Toon
NOT A BUNNY!
b6p3v3 singlesCrystal Tower said:
Crystal Tower
Music:
As you slowly trudge your way up the many, many steps of the tower, you wonder what you did to deserve this. All you wanted was a gym battle, but when you put in an application with the Gym committee, all you got in return was a note telling you to come to the Crystal Tower. After a long journey, you finally made your way to the tower. You had to admire the tower's architecture, if nothing else-how could a structure this size be made entirely of this weird crystalline material? Unfortunately, you had nothing but your feet, your wits, and your Pokemon to traverse this mammoth structure. Maybe you should have just gone and challenged the Electric gym instead. A boat sounds really nice for your aching feet.
After a seemingly interminable trek, you arrive at the summit of the tower...but the gym leader is nowhere to be seen. Just as you're about to punch the crystalline wall in frustration, you hear muttering from the other side of the room, and a small figure wearing a headband arises, rubbing his eyes. Surely this disheveled figure can't be the leader you're here to fight?
"Man, I always forget how long it takes my challengers to get up here," the leader greets you. "I guess this tower is pretty tall, after all. How was your journey up? As you can see, not many amenities up here. We've got some nice magnets and crystals, but nothing much in the way of other toys. Even the magnets were inherited from my predecessor. I prefer less impediment in my battles-we've given special permission for you to switch more or less whenever you want. But enough pleasantries. You came here for a battle, and I'd hate to disappoint you." Suddenly, he drops into a fighting stance and reaches for one of the Pokeballs on his belt...and suddenly you realize why they call him a Gym Leader.
Music:
"Let's do this!"
Summary:
Codifications:
- Magnets allow Steel-types to manipulate their WC freely (within a range of +-2) when ordering first
- No external water sources (no Dive at all, no Surf etc. from non-same type mons)
- No sun or rain without weather rocks
- Pokemon under partial trapping can switch out
- Players may choose which mon to send out if they are forced out (ie phazed)
- Camouflage makes the user Steel Type
- Nature Power calls Gear Grind
- Secret Power has a 30% chance to paralyze
3 day DQ
All abilities
Items
One Mega
Challenger sends out first
Switch=OK
smashlloyd20
Aggron [Cecil] (Male)
Nature: Adamant (+1 * Attack, -1 * Special Attack)
Type: Rock/Steel (Mega Aggron: Steel)
Stats:
HP: 100
Atk: 5 (+)
Def: 8
SpA: 1 (-)
SpD: 2
Spe: 50
Size Class: 4
Weight Class: 8 (360kg)
Base Rank Total: 21
(Mega Aggron)
HP: 100
Atk: 6 (+)
Def: 10
SpA: 1 (-)
SpD: 3
Spe: 50
Size Class: 4
Weight Class: 8 (11 Heavy Metal)
Base Rank Total: 26
EC: 9/9
MC: 0
DC: 5/5
Abilities: Sturdy, Rock Head, Heavy Metal (Mega: Filter)
Attacks:
Aqua Tail
Autotomize
Avalanche
Brick Break
Counter
Dig (*)
Double-Edge
Dragon Claw
Dragon Tail
Earthquake
Endeavor
Endure
Fire Punch
Flash Cannon
Focus Punch
Harden (*)
Headbutt (*)
Head Smash (*)
Heavy Slam
Ice Punch
Iron Defense (*)
Iron Head (*)
Iron Tail
Low Kick
Magnet Rise
Metal Burst
Metal Sound
Metal Claw (*)
Mimic
Mud-Slap (*)
Outrage
Power-Up Punch
Protect
Rest
Rest
Roar (*)
Rock Polish (*)
Rock Slide
Rock Tomb (*)
Sleep Talk
Spite
Stealth Rock
Substitute
Superpower (*)
Tackle (*)
Toxic
Take Down (*)
Thunderbolt
Thunder Punch
Thunder Wave
Bronzong [Josef] (Male)
Nature: Brave (+Attack, -Speed)
Type: Psychic/Steel
Abilities: Levitate, Heatproof, Heavy Metal
Stats:
HP: 100
Atk: 4 (+)
Def: 5
SpA: 3
SpD: 5
Spe: 28 (-)
Size Class: 3
Weight Class: 5 (187 kg) (8 HM)
Base Rank Total: 19
EC: 6/6
MC: 4
DC: 5/5
Moves:
Ancientpower
Bulldoze
Confuse Ray
Confusion
Dream Eater
Earthquake
Endure
Explosion
Extrasensory
Flash Cannon
Grass Knot
Gyro Ball
Heal Block
Heal Block
Heavy Slam
Heavy Slam
Hidden Power [Ice] 7
Hypnosis
Imprison
Iron Defense
Iron Head
Light Screen
Payback
Psych Up
Rain Dance
Rain Dance
Reflect
Rest
Safeguard
Safeguard
Signal Beam
Skill Swap
Stealth Rock
Sunny Day
Sunny Day
Tackle
Toxic
Trick
Trick Room
Zen Headbutt
Excadrill [Odin] (M)
Adamant Nature (+Atk, -SpA)
Type: Ground/Steel
Abilities: Sand Force, Sand Rush, Mold Breaker
Stats:
HP: 110
Atk: 6 (+)
Def: 2
SpA: 1 (-)
SpD: 3
Spe: 88
Size Class: 1
Weight Class: 3
Base Rank Total: 19
EC: 6/6
MC: 1
DC: 5/5
Attacks:
Scratch
Mud Sport
Rapid Spin
Mud-Slap
Fury Swipes
Metal Claw
Dig
Hone Claws
Drill Run
Sandstorm
Horn Drill
Sandstorm
Fissure
Slash
Iron Defense
Skull Bash
Metal Sound
Crush Claw
Earth Power
Earthquake
Rock Slide
Swords Dance
Toxic
Rest
Shadow Claw
Double Team
Protect
Brick Break
X-Scissor
Substitute
Shadow Claw
Facade
Rapid Spin
Magnet Rise
Stealth Rock
Bulldoze
Poison Jab
Rock Tomb
Sleep Talk
Rock Climb
Submission
Magnezone [Ramuh] (-)
NATURE: Modest (+Sp. Attack, -Attack)
TYPE: Electric / Steel
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
ABILITIES
Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing damage from an opponents attacks by one (1) damage. The effect is amplified on OHKO Moves, which are reduced by ten (10) damage.
Magnet Pull: (Can be Activated) This Pokemon has the ability to generate a magnetic field that can attract or repulse Steel-type Pokemon. When attracted by Magnet Pull, Steel-types cannot move out of the immediate proximity without great difficulty, and can be pulled along by the Magnet Pull Pokemon. When repulsed, the Steel type is thrust violently away and contact attacks have immense difficulty striking the Magnet Pull Pokemon. The effect of both commands lasts for the following three (3) actions.
Analyctic: (Innate) If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.
STATS
HP: 100
Atk: Rank 2 (-)
Def: Rank 4
SpA: Rank 6 (+)
SpD: Rank 3
Spe: 60
Size Class: 3
Weight Class: 5
Base Rank Total: 20
EC: 9/9
MC: 0
DC: 5/5
ATTACKS
Barrier
Bide
Charge Beam
Double Team
Electric Terrain
Electroweb
Endure
Flash Cannon
Gravity
Hidden Power Ice
Iron Defense
Iron Head
Light Screen
Lock-On
Magic Coat
Magnet Bomb
Magnet Rise
Magnetic Flux
Metal Sound
Mimic
Mirror Coat
Mirror Shot
Protect
Psych Up
Rain Dance
Reflect
Rest
Shock Wave
Signal Beam
Sleep Talk
Sonicboom
Spark
Substitute
Supersonic
Tackle
Teleport
Thunder
Thunder Wave
Thunderbolt
Thundershock
Tri Attack
Volt Switch
Volt Switch
Wild Charge
Zap Cannon
Metagross [Ceodore] (M)
Nature: Brave (+1 Atk, Spe/1.15, -10 Eva)
Type: Steel/Psychic
Abilities: Clear Body, Light Metal, Tough Claws (MEGA)
Stats:
HP: 100
Atk: Rank 6 (+)
Def: Rank 5
SpA: Rank 3
SpD: Rank 3
Spe: 60 (-)
Size Class: 4
Weight Class: 9 (550 kg) (7 LM)
Base Rank Total: 22
Mega Stats:
Atk: Rank 7 (+)
Def: Rank 6
SpA: Rank 4
SpD: Rank 4
Spe: 95 (-)
Size Class: 4
Weight Class: 11 (9 LM)
Base Rank Total: 27
EC: 9/9
MC: 4
DC: 5/5
Attacks:
Agility
Block
Brick Break
Bulldoze
Bullet Punch
Confusion
Double Team
Earthquake
Endure
Explosion
Flash Cannon
Grass Knot
Gravity
Hammer Arm
Ice Punch
Iron Defense
Iron Head
Light Screen
Magnet Rise
Magnet Rise
Metal Claw
Meteor Mash
Protect
Psychic
Pursuit
Reflect
Rock Slide
Scary Face
Shadow Ball
Signal Beam
Sludge Bomb
Stealth Rock
Stealth Rock
Take Down
Thunderpunch
Toxic
Trick
Zen Headbutt
Empoleon [F] [Celes]
Nature: Quiet
Type: Water/Steel
[Abilities]: Torrent | Defiant
Torrent (Passive)
When this Pokemon's HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 11 to 13)
Defiant (Passive)
The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's Attack or Ability, its Attack increases by two (2) stages. This boost may not reset towards its natural stage the round this ability is triggered.
[Stats]HP: 100
Atk: 3
Def: 3
SpA: 5+
SpD: 4
Spe: 52-
-10% Evasion
Size Class: 3
Weight Class: 4
Base Rank Total: 19
[Counters]
EC: 9/9
MC: 0
AC: 5/5
[Moves]
Agility
Aqua Jet
Bide
Blizzard
Brick Break
Brine
Bubble
Bubble Beam
Bulldoze
Defog
Dig
Dive
Double Team
Drill Peck
Earthquake
Endure
Flail
Flash Cannon
Fury Attack
Giga Impact
Grass Knot
Growl
Hail
Hidden Power (Fairy)
Hydro Pump
Hyper Beam
Ice Beam
Icy Wind
Iron Defense
Mud Sport
Peck
Pound
Protect
Rain Dance
Rest
Roar
Scald
Signal Beam
Sleep Talk
Stealth Rock
Surf
Toxic
Water Pulse
Water Sport
Waterfall
Whirlpool
Yawn
YellowAdminSilver
Maki - Volkraken (F).
Type: Water / Fire
Water STAB; ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
Fire STAB; immune to burn status. Brighten Command.
Abilities: Analytic / Infiltrator / Pressure (U)
Nature: Timid (+15% Spe / +14% Acc / -1 Atk)
Stats:
HP - 110
Atk - 1 (-)
Def - 3
SpA - 5
SpD - 4
Spe - 110 (+)
Size class - 3
Weight class - 3
Total: 21
EC: 6/6
MC: 0
AC: 5/5
KOC: 0
Attacks (72 - Max) > 4CC
Level up:
Bite
Constrict
Flash
Leech Life
Reflect
Water Gun
Absorb
Ember
Whirlpool
Fire Spin
Flame Burst
Scald
Destiny Bond
Fire Lash
Lava Plume
Dive
Power Gem
Aqua Ring
Heat Wave
Hydro Pump
Wring Out
Memento
Egg:
Aqua Jet
Assurance
Captivate
Clear Smog
Reflect Type
Scary Face
Tickle
Water Pulse
TM:
Attract
Confide
Double Team
Façade
False Swipe
Fire Blast
Flamethrower
Flash Cannon
Fling
Frustration
Giga Impact
Hidden Power [Electric]
Hyper Beam
Incinerate
Infestation
Overheat
Payback
Protect
Quash
Rain Dance
Rest
Return
Round
Secret Power
Sleep Talk
Substitute
Sunny Day
Surf
Swagger
Thief
Torment
Toxic
U-Turn
Waterfall
Will-O-Wisp
Tutor:
Bind
Bounce
Covet
Laser Focus
Pain Split
Snatch
Snore
Faia - Infernape (M).
Type: Fire/Fighting
Fire STAB; immune to burn status. Brighten Command.
Fighting STAB; ignores weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.
Abilities: Blaze / Iron Fist (U)
Nature: Naive (+15% Spe / +18% Acc / -1 SpD)
Stats:
HP - 100
Atk - 4
Def - 3
SpA - 4
SpD - 2 (-)
Spe - 125 (+)
Size class - 3
Weight class - 4
Total: 21
EC: 9/9
MC: 0
AC: 5/5
KOC: 0
Attacks (69)
Level up:
Scratch
Leer
Ember
Taunt
Fury Swipes
Flame Wheel
Nasty Plot
Torment
Mach Punch
Feint
Fire Spin
Close Combat
Slack Off
Flare Blitz
Flamethrower
Acrobatics
Punishment
Façade
Egg:
Assist
Counter
Encore
Fake Out
Quick Guard
Power-Up Punch
TM:
Protect
Dig
Will-O-Wisp
Overheat
Substitute
Endure
Fire Blast
Low Sweep
Focus Blast
Grass Knot
Flame Charge
SolarBeam
Earthquake
Stone Edge
Roar
U-Turn
Shadow Claw
Hyper Beam
Hidden Power [Ice]
Giga Impact
Brick Break
Poison Jab
Rock Tomb
Bulldoze
Incinerate
Fling
Double Team
Aerial Ace
Sunny Day
Rest
Sleep Talk
Tutor:
Fire Punch
ThunderPunch
Role Play
Endeavor
Gunk Shot
Stealth Rock
Low Kick
Dual Chop
Blast Burn
Focus Punch
Iron Tail
Heat Wave
Vacuum Wave
Covet
Nohr was the first Pokémon to join Silver's team after leaving his hometown. She comes from a very traditional family and has a strict sense of honour, which is why she aims to travel the world in search of combat that will bring glory for herself and for her House. Nohr is typically stern and calm; however, combat is her greatest release. In the midst of battle, she usually drops her serious demeanor and becomes much more relaxed, mainly because she can rarely keep herself from laughing in the heat of battle. All the guts, all the glory is her favorite phrase, and it kinda makes her wish she had Guts. Peanut butter on toast is her favorite food.
Nohr - Pangoro (F).
Type: Fighting / Dark
Fighting STAB; ignores weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.
Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks. Immune to all status moves used by a Pokémon with the Prankster ability (as well as all moves summoned by a Prankster-boosted non-damaging move).
Abilities: Iron Fist / Mold Breaker /Scrappy (U)
Nature: Adamant (+1 Atk / -1 SpA)
Stats:
HP - 100
Atk - 6 (+)
Def - 3
SpA - 2 (-)
SpD - 3
Spe - 58
Size class - 4
Weight class - 5
Total: 20
EC: 6/6
MC: 0
AC: 5/5
KOC: 0
Attacks (72)
Level up:
Bullet Punch
Entrainment
Hammer Arm
Tackle
Leer
Arm Thrust
Work Up
Karate Chop
Comet Punch
Slash
Circle Throw
Vital Throw
Parting Shot
Sky Uppercut
Crunch
Taunt
Low Sweep
Egg:
Foul Play
Me First
Quash
Quick Guard
Storm Throw
TM:
Toxic
Protect
Payback
Stone Edge
Substitute
Dig
Bulldoze
Torment
Rest
Sleep Talk
Earthquake
Infestation
Rock Tomb
Aerial Ace
Roar
Shadow Claw
Poison Jab
Frustration
Brick Break
Façade
Thief
Retaliate
Giga Impact
Rock Slide
X-Scissor
Power-Up Punch
Snarl
Double Team
Focus Blast
Embargo
Dragon Claw
Tutor:
Gunk Shot
Drain Punch
Zen Headbutt
Knock Off
Fire Punch
Ice Punch
ThunderPunch
Iron Head
Block
Focus Punch
Snatch
Low Kick
Endeavor
Superpower
Dual Chop
Covet
Spite
Laser Focus
Helping Hand
Actually, new sprite! I don't know who to credit for it tho =(
Challenger and Leader make small talk as they walk to their sides of the battlefield. Each step they take, the magnet next them activates radiating a shocking buzz sound in the air. The Challenger reaches his side of the field and looking down into the crystal staring at his reflect. 'It's go time', 'you can do this', he tells himself, boosting his confidence. He takes a deep breath, looks up and sends out his first Pokemon!
YellowAdminSilver Sends out and Equips
smashlloyd20 Sends out and Orders
YellowAdminSilver Orders
I Ref!
YellowAdminSilver Sends out and Equips
smashlloyd20 Sends out and Orders
YellowAdminSilver Orders
I Ref!