Walking Wake is a solid
B. It doesn't do its role of wallbreaking too reliably, given that it is entirely dependent on Sun being up. It has some really good qualities, such as living a hit from Chi-Yu even in Sun. It also has an amazing match up into many of the common playstyles, especially Scarf Koraidon + Specs Chi-Yu teams which are often hard to play against without having to go for risky Speed ties from turn 1. Now you can afford to make exactly one mistake. Biggest problem is its Speed tier and the fact that it doesn't get that many switch in opportunities since it shares a type with Koraidon (you can't hard U-turn into it a lot of the time). I am talking about Specs here btw.
Iron Leaves is so overlooked, you have no idea guys. This is definitely the better one of the two, and I would suggest pacing it in
B+,
or also B if you are doubtful even after testing. Just to warn you, it doesn't have a good HO mu, but it is the best ground killer we have seen so far. It destroys all the grounds in a single hit. You think Great Tusk takes one?
DISCLAIMER: All of the following calcs are Jolly. (Adamant is also viable this is just personal preference)
252 Atk
Life Orb Quark Drive
Iron Leaves Psyblade (120 BP) vs.
252 HP / 252+ Def Great Tusk in
Electric Terrain: 398-468 (91.7 - 107.8%) --
43.8% chance to OHKO
Dirge walls it right?
252 Atk
Life Orb Quark Drive
Iron Leaves Psyblade (120 BP) vs. 248 HP / 252+ Def
Skeledirge in
Electric Terrain: 239-282 (
58.1 - 68.6%) --
guaranteed 2HKO (This actually hits harder than Mega Ray LO Dragon Ascent btw)
Believe me now? This thing is amazing, and if the two primary Physically defensive walls can't stand up to it, nothing can. If you need further convincing:
252 Atk Life Orb Quark Drive Iron Leaves Psyblade (120 BP) vs. 0 HP / 0 Def
Miraidon in Electric Terrain: 331-391 (97 - 114.6%) --
81.3% chance to OHKO
252 Atk Life Orb Iron Leaves Psyblade vs. 0 HP / 4 Def Koraidon: 304-359 (89.1 - 105.2%) --
31.3% chance to OHKO without Terrain
252 Atk Life Orb Quark Drive Iron Leaves
Wild Charge vs.
248 HP / 8 Def Corviknight in Electric Terrain: 411-486 (
103 - 121.8%) --
guaranteed OHKO
252 Atk Life Orb Quark Drive Iron Leaves
Wild Charge vs.
252 HP / 160+ Def Corviknight in Electric Terrain: 325-385 (
81.2 - 96.2%) --
guaranteed 2HKO after Leftovers recovery
252 Atk Life Orb Quark Drive Iron Leaves
Close Combat vs.
248 HP / 8 Def Corviknight: 211-248 (
52.8 - 62.1%) --
99.6% chance to 2HKO after Leftovers recovery
252 Atk Life Orb Quark Drive Iron Leaves
Leaf Blade vs. 252 HP / 4 Def
Ting-Lu: 413-486 (
80.3 - 94.5%) -- guaranteed 2HKO after Leftovers recovery
252 Atk Life Orb Quark Drive Iron Leaves
Close Combat vs. 252 HP / 0 Def
Iron Treads: 400-473 (104.1 - 123.1%) --
guaranteed OHKO
252 Atk Life Orb Quark Drive Iron Leaves
Psyblade (120 BP) vs. 0 HP / 0 Def
Gholdengo in Electric Terrain: 173-204 (
54.9 - 64.7%) -- g
uaranteed 2HKO
All these calcs are amazing BUT it only comes into it's own under Electric Terrain so take that into account. It's Speed tier isn't that amazing but it can outspeed Great Tusk and Chi-Yu which is pretty good. It also switches in really easily, on the likes of Ting-Lu, Great Tusk, Clodsire and Iron Treads, all of whom it absolutely dominates. For teams struggling against those just slap this one and you'll be good. I would maybe even propose it being raised to A-, but I wanna stay realistic and I know you won't believe me anyways. If you are looking to try it out here is the spread:
Iron Leaves @ Life Orb
Ability: Quark Drive
Tera Type: Steel
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Leaf Blade
- Psyblade
- Close Combat
- Wild Charge
Tera Steel is to take the Ice moves that are constantly being used to revenge kill you, now you can turn the tables and kill them. Tera Fight is another option that can be used for resisting Kingambit's Sucker Punch and extra power on CC. SD is a wasted moveslot, absolute dogshit, you SD and get forced out and you don't need the power boost anyway so don't waste your time. Also, don't use that dumb Trail Blaze SD bs from OU. You want to switch in and out of battle while threatening out the grounds and nuking everything in sight. This is the only good set to my knowledge. CB locking you into one move is unnecessary, LO is more than enough (under terrain). If you really want more power you could go Adamant, but I wanna be able to outspeed Chi-Yu 100% of the time (just personal preference).
I didn't save replays but I do have this so you can kinda see how it's supposed to work:
https://replay.pokemonshowdown.com/gen9ubers-1814038341-xsx2j60gtt8ovdrkz7q9cpwx6645wnfpw
Before you start shitting on me like: "dude linking 1400 elo replays as proof lmfaooooo" or similar, this is just an example of how it's supposed to work so you can't say I didn't link replays. And also for your concern, I would have linked other replays but I didn't save any as I said already.
And as for my other suggestions:
Bundle potentially S
Gholdengo to A-
Esphatra to A
Armarouge to C
Houndstone C- or D
Not much else I disagree on, some dumb stuff in C like Dudunsparce I think should be moved to UR but nothing notable.