Volcarona:
I have never once felt teambuilding has warped around volc. Lets not get it twisted, volc can be scary, but centralizing and meta warping? Nah that's a stretch..
I agree its more viable than ever right now, but that's due to external factors that need to go more importantly since they're proving the slippery slope effect as more and more stuff gets banned (who would've guessed ( ͡° ͜ʖ ͡°))
yNot Mence posted a pretty good list of viable checks to volcarona which I'll plug here:
With regards to this, I wanna discuss quickly the current checks we have in the tier for Volc:
- Sap Sipper Azu is technically a decent counter for Volcarona, but in reality it's a pretty specific set that doesn't do much otherwise, and it's not even guaranteed to KO it due to its lack of power.
- Flash Fire Ceruledge is a great mon that can offer a great match up against Volc, due to the fact that it resists both of its STABs, it resists its most common offensive Tera type (Grass), it can't be burned, it has a decent special bulk and hits it pretty hard with Bitter Blade. Definitely one of the best options here.
- Unaware Clod, and sometimes even Water Absorb Clod, almost always 1v1s Volc and has the potential to threaten it with a Toxic. It can actually lose if Volc is behind a sub though, or if it's Tera Steel.
- I just put this here as a "potential" check, in reality this shit gets absolutely destroyed by Tera Grass Volc, not suggested at all.
- Garg is a good check 9 times out of 10, since it completely walls the defensive Volc set with a Fire move as its only offesive option, and can tank enough Giga Drains from the offensive set to hit a Salt Cure, which will then proceed to kill Volc. Beware of Tera Grass though.
- Fiery Dance Iron Moth is a pretty reliable check to Volc, mainly due to the solid special bulk Iron Moth has, and the fact that you get a 50% chance to boost your SpA, therefore ignoring the Quiver Dance boosts. Specs Moth is even better and almost always wins against Volc, the other sets are pretty unreliable though. In conclusion it's a good offensive check, but there's better options out there.
- The only way Rotom-W has to check Volcarona is to Trick it a Choice Scarf, otherwise the latter just starts Quiver Dancing and you lose. Still thought it deserved to be mentioned though.
- Dirge is a great check and one of the most common answers to Volc. It has pretty low chances to lose against it due to Unaware, so it should be one of the best picks here.
- Ting Lu can always switch into Volc and whirlwind it away, disrupting its attempts to set up; besides that it doesn't really do much though, and can potentially lose to Tera Grass.
- Good old Pex, it's kind of a worse Clodsire honestly; it can potentially use Haze to get rid of Volc boosts, and it can always Toxic it and kill it, but if it comes in too late it can lose to Tera Grass Giga Drain, or if it doesn't have Haze it could lose to Tera Steel.
- Literally just a Dance battle, don't use it as a check.
Do you guys have any other suggestions? What is your favourite way to check it?
In addition to these I'd like to plug these two in as potential checks:
Dragapult: resist every common volc set, banded pult OHKO's uninvested volcarona with dragon darts, burned still 2HKO's it, and due to 2 hit breaks sub (unless infiltrator). non-WoW volc sets don't threaten it since dragon darts isn't contact for flame body.
252+ Atk Choice Band Dragapult Dragon Darts (2 hits) vs. 0 HP / 0 Def Volcarona: 362-428 (116.3 - 137.6%) -- guaranteed OHKO
252+ Atk Choice Band burned Dragapult Dragon Darts (2 hits) vs. 0 HP / 0 Def Volcarona: 180-214 (57.8 - 68.8%) -- approx. 2HKO
If you wanted to get really specific you could tera fire just to deny the burn but I don't think that's necessary. Tera fire pult beats bulky volcarona for avoiding the burn
252+ Atk Choice Band Dragapult Dragon Darts (2 hits) vs. 248 HP / 108 Def Volcarona: 312-368 (83.6 - 98.6%) -- approx. 2HKO
Bulky Volc would need 2 quiver dances to muscle through it, offensive volc would need rocks up or a max roll after 1 quiver dance and a stronger move than fiery dance.
+2 0 SpA Volcarona Fiery Dance vs. 0 HP / 4 SpD Dragapult: 140-165 (44.1 - 52%) -- 16% chance to 2HKO
+1 252 SpA Volcarona Flamethrower vs. 0 HP / 4 SpD Dragapult: 143-168 (45.1 - 52.9%) -- guaranteed 2HKO after Stealth Rock
Dragonite: beats non-WoW sets, resisting its stabs, resisting giga drain, immune to tera ground, and 2HKO's volc with tera normal extremespeed.
252+ Atk Tera Normal Dragonite Extreme Speed vs. 0 HP / 0 Def Volcarona: 210-247 (67.5 - 79.4%) -- guaranteed 2HKO
The only concern is flame body, but even if the first hit burns you, its a guaranteed 2HKO
252+ Atk burned Tera Normal Dragonite Extreme Speed vs. 0 HP / 0 Def Volcarona: 105-123 (33.7 - 39.5%) -- guaranteed 3HKO
Not in OU but rain floatzel and lycanroc are also solid revenge killers that beats all volc sets. Gyarados can somewhat check volc.
(EDIT: actually nvm tera grass volc isn't beaten by these two, oops)
Ok now given that on showdown simulation, there are: 33 pokemon currently OU tier, not counting anything BL or below, and we just listed 12/33 (not counting volc itself) of them as potential checks, I reeeeaaally doubt you don't have at least 1 of them let alone 2 in team builder. I don't think removing volc suddenly raises anyone's viability, makes anything better, or reveals which shitmons don't belong OU without volc to check. Calling it warping is a really big stretch without saying how its warping and why the mons you take to handle volc are only good because of opposing volcs existing.
It reminds me of lando-T, where theoretically it has a set to beat whatever the fuck it wants and its always good on almost every team archetype (hence why almost every gen its the most used pokemon), but due to the amount of answers available its just a splashable mon that doesn't break the game. Volc isn't even splashable, its match up fishy where when the situation is right then volc thrives otherwise it's dead weight.
When home comes out (and it won't be that far) we will get an additional volc check in heatran and likely some returning mons
Its really not worth testing right now, especially with upcoming changes, potential tera retest that I know is inevitable and we're just waiting for home as more opinions form and more shit breaks the mechanic so its less deniable. Volc is flavor of the month and being really overstated as problematic.
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Garg I have no comment on, I hate it but I genuinely don't know if removing it would be opening pandora's box or not. Its gluing this meta right now as a check to offensive threats like volc, removing it would make team builder actually ridiculous. It should be banned on paper IMO but for the centralization eh I'm on the fence and would need a suspect ladder to confirm that its better.
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Shed tail It depends what we're doing moving forward.. removing it does make the current sweepers healthier, but if we're banning them anyways then I don't see a point since it enables lesser sweepers to get in safely as well.
Then I have the concern of whether or not unbanning mons after shed tail leaves would be ideal. Espathra surprised me as a quick ban, but screens + shed tail + tera were the components that made it hard to deal with, without shed tail that seems like a pretty big nerf to it.
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For me its either Shed tail > garg > volc, or garg > shedtail > volc. I'd rather see shed tail go entirely if the general survey vote says so, garg I'd like a suspect ladder to see if that meta doesn't suck, volc is a huge waste of a time and just flavor of the month.
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I'd like to comment on how the tiering and council has been lately, I think smogon is going a good direction with transparency and sharing their thought processes and insights.. surveys are starting to feel like a bit of a trap though. Surveys don't really give context on what is or isn't broken, you could make a survey asking if leppa berry should be banned and everyone would vote yes even though we know it isn't immediately a problem. Suspect test are slow as is, but when you have to read through the forum for targets, + vote on which ones are radar, + survey to point fingers at the community asking for it when casuals bitch about the bans, + suspect ladder, the generation drags on and a meta doesn't develop stability before the next big update to it happens and we start again.
Its a lose lose for the council I feel that, do things to slowly and everyone hates how stale everything is, do them too quickly and everyone points fingers at the council acting on impulse not logic, but surveys feel pretty useless and I don't believe they've revealed what the council and playerbase didn't already know. Even the tera surveys didn't predict the outcome of the test itself, it just simply asked what options the players would be cool with and those options never went through.