I understand your point. I just don't think it's equivalent. OHKO moves are 30% rolls on whether or not the opponent faints, and not accounting for immunities, the only thing in either player's control is who goes first that turn. It doesn't even matter what mon uses the OHKO move because both results never change. Sleep moves? Grass types are immune to the best one, there are items that cure sleep, there are abilities that prevent it like Putifying Salt, the mon can potentially wake up, the mon can potentially wake up early and ruin the attempt to set up. Sleep is not nearly as strong an effect as outright KOing the opponent and there's a whole lot more in your control that can prevent or mitigate it.Seriously though, the argument I made at first actually addressed this
my argument THERE was addressing how we shouldn't use a small unbroken minority as justification to not ban sleep/ohko moves.
In the quote you responded to I was responding to June Heat to prove that not every OHKO user is broken.
I am sorry about saying to feel bad, though. I wrote that post like right as I woke up and reading it back now it's way more aggro than I meant for it to be. I still like you, Lokix's Strongest Soldier.
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