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Pokemon: Calyrex-Ice MoO: Ubermons Stats: 105/115/120/115/120/55 (BST: 630) Type: Grass/Ice Abilities: As One (Ice) Movepool Changes: +Recycle, Teatime -Calm Mind
As One (Ice) = Chilling Neigh + Harvest
Glacial Lance - Ice / Physical / 60 bp / 100 acc / 5 (8) PP / Deals 2x damage if the user moves before the target or the target is switching out. Description: Trick Room crazy man
Description: Very fast paced speed control with good STABs, coverage, good statspread, and great abilities. Overall very nice rounded fast mon held back by bad-ish typing.
Abilities: Fluffy | HA: Mold Breaker Movepool: Ampharos's Gen 8 Movepool + Dazzling Gleam, Misty Explosion, Misty Terrain, Play Rough, Draining Kiss, Disarming Voice, Power Gem
Ramjestic serves it's role as a PhysDef tank that can switch into a wide variety of physical attackers and then promptly force them out. It hates Fire types but that's the least, and Ground types in particular give it trouble but they can be dealt with.
Tagging everyone who subbed so we can vote this into being by Monday the absolute latest, as voting is now open!
JolteMons Blunder Policy is already in, making the other sub redundant, and MTRB Blunder Policy (and items in general from what I've seen) suck anyways
Pokemon: Nihilego Mod of Origin: Two Step Mons Stats: 79/53/131/97/67/113 (BST: 540) Type:
Abilities: Clear Body / Short Circuit Movepool: +Strength Sap, Flash Cannon, Moonblast
Physical- Knock Off
Special- Flash Cannon, Sludge Bomb
Status- Strength Sap, Stealth Rock, Toxic Spikes Custom Elements: Short Circuit- If an Electric type move is used while this is active, it fails and all pokemon lose 25% Max HP. Overview: A fast physical wall that has a nasty matchup vs electrics. Watch out for grounds.
Pokemon: Frozalisk Mod of Origin: Blindsided Stats: 100/110/85/65/112/91 (BST: 563) Type:
Icicle Crash, Blizzard, Facade, Rest, Round, Sleep Talk, Snore, Endure, Ice Beam, Icy Wind, Hail, Avalanche, Attract, Rain Dance, Confide, Double Team, Frustration, Hidden Power, Return, Swagger, Toxic, Icicle Spear, Secret Power, Frost Breath, Powder Snow, Giga Impact, Body Slam, Headbutt, Water Pulse, Ice Shard, Rock Tomb, Reflect, Light Screen, Rock Slide, Safeguard, Double-Edge, Natural Gift, Rock Smash, Mist, Bulldoze, Freeze-Dry, Sheer Cold, Weather Ball, Strength, Aurora Veil, Ice Punch, Payback, Zen Headbutt, Mimic, Iron Head, Iron Tail, Encore, Mud-Slap, Giga Drain, Energy Ball, Razor Leaf, Leaf Storm, Mega Drain
Overview: One of the top dogs (or lizards) of Blindsided. Has devastating Glacial Lances when backed with Speed Boost + Swords Dance. Watch out for fires.
Name: Emboar-Alola MoO: DLCmons v1 Stats: 110/100/65/123/65/65 (BST: 528) Type: Fire/Water Abilities: Blaze (H: Solar Power) Movepool: Emboar's Gen 7 Movepool +Hydro Pump, Surf, Liquidation, Waterfall, Eruption, Water Spout Description: Solar Power Eruption & Water Spout funny. idk what else.
Name: Panpour (Not Eviolite Compatible) MoO: Chaos Chaos Chaos Stats: 65/140/85/55/95/115 (BST: 555) Type: Bug/Normal Abilities: Queenly Majesty / Normalize (H: Gluttony) Movepool: Panpour's Movepool +Accelerock, Belly Drum, Extreme Speed, First Impression, Quick Attack, Swords Dance Description: This is losing to the inevitable Hyperoach but this is a stupidly fast and hard hitting thing with gluttony berry, immunity to priority, or a dumb gimmick as its only abilities. Its very fast and powerful but can't hit steel-types worth anything.
Name: Golurk & Golurk-Mega MoO: Megas for All v7 Base Stats: 89/124/80/55/80/55 (BST: 483) Mega Stats: 89/150/122/55/122/45 (BST: 583) Type: Ground/Ghost Abilities: Iron Fist / Klutz (H: No Guard) Mega Ability: Buildup Movepool: Golurk's Movepool Buildup: This Pokémon restores 1/8 of its maximum HP, rounded down, at the end of each full turn if it uses an attacking move, but only if it was not hit by a damaging move in the same turn. Description:
Golurk is one of the few Pokemon that has three of the semi-invulnerable moves. It has STAB on two of them, one of the two STABs also being one of the least common of the semi-invulns, and Ground/Ghost/Flying has perfect neutral or better coverage across all Pokemon. I really wanted to use this, especially because Golurk already has good attack (with all of the semi-invulns being physical) and is plenty bulky already to make use of the ability I decided to give it to synergize with these moves. This is why I also focused on building up its attack and defenses even more with its mega stats.
This is a pretty straightforward concept as well - if you're using a semi-invuln every turn, this is essentially free Leftovers on a Pokemon with 89/122/122 bulk and decent attack. This punishes opponents who choose to switch on the second turn of your semi-invuln by giving you a second proc of your ability, which is effectively double leftovers. It also punishes the use of status moves by the opponent (unless it's toxic) by also giving you double leftovers on those turns. This has good synergy with Curse - the ability itself helps recover the health lost by using the move, and pressures switches, which in turn creates another turn for Golurk to regen on whenever they do switch. It also make the curse itself more effective whenever the enemy chooses to stay in, as the enemy can only retaliate once every two turns - meaning twice the curse pings and a leftovers ping for Golurk. Overall this is a bulky, hard-hitting bruiser with great sustain that can be the core of any team who needs damage or walls, and can benefit from team support via hazards/screens effectively or do just fine without them.
Pokémon: Fire Fish Mod of Origin: Crossover Chaos Stats: 50/115/50/115/50/100 (480 BST) Type:
Abilities: Wimp Out, Thick Fat Custom Move: Spitfire - Fire, Physical, 25 BP, 95% Acc, 15 PP | Hits 2-5 times. Other Moves: Liquidation, Flip Turn, Aqua Jet, Surf, Scald, Flamethrower, Double-Edge, Slam, Horn Attack, Quick Attack, Smart Strike, Megahorn, U-turn, Will-O-Wisp Overview: Offensive pivot with priority and burn spreading. Not much for coverage.
Pokémon: Infestout Mod of Origin: Regional Evolutions Stats: 85/110/100/45/100/60 (500 BST) Type:
Abilities: Intimidate, Flea-Bitten (has a 30% chance to inflict the effect of Infestation on an attacker that makes contact), Hive Mind (Bug-type Water Absorb counterpart) Notable Moves: Leech Life, U-turn, First Impression, Heal Order, Facade, Stomping Tantrum, Crunch, Toxic, Yawn Other Moves: Stoutland moves (minus Fire Fang), Infestation, Bug Bite, Skitter Smack, Attack Order, Defend Order, Gunk Shot Overview: Funny U-turn absorber, or perhaps a more multi-purpose physical tank.
Pokémon: Hydread Mod of Origin: Dance of the Dead Stats: 90/50/190/50/50/20 (450 BST) Type:
Ability: Flash Fire Notable Moves: Stealth Rock, Rest, Sleep Talk, Pain Split, Calm Mind, Night Shade, Magic Coat, Sand Tomb, Scorching Sands, Roar, Counter, Sludge Bomb Other Moves: Earthquake, Poltergeist, Mud Shot, Shadow Bone, Shadow Sneak, Facade, Protect, Round, Snore, Substitute, Endure, Double Team, Confide, Frustration, Return, Swagger, Attract, Spite, Psychic, Astonish, Ally Switch, Dream Eater, Secret Power, Sunny Day, Rain Dance, Telekinesis, Hyper Beam, Giga Impact, Imprison, Psych Up, Curse, Confuse Ray, Flash, Embargo, Icy Wind, Shock Wave, Safeguard, Energy Ball, Skill Swap, Ominous Wind, Rock Slide, Disable, Snatch, Thunder, Wonder Room, Earth Power, Bulldoze, Rock Tomb, Sandstorm, Mud-Slap, Dig, Rock Smash, Strength, Headbutt, Body Slam, Natural Gift, Stone Edge, Stomping Tantrum, Captivate, Double-Edge, Mimic, Iron Tail, Fissure, Superpower, Brick Break, Take Down, Tackle, Sand-Attack, Fling, Uproar, Ancient Power, High Horsepower, Iron Defense, Rock Climb, Iron Head Overview: Funky little four-immunity physical wall that wishes it had Body Press or better recovery.
Pokémon: Golurk Mod of Origin: ViAbilities Stats: 89 HP / 139 Atk / 80 Def / 50 SpA / 80 SpD / 70 Spe Typing:
Abilities: Iron Fist* / Klutz** | HA: No Guard
*Regardless of Type, Punch moves are always Super Effective (as in, deal 2x) against Fairies. Can be 4x is the other type is weak to that type (ie. Fire & Drain Punch would be 4x vs Magerna)
**The user's contact moves will remove the opponent's items, but it will lose its own item upon being hit by any attack.
Golurk is a cool wallbreaker with a bunch of funky abilities. Klutz can utilitize Shadow Claw as a pseudo Knock Off, while it can use No Guard Poltergeist. While Ground types do exist in the tier, they are primarily defensive Pokémon. That's where Golurk comes in, to bust up walls with their powerful attacks. A a Ground type that can comfortably handle Mesprit is also a godsend for many offensive teams. If you opt for Klutz, you can run crazy shit like Shadow Sneak that guarantees to remove items, which is most useful utility wise.
Pokémon: Scorcharnia-Average Mod of Origin: Paleomons Stats: 90 HP / 114 Atk / 85 Def / 70 SpA / 80 SpD / 76 Spe | 515 BST Typing:
Scorching Pebbles - Sets up a hazard on the opposing side of the field that gives opponents the Tar Shot volatile on pokémon that switch in. Fire- and Flying-type Pokémon are immune, as well as Pokémon with levitate. Fire, bounceable, same PP as webs
Scorcharnia is a jack of all trades offensive utility Pokémon, banking on it's colourful utility Movepool and flexible statline in order to run a wide variety of sets, ranging from Scarf, to offensive spiker to a bulkier utility set. It's main drawback is it's low speed, which makes any offensive variant a bit less functional outside of Choice Scarf, and leaves that set vulnerable if it tricks that Scarf away. Even so, it is not a joke mon, and can be quite the threat not to be taken lightly.
Overview: the hype roach. good attacker with Desolate Land Mind Blown to hit steels. however desolate land makes the matchup vs opposing fires even worse, so be careful.
Pokemon: Spisces Mod of Origin: DuoMod Stats: 74/74/74/121/74/117 (BST: 534) Type:
Abilities: Shed Skin Movepool:
Physical-
Special- Hydro Pump, Fire Blast, Clear Beam*, Dazzling Gleam, Dark Pulse, Water Spout, Eruption
Status- Nasty Plot
Clear Beam- Steel, Special, 70 BP, 100% Acc, 32 Max PP, Deals Neutral damage to all types.
EXTREME BEAM- Steel, Special, 250 BP, 99% Acc, 8 Max PP, Uses Bide after attacking. -6 Priority.
Flame Runner- Fire, Physical, 90 BP, 100% Acc, 24 Max PP, User gains the Fire type.
Scorch- Fire, Special, 20 BP, 100% Acc, 48 Max PP, Burns the opponent.
Skitter Out- Bug, Status, - BP, 100% Acc, 1 Max PP, The opponent is switched out to a random pokemon, then the user switches out. -6 Priority
Stupid Cannon- Dark, Special, - BP, 100% Acc, 16 Max PP, Deals 5 damage 22 times.
Vibrant Light- Fairy, Status, - BP, - Acc, 16 Max PP, On the second turn, the active pokemon heals 33% of the user's Max HP and has their status cured.
Water Shield- Water, Status, - BP, - Acc, 16 Max PP, Sets a Water Shield counter of 8. Each time a contact move targets this side, the attacker loses 1/16 of their Max HP and the counter is reduced by 1. Removed by Defog. (idk if this one will be included since its a custom field element)
Overview: A pretty standard special attacker with some wacky customs courtesy of DuoMod. Can run the Water Spout/Eruption combo if you are feeling risky.
Scorching Pebbles - Sets up a hazard on the opposing side of the field that gives opponents the Tar Shot volatile on pokémon that switch in. Fire- and Flying-type Pokémon are immune, as well as Pokémon with levitate. Fire, bounceable, same PP as webs
Description: The long version. This version of Scorcharnia is a tank through and through; leveraging its good bulk and Regen to take hits and stay healthy as it acts as a bulky hazard setter or a Coil breaker. Its monstrous Attack and high BP moves means it can easily smash through anything that's slower than it. And while it does have Aqua Jet to take out faster foes, its Speed is unfortunately its biggest weakness, 46 is very slow and can leave it overwhelmed by faster teams. It's quite the powerhouse regardless and is more than capable of feasting upon defensive mons.
Hyperoach (Roulettemons), Infestout (Regional Evolutions), Biitora (Kaen's Dex)
Golurk (Megas for All v7), Golurk (ViAbilities), Hydread (Dance of the Dead)