Introduction
Hi everyone! Before I start, I would just like to mention that, as the title suggests, this is my first ever RMT. Please feel free to point out any mistakes I make in this post; it would be much appreciated!
The Sylveon Squad
This lovely artwork was made by Zerudez btw :3
I've been chilling around 1300 with this team, although I haven't yet made a serious attempt at laddering (since I don't really like laddering) but I can assure you that this team is quite effective, or at least not broken beyond belief. I also want to briefly thank FireMonkeyGamer for helping me out with some aspects of the team.
Mon #1 Sylveon
Sylveon @ Choice Specs
Ability: Pixilate
Shiny: Yes
EVs: 240 HP / 252 SpA / 16 Spe
Modest Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Hyper Voice
- Psyshock
- Hidden Power [Fire] / [Ground]
- Baton Pass
I decided to build around Sylveon because of the wallbreaking it provides; this is unfortunately its only niche, but it's a pretty cool one. Sylveon shreds most offensive teams if it manages to fire off a Hyper Voice, and its matchup versus more defensively oriented teams is also quite solid. Psyshock provides nice coverage versus poison types which like to switch in on Sylveon, such as Amoonguss and Venusaur. HP Fire allows Sylveon to catch and obliterate Scizor (and Mega Scizor) and potentially Ferrothorn. HP Ground, on the other hand, catches Heatran; quite a big threat to the team. And finally, Baton Pass is a good way for Sylveon to gain momentum when predicting a switch.
Mon #2 Mega Lopunny
Lopunny-Mega @ Lopunnite
Ability: Scrappy
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Fake Out
- High Jump Kick
- Ice Punch
- Return
After Sylveon, I decided to add something to take care of steel types such as Heatran, Ferrothorn and Excadrill. Lopunny also provides some speed for the team, as well as improving this team's matchup versus offense. It was a great partner for Sylveon considering Lopunny can break down special walls, whereas Sylveon can destroy physical walls. Return + HJK are great for punching holes in almost anything that walls Sylveon. I then decided to go with Ice Punch on this set, as it allows Lopunny to break through things like Garchomp, Landorus, Gliscor and Tornadus.
Mon #3 JirachiHi everyone! Before I start, I would just like to mention that, as the title suggests, this is my first ever RMT. Please feel free to point out any mistakes I make in this post; it would be much appreciated!
The Sylveon Squad
This lovely artwork was made by Zerudez btw :3
I've been chilling around 1300 with this team, although I haven't yet made a serious attempt at laddering (since I don't really like laddering) but I can assure you that this team is quite effective, or at least not broken beyond belief. I also want to briefly thank FireMonkeyGamer for helping me out with some aspects of the team.
Mon #1 Sylveon
Sylveon @ Choice Specs
Ability: Pixilate
Shiny: Yes
EVs: 240 HP / 252 SpA / 16 Spe
Modest Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Hyper Voice
- Psyshock
- Hidden Power [Fire] / [Ground]
- Baton Pass
I decided to build around Sylveon because of the wallbreaking it provides; this is unfortunately its only niche, but it's a pretty cool one. Sylveon shreds most offensive teams if it manages to fire off a Hyper Voice, and its matchup versus more defensively oriented teams is also quite solid. Psyshock provides nice coverage versus poison types which like to switch in on Sylveon, such as Amoonguss and Venusaur. HP Fire allows Sylveon to catch and obliterate Scizor (and Mega Scizor) and potentially Ferrothorn. HP Ground, on the other hand, catches Heatran; quite a big threat to the team. And finally, Baton Pass is a good way for Sylveon to gain momentum when predicting a switch.
Mon #2 Mega Lopunny
Lopunny-Mega @ Lopunnite
Ability: Scrappy
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Fake Out
- High Jump Kick
- Ice Punch
- Return
After Sylveon, I decided to add something to take care of steel types such as Heatran, Ferrothorn and Excadrill. Lopunny also provides some speed for the team, as well as improving this team's matchup versus offense. It was a great partner for Sylveon considering Lopunny can break down special walls, whereas Sylveon can destroy physical walls. Return + HJK are great for punching holes in almost anything that walls Sylveon. I then decided to go with Ice Punch on this set, as it allows Lopunny to break through things like Garchomp, Landorus, Gliscor and Tornadus.
Jirachi @ Leftovers
Ability: Serene Grace
EVs: 252 HP / 224 SpD / 32 Spe
Careful Nature
- Iron Head
- U-turn
- Stealth Rock
- Healing Wish
Next up is a nice specially defensive Jirachi. I went with this specific set because it can set up Stealth Rocks which provide some crucial KOs for Lopunny and Sylveon, and it can also heal up threats to potentially give them a second chance to sweep. Jirachi is a great wall, and it's this team's answer to mons like Lati@s, Clefable and Mega Alakazam. As I stated earlier, Stealth Rocks are great for the team as they make it easier for Lopunny to sweep and pressure the opponent. U-turn gives great momentum, and does nice damage to the Psychic types Jirachi checks.
Mon #4 Rotom-Wash
Rotom-Wash @ Rocky Helmet
Ability: Levitate
EVs: 248 HP / 252 Def / 8 Spe
Bold Nature
IVs: 0 Atk
- Hydro Pump
- Volt Switch
- Thunder Wave
- Pain Split
I went ahead and picked Rotom-Wash for slot four. Rotom-Wash is a great pivot, and honestly one of my favourite pokemon to use in OU just because of how much it walls. Rotom-Wash also forms a nice Voltturn core with Jirachi, and this makes it easier to bring in the hard-hitting mons and dent the opponent's team as efficiently as possible. I decided to give it Thunder Wave over Will-o-Wisp. This might seem like a weird choice, but it's definitely worth it considering it allows me to stop Charizard-X from completely obliterating me.
Mon #5 Landorus-Therian
Landorus-Therian @ Choice Scarf
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Stone Edge
- U-turn
- Knock Off
Good Ol' scarf Landorus. I tried quite a few different sets, but I eventually settled with this set. Landorus is my primary answer to threats such as Charizard-X, Mega Metagross (somewhat) and Talonflame. Landorus also adds to the Voltturn core I mentioned earlier, giving you more opportunities to bring in Lopunny and Sylveon. Other than that, this is pretty much a basic set; Stone Edge provides great coverage, Knock Off allows Landorus to hit stuff like Gengar, as well as providing some utility.
Mon #6 Latios
Latios @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Thunderbolt
- Defog
- Roost
And then finally, a nice Defog Latios. Latios provided some great resistances for the team, as well as being able to defog away hazards (which can be problematic considering the Voltturn-y nature of this team). It is also an important check to a lot of pokemon (Keldeo, for example) and thus it's quite important to keep this guy alive. I chose Thunderbolt on this set, as it can kill Skarmory (which this team struggles with otherwise), as well as Slowbro. It also allows it to deal with Gyarados, Tail Glow Manaphy and many other Water types.
Appendix
So that was my first ever RMT; thanks for actually reading it! I hope I didn't make any silly formatting mistakes (if I did please do tell me) and most of all, I hope you guys will be able to provide some useful tips. Down here I'll provide the raw paste data for the team, and list some potential threats.
Raw Paste Data:
http://pastebin.com/uC8ZFLky
(WIP) Threatlist:
Calm Mind Manaphy: This team doesn't really have much for Manaphy; the easiest way to deal with it is to either Thunderbolt it down with Latios, or Hyper Voice with Sylveon. Once it sets up, however, it's practically game over.
Bisharp: Bisharp is another scary pokemon due to the lack of switch-ins on the team. It's best to paralyze it with Rotom-Wash, which will cripple it and hopefully prevent a sweep.
Volcarona: If you see this pokemon and your Landorus is dead; click X. But seriously, Volcarona is superscary once it sets up, so shut it down early (SR Helps a ton here)
(Mega) Scizor: Be careful around this monster! I'm still trying to find easier ways to deal with this thing (any suggestions are much appreciated) since right now, the only way to deal with it is crippling it with Rotom-wash, and then hoping that stops it from sweeping.
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