Well,here's a team that can frustrate people alot. I know it's kinda ''cheap'',but they work well together.Here we go:
The Lead
Smeargle @ Choice scarf
Ability:Own tempo
EVs: 252atk/6def/252spd
Jolly nature
-Spore
-Trick
-U-turn
-Explosion
This lead is meant for tricking wall-leads such as bronzong.
They will get stuck while setting up,and you can spore safely.
Explosion is meant to take out cune and other annoying walls.
The Physical wall :
Drapion @ Black sludge
Ability: Battle armor
EVs:252HP/6atk/252def
Impish nature
-Toxic spikes
-Knock off
-Roar
-Crunch
Although it's UU,this Drapion is a beast at taking physical hits.
It's only weak to ground, it can knock off important items,set up toxic spikes,roar pokemon away,and battle armor makes it crithax-free.
The Special wall :
Togekiss @ leftovers
Ability:Serence grace
EVs: 252HP/6def/252sp.def
Calm nature
-Thunderwave
-Air slash
-Aura sphere
-Roost
Many people hate paraflinchkiss,but I need it.
It has great sp.def, thunderwave for annoyance,and its type covers Drapion.
The Cosmic Wall :
Deoxys-E @ leftovers
Ability:Pressure
EVs:252 HP/190def/28sp.def/36spe
Bold nature
-Taunt
-Recover
-Cosmic power
-Seismic toss
No one expects this set, a bulky Deoxys-E.
After a few Cosmic Powers nothing can KO it.
It can taunt so it won't get statused, and S-toss to stall your opponent out. This works better with Toxic spikes up.
Revenge Killer:
Dugtrio @ Choice scarf
Ability: Arena trap
EVs: 128 HP/252atk128spe
Adamant nature
-Sucker punch
-Earthquake
-Stone Edge
-Aerial ace
Simply to trap annoying pokes like heracross,infernape and alakazam.
Sucker punch is meant to kill CS gengar and zam,which can be a pain.
Physical attacker:
Machamp @ Life orb
Ability: No Guard
EVs: 128 HP/252atk/128spe
Adamant nature
-Payback
-Thunderpunch
-Icepunch
-Dynamicpunch
Nothing special to say about it ,exept that it's a great physical attacker holding life orb for some extra damage.
It's pretty much meant for the most common pokémon,Blissey.
Thanks for reading, RMT,please=]
The Lead
Smeargle @ Choice scarf
Ability:Own tempo
EVs: 252atk/6def/252spd
Jolly nature
-Spore
-Trick
-U-turn
-Explosion
This lead is meant for tricking wall-leads such as bronzong.
They will get stuck while setting up,and you can spore safely.
Explosion is meant to take out cune and other annoying walls.
The Physical wall :
Drapion @ Black sludge
Ability: Battle armor
EVs:252HP/6atk/252def
Impish nature
-Toxic spikes
-Knock off
-Roar
-Crunch
Although it's UU,this Drapion is a beast at taking physical hits.
It's only weak to ground, it can knock off important items,set up toxic spikes,roar pokemon away,and battle armor makes it crithax-free.
The Special wall :
Togekiss @ leftovers
Ability:Serence grace
EVs: 252HP/6def/252sp.def
Calm nature
-Thunderwave
-Air slash
-Aura sphere
-Roost
Many people hate paraflinchkiss,but I need it.
It has great sp.def, thunderwave for annoyance,and its type covers Drapion.
The Cosmic Wall :
Deoxys-E @ leftovers
Ability:Pressure
EVs:252 HP/190def/28sp.def/36spe
Bold nature
-Taunt
-Recover
-Cosmic power
-Seismic toss
No one expects this set, a bulky Deoxys-E.
After a few Cosmic Powers nothing can KO it.
It can taunt so it won't get statused, and S-toss to stall your opponent out. This works better with Toxic spikes up.
Revenge Killer:
Dugtrio @ Choice scarf
Ability: Arena trap
EVs: 128 HP/252atk128spe
Adamant nature
-Sucker punch
-Earthquake
-Stone Edge
-Aerial ace
Simply to trap annoying pokes like heracross,infernape and alakazam.
Sucker punch is meant to kill CS gengar and zam,which can be a pain.
Physical attacker:
Machamp @ Life orb
Ability: No Guard
EVs: 128 HP/252atk/128spe
Adamant nature
-Payback
-Thunderpunch
-Icepunch
-Dynamicpunch
Nothing special to say about it ,exept that it's a great physical attacker holding life orb for some extra damage.
It's pretty much meant for the most common pokémon,Blissey.
Thanks for reading, RMT,please=]