Roaring Moon is one of the best setup sweepers in the tier. Since it returned from DLC2 after a ban, it has put the tier in a ringer. Roaring Moon has even been under discussion for a ban. I wanted this thing gone so bad, but the more time has gone on, the better my teambuilding and my plays vs Moon have gotten. For those wondering how to deal with this absurd beast, this guide will give you a general idea on how to combat Roaring Moon.
View attachment 612854How To Fight The MoonView attachment 612855
Section I: Sets
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DD Three Attacks
Roaring Moon @ Booster Energy
Ability: Protosynthesis
Tera Type: Flying
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Dragon Dance
- Knock Off
- Acrobatics
- Earthquake
DD Taunt
Roaring Moon @ Booster Energy
Ability: Protosynthesis
Tera Type: Flying
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Dragon Dance
- Knock Off
- Acrobatics
- Taunt
Choice Band
Roaring Moon @ Choice Band
Ability: Protosynthesis
Tera Type: Dark/Dragon/Ground
EVs: 32 HP / 220 Atk / 4 Def / 252 Spe
Jolly Nature
- Knock Off
- Outrage
- Iron Head/Earthquake
- U-turn
As you can see, Moon only runs three sets. DD Three Attacks, Taunt DD, and CB. We could eliminate CB because you’ll only find it on Sun and CB brought up when discussing a RM suspect. What you might notice about the DD sets is that it almost always runs Tera Flying. There are very rare instances of it running Tera Steel or Fairy, but Moon often wants Tera Flying Acro to guarantee an OHKO on Physically Defensive Tusk without Spikes. You just wanna focus on Tera Flying. This is considerably simpler to do than checking Kingambit who could run different items, spreads, and Teras while OHKOing frail resists with +2 Sucker.
Section II: Checks
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“I check everything, tee hee.” - Dragonite
The reason it is important to talk about the two sets is that the counterplay may vary between them. The ones in
bold check Moon regardless of the set or if it Teras, and do so consistently.
DD Three Attacks
-Toxic Gliscor
-Ting-Lu (Short-Term. Can Ruination and Whirlwind out)
-
Dondozo
-Weavile (Can Switch Into an Unboosted Hit once. Rkills with Shard)
-
Dragonite
-Zamazenta (Pre-Tera)
-Mandibuzz (Post-Tera)
-Balloon Gambit (Short-Term)
-Skarm (Don’t run Speed evs for Gambit. They sometimes run Jolly to outspeed anyways. Your Gambit checking resources are better spent elsewhere)
-Boots Kyurem (64 Def EVs lets you survive a +1 Knock from Moon. Checks Pre-Tera)
-Barb Clef (Forces Tera and threatens with T-Wave. Can win by spamming Moonlight if Moon gets the Barb)
-Balloon Tran (Can eat a Knock with investment and Wisps it)
-Physically Defensive Tusk (Pre-Tera)
DD Taunt
-
Dondozo
-Kingambit
-Weavile
-
Dragonite
-Zamazenta (Pre-Tera)
-Mandibuzz (Post-Tera)
-Physically Bulky Garganacl
-Tyranitar
-Raging Bolt
-Tinkaton
-Barb Clef
-Boots Kyu (Pre-Tera)
-Physically Defensive Tusk (Pre-Tera)
Section III: Team Composition
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There are certain team compositions that help deal with Moon.
Checks are not just in a vacuum, checks in practice are paired with other mons. They can aid in dealing with a certain threat. This is important for dealing with both sets. For example, Gliscor + Gambit is a great way to deal with Roaring Moon. If you see Moon coming in, go Gliscor, and click Toxic or U-Turn. If Moon clicks Taunt, you will know right away that it is safe for Gambit to come in. Even if Moon somehow beats the Gliscor 1v1, it is Toxic’d and that makes the mindgames with Sucker Punch for Gambit easier.
RH Lando has been one of my favorite ways of handling Moon and most other shit as of late.
Chipping down Moon with Helmet, Status, etc is a great way to deal with it, because Roost is almost never used. Lando can weaken it, and then U-Turn out into a check. RM without that +1 boost is much easier to deal with.
252 Atk Protosynthesis Tera Flying Roaring Moon Acrobatics (110 BP) vs. 0 HP / 0 Def Kyurem: 268-316 (68.5 - 80.8%) -- guaranteed 2HKO
252 Atk Protosynthesis Tera Flying Roaring Moon Earthquake vs. 64 HP / 28 Def Raging Bolt: 312-368 (76.6 - 90.4%) -- guaranteed 2HKO
252 Atk Protosynthesis Roaring Moon Earthquake vs. 0 HP / 4 Def Kingambit: 254-300 (74.4 - 87.9%) -- guaranteed 2HKO
252 Atk Protosynthesis Tera Flying Roaring Moon Acrobatics (110 BP) vs. +1 104 HP / 252 Def Zamazenta: 236-278 (67.2 - 79.2%) -- guaranteed 2HKO after Leftovers recovery
Moon will either click Knock or it will try to DD again. If it DD’s again, you go back into Lando to click U-Turn again. If they click DD again, they’re already taking chip twice, putting it in range of a possible kill.
This means you could pair Lando with any one of the aforementioned checks to cover the Moon MU.
My favorite pairing is Lando + Dnite. After rocks and U-Turn, Moon is in range of Ice Spinner or 2 E-Speeds. Yes Weavile Ice Shard deals around 46-55%, but you can put it in that range with certain teammates like Barb Clef, Gliscor, Skarm, etc.
Another thing to consider is a core that can force Moon to Tera and exploit that. To use another Lando example, Lando can force Moon to Tera Flying which Raging Bolt can come in to rkill. On the more defensive side, Clef + Mandi can let Mandi rkill Moon after it clicks Tera Flying since Clef will nuke it otherwise.
One concern that might be brought up is that its bad to have to use 2 mons to check one. However stuff like Lando + Dnite or Gliscor + Weavile already synergizes well with each other regardless of Moon’s presence.
Section IV: Reducing Setup Opportunities
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So, what can Moon safely setup on? Surprisingly little actually. You might think Samurott since it duals resists its STABs, but even resisted, Razor Shell and Ceaseless do a good chunk to its HP 30% with Jolly Razor. 33% with Adamant. There is also the chance Hamurott is carrying Sacred Sword. It could play Tera mindgames with it, but that is risky since it deals 50% to Tera Flying. Ogerpon, Gholdengo, and Glowking are also possible candidates. They’re all important Pokemon that Moon can scare off. Gking and Ghold can cripple it with status, but losing them can hurt if you need them to check important threats. Losing Ogerpon though isn’t the end of the world. Ogerpon is mainly a wallbreaker and Moon is a setup sweeper exclusive to HO. Assuming the team doesn’t have a Primarina or other mon that Oger needs to check, you could sack it to deal chip or force a Tera with Play Rough.
When building your team, consider if the team has free entry for Moon. If it does, consider how you’ll deal with it if it sets up.
So…Do I think Moon is broken?
No Not anymore.
Moon’s weaknesses like its fragility, and its linear gameplan have been shining more in this metagame. Checks like Dtail Dnite, Lando, etc have been seeing higher usage. Lately players have gotten better at chipping Moon down, because the direction teams has been headed towards has been gearing towards using blanket checks like Dnitre with an emphasis on offense to limit the chances of these offensive threats reeking havoc on the team. It isn’t just full HO, BO builds have been seeing a resurgence which also matches up solidly with the rest of the meta. My stance on the SV OU meta has changed from “This tier has some serious issues to be addressed.” to “The tier is surprisingly balanced” which was a mentality I had early in the DLC2 meta.
This may not have been my most polished write-up, but I’ve taken interest in making guides on dealing with certain strategies and mons ever since the Spikes guide.
Is there any Pokemon or Strategy you want me to cover how to beat next? I’ll gladly take DMs or Replies.
I don’t know how to end this off,
so here is Roaring Muppet.
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