wuhoodude
Goodbye Bewear
(Click for pokepaste and also importable down below)
So I started casually laddering on PU and wanted to experiment with sableye after being inspired by a cool sableye stall in NU. Using some experience from playing in higher tiers, I threw this team together. After several adjustments from the initial version, I was able to propel myself to rank #1.
Sableye @ Heavy-Duty Boots
Ability: Prankster
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
IVs: 0 Atk
- Foul Play
- Will-O-Wisp
- Encore
- Recover
This team was inspired by a sableye team, so naturally it was the first pokemon I added. I opted to run max special defense to be able to consistently switch into mixed virizion's leaf storm and heal off the damage. I ran foul play as the limited answer against sub bulk up braviary for this team. Will-O-Wisp weakens physical attacks and wears down the fighting pokemon that aren't particularly damaged by foul play. Encore is useful for locking opposing pokemon into a move like toxicroak using nasty plot or shell smash omastar.
Pyukumuku @ Leftovers
Ability: Unaware
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Spite
- Block
- Rest
- Recover
Next I added pyukumuku as a stop to setup pokemon that may get past sableye like ribombee and dazzling gleam mespirit. Pyukumuku also traps opposing bulky pokemon like vaporeon and aromatisse. I first ran soak toxic which trapped bulky pokemon but failed to beat bulk up rest scrafty and toxicroak. PP stall pyuku still allows it to trap the bulky bulky pokemon but also deal with most sweepers that can bypass toxic.
Talonflame @ Heavy-Duty Boots
Ability: Flame Body
EVs: 252 HP / 4 Def / 252 Spe
Jolly Nature
- Brave Bird
- Defog
- Toxic
- Roost
Talonflame provides the team with hazard removal and can threaten the fighting types mentioned before. With flame body, it can phish for burns against trevenant locked into a grass move. It also checks other grass types like tsareena and specs whimsicott, which could potentially break through the rest of the team if it tricks the next pokemon on the team. Toxic lets talonflame wear down rockers like palossand, regirock, and gigalith.
Audino @ Heavy-Duty Boots
Ability: Regenerator
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Wish
- Protect
- Heal Bell
- Knock Off
The next pokemon is audino, which provides wish and heal bell support. Originally I had lickilicky since it is taunt proof and bulkier, but the team was really weak to specs alolan exeggutor. Audino is able to pivot into alolan eggy so that sableye can take the next hit. At first I wasn't sure about running boots on either audino or sableye because of the lack of passive recovery from leftovers, but boots is key to not take hazard damage so that they can pivot into threats. Audino is much better at this than lickilicky and can still provide wish and heal bell support. Knock off is useful for removing passive recovery from other bulky pokemon and specs from jolteon and whimsicott.
Weezing @ Black Sludge
Ability: Neutralizing Gas
EVs: 252 HP / 212 Def / 44 Spe
Bold Nature
IVs: 0 Atk
- Sludge Bomb
- Will-O-Wisp
- Rest
- Toxic Spikes
Weezing is my dedicated knock off absorber and provides toxic spikes support for the team. At first I ran levitate so that it could avoid ground attacks but lost a battle due to opposing toxic spikes, so I changed its ability so it could absorb the opposing tspikes. I haven't benefited that much from neutralizing gas stopping an opposing pokemon's ability, but it could help against guts throh or gurdurr if I ever run into one of them. Will-O-Wisp lets weezing wear down steel types like silvally-steel so that can it can keep up toxic spikes to pressure the opposing team. This is important against a team with guzzlord, which is really the only way to deal with it because of its bulk.
Palossand @ Colbur Berry
Ability: Water Compaction
EVs: 252 HP / 208 Def / 48 SpD
Bold Nature
IVs: 0 Atk
- Stealth Rock
- Earth Power
- Toxic
- Shore Up
Finally we have palossand as the last pokemon. Palossand provides the team with stealth rocks, electric immunity, and a rock resist. It is always able to switch in on aggron and can check lycanroc if played carefully. The set is directly from the smogon analysis which lets palossand live a grass knot from heliolisk. I opted to run toxic to try to poison guzzlord that comes in if toxic spikes aren't up.
Threats:
I have to admit, I don't have much counterplay against sub bulk up braviary. I could run physically defensive pyukumuku, but being able to deal with specially attacking setup sweepers in general seems more important. I first ran knock off on sableye but switched to foul play as it's really the only way to break sub if I can get sableye in safely and encore.
Since prankster doesn't work against dark types anymore, sableye is unable to burn absol. If there is an absol in the team preview, I really have to keep weezing healthy to potentially deal with it. Otherwise I have to get up toxic spikes and try to stall it out.
Against cb lycanroc, keeping weezing and palossand healthy is key. Palossand has to be very careful about crunch.
Even with several answers for toxicroak, np is still a threat if it gets lucky with poisons or spdef drops.
This is quite a problem with its many different sets that it can run. The most important counterplay is burning it or poisoning it to slowly wear it down.
Against cb you have to play very well with audino, talonflame and weezing.
Sableye @ Heavy-Duty Boots
Ability: Prankster
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
IVs: 0 Atk
- Foul Play
- Will-O-Wisp
- Encore
- Recover
Pyukumuku @ Leftovers
Ability: Unaware
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Spite
- Block
- Rest
- Recover
Talonflame @ Heavy-Duty Boots
Ability: Flame Body
EVs: 252 HP / 4 Def / 252 Spe
Jolly Nature
- Brave Bird
- Defog
- Toxic
- Roost
Audino @ Heavy-Duty Boots
Ability: Regenerator
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Wish
- Protect
- Heal Bell
- Knock Off
Weezing @ Black Sludge
Ability: Neutralizing Gas
EVs: 252 HP / 212 Def / 44 Spe
Bold Nature
IVs: 0 Atk
- Sludge Bomb
- Will-O-Wisp
- Rest
- Toxic Spikes
Palossand @ Colbur Berry
Ability: Water Compaction
EVs: 252 HP / 208 Def / 48 SpD
Bold Nature
IVs: 0 Atk
- Stealth Rock
- Earth Power
- Toxic
- Shore Up
Ability: Prankster
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
IVs: 0 Atk
- Foul Play
- Will-O-Wisp
- Encore
- Recover
Pyukumuku @ Leftovers
Ability: Unaware
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Spite
- Block
- Rest
- Recover
Talonflame @ Heavy-Duty Boots
Ability: Flame Body
EVs: 252 HP / 4 Def / 252 Spe
Jolly Nature
- Brave Bird
- Defog
- Toxic
- Roost
Audino @ Heavy-Duty Boots
Ability: Regenerator
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Wish
- Protect
- Heal Bell
- Knock Off
Weezing @ Black Sludge
Ability: Neutralizing Gas
EVs: 252 HP / 212 Def / 44 Spe
Bold Nature
IVs: 0 Atk
- Sludge Bomb
- Will-O-Wisp
- Rest
- Toxic Spikes
Palossand @ Colbur Berry
Ability: Water Compaction
EVs: 252 HP / 208 Def / 48 SpD
Bold Nature
IVs: 0 Atk
- Stealth Rock
- Earth Power
- Toxic
- Shore Up
Replays:
https://replay.pokemonshowdown.com/gen8pu-1301563161-8yq821exhrn11am2nkg8ttpyyadyw1bpw (they also tried stealing my team even after I said I was gonna post eventually so gotta expose lol)
https://replay.pokemonshowdown.com/gen8pu-1286697172-8hq3yrugzltt1e57wywbqpk7vyxhav0pw
https://replay.pokemonshowdown.com/gen8pu-1286908097
https://replay.pokemonshowdown.com/gen8pu-1303440834
Shoutouts:
Thanks to daniYSB for inspiring me with your NU sableye stall
Thanks to ctproonie217 for being a chill ladder opponent. Wish I saved some replays of our battles. Grats on PU voice.
Shoutouts to all the fellow bewear fans and supporters. Free the bear!
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