Doubles Talonflame

Overview
########
Talonflame's main niche in Doubles lies in its ability Gale Wings, which grants priority to its Flying-type attacks, particularly Brave Bird. This makes Talonflame a fantastic offensive supporter that performs consistently well against Trick Room, Tailwind, rain, and sun teams. In addition, its great base Speed and STAB Flare Blitz allow Talonflame to threaten a large portion of the metagame. Access to moves such as Will-O-Wisp and Tailwind allows it to support its team as well. However, Talonflame's base Attack is only average, so many threats can tank a hit and strike at its mediocre defensive stats. The abundance of Intimidate in Doubles hinders its damaging potential as well. Lastly, both of Talonflame's STAB attacks also have high recoil damage, so it gets worn down very quickly.

Gale Wings Attacker
########
name: Gale Wings Attacker
move 1: Brave Bird
move 2: Flare Blitz
move 3: Tailwind / Will-O-Wisp
move 4: Protect
ability: Gale Wings
item: Life Orb
evs: 80 HP / 252 Atk / 176 Spe
nature: Adamant

Moves
========
Brave Bird is a high-powered priority STAB attack that hits a large portion of the metagame for decent damage. Flare Blitz is a secondary STAB attack that hits the Steel- and Electric-type Pokemon which resist Brave Bird. Priority Tailwind can be used to grant Talonflame's team a chance to sweep when it cannot. Will-O-Wisp is an easy way to cripple threatening physical attackers that can sponge Talonflame's attacks, such as Mega Kangaskhan and Tyranitar; however, keep in mind that their STAB attacks will still do devastating damage to it, even while they're burned. Protect is commonplace in Doubles, protecting Talonflame from Fake Out and allowing it to ruin offensive strategies, scout, and stall harmful field conditions.

Set Details
========
An Adamant nature is preferred over Jolly because Talonflame needs all the power it can get with its subpar Attack stat. It is already faster than most threats it would want to Flare Blitz against, anyway. The only perks for Jolly and 252 Speed EVs are outspeeding Choice Scarf Tyranitar and beating other Adamant Talonflame. The current EV spread maximizes Talonflame's Attack and allows it to outspeed Thundurus-T, a fast threat that it would need to use Flare Blitz against; however, it can't afford to lose the Attack power of an Adamant nature to go Jolly and outspeed Thundurus. The rest of the EVs go into HP for marginally boosting its longevity. Life Orb is the most reliable item for Talonflame because it boosts its damage output while allowing it to switch moves, as opposed to a Choice Band; the recoil does add up quickly, though.

Usage Tips
========
Talonflame fits well on offensive teams due to the pressure it puts on a large portion of the metagame. However, it cannot deal out many KOs on its own, so it needs to work with a teammate that can sufficiently weaken the opponent. For example, any Latios that wants to switch in to take out a partner Terrakion cannot because Rock Slide puts it in Brave Bird's KO range. Whenever it cannot KO, Talonflame needs to stall with Protect and Will-O-Wisp until its partner deals enough damage, or else the opponent will easily KO Talonflame back. For this reason, it cannot switch out often, as switching it in safely with its lack of bulk is near impossible due to Doubles's fast-paced nature.

Most of the time, Talonflame will be using Brave Bird because of the coverage, priority, and power it offers. Flare Blitz should only be used when Brave Bird is not very effective, particularly against Steel- and Electric-types. When dealing with physical attackers that are out of KO range with Will-O-Wisp, keep in mind that even when burned, many attackers can still damage Talonflame severely. It is common for Talonflame to use Tailwind when offensive pressure is too great against its team, sacrificing itself so new switch-ins can outpace the opponent and regain momentum. Because its main STAB attack is priority, Talonflame has to watch out for Quick Guard users, such as Keldeo and Terrakion, that can mess up its offensive strategies.

Team Options
========
Teammates with spread attacks, such as Terrakion, Tyranitar, and Landorus-T, make great partners because they deal chip damage to both opposing Pokemon, putting them in range for Talonflame to KO. Grass-types such as Venusaur and Ferrothorn make good partners to Talonflame because they can eliminate the bulky Water- and Rock-types that threaten it, such as Rotom-W and Tyranitar. It also appreciates partners that can get rid of Heatran, such as Rotom-W and Conkeldurr. Hitmontop offers valuable Feint support, which allows Talonflame to hit through Protect and Quick Guard, which greatly hinder its performance. Preventing Intimidate users from crippling Talonflame is also a good idea; while it already threatens Hitmontop and Scrafty with Brave Bird, partners such as Mamoswine and Rotom-W can deal with Landorus-T, and Gyarados can be handled by Mega Manectric and Thundurus. Having Bisharp by Talonflame's side also works, as it makes the opponent think twice about bringing in a Pokemon with Intimidate.

Other Options
########
A Choice Band set is a decent option for Talonflame, as it nets a few KOs against threats that a Life Orb set misses out on, such as Mega Charizard Y; U-turn works especially well for momentum gain with it. However, the damage difference is minimal in most cases, and the utility of switching moves is much more appreciable. Quick Guard is a surprisingly useful option, as Talonflame outspeeds all relevant Fake Out users in Doubles except Weavile, so it can protect its team against most priority attacks in the metagame. Swords Dance is a method to deal with Intimidate, turning Talonflame into a terrifying threat, but it is hard to set up in the fast-paced Doubles environment. It is also hard to replace any of Talonflame's moves. Taunt is a good option to surprise Trick Room leads, but it also has trouble fitting into Talonflame's moveset. To minimize recoil damage, Talonflame could use a Sharp Beak or go itemless and use Acrobatics, but in both cases, the damage output is worth the loss of HP. It could try to fit Roost onto the set to increase its longevity, but most attacks do more than 50% damage do Talonflame anyway, so it will have trouble finding time to use it. Because it can't normally touch Heatran, Talonflame could hold a Shuca Berry and use Natural Gift to deal solid damage to it. However, that is the only Pokemon in Doubles for which this strategy is worth using, so it is generally not worth it. Lastly, Substitute is an option to ease prediction, but recoil damage is already a problem for Talonflame, and this will just make it worse.

Checks & Counters
########

**Intimidate Users**: A lowered Attack stat severely cripples Talonflame, leaving its offensive capabilities very underwhelming. Intimidate users that can switch into Talonflame easily include Landorus-T, Gyarados, Salamence, and Mega Manectric.

**Offensive Typing Advantage**: Rock-types, such as Tyranitar and Rhyperior, resist Talonflame's STAB attacks and can easily KO in return with their own STAB moves. Choice Scarf Tyranitar can also surprise Adamant Talonflame by outspeeding and KOing with Rock Slide while it tries to use Will-O-Wisp. Electric-types resist Brave Bird and threaten Talonflame with their STAB attacks. Mega Manectric outspeeds Talonflame and cripples it with Intimidate. Rotom-W and Rotom-H resist both of Talonflame's STAB attacks and can KO with Thunderbolt. Heatran completely walls most sets, setting up Substitutes easily and threatening both Talonflame and its team. In general, many bulkier Pokemon can take a hit and do enough damage to take out Talonflame, such as Mega Kangaskhan, Gyarados, and Garchomp.

**Opposing Weather**: Politoed threatens Talonflame because it can easily take a Brave Bird and KO with a Water-type STAB. Rain also weakens Talonflame's STAB Flare Blitz.

**Utility Moves**: Fake Out can take out Talonflame before it can use Brave Bird. Mega Kangaskhan's Fake Out in particular packs a punch. Quick Guard completely ruins any Brave Bird strategy, allowing a teammate to take Talonflame out. Popular users include Terrakion and Keldeo.






Overview
########
  • Talonflame's main niche in Doubles revolves around its ability Gale Wings which grants priority to its Flying-type attacks.
  • Priority STAB Brave Bird makes Talonflame a fantastic revenge killer. The ability to perform well as a revenge killer inside almost every Speed strategy in Doubles including Trick Room, Swift Swim, Chlorophyll, and Tailwind just makes it even more fantastic.
  • STAB Flare Blitz and good Speed let Talonflame keep offensive pressure against even more of the metagame.
  • It has a cool movepool outside of its STAB attacks, including U-turn, Tailwind, Roost, and Will-O-Wisp.
  • Sadly, Talonflame's defenses are not good and its Attack stat is lower than average. This means that many threats can take a hit and KO back. Intimidate, which is common in Doubles, only adds to Talonflame's offensive burdens.
  • Both of Talonflame's STAB attacks have large recoil damage, so combined with its defenses, Talonflame isn't going to last long.
Physical Attacker
########
name: Physical Attacker
move 1: Brave Bird
move 2: Flare Blitz
move 3: U-turn / Will-O-Wisp
move 4: Protect / Tailwind
ability: Gale Wings
item: Life Orb
evs: 80 HP / 252 Atk / 176 Spe
nature: Adamant

Moves
========
  • Brave Bird is a high-powered, priority STAB attack that deals a solid chunk of damage.
  • Flare Blitz is another high-powered STAB attack that allows Talonflame to hit Steel-types that wall Brave Bird super effectively as well as hitting Electric-types harder.
  • U-turn allows Talonflame to keep momentum against the opponents team while getting rid of Attack drops from Intimidate (which attract to Talonflame like no other).
  • WoW burns stuff.
  • Tailwind is also a great move that allows Talonflame to support the team. Because of Gale Wings, Tailwind is +1 priority, so Talonflame is almost guaranteed to set it up.
  • Protect is commonplace in Doubles; it allows Talonflame to scout attacks, block Fake Out, stall field conditions, and mess up offensive strategies.
Set Details
========
  • Adamant is preferred over Jolly because Talonflame's Attack stat is lower than average, so it needs all the power it can get. It is faster than most threats it may want to Flare Blitz or U-turn against, anyway. The only perks for Jolly and 252 Speed EVs are outspeeding Choice Scarf Tyranitar and beating other Adamant Talonflame.
  • The current spread outspeeds Thundurus-I and below.
  • Going off of the first point, Talonflame needs all of the power it can get. Life Orb is the most reliable item because of the increased damage output.
  • Will-O-Wisp allows Talonflame to check threats that it cannot take out with its STABs, such as Mega Kangaskhan and Tyranitar. But, they are still able to KO Talonflame anyway, so it shouldn't rely on Will-O-Wisp unless it has nothing better to do against the team.
Usage Tips
========
  • Talonflame's main job is to revenge kill, coming in to KO fast threats to the team.
  • Because Brave Bird is priority, it is typically the main STAB Talonflame uses. Flare Blitz should only be used against Steel- and Electric-type Pokemon.
  • U-turn is great early game so Talonflame's team can keep momentum.
  • If an attack doesn't KO, it is wise to switch out or use U-turn (depending on how fast the threat is) and let partners do more damage first.
  • Later in game, if Talonflame has Tailwind and the opponent has a lot of offensive pressure against you, it is wise to sacrifice Talonflame and set up Tailwind because it immediately switches the momentum to Talonflame's side of the field.
Team Options
========
  • Talonflame needs teammates such as Venusaur, Amoonguss, Trevenant, and Breloom that can handle Rotom-W and other bulky Water-types.
  • Teammates that can eliminate Landorus-T quickly really help, such as Mamoswine, Weavile, Suicune, and Rotom-W, so Talonflame doesn't have to constantly switch out to avoid the Attack drop.
  • Bisharp makes it really hard for Intimidate users to switch in on Talonflame, and it really enjoys Tailwind. Other partners that love Tailwind include Mega Kangaskhan and Mega Heracross.
  • Rock-type Pokemon wall Talonflame's STAB attacks and can easily take it out, so teammates such as Landorus-T, Excadrill, Hitmontop, and Conkeldurr make great partners in that regard.
  • Feint partners such as Hitmontop and Mega Pinsir allow Talonflame to hit through Protect and Quick Guard, two moves that easily stop Talonflame.
  • Wide Guard support from partners such as Hitmontop and Aegislash protect Talonflame from threatening attacks such as Rock Slide and Discharge.
Other Options
########
  • With a Shuca Berry and Natural Gift, Talonflame can do a lot of damage to Heatran, who completely walls Talonflame otherwise.
  • Substitute can allow Talonflame to take advantage of the many switches it forces, but residual damage is already a pain in its rear.
  • A Sitrus Berry can make up for some of Talonflame's residual damage, but it's usually not enough health to make much of a difference.
  • Acrobatics can be used with a Berry to activate the power boost, or by being itemless, to avoid residual damage. The power loss still stinks, though.
  • if the recoil damage is too bothersome, Sharp Beak is a reliable substitute, considering Brave Bird is the attack Talonflame uses most of the time.
  • Swords Dance can also be used over U-turn / Tailwind to make Talonflame more of a win condition. However, it finds a hard time setting up, its STAB attacks are walled by Rock-types, and the utility of U-turn / Tailwind is much more consistent.
  • CB for awesome power (KO's Mega Zard Y) but really hard to use well.
  • Quick Guard is an option to beat Fake Out and to support its team against priority attackers.
  • Taunt can be used to support its teammates against strategies such as Trick Room, Tailwind, and Sleep. However, Talonflame itself doesn't need it so much.
Checks and Counters
########

**Intimidate**
  • A weakened Attack stat severely cripples Talonflame, leaving its offensive supporting capabilities to be near useless. Intimidate users that can switch into Talonflame remotely easily include Landorus-T, Gyarados, Salamence, and Mega Manectric.
**Offensive Typing Advantage**:
  • Rock-types, such as Tyranitar and Rhyperior wall Talonflame's STAB attacks and can easily KO with their own. Scarf Tyranitar can also surprise Adamant Talonflame by outspeeding and KOing with Rock Slide while it tries to U-turn out.
  • Electric-types resist Brave Bird and threaten Talonflame with their STAB attacks. Mega Manectric can outspeed and it weakens Talonflame's Attack with Intimidate. Rotom-W and Rotom-H resist both STAB attacks and can KO with Thunderbolt. Scarfed Electric-types can also surprise Talonflame attempting to U-turn out.
  • Heatran completely walls Talonflame and can set up Substitutes easily.
  • In general, many bulkier Pokemon can take a hit and do enough damage to take out Talonflame, such as Mega Kangaskhan, Gyarados, and Garchomp.
**Opposing Weather**
  • Politoed in particular threatens Talonflame because it can easily take a Brave Bird and KO with a Water-type STAB. Rain also weakens Talonflame's STAB Flare Blitz.
**Utility Moves**
  • Fake Out really hurts Talonflame, because every bit of residual damage adds up. Mega Kangaskhan in particular makes a great Talonflame revenge killer.
  • Quick Guard completely ruins any Brave Bird strategy, allowing a teammate to take Talonflame out. Popular users include Terrakion, Keldeo, and Machamp.
 
Last edited:

Laga

Forever Grande
is a Community Contributor Alumnusis a Tiering Contributor Alumnus
- Life Orb / Choice Band on the item, unless sharp beak barely kills a single specific Pokemon.

- natural gift shuca berry in an analysis? I'd say kill your darling...

just a lil input whilst sitting on the train :p
 
I know I slacked in the actual writing of this, but isn't this still the best set? Or at least the EV spread which lets you outspeed Thundy-T(almost everything between the 176 and 252 invest marks you just Brave Bird) while providing significantly more HP for recoil buffer.
You mentioned Choice Band being "risky business." o_O huh?

Choice Band
########
Talonflame @ Choice Band
Ability: Gale Wings
EVs: 80 HP / 252 Atk / 176 Spe
Adamant Nature
- Brave Bird
- Flare Blitz
- U-turn
- Taunt/Tailwind
 

Stratos

Banned deucer.
Slash wow with tailwind imo since talon counters often r physical, you can neuter them
also qg in oo
Sharp beak talon = no
Roost to oo
Keep taunt in oo
Slash cb behind lo and mention tw over protect if cb
Swords Dance in oo
Mention how bulky pkmn in combo with intimidate give zero fks
 
Okay i think i got everything. I rose WoW to set comments, but I dont think it needs to be in the set, because it still gets KOed by most of the things it wants to wow lol.
 

Mizuhime

Did I mistake you for a sign from God?
is a Top Tutor Alumnusis a Site Content Manager Alumnusis a Social Media Contributor Alumnusis a Community Leader Alumnusis a Community Contributor Alumnusis a Top Tiering Contributor Alumnusis a Contributor Alumnusis a Battle Simulator Moderator Alumnus
add WoW to other options


(QC APPROVED 2/3
Lolk you're one of my favorite people so go ahead and write this up
 

Stratos

Banned deucer.
wow shouldnt be other options it should be main set, slashed with u-turn

a wow for every team


(honestly talon's cb and lo sets play pretty differently and id like to see them separated do others agree? Mizuhime Laga Audiosurfer)

edit:

00:44 Mizuhime: cb talonflame is ass

agree with this sentiment tbh maybe just do the life orb set?
 
Last edited:

Bughouse

Like ships in the night, you're passing me by
is a Site Content Manageris a Forum Moderator Alumnusis a CAP Contributor Alumnusis a Tiering Contributor Alumnusis a Contributor Alumnus
I'm not sure I would call CB Talonflame total ass when it does this:

-1 252+ Atk Choice Band Talonflame Brave Bird vs. 88 HP / 0 Def Landorus-T: 171-202 (50.1 - 59.2%). That's the HP investment Scarf Landorus-T gets according to the analysis in this forum. Dead upon arrival.

It can definitely be a momentum killer if played wrong, but it's pretty undeniably a nuke offensively that you just can't easily play around with Intimidate, since both Hitmontop and Scrafty are OHKOed and opposing Landorus-T would need to be the pivot set with Lefties (not Yache or Sash) to avoid the 2HKO. And obviously as a Fire type it can't be burned. Sure, there are less common Intimidaters that can switch in, like Mega Manectric (look out for Flare Blitz) or bulky Gyarados, but those three are most common.

tl;dr I'd make a note about Band in OO or wherever you deem it most appropriate that one important benefit over LO is punishing Scarf Landorus-T switch-ins without needing to predict.

It can also do this:
252+ Atk Choice Band Talonflame Brave Bird vs. 0 HP / 0 Def Mega Charizard Y: 288-340 (96.9 - 114.4%) -- 81.3% chance to OHKO
Instead of this:
252+ Atk Life Orb Talonflame Brave Bird vs. 0 HP / 0 Def Mega Charizard Y: 251-296 (84.5 - 99.6%) -- guaranteed 2HKO

Which I always thought was super important.
 

finally

how can you swallow so much sleep?
is a Tiering Contributor Alumnus
perhaps make a mention about how talon is a really nice addition to HO
pwne made a post about it in suspect threat

is der a reason why cb isn't a listed set? i know you have in oo, but like cb is common enough/threatening that i thought it might merit its own set.
like the set is the same: bb, flare, filler, filler; but just its own set would make it more clear that cb is common as opposed to just some other option that only a few people run.
 
Yea we had a long discussion but the consensus was CB is to hard to use well, the utility of LO was way better, and the only KO that CB>LO gets is Mega Zard Y. I did give it a larger highlight in OO, though.
 

Stratos

Banned deucer.
ok we worked through this on irc stamp 3/3

gp is going to have a heart attack but thats not my problem .trl
 

Ununhexium

I closed my eyes and I slipped away...
is a Community Contributoris a Smogon Discord Contributoris a Contributor to Smogonis a Smogon Media Contributoris a Social Media Contributor Alumnusis a Forum Moderator Alumnus
AMcheck
Add
Remove
Comments

Overview
########

Talonflame's main niche in Doubles revolves around its ability Gale Wings, which grants priority to its Flying-type attacks, particularly Brave Bird. This makes Talonflame a fantastic revenge killer that performs consistently against Trick Room, and an excellent Pokemon on teams using Tailwind, Chlorophyll, and Swift Swim strategies. It's great base Speed and a STAB Flare Blitz add to Talonflame's influence on the metagame. Access to moves such as U-turn, Will-O-Wisp, and Tailwind allow it to support its team as well. However, Talonflame's base Attack is only average, so many threats can tank a hit and strike at its mediocre defensive stats. The abundance of Intimidate in Doubles hinders its damaging potential as well. Lastly, both of Talonflame's STAB attacks also have high recoil damage, so it gets worn down quickly during battle.

Gale Wings Attacker
########
name: Gale Wings Attacker
move 1: Brave Bird
move 2: Flare Blitz
move 3: Tailwind / Will-O-Wisp
move 4: Protect
ability: Gale Wings
item: Life Orb
evs: 80 HP / 252 Atk / 176 Spe
nature: Adamant

Moves
========
Brave Bird is a high-powered, STAB attack with increased priority
,(RC) due to Gale Wings, that hits a large portion of the meta for decent damage. Flare Blitz is a secondary STAB attack that hits the Steel- and Electric-type Pokemon which resist Brave Bird. A priority Tailwind can be used, granting Talonflame's team a chance to sweep when it cannot. However, Will-O-Wisp is an easy way to cripple threatening physical attackers that can sponge Talonflame's attacks, such as Mega Kangaskhan and Tyranitar, but their STAB attacks will still due devastating damage to it, even while burned. Protect is commonplace in Doubles, protecting it from Fake Out, ruining offensive strategies, scouting, and stalling harmful field conditions.

Set Details
========
An Adamant
nature is preferred over a Jolly nature because Talonflame's Attack stat is lower than average, so it needs all the power it can get. It is already faster than most threats it would want to Flare Blitz or U-turn you don't mention it in the set :/ against, anyway. The only perks for Jolly and 252 Speed EVs are outspeeding Choice Scarf Tyranitar and beating other Adamant Talonflame. The current EV spread maximizes its Attack and allows Talonflame to outspeed Thundurus-T, a fast threat that it would need to use Flare Blitz against; it can't afford to lose the Attack power of an Adamant Nature to go Jolly and outspeed Thundurus-I. The rest of the EVs go into HP for its longevity. Life Orb is the most reliable item for Talonflame because it boosts its Attack to respectable levels while maintaining control of its moves, as opposed to a Choice Band; the recoil does add up quickly, though.

Usage Tips
========
Talonflame fits well in offensive teams due to the pressure it puts on a
huge chunk I think the GP team would prefer the term large portion of the metagame. However, it cannot deal out many KO's on its own, so it needs to work with a teammate which can deal enough damage that Talonflame's attacks KO. For example, Latios wants to switch in so it can take out Talonflame's partner, Terrakion. But, it cannot switch in because Rock Slide puts it in Brave Bird's KO range. Whenever it cannot KO, Talonflame needs to stall with Protect and Will-O-Wisp until its partner knocks off deals enough key damage, or else the opponent will easily KO Talonflame back. For this reason, it cannot switch out often, as switching it in safely with its lack of bulk is near impossible due to Double's' fast paced nature.

Most of the time, Talonflame will be using Brave Bird
,(RC) due to because of the coverage, priority, and power it offers. Flare Blitz should only be used when Brave Bird is not very effective, particularly against Steel- and Electric-types. When dealing with physical attackers that are out of KO range, keep in mind that even when burned with Will-O-Wisp what move it was burned by doesn't matter lol, many attackers can still damage it severely. It is common for Talonflame to use Tailwind when offensive pressure is too great against its team, sacrificing itself so new switch-ins can outpace the opponent and regain momentum. Because its main STAB attack is priority. Talonflame has to watch out for Quick Guard users, such as Keldeo and Terrakion, that can mess up its offensive strategies.

Team Options
========
Teammates with spread attacks, such as Terrakion, Tyranitar, and Landorus-T make great partners because they deal chip damage to both
opposing Pokemon, putting them in range for Talonflame to KO. Grass-types such as Venusaur and Ferrothorn make good partners to Talonflame because the can eliminate the bulky Water- and Rock-types that threaten it, such as Rotom-W and Tyranitar. It also appreciates partners that can get rid of Heatran, such as Rotom-W and Conkeldurr. Hitmontop offers valuable Feint support, which allows Talonflame to hit through Protect and Quick Guard, which greatly hinder its performance. Preventing Intimidate users from crippling Talonflame is also a good idea; while it already threatens Hitmontop and Scrafty with Brave Bird, partners such as Mamoswine and Rotom-W can deal with Landorus-T, and Gyarados can be handled by Mega Manectric and Thundurus. Having Bisharp by Talonflame's side also works, as it makes the opponent think twice about bringing in a Pokemon with Intimidate.

Other Options
########
A Choice Band set is a decent option for Talonflame, as it nets a few KO's against
Doubles threats that a Life Orb misses out on, such as Mega Charizard Y; U-turn works especially well for momentum gain with it. But in most cases, the damage difference is minimal, and the utility of switching moves is much more appreciable. Quick Guard is a surprising option, as Talonflame outspeeds all relevant Fake Out users in Doubles,(RC) except Weavile, so it can support its team against most priority attacks in the metagame. Swords Dance is a method to bypass Intimidate boost its Attack, turning Brave Bird Talonflame into a terrifying threat, but it is hard to set up in the fast-paced Doubles environment. It is also hard to replace any of Talonflame's moves. Taunt is a good option to surprise Trick Room leads, but it also has trouble fitting into the set. To minimize recoil damage, Talonflame could use a Sharp Beak or go itemless and use Acrobatics, but in both cases, the damage output is usually too great worth the loss of HP. It could try to fit Roost into the set to increase longevity, but most attacks do more than 50% damage do Talonflame anyway,(AC) so it will have trouble finding time to use it. Because it can't normally touch Heatran, Talonflame could hold a Shuca Berry and use Natural Gift to deal solid damage to it. Still, that is the only Pokemon in Doubles for which this strategy is worth using, so it is generally not worth it. Lastly, Substitute is an option to ease prediction, but recoil damage is already a problem for Talonflame, and this just adds to that problem.

Checks & Counters
########

**Intimidate
Users**:(add colon) A weakened lowered you cannot weaken a stat; only lower it Attack stat severely cripples Talonflame, leaving its offensive supporting capabilities to be very underwhelming. Intimidate users that can switch into Talonflame remotely easily include Landorus-T, Gyarados, Salamence, and Mega Manectric.

**Offensive Typing Advantage**
:(add colon) Rock-types, such as Tyranitar and Rhyperior, wall Talonflame's STAB attacks and can easily KO with their own. Scarf Tyranitar can also surprise Adamant Talonflame by outspeeding and KOing with Rock Slide while it tries to Will-O-Wisp. Electric-types resist Brave Bird and threaten Talonflame with their STAB attacks. Mega Manectric can outspeeds Talonflame, and it weakens lowers Talonflame's its Attack with Intimidate. Rotom-W and Rotom-H resist both STAB attacks and can KO with Thunderbolt. Heatran completely walls most Talonflame sets, setting up Substitutes easily threatening both Talonflame and its team. In general, many bulkier Pokemon can take a hit and do enough damage to take out Talonflame, such as Mega Kangaskhan, Gyarados, and Garchomp.

**Opposing Weather**
:(add colon) Politoed threatens Talonflame because it can easily take a Brave Bird and KO with a Water-type STAB. Rain also weakens Talonflame's STAB Flare Blitz.

**Utility Moves**
:(add colon) Fake Out really hurts Talonflame,(RC) because it can take it out before Talonflame's can use Brave Bird. Mega Kangaskhan's Fake Out in particular packs a punch. Quick Guard completely ruins any Brave Bird strategy, allowing a teammate to take Talonflame out. Popular users include Terrakion and Keldeo.


There were a few things that needed to be fixed but other than that it was pretty good!

I hope you're not mad I'm spamming you with AM checks GatoDelFuego

 
amcheck :)
add - remove - comment

Overview
########
Talonflame's main niche in Doubles revolves aroundlies in its ability Gale Wings, which grants priority to its Flying-type attacks, particularly Brave Bird. This makes Talonflame a fantastic offensive supporter that performs consistently against Trick Room, Tailwind, Chlorophyll, and Swift Swim strategies. In addition, its great base Speed and a STAB Flare Blitz allow Talonflame to threaten a large portion of the metagame. Access to moves such as Will-O-Wisp and Tailwind allow it to support its team as well. However, Talonflame's base Attack is only average, so many threats can tank a hit and strike at its mediocre defensive stats. The abundance of Intimidate in Doubles hinders its damaging potential as well. Lastly, both of Talonflame's STAB attacks consider moves > attacks also have high recoil damage, so it gets worn down very quickly during battle.

Gale Wings Attacker
########
name: Gale Wings Attacker
move 1: Brave Bird
move 2: Flare Blitz
move 3: Tailwind / Will-O-Wisp
move 4: Protect
ability: Gale Wings
item: Life Orb
evs: 80 HP / 252 Atk / 176 Spe
nature: Adamant

Moves
========
Brave Bird is a high-powered,(RC) STAB attack with increased priority due,(AC) thanks to Gale Wings,(AC) that hits a large portion of the metagame for decent damage. Flare Blitz is a secondary STAB attack that hits the Steel- and Electric-type Pokemon which resist Brave Bird. A priority Tailwind can be used, granting Talonflame's team a chance to sweep when it cannot. However, Will-O-Wisp is an easy way to cripple threatening physical attackers that can sponge Talonflame's attacks, such as Mega Kangaskhan and Tyranitar, but their STAB attacks will still due devastating damage to it, even while burned. Protect is commonplace in Doubles, protecting it from Fake Out, ruining offensive strategies, scouting, and stalling harmful field conditions.

Set Details
========
An Adamant nature is preferred over a Jolly nature because Talonflame's Attack stat is lower than average, so it needs all the power it can get. It is already faster than most threats it would want to Flare Blitz against, anyway. The only perks for Jolly and 252 Speed EVs are outspeeding Choice Scarf Tyranitar and beating other Adamant Talonflame. The current EV spread maximizes its Attack and allows Talonflame to outspeed Thundurus-T, a fast threat that it would need to use Flare Blitz against; it can't afford to lose the Attack power of an Adamant Nature to go Jolly and outspeed Thundurus-I. The rest of the EVs go into HP for its longevity. Life Orb is the most reliable item for Talonflame because it boosts its Attack to respectable levels while maintaining control of its moves, as opposed to a Choice Band; the recoil does add up quickly, though.

Usage Tips
========
Talonflame fits well in offensive teams due to the pressure it puts on a large portion of the metagame. However, it cannot deal out many KO's on its own, so it needs to work with a teammate which can deal enough damage that Talonflame's attacks KO. For example, Latios wants to switch in so it can take out Talonflame's partner, Terrakion. But, it cannot switch in because Rock Slide puts it in Brave Bird's KO range. Whenever it cannot KO, Talonflame needs to stall with Protect and Will-O-Wisp until its partner deals enough damage, or else the opponent will easily KO Talonflame back. For this reason, it cannot switch out often, as switching it in safely with its lack of bulk is near impossible due to Double's fast paced nature.

Most of the time, Talonflame will be using Brave Bird because of the coverage, priority, and power it offers. Flare Blitz should only be used when Brave Bird is not very effective, particularly against Steel- and Electric-types. When dealing with physical attackers that are out of KO range with Will-O-Wisp, keep in mind that even when burned, many attackers can still damage it severely. It is common for Talonflame to use Tailwind when offensive pressure is too great against its team, sacrificing itself so new switch-ins can outpace the opponent and regain momentum. Because its main STAB attack is priority.,(AC) Talonflame has to watch out for Quick Guard users, such as Keldeo and Terrakion, that can mess up its offensive strategies.

Team Options
========
Teammates with spread attacks, such as Terrakion, Tyranitar, and Landorus-T make great partners because they deal chip damage to both opposing Pokemon, putting them in range for Talonflame to KO. Grass-types such as Venusaur and Ferrothorn make good partners to Talonflame because the can eliminate the bulky Water- and Rock-types that threaten it, such as Rotom-W and Tyranitar. It also appreciates partners that can get rid of Heatran, such as Rotom-W and Conkeldurr. Hitmontop offers valuable Feint support, which allows Talonflame to hit through Protect and Quick Guard, which greatly hinder its performance. Preventing Intimidate users from crippling Talonflame is also a good idea; while it already threatens Hitmontop and Scrafty with Brave Bird, partners such as Mamoswine and Rotom-W can deal with Landorus-T, and Gyarados can be handled by Mega Manectric and Thundurus. Having Bisharp by Talonflame's side also works, as it makes the opponent think twice about bringing in a Pokemon with Intimidate.

Other Options
########
A Choice Band set is a decent option for Talonflame, as it nets a few KO's against threats that a Life Orb misses out on, such as Mega Charizard Y; U-turn works especially well for momentum gain with it. But,(AC) in most cases, the damage difference is minimal, and the utility of switching moves is much more appreciable. Quick Guard is a surprising option, as Talonflame outspeeds all relevant Fake Out users in Doubles except Weavile, so it can support its team against most priority attacks in the metagame. Swords Dance is a method to boost its Attack and deal with Intimidate, turning Talonflame into a terrifying threat, but it is hard to set up in the fast-paced Doubles environment. It is also hard to replace any of Talonflame's moves. Taunt is a good option to surprise Trick Room leads, but it also has trouble fitting into theits moveset. To minimize recoil damage, Talonflame could use a Sharp Beak or go itemless and use Acrobatics, but in both cases, the damage output is worth the loss of HP. It could try to fit Roost into the set to increase longevity, but most attacks do more than 50% damage do Talonflame anyway, so it will have trouble finding time to use it. Because it can't normally touch Heatran, Talonflame could hold a Shuca Berry and use Natural Gift to deal solid damage to it. StillHowever, that is the only Pokemon in Doubles for which this strategy is worth using, so it is generally not worth it. Lastly, Substitute is an option to ease prediction, but recoil damage is already a problem for Talonflame, and this just adds to that problem.

Checks & Counters
########

**Intimidate Users**: A lowered Attack stat severely cripples Talonflame, leaving its offensive capabilities to be very underwhelming. Intimidate users that can switch into Talonflame easily include Landorus-T, Gyarados, Salamence, and Mega Manectric.

**Offensive Typing Advantage**: Rock-types, such as Tyranitar and Rhyperior, wallresist Talonflame's STAB attacks and can easily KO in return with their own STAB moves. Scarf Tyranitar can also surprise Adamant Talonflame by outspeeding and KOing with Rock Slide while it tries to Will-O-Wisp. Electric-types resist Brave Bird and threaten Talonflame with their STAB attacks. Mega Manectric outspeeds Talonflame and it lowers Talonflame's Attack stat with Intimidate. Rotom-W and Rotom-H resist both STAB attacks and can KO with Thunderbolt. Heatran completely walls most Talonflame sets, setting up Substitutes easily,(AC) threatening both Talonflame and its team. In general, many bulkier Pokemon can take a hit and do enough damage to take out Talonflame, such as Mega Kangaskhan, Gyarados, and Garchomp.

**Opposing Weather**: Politoed threatens Talonflame because it can easily take a Brave Bird and KO with a Water-type STAB. Rain also weakens Talonflame's STAB Flare Blitz.

**Utility Moves**: Fake Out really hurts Talonflame because it can take it out before Talonflame can use Brave Bird. Mega Kangaskhan's Fake Out in particular packs a punch. Quick Guard completely ruins any Brave Bird strategy, allowing a teammate to take Talonflame out. Popular users include Terrakion and Keldeo.

Great job! :)
 
Deletions
Additions / Corrections
Comments

Overview
########
Talonflame's main niche in Doubles lies in its ability Gale Wings, which grants priority to its Flying-type attacks, particularly Brave Bird. This makes Talonflame a fantastic offensive supporter that performs consistently against Trick Room, Tailwind, Chlorophyll, and Swift Swim strategies rain, and sun teams. In addition, its great base Speed and a STAB Flare Blitz allow Talonflame to threaten a large portion of the metagame. Access to moves such as Will-O-Wisp and Tailwind allows it to support its team as well. However, Talonflame's base Attack is only average, so many threats can tank a hit and strike at its mediocre defensive stats. The abundance of Intimidate in Doubles hinders its damaging potential as well. Lastly, both of Talonflame's STAB attacks also have high recoil damage, so it gets worn down very quickly.

Gale Wings Attacker
########
name: Gale Wings Attacker
move 1: Brave Bird
move 2: Flare Blitz
move 3: Tailwind / Will-O-Wisp
move 4: Protect
ability: Gale Wings
item: Life Orb
evs: 80 HP / 252 Atk / 176 Spe
nature: Adamant

Moves
========
Brave Bird is a high-powered priority STAB attack with increased priority, thanks to Gale Wings, that hits a large portion of the metagame for decent damage. Flare Blitz is a secondary STAB attack that hits the Steel- and Electric-type Pokemon which resist Brave Bird. A Priority Tailwind can be used, to grant Talonflame's team a chance to sweep when it cannot. However, Will-O-Wisp is an easy way to cripple threatening physical attackers that can sponge Talonflame's attacks, such as Mega Kangaskhan and Tyranitar; however, keep in mind that but their STAB attacks will still due devastating damage to it, even while they're burned. Protect is commonplace in Doubles, protecting it Talonflame from Fake Out, and allowing it ruin offensive strategies, scout, and stall harmful field conditions.

Set Details
========
An Adamant nature is preferred over a Jolly nature because Talonflame's Attack stat is lower than average, so it Talonflame needs all the power it can get with its subpar Attack stat. It is already faster than most threats it would want to Flare Blitz against, anyway. The only perks for Jolly and 252 Speed EVs are outspeeding Choice Scarf Tyranitar and beating other Adamant Talonflame. The current EV spread maximizes its Talonflame's Attack and allows Talonflame it to outspeed Thundurus-T, a fast threat that it would need to use Flare Blitz against; however, it can't afford to lose the Attack power of an Adamant nature to go Jolly and outspeed Thundurus. The rest of the EVs go into HP for marginally boosting its longevity. Life Orb is the most reliable item for Talonflame because it boosts its Attack to respectable levels damage output while maintaining control of its allowing it to switch moves, as opposed to a Choice Band; the recoil does add up quickly, though.
(Technically, Life Orb doesn't boost Attack.)

Usage Tips
========
Talonflame fits well on offensive teams due to the pressure it puts on a large portion of the metagame. However, it cannot deal out many KOs on its own, so it needs to work with a teammate which can deal enough damage that Talonflame's attacks KO that can sufficiently weaken the opponent. For example, any Latios that want to switch in to so it can take out Talonflame's a partner, Terrakion. But, it cannot switch in because Rock Slide puts it in Brave Bird's KO range. Whenever it cannot KO, Talonflame needs to stall with Protect and Will-O-Wisp until its partner deals enough damage, or else the opponent will easily KO Talonflame back. For this reason, it cannot switch out often, as switching it in safely with its lack of bulk is near impossible due to Doubles's fast-paced nature.

Most of the time, Talonflame will be using Brave Bird because of the coverage, priority, and power it offers. Flare Blitz should only be used when Brave Bird is not very effective, particularly against Steel- and Electric-types. When dealing with physical attackers that are out of KO range with Will-O-Wisp, keep in mind that even when burned, many attackers can still damage it Talonflame severely. It is common for Talonflame to use Tailwind when offensive pressure is too great against its team, sacrificing itself so new switch-ins can outpace the opponent and regain momentum. Because its main STAB attack is priority, Talonflame has to watch out for Quick Guard users, such as Keldeo and Terrakion, that can mess up its offensive strategies.

Team Options
========
Teammates with spread attacks, such as Terrakion, Tyranitar, and Landorus-T, (add comma) make great partners because they deal chip damage to both opposing Pokemon, putting them in range for Talonflame to KO. Grass-types such as Venusaur and Ferrothorn make good partners to Talonflame because they can eliminate the bulky Water- and Rock-types that threaten it, such as Rotom-W and Tyranitar. It also appreciates partners that can get rid of Heatran, such as Rotom-W and Conkeldurr. Hitmontop offers valuable Feint support, which allows Talonflame to hit through Protect and Quick Guard, which greatly hinder its performance. Preventing Intimidate users from crippling Talonflame is also a good idea; while it already threatens Hitmontop and Scrafty with Brave Bird, partners such as Mamoswine and Rotom-W can deal with Landorus-T, and Gyarados can be handled by Mega Manectric and Thundurus. Having Bisharp by Talonflame's side also works, as it makes the opponent think twice about bringing in a Pokemon with Intimidate.

Other Options
########
A Choice Band set is a decent option for Talonflame, as it nets a few KOs against threats that a Life Orb set misses out on, such as Mega Charizard Y; U-turn works especially well for momentum gain with it. But, in most cases, However, the damage difference is minimal in most cases, and the utility of switching moves is much more appreciable. Quick Guard is a surprisingly useful option, as Talonflame outspeeds all relevant Fake Out users in Doubles except Weavile, so it can support protect its team against most priority attacks in the metagame. Swords Dance is a method to boost its Attack and can be used to deal with Intimidate, turning Talonflame into a terrifying threat, but it is hard to set up in the fast-paced Doubles environment. It is also hard to replace any of Talonflame's moves. Taunt is a good option to surprise Trick Room leads, but it also has trouble fitting into its Talonflame's moveset. To minimize recoil damage, Talonflame could use a Sharp Beak or go itemless and use Acrobatics, but in both cases, the damage output is worth the loss of HP. It could try to fit Roost onto the set to increase its longevity, but most attacks do more than 50% damage do Talonflame anyway, so it will have trouble finding time to use it. Because it can't normally touch Heatran, Talonflame could hold a Shuca Berry and use Natural Gift to deal solid damage to it. However, that is the only Pokemon in Doubles for which this strategy is worth using, so it is generally not worth it. Lastly, Substitute is an option to ease prediction, but recoil damage is already a problem for Talonflame, and this just adds to that problem will just make it worse.

Checks & Counters
########

**Intimidate Users**: A lowered Attack stat severely cripples Talonflame, leaving its offensive capabilities to be very underwhelming. Intimidate users that can switch into Talonflame easily include Landorus-T, Gyarados, Salamence, and Mega Manectric.

**Offensive Typing Advantage**: Rock-types, such as Tyranitar and Rhyperior, resist Talonflame's STAB attacks and can easily KO in return with their own STAB moves. Choice Scarf Tyranitar can also surprise Adamant Talonflame by outspeeding and KOing with Rock Slide while it tries to Will-O-Wisp. Electric-types resist Brave Bird and threaten Talonflame with their STAB attacks. Mega Manectric outspeeds Talonflame and it lowers Talonflame's Attack stat also cripples it with Intimidate. Rotom-W and Rotom-H resist both STAB attacks and can KO with Thunderbolt. Heatran completely walls most Talonflame sets, setting up Substitutes easily and threatening both Talonflame and its team. In general, many bulkier Pokemon can take a hit and do enough damage to take out Talonflame, such as Mega Kangaskhan, Gyarados, and Garchomp.

**Opposing Weather**: Politoed threatens Talonflame because it can easily take a Brave Bird and KO with a Water-type STAB. Rain also weakens Talonflame's STAB Flare Blitz.

**Utility Moves**: Fake Out really hurts Talonflame because it can take it Talonflame out before Talonflame it can use Brave Bird. Mega Kangaskhan's Fake Out in particular packs a punch. Quick Guard completely ruins any Brave Bird strategy, allowing a teammate to take Talonflame out. Popular users include Terrakion and Keldeo.




GP 1 / 2
 
Last edited:

GatoDelFuego

The Antimonymph of the Internet
is a Site Content Manager Alumnusis a Social Media Contributor Alumnusis a Community Leader Alumnusis a Smogon Discord Contributor Alumnusis a Top Contributor Alumnusis a Top Smogon Media Contributor Alumnus
Lolk

REMOVE CHANGE COMMENTS

Overview
########
Talonflame's main niche in Doubles lies in its ability Gale Wings, which grants priority to its Flying-type attacks, particularly Brave Bird. This makes Talonflame a fantastic offensive supporter that performs consistently well against Trick Room, Tailwind, rain, and sun teams. In addition, its great base Speed and STAB Flare Blitz allow Talonflame to threaten a large portion of the metagame. Access to moves such as Will-O-Wisp and Tailwind allows it to support its team as well. However, Talonflame's base Attack is only average, so many threats can tank a hit and strike at its mediocre defensive stats. The abundance of Intimidate in Doubles hinders its damaging potential as well. Lastly, both of Talonflame's STAB attacks also have high recoil damage, so it gets worn down very quickly. This overview is so good and well-written omg :)

Gale Wings Attacker
########
name: Gale Wings Attacker
move 1: Brave Bird
move 2: Flare Blitz
move 3: Tailwind / Will-O-Wisp
move 4: Protect
ability: Gale Wings
item: Life Orb
evs: 80 HP / 252 Atk / 176 Spe
nature: Adamant

Moves
========
Brave Bird is a high-powered priority STAB attack that hits a large portion of the metagame for decent damage. Flare Blitz is a secondary STAB attack that hits the Steel- and Electric-type Pokemon which resist Brave Bird. Priority Tailwind can be used to grant Talonflame's team a chance to sweep when it cannot. Will-O-Wisp is an easy way to cripple threatening physical attackers that can sponge Talonflame's attacks, such as Mega Kangaskhan and Tyranitar; however, keep in mind that their STAB attacks will still do devastating damage to it, even while they're burned. Protect is commonplace in Doubles, (AC) protecting Talonflame from Fake Out and allowing it to ruin offensive strategies, scout, and stall harmful field conditions.

Set Details
========
An Adamant nature is preferred over Jolly because Talonflame needs all the power it can get with its subpar Attack stat. It is already faster than most threats it would want to Flare Blitz against, anyway. The only perks for Jolly and 252 Speed EVs are outspeeding Choice Scarf Tyranitar and beating other Adamant Talonflame. The current EV spread maximizes Talonflame's Attack and allows it to outspeed Thundurus-T, a fast threat that it would need to use Flare Blitz against; however, it can't afford to lose the Attack power of an Adamant nature to go Jolly and outspeed Thundurus. The rest of the EVs go into HP for marginally boosting its longevity. Life Orb is the most reliable item for Talonflame because it boosts its damage output while allowing it to switch moves, as opposed to a Choice Band; the recoil does add up quickly, though.

Usage Tips
========
Talonflame fits well on offensive teams due to the pressure it puts on a large portion of the metagame. However, it cannot deal out many KOs on its own, so it needs to work with a teammate that can sufficiently weaken the opponent. For example, any Latios that wants to switch in to take out a partner Terrakion cannot because Rock Slide puts it in Brave Bird's KO range. Whenever it cannot KO, Talonflame needs to stall with Protect and Will-O-Wisp until its partner deals enough damage, or else the opponent will easily KO Talonflame back. For this reason, it cannot switch out often, as switching it in safely with its lack of bulk is near impossible due to Doubles's fast-paced nature.

Most of the time, Talonflame will be using Brave Bird because of the coverage, priority, and power it offers. Flare Blitz should only be used when Brave Bird is not very effective, particularly against Steel- and Electric-types. When dealing with physical attackers that are out of KO range with Will-O-Wisp, keep in mind that even when burned, many attackers can still damage Talonflame severely. It is common for Talonflame to use Tailwind when offensive pressure is too great against its team, sacrificing itself so new switch-ins can outpace the opponent and regain momentum. Because its main STAB attack is priority, Talonflame has to watch out for Quick Guard users, such as Keldeo and Terrakion, that can mess up its offensive strategies.

Team Options
========
Teammates with spread attacks, such as Terrakion, Tyranitar, and Landorus-T, make great partners because they deal chip damage to both opposing Pokemon, putting them in range for Talonflame to KO. Grass-types such as Venusaur and Ferrothorn make good partners to Talonflame because they can eliminate the bulky Water- and Rock-types that threaten it, such as Rotom-W and Tyranitar. It also appreciates partners that can get rid of Heatran, such as Rotom-W and Conkeldurr. Hitmontop offers valuable Feint support, which allows Talonflame to hit through Protect and Quick Guard, which greatly hinder its performance. Preventing Intimidate users from crippling Talonflame is also a good idea; while it already threatens Hitmontop and Scrafty with Brave Bird, partners such as Mamoswine and Rotom-W can deal with Landorus-T, and Gyarados can be handled by Mega Manectric and Thundurus. Having Bisharp by Talonflame's side also works, as it makes the opponent think twice about bringing in a Pokemon with Intimidate.

Other Options
########
A Choice Band set is a decent option for Talonflame, as it nets a few KOs against threats that a Life Orb set misses out on, such as Mega Charizard Y; U-turn works especially well for momentum gain with it. However, the damage difference is minimal in most cases, and the utility of switching moves is much more appreciable. Quick Guard is a surprisingly useful option, as Talonflame outspeeds all relevant Fake Out users in Doubles except Weavile, so it can protect its team against most priority attacks in the metagame. Swords Dance is a method to deal with Intimidate, turning Talonflame into a terrifying threat, but it is hard to set up in the fast-paced Doubles environment. It is also hard to replace any of Talonflame's moves. Taunt is a good option to surprise Trick Room leads, but it also has trouble fitting into Talonflame's moveset. To minimize recoil damage, Talonflame could use a Sharp Beak or go itemless and use Acrobatics, but in both cases, the damage output is worth the loss of HP. It could try to fit Roost onto the set to increase its longevity, but most attacks do more than 50% damage do Talonflame anyway, so it will have trouble finding time to use it. Because it can't normally touch Heatran, Talonflame could hold a Shuca Berry and use Natural Gift to deal solid damage to it. However, that is the only Pokemon in Doubles for which this strategy is worth using, so it is generally not worth it. Lastly, Substitute is an option to ease prediction, but recoil damage is already a problem for Talonflame, and this will just make it worse.

Checks & Counters
########

**Intimidate Users**: A lowered Attack stat severely cripples Talonflame, leaving its offensive capabilities very underwhelming. Intimidate users that can switch into Talonflame easily include Landorus-T, Gyarados, Salamence, and Mega Manectric.

**Offensive Typing Advantage**: Rock-types, such as Tyranitar and Rhyperior, resist Talonflame's STAB attacks and can easily KO in return with their own STAB moves. Choice Scarf Tyranitar can also surprise Adamant Talonflame by outspeeding and KOing with Rock Slide while it tries to use Will-O-Wisp. Electric-types resist Brave Bird and threaten Talonflame with their STAB attacks. Mega Manectric outspeeds Talonflame and cripples it with Intimidate. Rotom-W and Rotom-H resist both of Talonflame's STAB attacks and can KO with Thunderbolt. Heatran completely walls most Talonflame sets, setting up Substitutes easily and threatening both Talonflame and its team. In general, many bulkier Pokemon can take a hit and do enough damage to take out Talonflame, such as Mega Kangaskhan, Gyarados, and Garchomp.

**Opposing Weather**: Politoed threatens Talonflame because it can easily take a Brave Bird and KO with a Water-type STAB. Rain also weakens Talonflame's STAB Flare Blitz.

**Utility Moves**: Fake Out can take out Talonflame before it can use Brave Bird. Mega Kangaskhan's Fake Out in particular packs a punch. Quick Guard completely ruins any Brave Bird strategy, allowing a teammate to take Talonflame out. Popular users include Terrakion and Keldeo.

2/2

Nice writing!
 
Last edited:

Users Who Are Viewing This Thread (Users: 1, Guests: 0)

Top