Ok what is the story behind this one?
well you see. Aethernum and I made a wager for a buff on his set.Ok what is the story behind this one?
honestly, you should really make it so every team has at least one hazard remover, as webs are absolutely busted in almost every situation
SSB team generation is very shallow, as it only rejects pokemon once the team has 3 weaknesses in a certain type, and the rejected pokemon also has a weakness to it as well. Trying to get as inclusive of a format where everyone appears close to the same amount is a higher priority than better team generation. So yeah, so times you get bad RNG and get curb stomped, it just happens. If you want better team generation play something else lol.
I don't know for sure, but I would assume a random move which isn't in the 'usually useless moves' section of the teambuilderBut from what little experience I have in this format, I am a bit confused what it means by "vaguely competitively viable moves". Do we perhaps have a list of the moves it accepts?
Refresh is nuked.View attachment 327447
Minor thing, but refresh should be taken out of Cake's movepool now he has Jungle Healing.
1) Sets are completely different to maximize viability.At a high level, what's different about Wii U? Is it just a more thorough teambuilder, or are the sets changed and less random?
And more importantly, does it contain an unnerfed Talonflame set?
That's just how Counter works against protection. It'll activate on Spiky Shield and Baneful Bunker too.https://replay.pokemonshowdown.com/gen8superstaffbros4-1316257138
Status Guard activated on a what should have been a failed Counter
not a bug. everytime a moveset gets swapped in ssb4, the move's PP usage % gets rolled over. so 0/1 * 16/16 = 0/16This might not be the right thread but in ssb4 data corruption has weird pp glitches when magic bounced back.
View attachment 331757
https://replay.pokemonshowdown.com/gen8superstaffbros4-1308976286
Here heat wave lost all of its pp when it hasn't been used at all.