Ok so I've been thinking about this post for a lil while and honestly, I don't agree with any part of your post in regards to why stall is bad now and that the arguments about it being down to losing knock, toxic ect aren't a two way street. To start with I'm going to be making comparisons to gen 4 where stall is GOOD to show why most of this post is NOT why stall is currently BAD and how losing endless knock, defog/spin ect isn't what's broken stall. Yes knock is v good for stall but guess what? There was once a time where knock wasn't so common, realistically in gen 4 you have 2 mons you can run on stall that can knock, Gliscor and Clef. In gen 9 options for knock that can work on stall you've got Tusk (SupaGmoney just hit no2 on the ladder with this on stall), Treads, Cyclizar (who all roll compress as hazard removal too, btw, but we'll get to hazards shortly), Wo-Chien and whilst probably not good on stall Tinkaton.There is no contradiction here. Knock Off is a good move you can throw out a lot on defensive Pokemon that removes options to break your walls (Choice items, Life Orb, etc.) or an opposing team's HDB or Leftovers.
Having your HDB or Lefties Knocked wasn't the end of the world when a little something called "Defog" existed, and one slot on offense couldn't stop both Rapid Spin and Defog at the same time. And it would be incorrect to act as if Knock Off isn't in the meta- it is, just on Pokemon like Great Tusk and Iron Valiant.
While you can have these on say, Balance and Bulky Offense, for Valiant it's somewhat risky to throw out most of the time (making it not a consistent option), and defensive Great Tusk using it only for Gholdengo to live, and Recover all day long. Joy. Those same Tusks make it much harder to rely on HDB, which when your strategy requires switching for 50+ turns, is a lot more devastating than BO and HO, which tend more to stay in, fuck about, and find out rather than being light on their feet.
Fact being, Knock Off distribution tends more to help offensive teams right now than defensive. On the end of Toxic, it's always been a two-way street, but a lot of the Pokemon that defensive teams are crafted around walling out can rarely find random slots to fill with Toxic. We also had things like Magic Guard Pokemon which meant that your utility would matter more against Offense, and theirs meant less.
Ok that's a fair point that defog doesn't exist anymore, but hazard removal didn't exist in gen 4 either (outside of Starmie and Cruel, you don't really want to use Forretress as it has no recovery and you end up stacking fire weakness as you want Skarm) and HDB DIDN'T exist either. Not only does this gen have many more options for hazard removal than gen 4 (Tusk, Treads, Cyc, Corv, Talon and if you're going to argue Forre for Gen 4 he's still here gen 9) most stall teams don't even care about hazards because of boots spam and you really should have a dedicated knock absorber on your stall teams you go too every time. You go on further in your post complaining about Gholdengo as if he and hazard stack is the reason why stall isn't all that good anymore when stall has so many more options to deal with hazards between more/better hazard removal and boots than in gen 4.
Stall losing knock/defog/toxic really isn't the reason why stall isn't as good this gen imo, the much bigger reason imo is losing crucial mons and recovery pp, Gliscor (assuming it retains toxic and roost) will be a big boon and hopefully stall gets some other toys back in dlc1 but guess we'll have to see.
EDIT: Also Ursaluna probably needs banning, if Ape is banned because it 'invalidated stall' then wtf is this thing still doing in the tier?
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