Hey, this is my third Ubers RMT and my second ORAS one. Stall seemed pretty much impossible when Mega Rayquaza was on every team, but after its ban I decided to try it out. I wanted to start with Arceus Dark since he's cool and antichrist and stuff, and build from there, and I've been doing well with this team so far. This team walls quite a lot but not everything, which is impossible. I would love to hear any suggestions, especially with the EVs which are all pretty standard. I'm also quite concerned about Mega Salamence; with Refresh I can't stall him out; with Earthquake, Diancie and Groudon are gone.
Susej (Arceus) @ Dread Plate
Ability: Multitype
EVs: 252 HP / 80 Def / 176 Spe
Timid Nature
- Calm Mind
- Recover
- Refresh
- Judgment
I love how unexpected and useful Arceus Dark is. I especially love how it can set up on basically every regular Defogger in the tier, particularly Lati@s which are everywhere. ArcDark is also a great switch-in to Mewtwo Y, Giratina-O and Lugia, though I have to be careful of Mewtwo's Taunt and Aura Sphere. If I mispredict and get Low Kicked by Mewtwo X, I'm screwed. Calm Mind can be very threatening, although I don't sweep with it very often. Recover is duh. I love how he can afford to run Refresh over a coverage move because barely anything resits Dark in this tier, it's great stab. Standard Smogon EVs, can't think of any better ones tbh.
much wall (Lugia) @ Leftovers
Ability: Multiscale
EVs: 252 HP / 120 Def / 136 Spe
Bold Nature
- Roost
- Whirlwind
- Toxic
- Substitute / Ice Beam
Although I have CM Arc-Dark, Lugia is the true star of the team and my frequent wincon. It is my most reliable check to the two most dangerous Pokemon in the metagame, ExtremeKiller and Primal Groudon. Roost is obvious recovery, and it's great to shrug off Stone Edges and Ice Beams. Whirlwind is mandatory for phazing scary sweepers. Toxic is the best move ever. I love being able to put Groudon/Kyogre/everything not stupid Gengar on a timer. I used to have Aeroblast in the final spot but you barely ever see M2X. Substitute is the handiest against Primal Groudon, as it's let me prevent Thunder Waves and such several times. Ice Beam's handy against Salamence and Rayquaza, both of which can be pretty tough to handle. Preserving Multiscale is vital for me; I always have to make sure the field is clear before I switch Lugia in, and I try not to use it until ExtremeKiller is sent in. Standard Smogon EVs, Bold to check physical sweepers.
Fabulous (Diancie) @ Diancite
Ability: Clear Body
EVs: 248 HP / 124 Def / 136 Spe
Impish Nature
- Protect
- Diamond Storm
- Heal Bell
- Toxic
Diancie is my middle finger to opposing Toxics. Having a cleric is mandatory for this team and frees up a slot for Blissey; it's also handy to heal off any Sacred Fire burns. I'm a huge, huge fan of Mega Diancie in this tier and I think it should be used more. Being able to check Lugia, Ho-Oh, Yveltal, and Darkrai is awesome and important. I usually end up leading with Diancie, and when I do I always Protect; this lets me scout and safely switch to mega form. It also lets me stall with Toxic, which is fabulous. Diamond Storm makes uber birds cry. Its chance at raising Defense is overlooked and has helped me quite a few times. I'm using the standard EVs, please let me know if you have better ones. Impish is mainly to check Ho-Oh, as long as I don't switch into Earthquake.
Sunny D (Groudon) @ Red Orb
Ability: Drought
EVs: 252 HP / 56 Def / 200 SpD
Relaxed Nature
- Stealth Rock
- Earthquake
- Lava Plume
- Roar
There's really no reason not to use Primal Groudon in this metagame, it's just amazing. It's very good at setting Stealth Rock and keeping it there. Earthquake is more reliable for this set than Precipal Blades because I'm more concerned about accuracy over power. Lava Plume is awesome for fishing for burns, and many people forget about his great 150 SpAtk. Roar is primarily used for stopping a GeoXern sweep. Sassy nature is used to mainly deal with Xerneas and Kyogre; it also lets me take some hits from stupid Mega Gengar, who I hate.
fat pink blob (Blissey) (F) @ Shed Shell / Leftovers
Ability: Natural Cure
EVs: 252 HP / 252 SpDef / 4 Spe
Calm Nature
IVs: 0 Atk
- Wish
- Toxic
- Protect
- Seismic Toss
Since I wanted a full-fledged stall team, a wish passer seemed mandatory. Blissey's wishes are invaluable to Primal Groudon, Gira-O, and Mega Diancie because it gives them a second chance to wall. Toxic is sexy, as said above. I play Blissey similarly with Diancie, as Protect lets me both scout and Toxic stall. Seismic Toss is a must so Blissey's not total Taunt bait. However, because Ferrothorn is a nightmare if Groudon is out, I'm thinking about Flamethrower a tiny bit; it seems pretty useless otherwise though. I used to run Lefties and prefer to use them, but Mega Gengar is a dickwad and Shed Shell helps me (hopefully) switch into something safe. I know I don't have any Defense EVs but Blissey sponges so many special attacks I like all the HP I can get.
Giratina-Origin @ Griseous Orb
Ability: Levitate
EVs: 76 HP/ 252 Def / 136 SpA / 44 Atk
Brave Nature
- Defog
- Shadow Sneak
- Draco Meteor
- Will-O-Wisp
I used to have Latias but it seemed to be my least effective member. I've replaced it with mixed Gira-O at Didoy75's suggestion and it seems to work much better, especially at making my team a bit less Extreme Killer and Mega Gengar weak. Defog is mandatory, especially for keeping Multiscale intact. Shadow Sneak is for Mewtwo, Mega Gengar, ect. Draco Meteor hits quite hard and is very good for keeping Primal Groudon away and killing Mega Salamence. Will-O-Wisp is mainly there for Extreme Killer. The Attack EVs with Brave nature let me 2HKO Mega Gengar and the Defense EVs let me take a +2 Shadow Claw before I burn EK.
Susej (Arceus) @ Dread Plate
Ability: Multitype
EVs: 252 HP / 80 Def / 176 Spe
Timid Nature
- Calm Mind
- Recover
- Refresh
- Judgment
I love how unexpected and useful Arceus Dark is. I especially love how it can set up on basically every regular Defogger in the tier, particularly Lati@s which are everywhere. ArcDark is also a great switch-in to Mewtwo Y, Giratina-O and Lugia, though I have to be careful of Mewtwo's Taunt and Aura Sphere. If I mispredict and get Low Kicked by Mewtwo X, I'm screwed. Calm Mind can be very threatening, although I don't sweep with it very often. Recover is duh. I love how he can afford to run Refresh over a coverage move because barely anything resits Dark in this tier, it's great stab. Standard Smogon EVs, can't think of any better ones tbh.
much wall (Lugia) @ Leftovers
Ability: Multiscale
EVs: 252 HP / 120 Def / 136 Spe
Bold Nature
- Roost
- Whirlwind
- Toxic
- Substitute / Ice Beam
Although I have CM Arc-Dark, Lugia is the true star of the team and my frequent wincon. It is my most reliable check to the two most dangerous Pokemon in the metagame, ExtremeKiller and Primal Groudon. Roost is obvious recovery, and it's great to shrug off Stone Edges and Ice Beams. Whirlwind is mandatory for phazing scary sweepers. Toxic is the best move ever. I love being able to put Groudon/Kyogre/everything not stupid Gengar on a timer. I used to have Aeroblast in the final spot but you barely ever see M2X. Substitute is the handiest against Primal Groudon, as it's let me prevent Thunder Waves and such several times. Ice Beam's handy against Salamence and Rayquaza, both of which can be pretty tough to handle. Preserving Multiscale is vital for me; I always have to make sure the field is clear before I switch Lugia in, and I try not to use it until ExtremeKiller is sent in. Standard Smogon EVs, Bold to check physical sweepers.
Fabulous (Diancie) @ Diancite
Ability: Clear Body
EVs: 248 HP / 124 Def / 136 Spe
Impish Nature
- Protect
- Diamond Storm
- Heal Bell
- Toxic
Diancie is my middle finger to opposing Toxics. Having a cleric is mandatory for this team and frees up a slot for Blissey; it's also handy to heal off any Sacred Fire burns. I'm a huge, huge fan of Mega Diancie in this tier and I think it should be used more. Being able to check Lugia, Ho-Oh, Yveltal, and Darkrai is awesome and important. I usually end up leading with Diancie, and when I do I always Protect; this lets me scout and safely switch to mega form. It also lets me stall with Toxic, which is fabulous. Diamond Storm makes uber birds cry. Its chance at raising Defense is overlooked and has helped me quite a few times. I'm using the standard EVs, please let me know if you have better ones. Impish is mainly to check Ho-Oh, as long as I don't switch into Earthquake.
Sunny D (Groudon) @ Red Orb
Ability: Drought
EVs: 252 HP / 56 Def / 200 SpD
Relaxed Nature
- Stealth Rock
- Earthquake
- Lava Plume
- Roar
There's really no reason not to use Primal Groudon in this metagame, it's just amazing. It's very good at setting Stealth Rock and keeping it there. Earthquake is more reliable for this set than Precipal Blades because I'm more concerned about accuracy over power. Lava Plume is awesome for fishing for burns, and many people forget about his great 150 SpAtk. Roar is primarily used for stopping a GeoXern sweep. Sassy nature is used to mainly deal with Xerneas and Kyogre; it also lets me take some hits from stupid Mega Gengar, who I hate.
fat pink blob (Blissey) (F) @ Shed Shell / Leftovers
Ability: Natural Cure
EVs: 252 HP / 252 SpDef / 4 Spe
Calm Nature
IVs: 0 Atk
- Wish
- Toxic
- Protect
- Seismic Toss
Since I wanted a full-fledged stall team, a wish passer seemed mandatory. Blissey's wishes are invaluable to Primal Groudon, Gira-O, and Mega Diancie because it gives them a second chance to wall. Toxic is sexy, as said above. I play Blissey similarly with Diancie, as Protect lets me both scout and Toxic stall. Seismic Toss is a must so Blissey's not total Taunt bait. However, because Ferrothorn is a nightmare if Groudon is out, I'm thinking about Flamethrower a tiny bit; it seems pretty useless otherwise though. I used to run Lefties and prefer to use them, but Mega Gengar is a dickwad and Shed Shell helps me (hopefully) switch into something safe. I know I don't have any Defense EVs but Blissey sponges so many special attacks I like all the HP I can get.
Giratina-Origin @ Griseous Orb
Ability: Levitate
EVs: 76 HP/ 252 Def / 136 SpA / 44 Atk
Brave Nature
- Defog
- Shadow Sneak
- Draco Meteor
- Will-O-Wisp
I used to have Latias but it seemed to be my least effective member. I've replaced it with mixed Gira-O at Didoy75's suggestion and it seems to work much better, especially at making my team a bit less Extreme Killer and Mega Gengar weak. Defog is mandatory, especially for keeping Multiscale intact. Shadow Sneak is for Mewtwo, Mega Gengar, ect. Draco Meteor hits quite hard and is very good for keeping Primal Groudon away and killing Mega Salamence. Will-O-Wisp is mainly there for Extreme Killer. The Attack EVs with Brave nature let me 2HKO Mega Gengar and the Defense EVs let me take a +2 Shadow Claw before I burn EK.
Code:
Arceus-Dark @ Dread Plate
Ability: Multitype
EVs: 252 HP / 80 SpD / 176 Spe
Timid Nature
- Judgment
- Recover
- Calm Mind
- Refresh
Lugia @ Leftovers
Ability: Multiscale
EVs: 252 HP / 120 Def / 136 Spe
Bold Nature
- Roost
- Toxic
- Substitute
- Whirlwind
Diancie @ Diancite
Ability: Clear Body
EVs: 248 HP / 124 Def / 136 Spe
Impish Nature
- Toxic
- Protect
- Heal Bell
- Diamond Storm
Blissey (F) @ Leftovers
Ability: Natural Cure
EVs: 252 HP / 252 SpDef / 4 Spe
Calm Nature
IVs: 0 Atk
- Wish
- Protect
- Toxic
- Seismic Toss
Giratina-Origin @ Griseous Orb
Ability: Levitate
EVs: 76 HP/ 252 Def / 136 SpA / 44 Atk
Brave Nature
- Shadow Sneak
- Draco Meteor
- Will-O-Wisp
- Defog
Groudon @ Red Orb
Ability: Drought
EVs: 248 HP / 56 Def / 204 SpD
Sassy Nature
- Stealth Rock
- Lava Plume
- Earthquake
- Toxic
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