Made a tierlist to better reflect my opinions on the current state of SVOU
This is my opinion so it's natural if you disagree. I'm not a particularly good player, i've only peaked 1750ish elo. I'd like to hear your comments on these positions anyhow
These are NOT ordered
S: Very high reward with low risk. None need tera to wreck the opponent's team with ease and minimal team support. Easy to fit on every team, and will bring massive value (with the exception of sneasler, which requires rillaboom, who's also a great mon on it's own).
A+: Highly impactful threats that can easily win you the game if played correctly. They are hard to check and not too hard to fit. Tera brings out their full potential to cheese plenty of MUs.
A: Common powerful threats with massive potential. Easily splashable (even ribombee, since HO is the undisputed best playstyle) with a good risk/reward ratio. All of them bring good utility/defensive utility while providing excellent offensive capabilities (yes, even ribombee).
A-: As strong as A tier, but a little less splashable, harder to play/position and require more team support to bring out their maximum potential. Generally, not as immediately threatening or able to tank as many hits as those in plain A tier.
B-: Very strong and/or useful that are hard to position, slot in and/or play. They require more team support and situation managing to work, sometimes requiring a Tera (like thund-t and skewda) to become as immediately threatening or hard to check as A tiers and above. Solid nonetheless if the team and player piloting them allows it.
B: Entering the niche territory. These mons are strong in their own right, but are either outclassed by those ranked above, were unfortunate enough to be negatively impacted by the tier's development up to the present, or are too hard to fit/play/whatever to justify a higher placement. They are not bad at all, just not good enough to see consistent use and justify on most teams. Not taking them seriously will most likely result in a bad position.
Note: I fully consciously placed everything in this tier with the above description in mind, generally. Even Hands. It's very strong and bulky, in TR or dedicated Terrain teams (lost vs a player ranked ~1800 elo during a suspect run using one) it can become hard to make a worthwhile progress trade against it thanks to it's excellent bulk with good attack to back it up. Quaquaval is similar. Skeledirge would be ranked lower if not for it's ability to wall manaphy with tera.
C+: Hard to justify using these mons. They are not bad, simply outclassed or in unfortunate situations. They can definetely bring success if played correctly, but it's rough to make them work.
C: Mons that either usually only fit as hyper specific answers, or have a hard time being fit in teams for one reason or another. Generally not worth considering.
D+: These pokemon can be useful, but those occasions are far too rare to justify slotting them in. Generally not worth using at all as they do not provide any value in most situations, are easily exploited or fail to perform their roles reliably. Almost always outclassed in every way by those ranking above them.
D: Even more hyper specific than D+. Almost never worth using because common teams are not bothered by them, or easily take care of them. Almost never worth using over something ranked above them, or the roles they perform are simply not worthwhile in the current meta.
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EDIT: ting-lu was meant to be B, not C. i began with the lower tiers and messed it up as i added new rows