National Dex UU Tangrowth [GP: 1/1]

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[SET]
Physically Defensive (Tangrowth) @ Rocky Helmet / Heavy-Duty Boots
Ability: Regenerator
EVs: 248 HP / 252 Def / 8 SpD
Relaxed Nature
- Giga Drain
- Knock Off
- Hidden Power [Fire] / Focus Blast
- Sleep Powder / Toxic

[SET COMMENTS]
Tangrowth's excellent natural physical bulk, crucial resistances, and variety of utility options at its disposal come together to make it a solid physical wall, being an effective stop to the likes of Mega Tyranitar, Iron Hands, Excadrill, and Meowscarada. Regenerator only serves to further complement the aforementioned defensive traits, blessing it with the longevity needed to repeatedly switch into and answer these Pokemon. Knock Off allows Tangrowth to cripple incoming switch-ins by removing important held items, such as Heavy-Duty Boots from Cinderace and Leftovers from Clefable and Celesteela, making them far easier to wear down in the long-term. Hidden Power Fire allows Tangrowth to deal high amounts of damage to Steel and Grass-type Pokemon in a pinch, most notably 2HKOing bulky variants of Scizor as well as Meowscarada. Alternatively, Focus Blast greatly improves Tangrowth's matchup against Dragon Dance variants of Mega Tyranitar, Excadrill, and Bisharp, being able to OHKO the latter, although its lack of accuracy can be somewhat irritating. Sleep Powder allows Tangrowth to neutralize incoming targets it would otherwise be unable to threaten, such as Iron Moth, offensive Celesteela, and Skarmory while also shutting down setup sweepers like Iron Hands, Calm Mind Clefable, and Mega Altaria. However, Toxic can be used instead to permanently cripple Pokemon such as Buzzwole, Salamence, and Slowking, limiting their ability to pivot into Tangrowth throughout the game. Rocky Helmet allows Tangrowth to punish contact moves from the likes of U-turn Meowscarada as well as Buzzwole, whereas Heavy-Duty Boots can be used to provide Tangrowth with greater longevity against entry hazards, allowing it to take advantage of Regenerator more effectively; it also helps keep Tangrowth out of KO range of wallbreakers it may try to switch in against, such as Iron Hands and Terrakion when entry hazards have been set. Tangrowth fits best on balance teams that appreciate its longevity and diversity in crippling opposing teams via its utility options. Entry hazard setters such as Ting-Lu, Clefable, and Toxic Spikes Iron Moth appreciate Tangrowth's ability to deter opposing hazard removal options such as Tapu Fini and Salamence while further capitalizing on Tangrowth's tendency to remove various items from targets, such as Cinderace and Amoonguss, with Knock Off. Specially defensive teammates such as Slowking, Gastrodon, and Celesteela have excellent defensive synergies with Tangrowth, compensating for its low Special Defense by providing a solid backbone against threats such as Latios, Hydreigon, and Alakazam; Slowking and Gastrodon also help Tangrowth play around with the likes of Keldeo, utility Clefable, and Victini, which can overwhelm it easily. In return, Tangrowth can help check the likes of Iron Hands, Meowscarada, and Bisharp, which may threaten them. Besides the aforementioned Pokemon, offensive teammates such as Cinderace, Choice Specs Enamorus, and both Thundurus formes appreciate Tangrowth's ability to sponge Knock Off from Pokemon that they may be forced out by, such as Mega Tyranitar, Clefable, and Scizor.


[CREDITS]
Written by:
https://www.smogon.com/forums/members/arishem.546157/
Quality checked by:
https://www.smogon.com/forums/members/sealoo.514772/
Grammar checked by:
https://www.smogon.com/forums/members/zastra.558636/
https://www.smogon.com/forums/members/autumn.384270/
 
Last edited:

sealoo

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[SET]
Physically Defensive (Tangrowth) @ Rocky Helmet / Heavy-Duty Boots
Ability: Regenerator
EVs: 248 HP / 252 Def / 8 SpD
Relaxed Nature
- Giga Drain
- Knock Off
- Hidden Power [Fire] / Focus Blast
- Sleep Powder / Toxic

[SET COMMENTS]
Tangrowth's excellent natural physical bulk, crucial resistances, and variety of utility options at its disposal come together to make it a solid physical wall. Being an effective stop to the likes of Mega Tyranitar, Iron Hands, Excadrill, and Meowscarada. Regenerator only serves to further compound the aforementioned defensive traits, blessing it with the longevity needed to repeatedly switch into and answer these Pokemon. Knock Off allows Tangrowth to cripple incoming switch-ins by removing important held items, such as Heavy-Duty Boots from Cinderace and Leftovers from Clefable and Celesteela, making them far easier to wear down in the long-term. Hidden Power Fire allows Tangrowth to deal high amounts of damage to Steel and Grass-type Pokemon in a pinch, most notably 2HKOing bulky variants of Scizor and as well as just clarifying this bc it may make it sound like meow also uses a bulky variant Meowscarada. Alternatively, Focus Blast greatly improves Tangrowth's matchup against Dragon Dance variants of Mega Tyranitar, Bisharp, and Excadrill, Excadrill, and Bisharp, being able to OHKO the latter two, (0 SpA Tangrowth Focus Blast vs. 0 HP / 4 SpD Excadrill: 264-312 (73.1 - 86.4%) -- guaranteed 2HKO) although its lack of accuracy can be somewhat irritating. Sleep Powder allows Tangrowth to neutralize incoming targets it would otherwise be unable to threaten, such as Iron Moth, offensive Celesteela, and Skarmory while also shutting down setup sweepers like Iron Hands and Scizor. However, Toxic can be used instead to permanently cripple Pokemon such as Buzzwole, Salamence, and Slowking, limiting their ability to pivot into Tangrowth throughout the game. Rocky Helmet is the preferred item of choice to punish contact moves from the likes of U-turn Meowscarada and as well as same reason as earlier Buzzwole, whereas Heavy-Duty Boots can be used to provide Tangrowth with greater longevity against entry hazards, allowing it to take advantage of Regenerator more effectively; it also helps keep Tangrowth out of KO range against wallbreakers it may try and switch in against, such as Iron Hands and Terrakion. Tangrowth fits best on balance teams that appreciate its longevity and diversity in crippling the opposition via its utility options. Entry hazard setters such as Ting-Lu, Clefable, and Toxic Spikes Iron Moth appreciate Tangrowth's ability to deter opposing removal options such as Tapu Fini and Salamence, while further capitalizing on Tangrowth's tendency to spread Knock Off onto targets such as Cinderace and Amoonguss, removing their Heavy-Duty Boots. Specially defensive teammates such as Slowking, Gastrodon, and Celesteela make for some excellent defensive synergies with Tangrowth, compensating for its low Special Defense by checking forming a solid backbone against optional; sounds better tho imo threats such as Latios, Hydreigon, and Alakazam; Slowking and Gastrodon also help Tangrowth play around with the likes of Keldeo, Victini, and Sandy Shocks, which can overwhelm it easily. even despite tangrowth's utterly awful spd, shocks still struggles to break through it, doing 35% max with any given stab while being threatened by giga. Id advise cutting that mention but the other 2 r ok In return, Tangrowth can help check the likes of Iron Hands, Meowscarada, and Bisharp, that may threaten them. Besides the aforementioned Pokemon, offensive teammates such as offensive idt bulky ace and offensive ace play differently enough in this interaction you mention below to justify listing it separately Cinderace, Choice Specs Enamorus, and both Thundurus formes, appreciate Tangrowth's ability to sponge Knock Off from Pokemon which they may be forced out by, such as Mega Tyranitar, Clefable, and Scizor.


[CREDITS]
Written by:
https://www.smogon.com/forums/members/arishem.546157/
Quality checked by:

Grammer checked by:
well done, lmk if any concerns

sealoo (1).gif
 
add remove comment
[SET]
Physically Defensive (Tangrowth) @ Rocky Helmet / Heavy-Duty Boots
Ability: Regenerator
EVs: 248 HP / 252 Def / 8 SpD
Relaxed Nature
- Giga Drain
- Knock Off
- Hidden Power [Fire] / Focus Blast
- Sleep Powder / Toxic

[SET COMMENTS]
Tangrowth's excellent natural physical bulk, crucial resistances, and a variety of utility options at its disposal come together to make it a solid physical wall., Being being (rp, ac) an effective stop to the likes of Mega Tyranitar, Iron Hands, Excadrill, and Meowscarada. Regenerator only serves to further compound improve ('compound' is only used in a negative sense) the aforementioned defensive traits, blessing it with the longevity needed to repeatedly switch into and answer these Pokemon. Knock Off allows Tangrowth to cripple incoming switch-ins by removing important held items, such as Heavy-Duty Boots from Cinderace and Leftovers from Clefable and Celesteela, making them far easier to wear down in the long-term (remove hyphen. alternatively, just "long-term" is fine too). Hidden Power Fire allows Tangrowth to deal high amounts of damage to Steel- (hyphen) and Grass-type Pokemon in a pinch, most notably 2HKOing bulky variants of Scizor as well as Meowscarada. Alternatively, Focus Blast greatly improves Tangrowth's matchup against Dragon Dance variants of Mega Tyranitar, Excadrill, and Bisharp, being able to OHKO the latter, although its lack of accuracy can be somewhat irritating. Sleep Powder allows Tangrowth to neutralize incoming targets it would otherwise be unable to threaten, such as Iron Moth, offensive Celesteela, and Skarmory, (rc) while also shutting down setup sweepers like Iron Hands, Calm Mind Clefable, and Mega Altaria. However, Toxic can be used instead to permanently cripple Pokemon such as Buzzwole, Salamence, and Slowking, limiting their ability to pivot into Tangrowth throughout the game. Rocky Helmet is the preferred item of choice (use either "preferred item" or "item of choice") to punish contact moves from the likes of U-turn Meowscarada as well as Buzzwole, whereas Heavy-Duty Boots can be used to provide Tangrowth with greater longevity against entry hazards, allowing it to take advantage of Regenerator more effectively; it Heavy-Duty Boots (?) also helps keep Tangrowth out of KO range against wallbreakers it may try and to switch in against, such as Iron Hands and Terrakion (assuming you meant HDB here, u should mention "if hazards are up" or smth again). Tangrowth fits best on balance teams that appreciate its longevity and diversity in crippling the opposition opposing teams via its utility options. Entry hazard setters such as Ting-Lu, Clefable, and Toxic Spikes Iron Moth appreciate Tangrowth's ability to deter opposing removal options such as Tapu Fini and Salamence, while further capitalizing on Tangrowth's tendency to remove various items from targets, such as Cinderace and Amoonguss, with Knock Off. Specially defensive teammates such as Slowking, Gastrodon, and Celesteela make for some excellent defensive synergies with Tangrowth, compensating for its low Special Defense by providing a solid backbone against threats such as Latios, Hydreigon, and Alakazam; Slowking and Gastrodon also help Tangrowth play around with the likes of Keldeo, Utility Clefable, and Victini, which can overwhelm it easily. In return, Tangrowth can help check the likes of Iron Hands, Meowscarada, and Bisharp, that which may threaten them. Besides the aforementioned Pokemon, offensive teammates such as Cinderace, Choice Specs Enamorus, and both Thundurus formes, (rc) appreciate Tangrowth's ability to sponge Knock Off from Pokemon which that they may be forced out by, such as Mega Tyranitar, Clefable, and Scizor.


[CREDITS]
Written by:
https://www.smogon.com/forums/members/arishem.546157/
Quality checked by:
https://www.smogon.com/forums/members/sealoo.514772/
Grammar checked by:
 

autumn

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1/1 GP Team done credit both of us
[SET]
Physically Defensive (Tangrowth) @ Rocky Helmet / Heavy-Duty Boots
Ability: Regenerator
EVs: 248 HP / 252 Def / 8 SpD
Relaxed Nature
- Giga Drain
- Knock Off
- Hidden Power [Fire] / Focus Blast
- Sleep Powder / Toxic

[SET COMMENTS]
Tangrowth's excellent natural physical bulk, crucial resistances, and variety of utility options at its disposal come together to make it a solid physical wall., Being being (rp, ac) an effective stop to the likes of Mega Tyranitar, Iron Hands, Excadrill, and Meowscarada. Regenerator only serves to further compound improve ('compound' is only used in a negative sense) the aforementioned defensive traits, blessing it with the longevity needed to repeatedly switch into and answer these Pokemon. Knock Off allows Tangrowth to cripple incoming switch-ins by removing important held items, such as Heavy-Duty Boots from Cinderace and Leftovers from Clefable and Celesteela, making them far easier to wear down in the long-term. Hidden Power Fire allows Tangrowth to deal high amounts of damage to Steel- (hyphen) and Grass-type Pokemon in a pinch, most notably 2HKOing bulky variants of Scizor as well as Meowscarada. Alternatively, Focus Blast greatly improves Tangrowth's matchup against Dragon Dance variants of Mega Tyranitar, Excadrill, and Bisharp, being able to OHKO the latter, although its lack of accuracy can be somewhat irritating. Sleep Powder allows Tangrowth to neutralize incoming targets it would otherwise be unable to threaten, such as Iron Moth, offensive Celesteela, and Skarmory, (rc) while also shutting down setup sweepers like Iron Hands, Calm Mind Clefable, and Mega Altaria. However, Toxic can be used instead to permanently cripple Pokemon such as Buzzwole, Salamence, and Slowking, limiting their ability to pivot into Tangrowth throughout the game. Rocky Helmet is the preferred item of choice allows Tangrowth to punish contact moves from the likes of U-turn Meowscarada as well as Buzzwole, whereas Heavy-Duty Boots can be used to provide Tangrowth with greater longevity against entry hazards when entry hazards have been set (longevity isn't against hazards themselves), allowing it to take advantage of Regenerator more effectively; it Heavy-Duty Boots (?) also helps keep Tangrowth out of KO range against of wallbreakers it may try and to switch in against, such as Iron Hands and Terrakion (assuming you meant HDB here, u should mention "if hazards are up" or smth again). Tangrowth fits best on balance teams that appreciate its longevity and diversity in crippling the opposition opposing teams via its utility options. Entry hazard setters such as Ting-Lu, Clefable, and Toxic Spikes Iron Moth appreciate Tangrowth's ability to deter opposing hazard removal options such as Tapu Fini and Salamence (RC) while further capitalizing on Tangrowth's tendency to remove various items from targets, such as Cinderace and Amoonguss, with Knock Off. Specially defensive teammates such as Slowking, Gastrodon, and Celesteela make for some have excellent defensive synergies with Tangrowth, compensating for its low Special Defense by providing a solid backbone against threats such as Latios, Hydreigon, and Alakazam; Slowking and Gastrodon also help Tangrowth play around with the likes of Keldeo, Utility utility Clefable, and Victini, which can overwhelm it easily. In return, Tangrowth can help check the likes of Iron Hands, Meowscarada, and Bisharp, that which may threaten them. Besides the aforementioned Pokemon, offensive teammates such as Cinderace, Choice Specs Enamorus, and both Thundurus formes, (rc) appreciate Tangrowth's ability to sponge Knock Off from Pokemon which that they may be forced out by, such as Mega Tyranitar, Clefable, and Scizor.


[CREDITS]
Written by:
https://www.smogon.com/forums/members/arishem.546157/
Quality checked by:
https://www.smogon.com/forums/members/sealoo.514772/
Grammar checked by:
 
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