what are the most common offensive mons you'd see on balance? aka speed control, sweepers, wallbreakers, etc etc. trying not to ride the dopamine that is veil spam and make a consistent team for once, lol
The thing I like about UU is that you are generally afforded far more significant freedom than OU: your creativity can be rewarded, as you're not objectively worse off by using some Pokemon outside the top tier of units (for instance: you can pretty viably build teams around something like DD Feraligatr rather than SD Quav and, while Quav is better, Gatr being on your team isn't so hindering that it's not worth using). That said, it does make it much more difficult to summarize the offensive threats in the tier (especially on balance, who can afford to bend itself to certain Pokemon's strengths and weaknesses a lot easier). I'll attempt to summarize some of the better Pokemon you'll see on balance and list their usage while providing a replay of their effective uses from recent tours or ladder battles.
January Usage: 8th / 14.672%
General Role: Speed Control, Pivot
Applicable Replay:
aislinn v. NikeBeamz
Torn-T is great: it's fast, gets Regenerator, has an insane stat spread that can either be tailored to fit your team's needs (both by playing with HP investment vs SpAtk investment or selecting between Heavy Duty Boots or Assault Vest), has access to great STAB (Bleakwind Storm or the riskier Hurricane), and gets some of the best utility moves in the game (U-Turn, Knock Off, Taunt, Icy Wind). Torn-T fits on every playstyle due to its versatility, but it particularly makes balance's life easier because of its ability to blanket check faster threats while still having the sustainability and bulk to continually switch into stuff like Keldeo and Iron Moth.
It's worth watching how
Aislinn makes use of Torn-T in this battle: Torn basically spends the first 10~ turns of the game removing items, stonewalling Iron Moth, and frustrating Garchomp. Torn-T really flexes its longevity in this battle: not many Pokemon are able to throw out
both Knock Off and U-Turn versus TankChomp and live to tell the tale.
January Usage: 9th / 14.182%
General Role: Sweeper/Wallbreaker
Applicable Replay:
Mimilucha v. Feliburn
Ogerpon-C is a Pokemon who fits on balance because of its combination of speed, access to Sturdy (giving you a last resort answer to some of this tier's most threatening sweepers like Double Dance Moltres-G, BB Greninja, and CM Latios), and wide movepool. The wide movepool is particularly effective on balance: by predetermining which Pokemon counter you, it's a lot easier to craft the rest of your team around wearing down specific checks/counters (ex: pairing Oger-C with TankChomp to wear down things like Metagross on SD+3 attacks sets). While Ogerpon-C's best set (imo) is SD + 3 attacks, it has a number of tools in its bag such as U-Turn, Spikes, Encore, Trailblaze, Knock Off, Play Rough, and Taunt - meaning that you can either build your team
around SD Ogerpon-C or
splash Ogerpon-C as more of a supportive threat.
In the posted replay,
Mimilucha uses SD Ogerpon-C on a team that seems pretty intentionally designed around wearing down its checks/counters through passive damage and forcing switches via immunities. I'd take special note of how Mimi uses Zapdos: it pretty consistently comes into things like Iron Treads (rip the goon) and Kommo-o and inflicts either chip damage or preys on their inability to strike back by pivoting with Volt Switch.
I'd say that Ogerpon-C's value is maximized when you figure out how to pick its spots: by the time that Ogerpon-C finally hits the field on turn 35 off a Zapdos Volt Switch, there's not much left in its way. Ogerpon-C forces a switch, sets up a SD, and cleans up. It's really easy to use Oger-C and watch it fall flat on its face, and most of that is because I see a lot of players try to set up too early. As a final note, I think that Terrakion (brought to light by TwilightHD, one of my favorite players to play against on ladder) makes a great partner for Oger-C: they generally face the same counters due to their access to strong rock STABs, but Terrakion can either punish those same switch-ins with CB Close Combat or wear the ones without recovery down with a similarly strong CB Stone Edge).
January Usage: 16th / 9.994%
General Role: Wallbreaker
Applicable Replay:
Mimilucha v. Feliburn
Keldeo is one of the tier's best Choice Specs users: it really only clicks its STABs (oftetimes running Hydro Pump + Secret Sword + Vacuum Wave + filler), meaning that it rarely is forced to take major risks as it did in past gens by locking itself into things like Icy Wind. Keldeo users likely had mixed feelings regarding February's tier shifts. Alo, who moved up, was a huge issue due to Wish + Regen + Flip Turn; yet, the Toxapex drop was a huge blow to Keldeo's spammability. Keldeo fits well on balance for its ability to both hit hard and generate lots of momentum if it opts for Flip Turn in the "filler" spot.
The listed replay shows the boundaries of Keldeo's strengths: almost every time it comes in, it forces Alo onto the field or severely damages one of Feliburn's Pokemon. Keldeo does sometimes struggle against super fat teams who have access to great recovery though, as shown in the replay. Keldeo really benefits from its ability to Flip Turn against bulkier threats who may wall it (which wasn't shown in this replay), but should be illuminative of the way you want to use it: get up some hazards, bring Keldeo in via the ample opportunities afforded to it by its great typing, and either pivot with Flip Turn on the incoming bulky water or nuke your opponent's best answer with a Specs boosted STAB.
January Usage: 15th / 10.424%
General Role: Pivot / Wallbreaker
Azumarill, in addition to being one of the tier's best answers to Greninja (if Azu opts for AV), is one of our only good Fairy type attackers. In a tier ripe with Dragon and Fighting type Pokemon (see: Garchomp, Latios, Keldeo, Quaquaval, Kommo-o), STAB Play Rough punishes teams and can help to wear down the steel types that hold a lot of teams together. Imo Assault Vest is Azumarill's best set: it adequately answers Greninja, comes in pretty freely versus Torn-T, and can switch between moves to make fairy-resists like Metagross and Jirachi less reliable switch-ins.
Couldn't find a great replay, but I think Azu on paper proves by itself why it comfortably fits on a lot of balance. It's worth noting that sets like CB and BD have merit - however, Azu is already a Pokemon who can sometimes struggle with sustainability due to lack of non-Wish support recovery. Given the fact that Azu is usually placed onto teams as a way to provide some insulation to this tier's biggest offensive threats (many of whom prioritize special attacks), AV generally seems better.
January Usage: 5th / 18.676%
General Role: Speed Control / Pivot / Sweeper
Applicable Replay:
temp v. MemeDose46
Scizor, Mr. I'm So Fkn Perfect I Do Everything, fits onto a lot of balance because of its willingness to competently run a number of different sets. Thinks like CB are tried and true, threatening some of the tier's most annoying offensive threats by picking them off when they reach 45%~ health. I've also seen some usage of SD + leftovers, SD + Life Orb, and even Defog + Heavy Duty Boots.
This replay is admittedly a little bit of a cop out: after getting into the game on a slow Mandibuzz U-Turn on Turn 11, Scizor is able to SD in Tornadus-T's face and really only stopped by a Zapdos Static. Scizor can struggle versus things like Zapdos Statis/Moltres Flame Body, but if it was able to avoid the para in this game it threatens to bowl over temp's team pretty easily due to +2 BP nuking faster threats.
January Usage: 3rd / 24.306%
General Role: Wallbreaker / Sweeper
I pretty extensively covered the uses of Latios in
this post - as such, I'll end the analysis here.