Just getting this thread straight out there while I can. Been using this team for a while and it is very decent. As with all teams this doesn't have it's flaws, some of which I have sorted others meh...
Kyran (Kyurem-Black) @ Life Orb
Ability: Teravolt
EVs: 248 HP / 252 Atk / 8 SDef
Adamant Nature
- Outrage
- Fusion Bolt
- Iron Head
- Substitute
Introducing Kyran the hardest hitting mon in OU. I originally had Choice band and shadow claw on this and a life orb on Garchomp and it scored some very neat KO's but i feel that it struggled very much to clean up the end game and with a weakness to stealth rock longevity isn't it's strong suit. Substitute does what sub does.
I have 4 legs? (Galvantula) @ Focus Sash
Ability: Compound Eyes
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature
- Sticky Web
- Thunder/Volt Switch
- Hidden Power [Ice]
- Bug Buzz
The Crux of the set is Galvantula, The Sticky web was something that is often seen as a temporal nuisance but my team aims to deal damage to anything that attempts to spin/defog the web away. The high speed and sash means that it can usually get up web and score some damage, but I feel it struggles to spin excadrill. Hp ice is there to 2hko gliscor or landorus-T that think they can take any move. Some times I feel that giga drain would be more desirable but I Thunder hits practically anything viable that giga drain does. (Bar Water/Ground)
Candle (Chandelure) @ Choice Scarf
Ability: Flash Fire
EVs: 104 Hp / 252 SAtk / 152 Spd
Modest Nature
- Flamethrower/Fire Blast
- Shadow Ball
- Energy Ball
- Hidden Power [Ground]/Hidden Power [Fighting]
The chandelure set is the set that everyone knows, Scarfed fear, this is able to hit EVERY common spinner or defogger with a super effective stab. With big damage. It also handles common rock setters such as Skarmory/Excadrill/Ferrothorn/Heatran. Energy ball hits the odd Quagsire and hurts Vaporeon/ that think they are safe. Shadow ball does enoiugh damage to 2hko Charizard and Aegislash. The Speed investment allows you to out speed 252+ Lati-twins/Espeon and 252 Alakazam. I believe this is enough speed to outspeed Max speed Deo-S after Web but i doubt that matters for much
Hammerhead (Garchomp) @ Choice Band
Ability: Rough Skin
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature
- Iron Head
- Dragon Claw
- Stone Edge
- Earthquake
Life orb Garchomp as i needed a way to deal with heatran Excadrill and Talonflame, Perhaps there is better mons for this job (Tyranitar or excadrill comes to mind) but i felt as if this did enough damage to resisted mons for me not to mind. Sylveon is a problem.
Willow Smith (Manaphy) @ Leftovers
Ability: Hydration
EVs: 156 HP / 248 SAtk / 20 Spd
Modest Nature
- Energy Ball
- Ice Beam
- Scald
- Tail Glow
Manaphy comes in on something it can handle sets up a tail glow and hurts everything. One known problem is Blissey/Chansey as they can eat any attack and toxic me. If my absol is mega evolved I know that i don't mind about Chansey as much. If Absol isn't I can quickly pull a double straight into Absol predicting the switch into Chansey and feel free to knock off or super power anything to oblivion. Energy ball handles Vaporeon or Rotom-W that think they are safe. Ice beam is to hit Grass types for super effective damage (Mega-Venusaur is a problem) But I think this has enough to withstand any hit from mega-venusaur.
Rubber (Absol) @ Absolite
Ability: Justified
EVs: 32 Hp / 252 Att / 252 Spd
Jolly Nature
- Sucker Punch
- Swords Dance
- Superpower
- Knock Off
When i started having problems with Tyranitar leads I realized that I didn't have decent fighting move. I put this on to handle the ever popular latios and tyranitar. I originally had fire blast in place of Knock off and Play rough in place of super power but with decent prediction by the opponent latios can successfully defog or roost up. The magic bounce is decent as it forces the opponent to attack or absorb a status. This does work against ferrothorn leads as they are less commonly offensive which allows set-up. Absol 2hko's everything that doesn't resist a knock off. Once again fairy types can plow through this.
Thanks for any input. I'm not sure if I should list a threat list, i have a very decent one at the moment and I have other variations of this list. Mega-Heracross instead of Absol or Dragonite Instead of Garchomp (needed priority). excadrill instead of Garchomp/Absol. I had Sylveon instead of Manaphy for a while but that didn't help my excadrill weakness.
*I'll post some Damage Calcs later*
Kyran (Kyurem-Black) @ Life Orb
Ability: Teravolt
EVs: 248 HP / 252 Atk / 8 SDef
Adamant Nature
- Outrage
- Fusion Bolt
- Iron Head
- Substitute
Introducing Kyran the hardest hitting mon in OU. I originally had Choice band and shadow claw on this and a life orb on Garchomp and it scored some very neat KO's but i feel that it struggled very much to clean up the end game and with a weakness to stealth rock longevity isn't it's strong suit. Substitute does what sub does.
I have 4 legs? (Galvantula) @ Focus Sash
Ability: Compound Eyes
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature
- Sticky Web
- Thunder/Volt Switch
- Hidden Power [Ice]
- Bug Buzz
The Crux of the set is Galvantula, The Sticky web was something that is often seen as a temporal nuisance but my team aims to deal damage to anything that attempts to spin/defog the web away. The high speed and sash means that it can usually get up web and score some damage, but I feel it struggles to spin excadrill. Hp ice is there to 2hko gliscor or landorus-T that think they can take any move. Some times I feel that giga drain would be more desirable but I Thunder hits practically anything viable that giga drain does. (Bar Water/Ground)
Candle (Chandelure) @ Choice Scarf
Ability: Flash Fire
EVs: 104 Hp / 252 SAtk / 152 Spd
Modest Nature
- Flamethrower/Fire Blast
- Shadow Ball
- Energy Ball
- Hidden Power [Ground]/Hidden Power [Fighting]
The chandelure set is the set that everyone knows, Scarfed fear, this is able to hit EVERY common spinner or defogger with a super effective stab. With big damage. It also handles common rock setters such as Skarmory/Excadrill/Ferrothorn/Heatran. Energy ball hits the odd Quagsire and hurts Vaporeon/ that think they are safe. Shadow ball does enoiugh damage to 2hko Charizard and Aegislash. The Speed investment allows you to out speed 252+ Lati-twins/Espeon and 252 Alakazam. I believe this is enough speed to outspeed Max speed Deo-S after Web but i doubt that matters for much
Hammerhead (Garchomp) @ Choice Band
Ability: Rough Skin
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature
- Iron Head
- Dragon Claw
- Stone Edge
- Earthquake
Life orb Garchomp as i needed a way to deal with heatran Excadrill and Talonflame, Perhaps there is better mons for this job (Tyranitar or excadrill comes to mind) but i felt as if this did enough damage to resisted mons for me not to mind. Sylveon is a problem.
Willow Smith (Manaphy) @ Leftovers
Ability: Hydration
EVs: 156 HP / 248 SAtk / 20 Spd
Modest Nature
- Energy Ball
- Ice Beam
- Scald
- Tail Glow
Manaphy comes in on something it can handle sets up a tail glow and hurts everything. One known problem is Blissey/Chansey as they can eat any attack and toxic me. If my absol is mega evolved I know that i don't mind about Chansey as much. If Absol isn't I can quickly pull a double straight into Absol predicting the switch into Chansey and feel free to knock off or super power anything to oblivion. Energy ball handles Vaporeon or Rotom-W that think they are safe. Ice beam is to hit Grass types for super effective damage (Mega-Venusaur is a problem) But I think this has enough to withstand any hit from mega-venusaur.
Rubber (Absol) @ Absolite
Ability: Justified
EVs: 32 Hp / 252 Att / 252 Spd
Jolly Nature
- Sucker Punch
- Swords Dance
- Superpower
- Knock Off
When i started having problems with Tyranitar leads I realized that I didn't have decent fighting move. I put this on to handle the ever popular latios and tyranitar. I originally had fire blast in place of Knock off and Play rough in place of super power but with decent prediction by the opponent latios can successfully defog or roost up. The magic bounce is decent as it forces the opponent to attack or absorb a status. This does work against ferrothorn leads as they are less commonly offensive which allows set-up. Absol 2hko's everything that doesn't resist a knock off. Once again fairy types can plow through this.
Thanks for any input. I'm not sure if I should list a threat list, i have a very decent one at the moment and I have other variations of this list. Mega-Heracross instead of Absol or Dragonite Instead of Garchomp (needed priority). excadrill instead of Garchomp/Absol. I had Sylveon instead of Manaphy for a while but that didn't help my excadrill weakness.
*I'll post some Damage Calcs later*