Resource SV Monotype Sample Set Submissions (Post-Teal Mask submissions appreciated!)

Pengairxan

D_RUNNIN
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Been messing round with Lazzle a bit. But this really is just the previous gens Salazzle back for round 3.
Salazzle @ Black Sludge
Ability: Corrosion
EVs: 252 HP / 4 SpD / 252 Spe
Timid Nature
- Flamethrower
- Toxic
- Encore
- Substitute/Protect

Encore makes dealing with Kingambit much more manageable as Salazzle can abuse it going for a Sucker Punch or Swords Dance.
yeee.
Thanks Pengairxan :blobnom:
 
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Baxcalibur @ Loaded Dice
Name: Swords Dance (Dragon)
Ability: Thermal Exchange
EVs: 252 Atk / 4 Spd / 252 Spe
Jolly Nature
- Swords Dance
- Icicle Spear
- Ice Shard
- Earthquake / Glaive Rush


Baxcalibur @ Heavy-Duty Boots
Name: Swords Dance (Ice)
Ability: Thermal Exchange
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Glaive Rush
- Ice Shard
- Earthquake

yesss (uploaded)
Thankie ChrystalFalchion
 
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RoyalReloaded

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MPL Champion
Sneasler @ Heavy-Duty Boots
Ability: Poison Touch
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- U-turn
- Close Combat
- Dire Claw
- Fake Out
oki meow, thankie Royal :blobnom:
 
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Giyu

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:sv/Dragapult: :Heavy-Duty Boots: / :Leftovers:
Dragapult @ Heavy-Duty Boots / Leftovers
Name: HexWisp (Ghost)
Ability: Infiltrator
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Hex
- Dragon Darts
- U-turn / Substitute
- Will-O-Wisp / Thunder Wave
:sv/Iron-Treads: :Choice Scarf:
Iron Treads @ Choice Scarf
Name: Choice Scarf (Ground)
Ability: Quark Drive
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Iron Head / Heavy Slam
- Ice Spinner
- Volt Switch / Knock Off
uploaded treads, will tweak Dragapult later, I'm fried
Thankie Giyu
 
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Dead by Daylight

are we the last living souls
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Sneasler @ Heavy-Duty Boots
Ability: Poison Touch
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Dire Claw
- Close Combat
- U-turn
- Toxic Spikes / Rock Slide

Ursaluna @ Flame Orb
Ability: Guts
Tera Type: Ground
EVs: 36 HP / 252 Atk / 220 Spe
Adamant Nature
- Facade
- Earthquake
- Swords Dance
- Drain Punch

220 Speed outspeeds Heatran by a point.
both already have sets, sorry :(
 
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TheRealBigC

I COULD BE BANNED!
Basically the same Moltres set that's popular right now in OU, but it's still good in Mono:

Moltres @ Heavy-Duty Boots
Ability: Flame Body
EVs: 252 HP / 240 Def / 16 Spe
Bold Nature
IVs: 0 Atk
- Flamethrower
- Will-O-Wisp
- Roost
- Hurricane / U-Turn

16 Spe allows you to outspeed uninvested Landorus-T, as well as max Speed Iron Hands and Kingambit.

uploaded, thank you
 
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Neko

When you live for love, how precious life can be
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The Monotype C&C team is seeking the sets of certain Pokémon, listed below, as these have demonstrated significant impact/usage in the Teal Mask DLC metagame:

* = set uploaded in the Smogon Dex
:ribombee:*
:ursaluna-bloodmoon:
:snorlax:
:ninetales:
:ogerpon-hearthflame:*
:infernape:*
:ceruledge:*
:kommo-o:*
:okidogi:
:gliscor:
:zapdos-galar: (Update)
:corviknight: (Update)
:tornadus-therian: (Update)
:weezing-galar:*
:weezing:*
:okidogi:
:ursaluna-bloodmoon:*
:gliscor:
:garchomp:
:mamoswine:
:ogerpon-cornerstone:*
:golem-alola:
:sinistcha:*
:brambleghast: (update)
:ceruledge: (update)
:lucario:
:jirachi:
:empoleon:*
:manaphy:*
:empoleon:*
:quaquaval: (New set + update)
:walking-wake: (update)
:ogerpon-wellspring:*
:ogerpon-hearthflame:
:sinistcha:
:brambleghast: (update)
:torterra:*
:vikavolt:
:munkidori:
:gardevoir:*
:jirachi:*
:slowking:
:slowbro:
:mew:
:ninetales-alola:*
:mamoswine:*
:sandslash-alola:*
:kommo-o:*
:mandibuzz:*
:tyranitar:*
:darkrai:*
:clefable:*
:azumarill:*

Thank you again for your support and have fun. We'll still credit sets, though the said credits will be overwritten when the actual analyses has been completed. :blobnom:

Analyses will open by the mid-end of this month.
 
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whee

Ribombee @ Choice Specs
Ability: Shield Dust
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Moonblast
- U-turn
- Trick
- Psychic / Energy Ball

Ribombee @ Focus Sash
Ability: Shield Dust
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Sticky Web
- Moonblast
- Stun Spore
- Quiver Dance
uploaded the sash ribombee set, thankie
 
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Swiffix

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:ogerpon-hearthflame:
Ogerpon-Hearthflame (F) @ Hearthflame Mask
Ability: Mold Breaker
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Ivy Cudgel
- Horn Leech
- Trailblaze
:ceruledge:
Ceruledge @ Focus Sash
Ability: Weak Armor
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Poltergeist
- Bitter Blade
- Shadow Sneak
:manaphy:
Manaphy @ Leftovers
Ability: Hydration
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Scald
- Stored Power
- Acid Armor
- Take Heart
:ninetales-alola:
Ninetales-Alola @ Light Clay / Icy Rock
Ability: Snow Warning
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Aurora Veil
- Freeze-Dry
- Moonblast
- Encore
All except mana are uploaded, thanks!
 
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mushamu

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:ursaluna-bloodmoon: (Ground)
Ursaluna-Bloodmoon (M) @ Heavy-Duty Boots
Ability: Mind's Eye
Tera Type: Ground
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
IVs: 0 Atk
- Blood Moon
- Earth Power
- Vacuum Wave
- Moonlight
Click Blood Moon -> get IMMENSE DOPAMINE as you get a free kill -> Vacuum wave Chien-pao as it comes in -> click Moonlight and heal back to 100%. Tier nukery but use this with a Corviknight answer since it doesn't answer it as well without Calm Mind.

:empoleon: (Water)
Empoleon @ Leftovers / Heavy Duty Boots
Ability: Competitive
Tera Type: Water
EVs: 252 HP / 196 SpD / 60 Spe
Calm Nature
IVs: 0 Atk
- Stealth Rock
- Surf
- Flash Cannon / Roar / Knock Off / Flip Turn
- Roost
Empoleon is good because it can keep Stealth Rock up against Corviknight and the Speed allows you to 2HKO it with +2 Surf after it Defogs. Flash Cannon is used to get past Ice-type Pokemon like Ninetales-Alola but you can also exchange it for Roar, Knock Off, or Flip Turn depending on the team you're running. Roar is good for phasing to force Stealth Rock damage, Knock Off is Knock Off, and Flip Turn is nice for momentum. Heavy Duty Boots is also an option if you're going against something like Fairy but Leftovers passive recovery is pretty all around useful.


:quaquaval: (Water)
Quaquaval @ Heavy-Duty Boots
Ability: Moxie
Tera Type: Water
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Low Kick
- Rapid Spin
- Roost
- Knock Off / Flip Turn
Physically defensive Quaquaval is good for Pokemon like Landorus-T and Great Tusk, two of the main Stealth Rock setters in the tier. Physical defense also allows you to beat Kingambit and Choice Band Chien-pao more reliably since it will be your main Dark resist. Knock Off is good for the Ghost-type Pokemon like Dragapult in particular while Flip Turn generates momentum.

uploaded Ursa and Empo. Thankie musha ;w;
 
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Giyu

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:Mamoswine:
:sv/Mamoswine: :Choice Scarf:
Mamoswine @ Choice Scarf
Name: Choice Scarf (Ground)
Ability: Thick Fat
EVs: 252 Atk / 12 Def / 240 Spe
Jolly Nature
- Earthquake
- Icicle Crash
- Knock Off
- Body Press / Stone Edge

240 Speed EVs allow Mamoswine to outpace an unboosted Dragapult.
:Zapdos-Galar:
:sv/Zapdos-Galar: :Choice Band:
Zapdos-Galar @ Choice Band
Name: Choice Band (Flying)
Ability: Defiant
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Brave Bird
- Close Combat
- Knock Off
- U-turn
:Sinistcha:
:sv/Sinistcha: :Leftovers: / :Heavy-Duty Boots:
Sinistcha @ Leftovers / Heavy-Duty Boots
Name: Calm Mind (Ghost)
Ability: Heatproof
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Matcha Gotcha
- Shadow Ball / Hex / Iron Defense
- Strength Sap
- Calm Mind
:Jirachi:
:sv/Jirachi: :Choice Specs:
Jirachi @ Choice Specs
Name: Choice Specs (Steel)
Ability: Serene Grace
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Psychic / Psyshock
- Energy Ball
- Thunderbolt
- Aura Sphere / Dazzling Gleam
uploaded only sinistcha, thankie
 
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Pengairxan

D_RUNNIN
is a Contributor to Smogon
Galarian Weezing
Galarian Weezing @ BlackSludge
Name: Physically Defensive Defogger (Poison)
Ability: Levitate
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
IVs: 0 Atk
- Strange Steam
- Defog
- Pain Split
- Will-o-Wisp

Play Rough can be ran over Strange Steam with an Impish nature to make use of Galarian Weezing's higher physical attack to OKHO threats like Roaring Moon which strange steam cannot, however it is less accurate and most threats that have weaker physical defense threaten Galarian Weezing out like Galarian Moltres or Flutter Mane. Haze can an option to shutdown threats such as Knock off Azumarill which threatens the other Physical walls like Toxapex and Amoonguss immensely however it does mean giving up valuably utility.

The regular Weezing
Weezing @ BlackSludge
Name: Physically Defensive (Poison)
Ability: Levitate
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
IVs: 0 Atk
- Sludge bomb
- Haze
- Pain Split
- Will-o-Wisp

The main reason to run Weezing over its Galarian counterpart is the lack of Fairy typing allowing it to much more reliably check dangerous steel types such as Scizor, Kingambit, and Iron treads which Galarian Weezing cannot handle. However Weezing does not learn Defog unlike its Galarian counterpart forcing hazard removal onto Mortal Spin Glimmora instead.
Feel free to ignore/adjust my comments if these get uploaded.
uploaded both, thanks Pengairxan
 
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boomp

Never Give Up
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Ogerpon-Cornerstone (F) @ Cornerstone Mask
Ability: Sturdy
Tera Type: Rock
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Power Whip / Horn Leech
- Ivy Cudgel
- Zen Headbutt
- Superpower

Golem-Alola @ Choice Scarf
Ability: Magnet Pull
Tera Type: Rock
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Wild Charge
- Earthquake
- Fire Punch
- Brick Break
Just change the golem a set by just taking off stone edge for earthquake :D

Both sets dont fit, sorry ;w;
Feel free to submit something else though!
 
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TheRealBigC

I COULD BE BANNED!
:Mamoswine: (Ice)
Mamoswine @ Leftovers
Ability: Thick Fat
EVs: 200 HP / 252 Atk / 56 Spe
Adamant Nature
- Earthquake
- Ice Shard
- Smack Down / Icicle Crash
- Stealth Rock

This set aims to capitalize on Mamoswine's good natural bulk (especially with snow support) due to its Speed tier not being particularly useful anymore. Smack Down is used to keep Stealth Rock up against Corviknight. 56 Spe EVs puts you past max Speed Adamant Crawdaunt.

:Sandslash-Alola: (Ice)
Sandslash-Alola @ Heavy-Duty Boots
Ability: Slush Rush
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Iron Head / Icicle Crash
- Earthquake
- Knock Off
- Rapid Spin

:Empoleon: (Steel)
Empoleon @ Heavy-Duty Boots
Ability: Competitive
EVs: 252 HP / 252 SpD / 4 Spe
Sassy Nature
- Surf
- Knock Off
- Flip Turn
- Roost

Sassy nature used to garner extra power from Knock Off and Flip Turn; base 60 Speed tier isn't particulary important. 4 Spe EVs let you outrun uninvested Ursaluna-B.

:Ursaluna-Bloodmoon: (Ground)
Ursaluna-Bloodmoon @ Leftovers
Ability: Mind's Eye
EVs: 252 HP / 188 Def / 68 Spe
Bold Nature
IVs: 0 Atk
- Blood Moon
- Earth Power
- Calm Mind
- Moonlight

68 Spe EVs puts you past uninvested base 60s (Magnezone, Empoleon, Goodra-H, Clefable etc.)

:Gardevoir: (Psychic)
Gardevoir @ Choice Specs
Ability: Trace
EVs: 252 SpA / 4 SpD / 252 Spe
Modest / Timid Nature
IVs: 0 Atk
- Psyshock
- Moonblast
- Thunderbolt
- Vacuum Wave

Modest is used to give you a chance to OHKO Kingambit with Vacuum Wave and OHKO physically defensive Corviknight with Thunderbolt, as well as just hit harder in general. Timid is fine as well.
uploaded, thank you the really big c
 
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Golem-Alola @ Choice Scarf
Ability: Magnet Pull
Tera Type: Rock
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stone Edge
- Wild Charge
- Fire Punch
- Brick Break
You want Earthquake instead of Brick Break to OHKO Heatran and 2HKO Tinkaton and Klefki that don’t run Magnet Rise. Only thing Brick Break hits harder is Kingambit. If you really want both, you could always ditch Stone Edge - since you’re on Rock you don’t always need that STAB.
 

Havens

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Kommo-o @ Throat Spray
Ability: Overcoat
Tera Type: Dragon
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Clangorous Soul
- Clanging Scales
- Vacuum Wave / Aura Sphere
- Flamethrower

There's not much that disables this mon from going through. Hardly any normal teams for ditto to copy this set, and Pokemon that Haze are guaranteed to take at least half from +2 Clanging Scales. Not much is contesting sound, so Overcoat is advised against Amoonguss Spore and Sandstorm chip.

Darkrai @ Choice Specs / Choice Scarf
Ability: Bad Dreams
Tera Type: Dark
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Dark Pulse
- Sludge Bomb
- Ice Beam
- Trick / Focus Blast

Simple set; Click 3/4 moves on a strong, fast special attacker. I'd personally argue that Sub NP is better generally, but as a flat out sample, you can't go wrong with choice sets on him.

Manaphy @ Heavy-Duty Boots / Leftovers
Ability: Hydration
Tera Type: Water
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Tail Glow / Take Heart
- Scald
- Psychic
- Energy Ball

Another simple, self-explanitory set. Click Tail Glow for insane Special Attack bonuses and click extra buttons afterwards. HDB to avoid the hazard chip, but Take Heart is a usable move on this set only when coupled with Leftovers.


uploaded, thanks Havens :3
 
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boomp

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You want Earthquake instead of Brick Break to OHKO Heatran and 2HKO Tinkaton and Klefki that don’t run Magnet Rise. Only thing Brick Break hits harder is Kingambit. If you really want both, you could always ditch Stone Edge - since you’re on Rock you don’t always need that STAB.
yeah i can see that now for eq good looking out
 

Dead by Daylight

are we the last living souls
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:Torterra: @ :loaded dice:
Torterra @ Loaded Dice
Ability: Overgrow / Shell Armor
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Shell Smash
- Bullet Seed
- Rock Blast
- Headlong Rush

:ogerpon-cornerstone:
Ogerpon-Cornerstone (F) @ Cornerstone Mask
Ability: Sturdy
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Ivy Cudgel
- Horn Leech
- Superpower
uploaded, thankieeeeeeeeeeeeee
 
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TheRealBigC

I COULD BE BANNED!
:Tyranitar: (Dark)
Tyranitar @ Leftovers
Ability: Sand Stream
EVs: 248 HP / 8 Atk / 252 SpD
Careful Nature
- Knock Off
- Heavy Slam
- Stealth Rock
- Thunder Wave / Rock Blast

:Mandibuzz: (Dark)
Mandibuzz @ Heavy-Duty Boots
Ability: Overcoat
EVs: 252 HP / 240 Def / 16 Spe
Impish Nature
- Brave Bird / Knock Off
- U-turn / Toxic
- Roost
- Defog

16 Spe lets you outrun max Speed Adamant Azumarill, Iron Hands, and Kingambit.

:Jirachi: (Psychic)
Jirachi @ Leftovers
Ability: Serene Grace
EVs: 252 HP / 192 SpD / 64 Spe
Careful Nature
- Iron Head
- Body Slam
- Wish
- Stealth Rock / Protect / U-Turn

64 Spe puts you past max Speed Pelipper and Frosmoth.
up load ed. Thankie the real big c
 
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CaptainDaimyo

Love is a rebellious bird that none can tame...
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Infernape @ Choice Band
Ability: Iron Fist
Tera Type: Fire
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Fire Punch
- Close Combat / Thunder Punch / Knock Off
- U-turn
- Mach Punch

Ogerpon-Wellspring (F) @ Wellspring Mask
Ability: Water Absorb
Tera Type: Water
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Ivy Cudgel
- Power Whip / Horn Leech
- Play Rough / Trailblaze / Knock Off
uploaded, thankie captain
 
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Havens

WGI World Champion
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Another set of analyses:

Tornadus-Therian (M) @ Heavy-Duty Boots
Ability: Regenerator
Tera Type: Flying
EVs: 252 HP / 4 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Nasty Plot
- Hurricane
- Focus Blast
- Heat Wave

NP + 3 attacks, self explanatory. It's pretty fast as is and the tier generally is very frail on the special side; there's not many worries on being able to punch through teams after a boost. Max Speed for the jump on non-Scarf sneasler and Iron Valiant, and max HP for max Regen value.

Tornadus-Therian (M) @ Heavy-Duty Boots
Ability: Regenerator
Tera Type: Flying
EVs: 252 HP / 4 SpA / 252 Spe
Timid Nature
- Hurricane
- Knock Off
- U-turn
- Taunt / Chilling Water

Same spread as the one above it with the novelty of defaulting to almost a last-gen comfort set. Knock for item removal and U-turn for pivoting/tempo, with Taunt instead of Defog to shut down the annoying mons. I have a preference for Chilling Water over Taunt though because of the amount of raw, physical attackers that run around.

Walking Wake @ Choice Specs / Choice Scarf
Ability: Protosynthesis
Tera Type: Water
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Scald
- Draco Meteor
- Hurricane / Flamethrower
- Flip Turn

Very Strong, very fast special attacker in a mono tier that lacks special walls. Doesn't exactly matter which choice item is used here, you just want to click moves and threaten tempo here. If on a rain team use Hurricane, if not use Flamethrower. If you somehow don't like Flip Turn, Knock Off is also viable.

Ceruledge @ Focus Sash
Ability: Weak Armor
Tera Type: Fire
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Swords Dance
- Bitter Blade
- Poltergeist
- Shadow Sneak

SD + 3 attacks, again. Ideally this would be a cleaner of sorts with Sash + Weak Armor. Poltergeist over the previously used Shadow Claw is a huge boon, with Max Attack Adamant being utilized to cap its power.

uploaded all but AV torn, thankie >:3c
 
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boomp

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Vikavolt @ Heavy-Duty Boots
Ability: Levitate
Tera Type: Bug
EVs: 56 HP / 252 SpA / 200 Spe
Modest Nature
IVs: 0 Atk
- Bug Buzz
- Thunderbolt
- Volt Switch
- Energy Ball / Sticky Web
uploaded, thankie
 
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Another set of analyses:

Tornadus-Therian (M) @ Heavy-Duty Boots
Ability: Regenerator
Tera Type: Flying
EVs: 252 HP / 4 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Nasty Plot
- Hurricane
- Focus Blast
- Heat Wave

NP + 3 attacks, self explanatory. It's pretty fast as is and the tier generally is very frail on the special side; there's not many worries on being able to punch through teams after a boost. Max Speed for the jump on non-Scarf sneasler and Iron Valiant, and max HP for max Regen value.

Tornadus-Therian (M) @ Heavy-Duty Boots
Ability: Regenerator
Tera Type: Flying
EVs: 252 HP / 4 SpA / 252 Spe
Timid Nature
- Hurricane
- Knock Off
- U-turn
- Taunt / Chilling Water

Same spread as the one above it with the novelty of defaulting to almost a last-gen comfort set. Knock for item removal and U-turn for pivoting/tempo, with Taunt instead of Defog to shut down the annoying mons. I have a preference for Chilling Water over Taunt though because of the amount of raw, physical attackers that run around.
Why not Bleakwind Storm? It has similar power but better accuracy. Are there any KOs you miss out on by not running Hurricane.
 

TheRealBigC

I COULD BE BANNED!
Why not Bleakwind Storm? It has similar power but better accuracy. Are there any KOs you miss out on by not running Hurricane.
Hurricane's secondary effect of 30% confusion is far more useful than Bleakwind's secondary effect of a 30% chance to lower Speed. The accuracy difference isn't super important, both are ultimately inconsistent moves and there's not much between them. In terms of picking up KOs the raw power of Hurricane can matter sometimes; here are some examples:
0 SpA Tornadus-Therian Bleakwind Storm vs. 252 HP / 0 SpD Great Tusk: 390-458 (89.8 - 105.5%) -- 37.5% chance to OHKO
0 SpA Tornadus-Therian Hurricane vs. 252 HP / 0 SpD Great Tusk: 426-504 (98.1 - 116.1%) -- 87.5% chance to OHKO
0 SpA Tornadus-Therian Bleakwind Storm vs. 0 HP / 0 SpD Ogerpon-Hearthflame: 242-288 (80.3 - 95.6%) -- guaranteed 2HKO
0 SpA Tornadus-Therian Hurricane vs. 0 HP / 0 SpD Ogerpon-Hearthflame: 266-314 (88.3 - 104.3%) -- 25% chance to OHKO
252 SpA Tornadus-Therian Hurricane vs. 252 HP / 0 SpD Hatterene: 156-184 (49 - 57.8%) -- 59.8% chance to 2HKO after Leftovers recovery
252 SpA Tornadus-Therian Bleakwind Storm vs. 252 HP / 0 SpD Hatterene: 142-168 (44.6 - 52.8%) -- guaranteed 3HKO after Leftovers recovery
 
Here’s “loyal” 3 member Okidogi

Okidogi (M) @ Assault Vest
Ability: Toxic Chain
Tera Type: Poison
EVs: 252 HP / 240 SpD / 16 Spe
Careful Nature
- Drain Punch
- Gunk Shot / Poison Jab
- Knock Off
- Ice Punch

16 Speed EVs let you outrun max speed Adamant Azumarill. Gunk Shot is preferred so you can OHKO Flutter Mane, but Poison Jab can be used if you don’t want to miss.

did, thankie woof
 
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