Hello guys, I'm new on Smogon and am pleased to show you my new Ubers team (it is my first RMT).
I'll make a lot of english mistakes because I am French :/
Team Details:
Zekrom:
Zekrom @ Choice Scarf
Ability: Teravolt
EVs: 252 Atk / 4 SpA / 252 Spe
Naughty Nature
- Bolt Strike
- Dragon Claw / Outrage
- Volt Switch / Draco Meteor
- Sleep Talk
As you know it is the centerpiece of the team.
Classic EV spread to maximize Attack and Speed and 4 Evs SpA for Volt Switch.
Bolt Strike is his main STAB OHKOing/2HKOing most of the Offensive Mons of the Ubers Tier.
Dragon Claw is used instead of Outrage to don't be locked on a Dragon move (a lot of teams are using PDon + Xern) but you can use Outrage (useful to finish teams without chance of missing).
Volt Switch to finish weakened threats and to gain momentum but in the Ubers metagame (PDon everywhere and Groundceus very used)but you can use Draco Meteor instead to hit PDon harder (that's what I'll do because I only used Volt Switch twice).
Sleep talk is obvious to deal with darkrai as I don't have a ResTalk user.
This is Classic.
Some Calcs :
252+ Atk Teravolt Zekrom Bolt Strike vs. 248 HP / 252+ Def Yveltal: 386-456 (84.8 - 100.2%) -- 6.3% chance to OHKO (OHKO with SR)
252+ Atk Teravolt Zekrom Bolt Strike vs.(Multiscale) 248 HP / 252+ Def Lugia: 312-368 (75.1 - 88.6%) -- guaranteed 2HKO after Leftovers recovery (OHKO with SR)
252+ Atk Teravolt Zekrom Dragon Claw vs. 0 HP / 0 Def Rayquaza: 350-414 (99.7 - 117.9%) -- 93.8% chance to OHKO
252+ Atk Teravolt Zekrom Bolt Strike vs. 0 HP / 0 Def Rayquaza: 283-334 (80.6 - 95.1%) -- guaranteed OHKO after Stealth Rock
252+ Atk Teravolt Zekrom Bolt Strike vs. 104 HP / 32 Def Xerneas: 262-309 (62.5 - 73.7%) -- guaranteed 2HKO (for Revenge Killing when it is paralyzed).
252+ Atk Teravolt Zekrom Bolt Strike vs. 4 HP / 0 Def Darkrai: 283-334 (100.3 - 118.4%) -- guaranteed OHKO
4 SpA Teravolt Zekrom Draco Meteor vs. 128 HP / 0 SpD Groudon: 180-213 (48.2 - 57.1%) -- 91.4% chance to 2HKO
4 SpA Teravolt Zekrom Draco Meteor vs. 252 HP / 204+ SpD Groudon: 133-157 (32.9 - 38.8%) -- guaranteed 3HKO after Stealth Rock
(Between 10% and 20% stronger than Dragon Claw)
Groudon-Primal:
Groudon-Primal @ Red Orb
Ability: Desolate Land
Shiny: Yes
EVs: 248 HP / 156 SpD / 104 Def
Sassy Nature
- Precipice Blades
- Lava Plume
- Stealth Rock
- Roar
Groudon-Primal is a must in Ubers, as a Rocks setter or as a scary offensive threat.
Mine is full HP, 104 Evs goes in Defense to always survive Precipice Blades from every kind of PDon.
The rest goes in SpD to counter Kyogre (if under Sun), Xerneas and others.
I play it with Stealth Rock (a must for every strategic team), with Roar to phaze (useful for setup sweepers and if the opponent has a Ho-oh who is a threat for (i think) every teams).
Then we have the new move of Groudon (Precipice Blades) who OHKOs Dialga, Heatran, Blaziken, M-Gengar, M-Lucario, Zekrom ... even without attack investment.
I chose Lava Plume instead of Rock Slide or Dragon Claw because my team as problems to deal with Ferrothorn.
Latios:
Latios (M) @ Soul Dew
Ability: Levitate
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Draco Meteor
- Psyshock
- Defog
- Roost
Here is my Defogger, Latios.
Soul Dew is obvious, raising Latios's SpA and SpD by 50%.
Draco Meteor is really strong as you are gonna see with the calcs and it's his strongest STAB.
Psyshock is classic and very strong (calcs). Useful if you don't want your SpA to be dropped.
Defog is necessary for every team, one of the reasons why I use Latios.
Roost is necessary to recover health.
Calcs:
+1 252 SpA Latios Draco Meteor vs. 128 HP / 0 SpD Groudon: 348-409 (93.2 - 109.6%) -- 93.8% chance to OHKO after Stealth Rock
+1 252 SpA Latios Psyshock vs. 4 HP / 0 Def Kyogre: 214-253 (62.5 - 73.9%) -- guaranteed 2HKO after Stealth Rock
+1 252 SpA Latios Psyshock vs. 4 HP / 252+ Def Blissey: 357-420 (54.7 - 64.4%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery
+1 252 SpA Latios Psyshock vs. 104 HP / 32 Def Xerneas: 198-234 (47.2 - 55.8%) -- guaranteed 2HKO after Stealth Rock
OHKOing every Dragons with Draco...
Salamence-Mega:
Salamence-Mega @ Salamencite
Ability: Aerilate
Happiness: 0
EVs: 248 HP / 172 Def / 88 Spe
Impish Nature
- Frustration
- Dragon Dance
- Refresh
- Roost
So, it's my new Mega, very used in Ubers, but not this set.
I explain :
88 Spe allows me to outspeed Modest Kyogre, Rock Polish PDon before it sets up, LO Xern (Rash/Mild), LO Yveltal (Rash/Mild), and everything (but not every scarf and Deoxys-S) after a DD.
I maximize HP for bulk, and put the rest in Def to better counter P-Groudon and Ho-Oh.
Impish for obvious reasons.
Frustration instead of Return in case of Ditto, and instead of Double-Edge because it is a semi-staller that don't want to lose HP when hitting opponents.
Dragon Dance is obvious, raising Spe and Atk by 1 stage, and allowing me to sweep weakened teams after one or two DD.
Roost for recovery.
And the last move, mainly to counter defensive PDon (with T-Wave) and it allows me to take Sacred Fire from Ho-Oh, REFRESH.
Some Calcs:
+1 252+ Atk Silk Scarf Arceus Extreme Speed vs. 248 HP / 172+ Def Mega-Salamence: 154-183 (39.1 - 46.5%) -- guaranteed 3HKO
252+ Atk Groudon Dragon Claw vs. 248 HP / 172+ Def Mega-Salamence: 158-186 (40.2 - 47.3%) -- guaranteed 3HKO
252+ Atk Groudon Stone Edge vs. 248 HP / 172+ Def Salamence: 194-230 (49.3 - 58.5%) -- 98.4% chance to 2HKO
252+ Atk Choice Band Ho-Oh Brave Bird vs. 248 HP / 172+ Def Salamence: 205-243 (52.1 - 61.8%) -- guaranteed 2HKO (Frustration does 52-61%).
252+ Atk Choice Band Ho-Oh Sacred Fire vs. 248 HP / 172+ Def Salamence: 85-101 (21.6 - 25.6%) -- 1.1% chance to 4HKO
8 Atk Klefki Play Rough vs. 248 HP / 172+ Def Salamence: 104-126 (26.4 - 32%) -- guaranteed 4HKO
+1 0 Atk Aerilate Salamence Frustration vs. 248 HP / 8 Def Klefki: 159-187 (50.1 - 58.9%) -- 78.5% chance to 2HKO after Leftovers recovery
It is really recommended, if you know your opponent has an E-Killer, to keep Intimidate and don't Mega Evolve too early.
Arceus-Ghost:
Arceus-Ghost @ Spooky Plate
Ability: Multitype
EVs: 252 HP / 4 Def / 252 Spe
Timid Nature
IVs: 0 Atk
- Judgment
- Calm Mind
- Will-O-Wisp
- Recover
Classic EVs and Nature for a CM Arceus.
The biggest weakness to this set is Darkceus of course.
It is able to counter every kinds of E-Killer and Mega-Kangaskhan without Crunch.
It is always good to cripple physical opponents with Will-O, CM to increase SpA and SpD and after one or two ones it is really unstoppable (forgetting Darkrai).
Judgment to deal massive damages even without CM.
Recover for Staying Power.
Klefki:
Klefki @ Leftovers
Ability: Prankster
EVs: 248 HP / 8 Atk / 252 SpD
Careful Nature
- Thunder Wave
- Toxic
- Play Rough
- Spikes
The last Pokemon is the classic Klefki.
I maximize HP/SpD for Xerneas (once more) Mewtow, Palkia...
8 Atk allows Klefki to break the sub of SubGeoXern.
Thunder Wave is obvious, stopping GeoXern, DD M-Mence, etc.
Toxic to stop stallers.
Play Rough in case of Taunt from Yveltal and to deal little damages to everything.(OHKOs Deoxys-A)
Spikes is an Entry Hazard dealing damages to opposing non flying/levitating mons when they switch in.
This was the team.
(Scizor-Mega:
Scizor-Mega @ Scizorite
Ability: Technician
EVs: 248 HP / 96 Atk / 164 SpD
Adamant Nature
- Bullet Punch
- Toxic
- Pursuit
- Roost
Here is my Mega !
It is my main counter to Xerneas, Lati@s, and Giratina-O. Also checks E-Killer.
96+ Attack allows Scizor to 2HKO classic GeoXern with Bullet Punch.
248 HP is a good number for Entry Hazards and is important to maximize bulk.
The rest is for SpD to better counter Xern.
Bullet Punch is obvious, Toxic is to status PDon and sometimes Lugia and Kyogre.
Pursuit is for trapping Lati@s and Giratina-O (without Will-O).
Roost for recovery.)
Arceus-Water:
Arceus-Water @ Splash Plate
Ability: Multitype
EVs: 248 HP / 164 SpD / 96 Spe
Timid Nature
IVs: 0 Atk
- Judgment
- Toxic
- Ice Beam / Grass Knot / Will-O-Wisp
- Recover
So here is my main counter to Kyogre.
The classic EV spread:
96+ Spe allows me to be faster than every 100 BS Speed because I don't need to outspeed Lati@s.
I maximize HP for bulk.
The rest in SpD to take less damages from Kyogre's moves.
Judgment is classic to deal massive damages to a lot of mons event without SpA investment.
Toxic is important to deal damages, turn by turn, to opposing Primal-Groudon/Kyogre.
Thats why I don't use T-Wave or Will-O instead.
Recover is obvious.
In the last slot I can play Ice Beam (OHKO Rayquaza and M-Mence, threaten every dragons, etc.)
Grass Knot is powerfuler vs Kyogre and a bit powerfuler vs P-Don but I don't play it ...
And Will-O-Wisp for physical setup sweepers and to touch Ferrothorn, I recommend that.
Threat List:
Double Dance PDon: Intimidate isn't enough to stop it sweeping and Frustration does only 40%. I have to sack 2/3 mons to toxic it and kill it because i don't have any priority.
Arceus-Ground: CM with Ice Beam is horrible to check. After 1 or 2 CM Latios cannot come in.
Arceus-Dark: CM with Refresh is like... unstoppable.
Primal-Kyogre: If anticipate that I have an Arceus-Water I take a lot from Thunder.
Rayquaza: I have to paralyze it if I want to deal with it.
GeoXern: Often have to sack Klefki to T-Wave it and Play Rough (8 Atk Klefki Play Rough vs. 104 HP / 32 Def Fairy Aura Xerneas: 109-130 (26 - 31%) -- guaranteed 4HKO)
Aromatherapy is also a big problem.
Importable:
Arceus-Ghost @ Spooky Plate
Ability: Multitype
EVs: 252 HP / 4 Def / 252 Spe
Timid Nature
IVs: 0 Atk
- Judgment
- Calm Mind
- Will-O-Wisp
- Recover
Zekrom @ Choice Scarf
Ability: Teravolt
EVs: 252 Atk / 4 SpA / 252 Spe
Naughty Nature
- Bolt Strike
- Dragon Claw
- Draco Meteor
- Sleep Talk
Salamence-Mega @ Salamencite
Ability: Aerilate
Happiness: 0
EVs: 248 HP / 172 Def / 88 Spe
Impish Nature
- Frustration
- Dragon Dance
- Refresh
- Roost
Groudon-Primal @ Red Orb
Ability: Desolate Land
Shiny: Yes
EVs: 248 HP / 156 SpD / 104 Def
Sassy Nature
- Precipice Blades
- Lava Plume
- Stealth Rock
- Roar
Klefki @ Leftovers
Ability: Prankster
EVs: 248 HP / 8 Atk / 252 SpD
Careful Nature
- Thunder Wave
- Toxic
- Play Rough
- Spikes
Latios (M) @ Soul Dew
Ability: Levitate
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Draco Meteor
- Psyshock
- Defog
- Roost
Thanks for reading everybody !
If you think there is something important to change tell me and I'll change it.
Please leave a comment and/or a rate :)
Why I love Zekrom:
http://replay.pokemonshowdown.com/ubers-198266519
I'll make a lot of english mistakes because I am French :/
Teambuilding:
So I decided to base my team around Zekrom, who is my favourite Ubers pokemon.
Then I needed a rocks setter so I decided to play Groudon-Primal, a mon that is a must in Ubers. I also use it to phaze out setup sweepers like E-Killer and Xerneas.
I needed an immunity to ground and a Defogger as well as a check to Groudon-Primal so I chose Latios SD (I prefer to use it over Latias SD because Latias cannot OHKO PDon).
Now I wanted an other check to GeoXern because Groudon often dies at the beginning/mid-game of the battle. I also needed a Pursuit user to kill Defoggers such as Lati@s and Giratina-O. I chose banded Scizor first but I didn't have a Mega Poke and I needed more bulk so I finally chose to play Mega-Scizor.
I had a lot of problems to deal with Kyogre (especially if Groudon is dead) because Zekrom isn't bulky enough to switch on it. Latios can switch in but it takes 55%-65% from Ice Beam and Water Spout.
So that's why I chose to use Arceus-Water who does also check PrimalDon.
I had sometimes problems to deal with Mega-Mence and some others setup sweepers so I chose Ditto.
But it didn't work enough and I chose Klefki instead of Ditto for is ability to check Yvel and Darkrai, Prankster and it is also an other check to GeoXern (in case of HP Fire) and also to Paralyze or Toxic E-Killer.
At this moment, I posted the team on Smogon's forums and Lemonade. told me to try to play defensive Refresh Mega-Salamece to counter some mons I had problems to deal with (Ferrothorn, Ho-Oh, Primal-Groudon ...)
And I liked it so much.
Then I talked about my Arceus with Plulax and we found Waterceus a bit useless as I already have 2 checks to P-Kyogre (Latios and PDon). So I finally chose to play Ghostceus instead.
So this is the team.
So I decided to base my team around Zekrom, who is my favourite Ubers pokemon.
Then I needed a rocks setter so I decided to play Groudon-Primal, a mon that is a must in Ubers. I also use it to phaze out setup sweepers like E-Killer and Xerneas.
I needed an immunity to ground and a Defogger as well as a check to Groudon-Primal so I chose Latios SD (I prefer to use it over Latias SD because Latias cannot OHKO PDon).
Now I wanted an other check to GeoXern because Groudon often dies at the beginning/mid-game of the battle. I also needed a Pursuit user to kill Defoggers such as Lati@s and Giratina-O. I chose banded Scizor first but I didn't have a Mega Poke and I needed more bulk so I finally chose to play Mega-Scizor.
I had a lot of problems to deal with Kyogre (especially if Groudon is dead) because Zekrom isn't bulky enough to switch on it. Latios can switch in but it takes 55%-65% from Ice Beam and Water Spout.
So that's why I chose to use Arceus-Water who does also check PrimalDon.
I had sometimes problems to deal with Mega-Mence and some others setup sweepers so I chose Ditto.
But it didn't work enough and I chose Klefki instead of Ditto for is ability to check Yvel and Darkrai, Prankster and it is also an other check to GeoXern (in case of HP Fire) and also to Paralyze or Toxic E-Killer.
At this moment, I posted the team on Smogon's forums and Lemonade. told me to try to play defensive Refresh Mega-Salamece to counter some mons I had problems to deal with (Ferrothorn, Ho-Oh, Primal-Groudon ...)
And I liked it so much.
Then I talked about my Arceus with Plulax and we found Waterceus a bit useless as I already have 2 checks to P-Kyogre (Latios and PDon). So I finally chose to play Ghostceus instead.
So this is the team.
Team Details:
Zekrom:
Zekrom @ Choice Scarf
Ability: Teravolt
EVs: 252 Atk / 4 SpA / 252 Spe
Naughty Nature
- Bolt Strike
- Dragon Claw / Outrage
- Volt Switch / Draco Meteor
- Sleep Talk
As you know it is the centerpiece of the team.
Classic EV spread to maximize Attack and Speed and 4 Evs SpA for Volt Switch.
Bolt Strike is his main STAB OHKOing/2HKOing most of the Offensive Mons of the Ubers Tier.
Dragon Claw is used instead of Outrage to don't be locked on a Dragon move (a lot of teams are using PDon + Xern) but you can use Outrage (useful to finish teams without chance of missing).
Volt Switch to finish weakened threats and to gain momentum but in the Ubers metagame (PDon everywhere and Groundceus very used)but you can use Draco Meteor instead to hit PDon harder (that's what I'll do because I only used Volt Switch twice).
Sleep talk is obvious to deal with darkrai as I don't have a ResTalk user.
This is Classic.
Some Calcs :
252+ Atk Teravolt Zekrom Bolt Strike vs. 248 HP / 252+ Def Yveltal: 386-456 (84.8 - 100.2%) -- 6.3% chance to OHKO (OHKO with SR)
252+ Atk Teravolt Zekrom Bolt Strike vs.(Multiscale) 248 HP / 252+ Def Lugia: 312-368 (75.1 - 88.6%) -- guaranteed 2HKO after Leftovers recovery (OHKO with SR)
252+ Atk Teravolt Zekrom Dragon Claw vs. 0 HP / 0 Def Rayquaza: 350-414 (99.7 - 117.9%) -- 93.8% chance to OHKO
252+ Atk Teravolt Zekrom Bolt Strike vs. 0 HP / 0 Def Rayquaza: 283-334 (80.6 - 95.1%) -- guaranteed OHKO after Stealth Rock
252+ Atk Teravolt Zekrom Bolt Strike vs. 104 HP / 32 Def Xerneas: 262-309 (62.5 - 73.7%) -- guaranteed 2HKO (for Revenge Killing when it is paralyzed).
252+ Atk Teravolt Zekrom Bolt Strike vs. 4 HP / 0 Def Darkrai: 283-334 (100.3 - 118.4%) -- guaranteed OHKO
4 SpA Teravolt Zekrom Draco Meteor vs. 128 HP / 0 SpD Groudon: 180-213 (48.2 - 57.1%) -- 91.4% chance to 2HKO
4 SpA Teravolt Zekrom Draco Meteor vs. 252 HP / 204+ SpD Groudon: 133-157 (32.9 - 38.8%) -- guaranteed 3HKO after Stealth Rock
(Between 10% and 20% stronger than Dragon Claw)
Groudon-Primal:
Groudon-Primal @ Red Orb
Ability: Desolate Land
Shiny: Yes
EVs: 248 HP / 156 SpD / 104 Def
Sassy Nature
- Precipice Blades
- Lava Plume
- Stealth Rock
- Roar
Groudon-Primal is a must in Ubers, as a Rocks setter or as a scary offensive threat.
Mine is full HP, 104 Evs goes in Defense to always survive Precipice Blades from every kind of PDon.
The rest goes in SpD to counter Kyogre (if under Sun), Xerneas and others.
I play it with Stealth Rock (a must for every strategic team), with Roar to phaze (useful for setup sweepers and if the opponent has a Ho-oh who is a threat for (i think) every teams).
Then we have the new move of Groudon (Precipice Blades) who OHKOs Dialga, Heatran, Blaziken, M-Gengar, M-Lucario, Zekrom ... even without attack investment.
I chose Lava Plume instead of Rock Slide or Dragon Claw because my team as problems to deal with Ferrothorn.
Latios:
Latios (M) @ Soul Dew
Ability: Levitate
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Draco Meteor
- Psyshock
- Defog
- Roost
Here is my Defogger, Latios.
Soul Dew is obvious, raising Latios's SpA and SpD by 50%.
Draco Meteor is really strong as you are gonna see with the calcs and it's his strongest STAB.
Psyshock is classic and very strong (calcs). Useful if you don't want your SpA to be dropped.
Defog is necessary for every team, one of the reasons why I use Latios.
Roost is necessary to recover health.
Calcs:
+1 252 SpA Latios Draco Meteor vs. 128 HP / 0 SpD Groudon: 348-409 (93.2 - 109.6%) -- 93.8% chance to OHKO after Stealth Rock
+1 252 SpA Latios Psyshock vs. 4 HP / 0 Def Kyogre: 214-253 (62.5 - 73.9%) -- guaranteed 2HKO after Stealth Rock
+1 252 SpA Latios Psyshock vs. 4 HP / 252+ Def Blissey: 357-420 (54.7 - 64.4%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery
+1 252 SpA Latios Psyshock vs. 104 HP / 32 Def Xerneas: 198-234 (47.2 - 55.8%) -- guaranteed 2HKO after Stealth Rock
OHKOing every Dragons with Draco...
Salamence-Mega:
Salamence-Mega @ Salamencite
Ability: Aerilate
Happiness: 0
EVs: 248 HP / 172 Def / 88 Spe
Impish Nature
- Frustration
- Dragon Dance
- Refresh
- Roost
So, it's my new Mega, very used in Ubers, but not this set.
I explain :
88 Spe allows me to outspeed Modest Kyogre, Rock Polish PDon before it sets up, LO Xern (Rash/Mild), LO Yveltal (Rash/Mild), and everything (but not every scarf and Deoxys-S) after a DD.
I maximize HP for bulk, and put the rest in Def to better counter P-Groudon and Ho-Oh.
Impish for obvious reasons.
Frustration instead of Return in case of Ditto, and instead of Double-Edge because it is a semi-staller that don't want to lose HP when hitting opponents.
Dragon Dance is obvious, raising Spe and Atk by 1 stage, and allowing me to sweep weakened teams after one or two DD.
Roost for recovery.
And the last move, mainly to counter defensive PDon (with T-Wave) and it allows me to take Sacred Fire from Ho-Oh, REFRESH.
Some Calcs:
+1 252+ Atk Silk Scarf Arceus Extreme Speed vs. 248 HP / 172+ Def Mega-Salamence: 154-183 (39.1 - 46.5%) -- guaranteed 3HKO
252+ Atk Groudon Dragon Claw vs. 248 HP / 172+ Def Mega-Salamence: 158-186 (40.2 - 47.3%) -- guaranteed 3HKO
252+ Atk Groudon Stone Edge vs. 248 HP / 172+ Def Salamence: 194-230 (49.3 - 58.5%) -- 98.4% chance to 2HKO
252+ Atk Choice Band Ho-Oh Brave Bird vs. 248 HP / 172+ Def Salamence: 205-243 (52.1 - 61.8%) -- guaranteed 2HKO (Frustration does 52-61%).
252+ Atk Choice Band Ho-Oh Sacred Fire vs. 248 HP / 172+ Def Salamence: 85-101 (21.6 - 25.6%) -- 1.1% chance to 4HKO
8 Atk Klefki Play Rough vs. 248 HP / 172+ Def Salamence: 104-126 (26.4 - 32%) -- guaranteed 4HKO
+1 0 Atk Aerilate Salamence Frustration vs. 248 HP / 8 Def Klefki: 159-187 (50.1 - 58.9%) -- 78.5% chance to 2HKO after Leftovers recovery
It is really recommended, if you know your opponent has an E-Killer, to keep Intimidate and don't Mega Evolve too early.
Arceus-Ghost:
Arceus-Ghost @ Spooky Plate
Ability: Multitype
EVs: 252 HP / 4 Def / 252 Spe
Timid Nature
IVs: 0 Atk
- Judgment
- Calm Mind
- Will-O-Wisp
- Recover
Classic EVs and Nature for a CM Arceus.
The biggest weakness to this set is Darkceus of course.
It is able to counter every kinds of E-Killer and Mega-Kangaskhan without Crunch.
It is always good to cripple physical opponents with Will-O, CM to increase SpA and SpD and after one or two ones it is really unstoppable (forgetting Darkrai).
Judgment to deal massive damages even without CM.
Recover for Staying Power.
Klefki:
Klefki @ Leftovers
Ability: Prankster
EVs: 248 HP / 8 Atk / 252 SpD
Careful Nature
- Thunder Wave
- Toxic
- Play Rough
- Spikes
The last Pokemon is the classic Klefki.
I maximize HP/SpD for Xerneas (once more) Mewtow, Palkia...
8 Atk allows Klefki to break the sub of SubGeoXern.
Thunder Wave is obvious, stopping GeoXern, DD M-Mence, etc.
Toxic to stop stallers.
Play Rough in case of Taunt from Yveltal and to deal little damages to everything.(OHKOs Deoxys-A)
Spikes is an Entry Hazard dealing damages to opposing non flying/levitating mons when they switch in.
This was the team.
(Scizor-Mega:
Scizor-Mega @ Scizorite
Ability: Technician
EVs: 248 HP / 96 Atk / 164 SpD
Adamant Nature
- Bullet Punch
- Toxic
- Pursuit
- Roost
Here is my Mega !
It is my main counter to Xerneas, Lati@s, and Giratina-O. Also checks E-Killer.
96+ Attack allows Scizor to 2HKO classic GeoXern with Bullet Punch.
248 HP is a good number for Entry Hazards and is important to maximize bulk.
The rest is for SpD to better counter Xern.
Bullet Punch is obvious, Toxic is to status PDon and sometimes Lugia and Kyogre.
Pursuit is for trapping Lati@s and Giratina-O (without Will-O).
Roost for recovery.)
Arceus-Water:
Arceus-Water @ Splash Plate
Ability: Multitype
EVs: 248 HP / 164 SpD / 96 Spe
Timid Nature
IVs: 0 Atk
- Judgment
- Toxic
- Ice Beam / Grass Knot / Will-O-Wisp
- Recover
So here is my main counter to Kyogre.
The classic EV spread:
96+ Spe allows me to be faster than every 100 BS Speed because I don't need to outspeed Lati@s.
I maximize HP for bulk.
The rest in SpD to take less damages from Kyogre's moves.
Judgment is classic to deal massive damages to a lot of mons event without SpA investment.
Toxic is important to deal damages, turn by turn, to opposing Primal-Groudon/Kyogre.
Thats why I don't use T-Wave or Will-O instead.
Recover is obvious.
In the last slot I can play Ice Beam (OHKO Rayquaza and M-Mence, threaten every dragons, etc.)
Grass Knot is powerfuler vs Kyogre and a bit powerfuler vs P-Don but I don't play it ...
And Will-O-Wisp for physical setup sweepers and to touch Ferrothorn, I recommend that.
Threat List:
Double Dance PDon: Intimidate isn't enough to stop it sweeping and Frustration does only 40%. I have to sack 2/3 mons to toxic it and kill it because i don't have any priority.
Arceus-Ground: CM with Ice Beam is horrible to check. After 1 or 2 CM Latios cannot come in.
Arceus-Dark: CM with Refresh is like... unstoppable.
Primal-Kyogre: If anticipate that I have an Arceus-Water I take a lot from Thunder.
Rayquaza: I have to paralyze it if I want to deal with it.
GeoXern: Often have to sack Klefki to T-Wave it and Play Rough (8 Atk Klefki Play Rough vs. 104 HP / 32 Def Fairy Aura Xerneas: 109-130 (26 - 31%) -- guaranteed 4HKO)
Aromatherapy is also a big problem.
Importable:
Arceus-Ghost @ Spooky Plate
Ability: Multitype
EVs: 252 HP / 4 Def / 252 Spe
Timid Nature
IVs: 0 Atk
- Judgment
- Calm Mind
- Will-O-Wisp
- Recover
Zekrom @ Choice Scarf
Ability: Teravolt
EVs: 252 Atk / 4 SpA / 252 Spe
Naughty Nature
- Bolt Strike
- Dragon Claw
- Draco Meteor
- Sleep Talk
Salamence-Mega @ Salamencite
Ability: Aerilate
Happiness: 0
EVs: 248 HP / 172 Def / 88 Spe
Impish Nature
- Frustration
- Dragon Dance
- Refresh
- Roost
Groudon-Primal @ Red Orb
Ability: Desolate Land
Shiny: Yes
EVs: 248 HP / 156 SpD / 104 Def
Sassy Nature
- Precipice Blades
- Lava Plume
- Stealth Rock
- Roar
Klefki @ Leftovers
Ability: Prankster
EVs: 248 HP / 8 Atk / 252 SpD
Careful Nature
- Thunder Wave
- Toxic
- Play Rough
- Spikes
Latios (M) @ Soul Dew
Ability: Levitate
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Draco Meteor
- Psyshock
- Defog
- Roost
Thanks for reading everybody !
If you think there is something important to change tell me and I'll change it.
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Why I love Zekrom:
http://replay.pokemonshowdown.com/ubers-198266519
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