Just FYI Torn-T can do the aerial ace thing like Gliscor to avoid misses, and it's actually worthwhile on him. Turns Torn-T into a hard counter to CM Keldeo as well.Hello Smogon! I was following this thread for quite a long time and this is what I came up with looking for a Mega-Heracross counters and checks on Stall:
1:SmogonWeezing: Survives 2 Rock Blasts AFTER SR and Burns. If there are not SR, it WILL survive a third ( burned) Rock Blast and use Pain Split.
2: Cofagrigus: It can also survive 2 Rock Blasts after SR and can Burn and heal itself if there were no Rocks. However, it can be killed by a combination of Knock Off and Rock Blast. Not all Hera carry Knock Off though.
3: Defensive Nidoqueen with Flamethrower: Can check it if it hasn,t EQ:
252+ Atk Mega Heracross Pin Missile (5 hits) vs. 252 HP / 252+ Def Nidoqueen: 120-140 (31.2 - 36.4%) -- approx. 0.8% chance to 3HKO after Stealth Rock and Leftovers recovery
4 SpA Sheer Force Nidoqueen Flamethrower vs. 4 HP / 0 SpD Mega Heracross: 128-152 (42.3 - 50.3%) -- 1.2% chance to 2HKO
Will lose against EQ versions and even if winning, will be quite weak in any case. Shaky check.
4: Clefable: As Ajwf said earlier, will lose if a single Rock Blast crits. Good check if that doesn,t happen though.
5: Physically defensive Arbok: Can survive any hit of EQ less versions and paralize it with Glare. Yeah, I know its useless vs the rest of OU.
6: Arcanine: Will at least burn slow versions of Heracross. Nearly always loses vs faster ones. Very Shaky check.
7: Physically defensive Gengar with Max HP/ Max Def: Strange set but I saw some people using it. Burns and wins any Hera thats hasn,t Knock Off. Loses miserably if Hera has Knock Off.
8: Dusclops: I know this poke is crap, but it counters Hera if it doesn,t have Knock Off.
9: Dusknoir: Same as Dusclops:
252+ Atk Mega Heracross Rock Blast (5 hits) vs. 252 HP / 252+ Def Dusknoir: 115-140 (39.1 - 47.6%) -- approx. 0.4% chance to 2HKO after Stealth Rock and Leftovers recovery
10:Physically defensive Infernape: Outspeeds most versions and Burns. Can do some damage with his Fire STAB. EQ still can KO it:
252+ Atk Mega Heracross Earthquake vs. 252 HP / 252+ Def Infernape: 280-330 (78.6 - 92.6%) -- 37.5% chance to OHKO after Stealth Rock
11: Granbull: Might have some niche in OU because of this. Can check some other staff with his awesome typing and ability. Needs Rest though.
-1 252+ Atk Mega Heracross Rock Blast (5 hits) vs. 252 HP / 252+ Def Granbull: 115-140 (29.9 - 36.4%) -- approx. 41.9% chance to 3HKO after Stealth Rock and Leftovers recovery
12: Aerial Ace Gliscor: Kinda sucks slapping a shit move because of just one poke, but seems that it has to do it in order to counter Hera.
13: Tornadus-T: Outspeeds and OHKOs... but OHKOed by Rock Blast. Bad accuracy STAB moves, but Rock Blast also has that.
14: Landorus-T: Resists everything and Intimidates... but can,t do can,t do much damage to Heracross, has low Accuracy Rock Moves and will be eventually worn down.
And that is. Just 14 Pokes. Out of them I consider Weezing ( good), Cofagrigus ( good), Nidoqueen ( shaky), Clefable ( shaky), Infernape ( check), Granbull ( good, but with limitations), Arcanine ( very shaky), Gliscor ( useless move but good) Landorus-T ( doesn,t do damage) and Tornadus-T ( shaky check) to be viable in OU. I actually do not consider Doublade being good vs Heracross, as is weak to both Earthquake AND Knock Off.
Still not a great check because he can't switch in on a rock blast, but being able to force Hera out and letting him get worn down can you win the game over time with some smart switches.