and super fang for switch in pokemon and then finish them off with sucker punch.
Immunities:Psychic,fire
Magnezone-Leftovers
Abiilty:Magnet pull
Nature:Bold
Evs:236Hp/252Def/16SpAtk/4Spd
-Thunderbolt
-Flash cannon
-Rain dance
-Light screen
Magnezone takes good amount of hits for this team. Rain dance to change weather incase of sandstorms and negate his fire weakness and thunderbolt and flash cannon for some damage. He also traps steels like forretress and skarmory who try spiking. First Breloom has to spore them first then I will switch Magnezone in and kill them.
Immunities:Poison
Gyarados-Leftovers
Abiilty:Initmidate
Nature:Careful
Evs:Evs:144Hp/88Atk/24Def/252Spdef
-Waterfall
-Bounce
-Dragon dance
-Taunt
My specially defensive tank. He takes many special hits other than electric and I can always avoid that. Taunt is to use it after his speed boosts from DDs and other moves are self explanatory.
Immunities:Ground