[SET]
Swords Dance Sweeper (Rillaboom) @ Life Orb / Leftovers
Ability: Grassy Surge
EVs: 68 HP / 252 Atk / 188 Spe
Tera Type: Grass / Steel
Adamant Nature
- Grassy Glide
- Wood Hammer
- Drain Punch / Knock Off / Superpower
- Swords Dance
[SET COMMENTS}
Swords Dance Rillaboom is an extremely dangerous wallbreaker and setup sweeper that can cut through offensive teams and can threaten massive damage onto other offensive staples in the metagame like Landorus-T, Ursaluna, Great Tusk, and Urshifu-R. Thanks to Grassy Surge, Rillaboom gains priority and a damage buff onto its primary move Grassy Glide, which is the moves that it will be using the majority of the time. Grassy Glide is a consistent move that can exert tons of pressure onto opposing sweepers. After one Swords Dance, Rillaboom can OHKO major threats such as Ogerpon-W, Gliscor, and Tapu Koko as well as defensive walls such as Toxapex, Garganacl, Alomomola with Wood Hammer. Grassy Terrain recovery helps offset the recoil from Wood Hammer, which can allow Rillaboom to remain on the field for longer. Rillaboom can run Knock Off for mons like Corviknight that usually wall it to remove Leftovers or Rocky Helmet in order to make some progress against these walls. Rillaboom can also make use of its 188 Speed EVs that let it outspeed uninvested Heatran by hitting it with massive Superpowers to guarantee 2HKOs even after the attack drop. Rillaboom synergizes exceptionally well with teammates such as Weavile and Tapu-Lele to hit opposing Dragon types. Rillaboom also doesn't like to see mons like Cinderace and Hawlucha staring it down, so that's why even lesser-used mons like Tapu-Fini can synergize greatly with Rillaboom. Drain Punch is your 3rd option for move-slot number 3 and it functions as a more reliable, more defensive, version of Superpower. After Grassy Terrain Recovery, you can heal back nearly 35% of your health off of a Drain Punch into Heatran and 25% of your health into Ferrothorn. Contrary to the Choice Band or Bulky Pivot sets commonly ran on Rillaboom, U-Turn is not necessary as you won't be pivoting out much and you will instead be trying to do the opposite, setup sweep. You have a choice of two tera types here, Grass and Steel. Grass allows you to OHKO Bulky Walls like Dondozo and Specially Defensive Slowking-G with Wood Hammer and Slowbro-K with Grassy Glide. Tera Steel offers a more defensive approach to turn the weakness to flying into a resistance and resist STAB from meta picks like Tapu-Lele and Slowking-G. Rillaboom really appreciates team support from hazards to make KOs easier with Grassy Glide and Wood Hammer. Spikes Gliscor, Ting-Lu, and Skarmory all pair well with Rillaboom as they can set the aforementioned hazards. Great Tusk is also great for the ability to hit fire types, which Rillaboom can't do on its own, and hazard removal, which helps Rillaboom and its teammates with longevity.
[SET CREDITS]
Written by: https://www.smogon.com/forums/members/mrambassador.658702/
Quality checked by:
Grammar checked by:
Swords Dance Sweeper (Rillaboom) @ Life Orb / Leftovers
Ability: Grassy Surge
EVs: 68 HP / 252 Atk / 188 Spe
Tera Type: Grass / Steel
Adamant Nature
- Grassy Glide
- Wood Hammer
- Drain Punch / Knock Off / Superpower
- Swords Dance
[SET COMMENTS}
Swords Dance Rillaboom is an extremely dangerous wallbreaker and setup sweeper that can cut through offensive teams and can threaten massive damage onto other offensive staples in the metagame like Landorus-T, Ursaluna, Great Tusk, and Urshifu-R. Thanks to Grassy Surge, Rillaboom gains priority and a damage buff onto its primary move Grassy Glide, which is the moves that it will be using the majority of the time. Grassy Glide is a consistent move that can exert tons of pressure onto opposing sweepers. After one Swords Dance, Rillaboom can OHKO major threats such as Ogerpon-W, Gliscor, and Tapu Koko as well as defensive walls such as Toxapex, Garganacl, Alomomola with Wood Hammer. Grassy Terrain recovery helps offset the recoil from Wood Hammer, which can allow Rillaboom to remain on the field for longer. Rillaboom can run Knock Off for mons like Corviknight that usually wall it to remove Leftovers or Rocky Helmet in order to make some progress against these walls. Rillaboom can also make use of its 188 Speed EVs that let it outspeed uninvested Heatran by hitting it with massive Superpowers to guarantee 2HKOs even after the attack drop. Rillaboom synergizes exceptionally well with teammates such as Weavile and Tapu-Lele to hit opposing Dragon types. Rillaboom also doesn't like to see mons like Cinderace and Hawlucha staring it down, so that's why even lesser-used mons like Tapu-Fini can synergize greatly with Rillaboom. Drain Punch is your 3rd option for move-slot number 3 and it functions as a more reliable, more defensive, version of Superpower. After Grassy Terrain Recovery, you can heal back nearly 35% of your health off of a Drain Punch into Heatran and 25% of your health into Ferrothorn. Contrary to the Choice Band or Bulky Pivot sets commonly ran on Rillaboom, U-Turn is not necessary as you won't be pivoting out much and you will instead be trying to do the opposite, setup sweep. You have a choice of two tera types here, Grass and Steel. Grass allows you to OHKO Bulky Walls like Dondozo and Specially Defensive Slowking-G with Wood Hammer and Slowbro-K with Grassy Glide. Tera Steel offers a more defensive approach to turn the weakness to flying into a resistance and resist STAB from meta picks like Tapu-Lele and Slowking-G. Rillaboom really appreciates team support from hazards to make KOs easier with Grassy Glide and Wood Hammer. Spikes Gliscor, Ting-Lu, and Skarmory all pair well with Rillaboom as they can set the aforementioned hazards. Great Tusk is also great for the ability to hit fire types, which Rillaboom can't do on its own, and hazard removal, which helps Rillaboom and its teammates with longevity.
[SET CREDITS]
Written by: https://www.smogon.com/forums/members/mrambassador.658702/
Quality checked by:
Grammar checked by:
Last edited: