Team FrostflowerRules said:2 vs 2 FE Singles
All Abilities
Training Items
48-Hour DQ
2 Substitutions
Switch=KO
ASB Arena
Aegislash [Siegfried]
Types: Steel / Ghost
Abilities: Stance Change
Nature: Brave (+1 Atk, Speed ÷ 1.15, -10% Evasion)
Stats [Shield]:
HP: 90
Atk: Rank 3 (+)
Def: Rank 6
SpA: Rank 2
SpD: Rank 6
Spe: 52 (-)
Size Class: 3
Weight Class: 4
Base Rank Total: 22
Stats [Blade]:
HP: 90
Atk: Rank 7 (+)
Def: Rank 2
SpA: Rank 6
SpD: Rank 2
Spe: 52 (-)
Size Class: 3
Weight Class: 4
Base Rank Total: 22
Attacks:
Aerial Ace
Brick Break
Brutal Swing
Facade
Fury Cutter
Giga Impact
Gyro Ball
Head Smash
Iron Head
Night Slash
Pursuit
Rock Slide
Sacred Sword
Shadow Claw
Shadow Sneak
Slash
Tackle
Flash Cannon
Shadow Ball
Shock Wave
Autotomize
Block
Destiny Bond
Double Team
Iron Defense
King's Shield
Magnet Rise
Metal Sound
Power Trick
Protect
Reflect
Rest
Sleep Talk
Substitute
Swords Dance
Toxic
Wide Guard
Trevenant [Willow]
Types: Ghost / Grass
Abilities: Natural Cure / Frisk / Harvest (H) [LOCKED]
Nature: Relaxed (+1 Def, Speed ÷ 1.15, -10% Evasion)
Stats:
HP: 90
Atk: Rank 4
Def: Rank 4 (+)
SpA: Rank 3
SpD: Rank 3
Spe: 48 (-)
Size Class: 3
Weight Class: 3
Base Rank Total: 19
Attacks:
Astonish
Bulldoze
Dig
Drain Punch
Earthquake
Feint Attack
Horn Leech
Phantom Force
Poison Jab
Power-Up Punch
Rock Slide
Shadow Claw
Tackle
Wood Hammer
Giga Drain
Grass Knot
Psychic
Shadow Ball
Solar Beam
Bestow
Confuse Ray
Growth
Grudge
Imprison
Ingrain
Leech Seed
Magic Coat
Pain Split
Protect
Skill Swap
Toxic
Venom Drench
Will-o-Wisp
Team P2X7
Delibird [Sinterklaas] (M)
Nature: Naive (+15% Speed, +9% Accuracy, -1 Sp.Def)
Type: Ice / Flying
Ice: Ice STAB; immune to Hail damage, freeze status, and Sheer Cold. Frost Command.
Flying: Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.
Abilities:
Vital Spirit: (Passive) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Vital Spirit also has Insomnia, its Defense and Special Defense each is increased by one (1) Rank permanently, and its BRT is increased by two (2) Ranks.
Hustle: (Toggle) No default effect. When toggled, the Pokemon puts immense force and speed into its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
Insomnia (HA Unlocked): This Pokemon is immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Insomnia also has Vital Spirit, its Attack and BRT are increased by one (1) Rank and its accuracy is increased by one (1) stage permanently.
Stats:
HP: 80
Atk: Rank 2 [3 VS + In]
Def: Rank 2 [3 VS + In]
Sp.Atk: Rank 3
Sp.Def: Rank 1 [2 VS + In] (-)
Spe: 87 (86.25) (+)
Size Class: 1
Weight Class: 2
Base Rank Total: 14 [17 VS + In]
MC: 1
Moves:
Level-Up:
Present
Drill Peck
Egg Moves:
Destiny Bond
Fake Out
Freeze-Dry
Future Sight
Ice Shard
TM Moves:
Blizzard
Protect
Brick Break
Aerial Ace
Double Team
Fly
Tutor Moves:
Counter
Sky Attack
Other:
Gunk Shot
Water Pulse
Archeops [Mikros] (M)
Nature: Hasty (+15% Speed, +19% Accuracy, -1 Def)
Type: Rock / Flying
Rock: Rock STAB; Adds an additional level of Priority (+0 to +1, +3 to +4 etc.) on naturally occurring level-up, egg, tutor, or TM attacks that increase only defense, special defense, or prevent damage (Full list: Acid Armor, Amnesia, Barrier, Defense Curl, Detect, Harden, Iron Defense, Light Screen, Protect, Quick Guard, Reflect, Skull Bash, Stockpile, Wide Guard, Withdraw). Reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm, immune to Sandstorm damage. Ignores Arena restrictions on Rock attacks requiring an external rock source.
Flying: Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for Ground-based flying Pokemon. Will always hit foes with Dig (Except other Flying-types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly, or Sky Drop with single target attacks that hit Pokemon on the field regardless of position.
Abilities:
Defeatist: (Trait) The Pokemon tires from prolonged battles easily, and its Attack and Special Attack reduce by two (2) Ranks when at or below 50% of its maximum HP. Once Defeatist is active, attacks cost two (2) less energy. If the Pokemon goes back above 50% of its maximum HP in battle, Defeatist's effects will disappear.
Stats:
HP: 90
Atk: Rank 6
Def: Rank 2 (-)
SpA: Rank 4
SpD: Rank 3
Speed: 127 (126.5) (+)
Size Class: 3
Weight Class: 3
Base Rank Total: 23
MC: 1
Moves (34/??):
Level-Up:
Quick Attack
Leer
Wing Attack
Rock Throw
Double Team
Scary Face
Pluck
Ancientpower
Agility
Quick Guard
Acrobatics
Endeavor
Rock Slide
Egg Moves:
Ally Switch
Earth Power
Head Smash
Knock Off
Steel Wing
TM Moves:
Taunt
Protect
Smack Down
Earthquake
Torment
Shadow Claw
Stone Edge
Dragon Tail
U-turn
Tutor Moves:
Aqua Tail
Bounce
Heat Wave
Sky Attack
Stealth Rock
Tailwind
Zen Headbutt
Pajantom [Reynolds] (M)
Nature: Jolly (+15% Speed, +16% Accuracy, -1 SpA)
Type: Dragon / Ghost
Dragon: Dragon STAB; -1 BAP on incoming neutral attacks Dragon itself would resist (i.e. -1 BAP on Aqua Jet against Garchomp). Unable to have Thrash or Outrage disrupted by oncoming damage.
Ghost: Ghost STAB; cannot be prevented from switching via any means (e.g. Trapping Moves, Partial Trapping Moves, Shadow Tag, Arena Trap, Ingrain, etc.). Moves that trap their targets will still have all other effects on Ghost-types, such as the damage from partial trapping moves and the healing from Ingrain.
Abilities:
Comatose: (Passive) This Pokemon is always sleepy but never fully asleep. It will count as asleep for the purposes of moves Wake-Up Slap and Sleep Talk, but will not have the sleep status (and as such, will be able to attack normally). Because this Pokemon is very sleepy, it is immune to all major status effects. This Ability cannot be removed or copied by any means.
Stats:
HP: 90
Atk: Rank 5
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 4
Spe: 117 (+)
Size Class: 2
Weight Class: 1
Base Rank Total: 21
MC: 1
Moves (26/75):
Level-Up:
Spirit Shackle (*)
Brave Bird (*)
Fairy Lock (*)
Snore (*)
Wrap (*)
Astonish (*)
Growl (*)
Laser Focus (*)
Dragon Rage (*)
Poison Gas (*)
Dragon Breath (*)
Dragon Claw (*)
Psychic Fangs
Phantom Force
Outrage
Egg Moves:
Ice Fang (*)
Iron Tail (*)
Poison Fang (*)
Sand Tomb (*)
Whirlpool (*)
TM Moves:
Protect (*)
Earthquake (*)
Leech Life (*)
Stone Edge (*)
Giga Impact
Fly (*)
I must say, I feel like sending in more mons than what was decided on is fine for flashes but much less so for serious matches... Maybe I'm in the wrong though.
P2X7 sends out and equips
Frostflower sends out, equips and orders
P2X7 orders
I ref