no, because freeze dry hits every single water absorb pokemon for super effective damage, meaning they can't reliably switch into itIron Bundle isn't stopped by Water Absorb Pokemon?
no, because freeze dry hits every single water absorb pokemon for super effective damage, meaning they can't reliably switch into itIron Bundle isn't stopped by Water Absorb Pokemon?
The only water absorb pokemon that could beat freeze dry bundle is probably volcanion but thats a few months out if it even gets in so why even botherno, because freeze dry hits every single water absorb pokemon for super effective damage, meaning they can't reliably switch into it
252 SpA Iron Bundle Freeze-Dry vs. 0 HP / 4 SpD Volcanion: 121-144 (40.1 - 47.8%) -- guaranteed 3HKOThe only water absorb pokemon that could beat freeze dry bundle is probably volcanion but thats a few months out if it even gets in so why even bother
Did it come from a Toedscruel? Its ability ignores others' abilities when using status moves at the cost of moving last.Can someone explain to me how spore works on Garganacl? Shouldnt it be immune to all status moves?
Was it Toedscruel? It’s ability ignores Gargancl’s.Can someone explain to me how spore works on Garganacl? Shouldnt it be immune to all status moves?
You know we play for fingers around here.Ah yes, competitive Pokemon, famously known for being a life or death situation with high stakes that can't be gone back on.
Surprise surprise. Trick Room is pretty good in an HO heavy meta, especially one lacking in multi hit moves. All those fast broken threats? They can’t stop Trick Room.Speaking of Hatterene, I experimented a bit with Trickroom Teams, and while they suffer a bit from the multitude of prio moves being spammed on the ladder right now (ban Palafin), I still got some success.
1. What do you think are the best Trickroom setters right now?
2. Which mons could thrive with TR support?
110/90 is above average special bulk. What.his special bulk is mediocre at
I ran tera fire vaporeon with hdb just so i have a reliable switchin into funny basket ball penguin, im so glad its goneA specially defensive Calm Mind Tera Rock Vaporeon with Tera Blast can acutally handle Iron Bundle.
0 SpA Vaporeon STAB Rock Tera Blast vs. 4 HP / 0 SpD Iron Bundle: 284-336 (111.8 - 132.2%) -- guaranteed OHKO
These are the people we should put our metagame's hands in?A specially defensive Calm Mind Tera Rock Vaporeon with Tera Blast can acutally handle Iron Bundle.
0 SpA Vaporeon STAB Rock Tera Blast vs. 4 HP / 0 SpD Iron Bundle: 284-336 (111.8 - 132.2%) -- guaranteed OHKO
That is pretty awesome. Gotta give the meta months of testing. Tera typing could solve a lot of the problems if time is included.These are the people we should put our metagame's hands in?
The Preview type has been addressed already as no different than the Gentleman's agreement you're already playing under by agreeing with another player to use Smogon rules instead of the Cart's (lack of) ban rules.honestly this is probably a boomer take, but i feel like we need to either ban the mechanic as a whole or do nothing at all. showing the type at team preview is not how the mechanic works and is NOT loyal to in game mechanics; were better off by banning the mechanic at that point. and before people cry out "well play on cartridge if u want", this is literally a pokemon simulator that tries its best to simulate in-game online battling, and yes, we might have shit like sleep clause, but none of that compares to this at all. doing this is like saying in gen 8 that dynamaxing will only last 1 turn. it just feels like were making our own game/rules idk.
Ahhhhh yup. thanksDid it come from a Toedscruel? Its ability ignores others' abilities when using status moves at the cost of moving last.
I haven't seen any Toedscruel anywhere yet. How is it compared to classic Tentacruel?Did it come from a Toedscruel? Its ability ignores others' abilities when using status moves at the cost of moving last.
Slightly worse defensive typing, a wack ass ability, it's probably worse.I haven't seen any Toedscruel anywhere yet. How is it compared to classic Tentacruel?
Toedscool is one of the funniest little guys they introduced. Every time I see it, I hear Squidward's foot steps sfx.
Grass/Ground is kind of an awful defensive typing and its base 100 Speed isn’t very meaningful because it’s geared towards utility and all of its status moves have negative priority. If it got Defog, it’d have a real niche as the only mon that can remove hazards in Gholdengo’s presence (besides Maushold, whose viability lies somewhere between “lol” and “lmao”). As it is now, its only real purpose is putting Gholdengo and Garganacl to sleep.I haven't seen any Toedscruel anywhere yet. How is it compared to classic Tentacruel?
Toedscool is one of the funniest little guys they introduced. Every time I see it, I hear Squidward's foot steps sfx.
Slightly worse defensive typing, a wack ass ability, it's probably worse.
It does get both forms of spikes though, so that's neat.
That's sad, its ability seems pretty neat. Funny how regular Tentacruel would deal with Gholdengo better than Toedscruel.Grass/Ground is kind of an awful defensive typing and its base 100 Speed isn’t very meaningful because it’s geared towards utility and all of its status moves have negative priority. If it got Defog, it’d have a real niche as the only mon that can remove hazards in Gholdengo’s presence (besides Maushold, whose viability lies somewhere between “lol” and “lmao”). As it is now, its only real purpose is putting Gholdengo and Garganacl to sleep.
I would say boots are fairly mandatory, unless you're super dilligent about preventing rocks going up/clearing them. The ability to guarantee taking 1-2 hits due to multiscale is what makes ddnite so threatening. And clearing them is an uphill battle right now due to all the gholdengo running around.If I did use a tera-normal dragonite, would it be worth using LO since by the time I can pop off any attacks im already below max health? Or should I go boots in case my hazard remover didnt work as well as i wanted it to?
Either way, I think ESpeed, Ice Spinner, and EQ are the best 3 attacking moves since e speed hits hard as fuck, ice spinner will take care of the main threat in great tusk, and eq deals well with any steel or ghost tera Pokemon that might want to stop the espeeds
Bro bulky teams were the only teams that could beat bundle. Nothing on offence could remotely take it stabs more than once, and everything other than Dragapult was outsped, so if it came in on almost anything on offence it was getting a kill, and probably ending the game if you didn't have a Dragapult. That's why it was fucked up.Bundle is not even some unstoppable broken force that just wins. Choice bundles are bad because locking into a bad move gives u free setup. Boots bundle just mitigates its ability and at that point its pretty easy to deal with if u playing offense. If u play a fat team and have no way to punish bundle then thats a team building diff
been using it a bit as hypothetically compresses a spiker, spinner, and electric immunity into a single slot but it's a funky mon. Does get access to knock+ground stab as well, so can make progress access gholdengo as a spinner / alternatively can spore it thanks to the ability. But in a koko-less meta with a pair of other excellent ground spinners and multitude of spikers, it's hard to fit and feels like dead weight a lot.I haven't seen any Toedscruel anywhere yet. How is it compared to classic Tentacruel?
Toedscool is one of the funniest little guys they introduced. Every time I see it, I hear Squidward's foot steps sfx.
The electric immunity is less of an upside in a meta where basically few good Electric types exist. Those Electric types that are available have 4x SE coverage moves (e.g. Ice Punch). Its weaknesses (Bug, Fire, Flying, Ice) are all extremely common in this metagame, and its resistances really offer nothing that other Ground Pokemon don't already provide.been using it a bit as hypothetically compresses a spiker, spinner, and electric immunity into a single slot but it's a funky mon. Does get access to knock+ground stab as well, so can make progress access gholdengo as a spinner / alternatively can spore it thanks to the ability. But in a koko-less meta with a pair of other excellent ground spinners and multitude of spikers, it's hard to fit and feels like dead weight a lot.
Not that dondozo isn't great, it is, but why are you running chilling water on an unaware mon. No physical attacker is breaking dondozo, so you're not really looking to switch out, so it seems pretty bad. I was finding sleep talk wasn't actually needed, when I was using it, so I was running waterfall, body press, curse rest with lefties. That was in the prior meta though so possible boots are better now.Ok so I wrote about it earlier today, and then played with it all day and I was absolutely correct.
Dondozo @ Leftovers / Heavy-Duty Boots
Ability: Unaware
Tera Type: Fairy
EVs: 248 HP / 8 Atk / 252 Def
Relaxed Nature
- Chilling Water
- Avalanche
- Rest
- Sleep Talk
This thing just full-stops everything. Any physical attacker is actually worthless against this thing. You might think SleepTalk is too risky, but when not a single physical attacker can 2HKO you theres really no risk. This thing is an absolute monster that eats dragons and grounds alive. Avalanche does just enough damage to beat any dragon that crosses you.
Tera Fairy allows you to surprise electric attackers trying to go for a revenge kill with a neutral hit, and instead do hefty damage to them while also keeping yourself able to check things like the Donphan Paradoxes, Physical Valiant, and Chien-Pao. When paired with a good SpDef wall like Blissey, it just sits there and slowly wears down any physical attackers that cross your path.
Leftovers is good for avoiding some 3HKOs, but Heavy-Duty Boots might be better in this spike stack heavy meta.