I like surprising opponents. The element of surprise is a great way to turn the tide of battle in your favor during prediction wars, and Sunflora is pretty surprising, to say the least. Unfortunately, it can't really do much on its own given its low stats, but what if you were to turn those low stats into an advantage?
A couple hours of pensive thinking later, and here's the result. I realize that like any set, it has its weaknesses, but I hope that the community will try to at least understand the concept first before criticizing it. So without further ado, here's the set!
Sunflora
Nature: Quiet
Item: Focus Sash
Ability: Chlorophyll
1. Endeavor
2. Leaf Storm
3. Protect
4. Filler (I like Worry Seed, Grasswhistle, or Encore).
Bronzong
Nature: Sassy (But it still needs to be just barely faster than Sunflora!)
Item: Wide Lens
Ability: Levitate
1. Trick Room
2. Rock Slide
3. Rain Dance
4. Filler (Explosion, Gyro Ball, Hypnosis, Light Screen, or Reflect are all good choices.)
This strategy centers around the use of Endeavor. The plan is to have Sunflora take a hit, hold on with Focus Sash, and use Endeavor the very first turn (since it'll almost certainly go last with its Base 30 Speed). This will bring one opponent to 1 HP. Bronzong will use Trick Room the same turn. Next turn, under the effects of Trick Room, Sunflora will strike first and use Endeavor on the opposite opponent, leaving both adversaries with 1 HP. Immediately afterwards, Bronzong uses Rock Slide, KOing both opponents! You can do the same thing on the third turn to get at least one more kill. If all goes as planned, you'll have taken out three of the opponent's Pokemon while only having sacrificed one.
Counters (list tentative)
1. The biggest problem is that this set assumes only one Pokemon will attack Sunflora the first turn, and that it will do enough damage to leave Sunflora at 1 HP. If both opponents go after Sunflora or they both set up, Endeavor won't be very effective. The situation in which they both attack can be somewhat remedied by having an additional Pokemon on your team use a similar tactic (Aron, anyone?) because Trick Room will be up by the second turn, but only if you're playing outside of the Items Clause.
2. Ghost-types. They're even more popular in 2 vs. 2 than 1 vs. 1 due to Explosion, and they're immune to Endeavor.
3. Priority moves. Trick Room or no, if someone Aqua Jets Sunflora when it's at 1 HP, you're rather boned.
4. Sandstorm/Hail. The residual damage will finish off Sunflora once it's at 1 HP. Giving Bronzong Rain Dance helps to remedy this, but it requires prediction.
That's the gist of it. I didn't include EVs because I'm unsure of which ones to give them. Comments/feedback/suggestions are greatly appreciated.
tl;dr - Low speed + Trick Room + Endeavor = kablooie.
A couple hours of pensive thinking later, and here's the result. I realize that like any set, it has its weaknesses, but I hope that the community will try to at least understand the concept first before criticizing it. So without further ado, here's the set!
Sunflora
Nature: Quiet
Item: Focus Sash
Ability: Chlorophyll
1. Endeavor
2. Leaf Storm
3. Protect
4. Filler (I like Worry Seed, Grasswhistle, or Encore).
Bronzong
Nature: Sassy (But it still needs to be just barely faster than Sunflora!)
Item: Wide Lens
Ability: Levitate
1. Trick Room
2. Rock Slide
3. Rain Dance
4. Filler (Explosion, Gyro Ball, Hypnosis, Light Screen, or Reflect are all good choices.)
This strategy centers around the use of Endeavor. The plan is to have Sunflora take a hit, hold on with Focus Sash, and use Endeavor the very first turn (since it'll almost certainly go last with its Base 30 Speed). This will bring one opponent to 1 HP. Bronzong will use Trick Room the same turn. Next turn, under the effects of Trick Room, Sunflora will strike first and use Endeavor on the opposite opponent, leaving both adversaries with 1 HP. Immediately afterwards, Bronzong uses Rock Slide, KOing both opponents! You can do the same thing on the third turn to get at least one more kill. If all goes as planned, you'll have taken out three of the opponent's Pokemon while only having sacrificed one.
Counters (list tentative)
1. The biggest problem is that this set assumes only one Pokemon will attack Sunflora the first turn, and that it will do enough damage to leave Sunflora at 1 HP. If both opponents go after Sunflora or they both set up, Endeavor won't be very effective. The situation in which they both attack can be somewhat remedied by having an additional Pokemon on your team use a similar tactic (Aron, anyone?) because Trick Room will be up by the second turn, but only if you're playing outside of the Items Clause.
2. Ghost-types. They're even more popular in 2 vs. 2 than 1 vs. 1 due to Explosion, and they're immune to Endeavor.
3. Priority moves. Trick Room or no, if someone Aqua Jets Sunflora when it's at 1 HP, you're rather boned.
4. Sandstorm/Hail. The residual damage will finish off Sunflora once it's at 1 HP. Giving Bronzong Rain Dance helps to remedy this, but it requires prediction.
That's the gist of it. I didn't include EVs because I'm unsure of which ones to give them. Comments/feedback/suggestions are greatly appreciated.
tl;dr - Low speed + Trick Room + Endeavor = kablooie.