Project SS OU Lure That Threat!

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Reserving Buzzwole

:ss/(Buzzwole):
Buzzwole @ Heavy-Duty Boots
Ability: Beast Boost
EVs: 64 HP / 252 Atk / 192 Spe
Adamant Nature
- Close Combat
- Poison Jab
- Ice Punch
- Roost

(Boy, there sure is a lot of Poison Jab going around today...)

Not the most original set, but apparently I was too late for those. Anyway, This most commonly runs Close Combat, Earthquake/Leech Life and Ice Punch so Fini tends to switch in. Poison Jab gives you the following calc against the provided spread:
252+ Atk Buzzwole Poison Jab vs. 252 HP / 0 Def Tapu Fini: 180-212 (52.3 - 61.6%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery
(Also has a 96.9% chance to 2HKO 252/200 Clef)
Speed EVs outspeed 140 Spe Fini so you can Jab it twice on the switch, and they also have the benefit of outspeeding 92 Spe Lando by one point so you can nail it with Ice Punch.
 
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:ss/blaziken:
Blaziken @ Choice Band
Ability: Speed Boost
EVs: 204 Atk / 52 SpD / 252 Spe
Jolly Nature
- Flare Blitz
- Close Combat
- Thunder Punch
- Knock Off

You guys do be using sd blaziken too much so here is cb blaziken. (sd blaziken is still better) The attack EV's are for killing defensive Corviknight from full. The speed EV's and the jolly nature are for outspeeding Dragapult and Zeraora after a speed boost. (248 speed EV's does that too but I want to maximise my EV's usage. The Spdef EV's is for a small chance to get 2HKOed by Toxapex's Scald so you can 1v1 it. The last moveslot can be whatever, but I think Knock Off is great for utility
 
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:ss/slowking:
Slowking @ Heavy-Duty Boots
Ability: Oblivious
EVs: 252 HP / 4 Def / 252 SpD
Sassy Nature
IVs: 0 Atk / 0 Spe
- Disable
- Block/Whirlpool
- Slack Off
- Seismic Toss

Let's go for something a bit more out there, since just slapping a poison/grass/electric move onto a lure is kinda boring. the gist of this set is that you block the fini as it's coming in, disable either CM or draining kiss and go to town with seismic toss. Oblivious means fini can't taunt you to stop disable or slack off. Whirlpool is for damage, block if you wanna be sure you don't miss

As for other things this set can do, it can trap/lure non toxic pex(maybe even toxic but I didn't really calc how it goes with toxic damage and disabling recover and stuff), some clefable variants, spiker mew, slowking-g, heatran(can't taunt you), specs kyurem(block as it's coming in, disable as they freeze dry, freeze dry + struggle doesn't kill, laugh at it as it struggles pathetically), specs pult sometimes(if you block it as it's coming in and it goes for anything but u-turn as you disable, it will kill itself with struggle), and maybe some other defensive stuff that I didn't think about like skarm or something.
 
:mental herb::bw/mew::mental herb:
Mew @ Mental Herb
Ability: Synchronize
EVs: 252 HP / 4 Def / 252 Spe
Timid Nature
- Transform
- Block
- Imprison
- Roost
call the ambulance! but not for me…
With this set, Mew is able to trap Tapu Fini (and other set-up sweepers like CM Clef) and use their own set-up moves against them. If you Block on the switch, Imprison on the Taunt (Mental Herb will cancel out the Taunt), and Transform on the third turn, Mew is able to set-up Calm Mind in front of the Fini, who is struggling to death.​
 
:bw/hydreigon:

Hydreigon @ Roseli Berry
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Fire Spin
- Belch
- Dark Pulse
- Roost

perhaps even earth power > fire spin
i somewhat like this set due to handling fini well, and it allows you to get the necessary chip damage, eat the berry and freely click belch after living unboosted moon. even when fini is more spdef oriented, you can get the desired rolls after rocks and the player will be tempted to use the super-effective move.
 
:ss/hawlucha:
Hawlucha @ Electric Seed
Ability: Unburden
EVs: 252 Atk / 132 SpD / 124 Spe
Adamant Nature
- Close Combat
- Acrobatics
- Poison Jab
- Swords Dance
This one is pretty straight forward, fini usually comes in and then you blow it away with +2 poison jab, while it struggles to damage you in return as this spread has a high chace to live 2 unboosted draining kiss
 
:ss/Crawdaunt:

Crawdaunt @ Choice Band
Ability: Adaptability
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Crabhammer
- Knock Off
- Aqua Jet
- Switcheroo


:Crawdaunt: hate :Tapu_Fini:
Is not fair, :Tapu_Fini: switches into :Crawdaunt: easily and force him out!
:Crawdaunt: has idea
:Crawdaunt: give :Tapu_Fini: choice item
:Tapu_Fini: locks into taunt or calm mind
:Crawdaunt: is satisfied
:Crawdaunt: stole Tapu fini's lunch and is eating it all by himself
Stupid :Tapu_Fini: is crying now
Just be careful not to knock Fini later, she'll have her revenge
 
:ss/Heatran:
Heatran @ Zoom Lens
Ability: Flash Fire
EVs: 24 HP / 228 Atk / 136 SpD / 120 Spe
Jolly Nature
- Magma Storm
- Heavy Slam
- Earthquake
- Taunt

Tapu Fini usually likes coming in on the standard Specially Defensive Heatran set. It shrugs off all of its common moves and can boost with Calm Mind or KO it with its Water STAB. This Heatran, however, is very different in that it's a physically oriented Heatran. You'll want to use Magma Storm first as Tapu Fini switches in. The Zoom Lens makes Magma Storm 90% accurate if used on the switch, meaning it's much more likely to hit. After that you can Heavy Slam twice and Fini gets taken down. The Special Defense investment ensures Fini's Scald doesn't 2HKO, meaning you can take down Fini even if you miss the first Magma Storm (although Heatran will be almost dead). The Speed means you outspeed Fini, and the Attack investment makes sure that the combo of Magma Storm+Heavy Slam+Heavy Slam always KOs. Magma Storm and Heavy Slam are obviously vital to actually killing Fini. Earthquake is for opposing Heatran (which you can take 1 Earth Power from due to the Special Defense investment). Taunt is to shut down defensive Pokémon.
 
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Abhi

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WELL WELL WELL, its time to vote on how to lure a fish (surprisingly none of you reserved fish bait)
Remember You can only Vote for 2 lures, and obviously dont vote for yourself.
thunder punch urshifu

:ss/Urshifu-Rapid Strike:
Urshifu-Rapid-Strike @ Choice Band
Ability: Unseen Fist
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Surging Strikes
- Close Combat
- Thunder Punch
- U-turn

Thunder Punch Urshifu-R
is a great way to lure in Tapu Fini, as Tapu Fini is resistant to all its moves it can use Urshifu-R as setup fodder otherwise, but with Thunder Punch it can pack quite the Punch, it can lure in Tapu Fini pretty well, and subsequently afford a safe 2HKO on it.

252 Atk Choice Band Urshifu-Rapid-Strike Thunder Punch vs. 252 HP / 0 Def Tapu Fini: 218-258 (63.3 - 75%) -- guaranteed 2HKO after Leftovers recovery

Proven in this calc, Urshifu-R has therefore a way to threaten this Pokemon in the OU metagame, but also is able to threaten other Pokemon such as Toxapex and Slowbro. Furthermore it can get rid of Primarina as well. So Thunder Punch Urshifu-R isnt even that useless outside of the Tapu Fini matchup and can achieve that the opposing defensive counterplay is left weakened in the process.
Thunder Punch Urshifu-R by Katy

Tapu Fini is a popular switch into Hydreigon, since its STAB moves do not threaten it at all. However, with a certain poison type move, it breaks through it with ease.

Introducing...

NASTY PLOT BELCH HYDREGION

Hydreigon @ Salac Berry
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Substitute
- Nasty Plot
- Dark Pulse
- Belch

This set it straightforward, you Substitute and Nasty Plot up on Tapu Fini as it will Draining Kiss you; and then the Salac Berry will activate. After this, you can Belch that Tapu Fini to hell and back!
With a Modest Nature, it ensures it to do the most damage.
Belch Hydreigon by dunderguy did no one teach this hydreigon table manners?? smh
:bw/mew:
Mew @ Life Orb
Ability: Synchronize
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Gunk Shot
- Close Combat
- Psychic Fangs

Mew may be a bit of a surprise pick, especially since most of the time it is the Utility set, but if is able to get a Swords Dance off it is able to OHKO Tapu Fini, or 2HKO it without a boost. It’s also useful outside of the Fini scenario, being fast enough to outspeed Pokemon like Urshifu-R and Kyurem and OHKO them with a boost too!

+2 252 Atk Mew Gunk Shot vs. 252 HP / 0 Def Tapu Fini: 386-456 (112.2 - 132.5%) -- guaranteed OHKO
heat cat by Magnum
:sm/toxapex:
Toxapex @ Shed Shell :shed Shell:
Ability: Regenerator
EVs: 248 HP / 132 Def / 128 SpD
Impish Nature
- Scald / Haze
- Knock Off
- Poison Jab
- Recover

Most people think they can use Tapu Fini and win the 1v1 with Toxapex because it has taunt. However, by running poison jab, they will be surprised to see Tapu Fini lose the 1v1. For the EV spread, you usually want some Spdef on Pex for things like this.

Let’s say you have a Pokemon countered by Fini on the field. Your opponent (of course) switches to Fini. (Misty Terrain 4 turns left.) Then you go Toxapex. They get a free Calm Mind. (Misty Terrain 3 turns left.) First you remove the leftovers so it can only recover from draining kiss. Since Misty terrain is still going, your opponent Calm Minds again. (Misty Terrain 2 turns left.)

It doesn’t matter what your opponent does from here; you’re winning the 1v1. If it scalds the entire time, you win because pex does more damage. If it uses draining kiss, it dies. If it calm minds, it doesn’t do as much damage or recover as much so it dies. Here’s a replay with an example showing how Pex hard counters Fini. This is a great set if you need a quick way to beat Fini and don’t lose much with poison jab over tspikes. https://replay.pokemonshowdown.com/gen8ou-1371039536
+3 0 SpA Tapu Fini Scald vs. 248 HP / 128 SpD Toxapex: 69-81 (22.7 - 26.7%) -- 34.1% chance to 4HKO
+2 0 SpA Tapu Fini Draining Kiss vs. 248 HP / 128 SpD Toxapex: 34-41 (11.2 - 13.5%) -- possible 8HKO
0 Atk Toxapex Poison Jab vs. 252 HP / 0 Def Tapu Fini: 104-126 (30.2 - 36.6%) -- 53.7% chance to 3HKO
Poison Jab Pex by Da stall masta 999
Poison Jab Weavile

:SS/Weavile:

Weavile @ Heavy-Duty Boots
Ability: Pressure
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Swords Dance
- Triple Axel
- Knock Off
- Poison Jab

Tapu Fini is usually one of the best Weavile switchins as it resists Weavile's Dual STABs. Calm Mind Tapu Fini also doesn't mind Knock-Off due to Draining Kiss, and thus uses Weavile as setup fodder upon switchin. However, using Poison Jab, Weavile can lure in and KO Tapu Fini with ease.

Weavile can SD safely when Tapu Fini switches in, and then can attempt to OHKO it. With Hazard support, it's a guaranteed OHKO.

+2 252+ Atk Weavile Poison Jab vs. 252 HP / 0 Def Tapu Fini: 320-378 (93 - 109.8%) -- 56.3% chance to OHKO

While Jolly nature can be used to outspeed Tornadus-T and speed tie with other Weavile, Adamant is preferred nature here to have a better chance of OHKOing Fini. Anyway, this set acts more of a wallbreaker than a sweeper due to sacrificing Ice Shard, hence teaming up Weavile with Speed Control options like Zeraora and Dragapult is necessary.

Similarly, Weavile could use a Choice Band set with Poison Jab instead of Low Kick. This set keeps Ice Shard, thus retaining the ability to revenge kill faster threats like Dragapult. However, Poison Jab could be a horrible move to be locked into.

252+ Atk Choice Band Weavile Poison Jab vs. 252 HP / 0 Def Tapu Fini: 240-284 (69.7 - 82.5%) -- guaranteed 2HKO after Leftovers recovery

Finally, what makes Weavile a great lure is that it most opponents expect that Weavile has either of Triple Axel, Knock Off or Ice Shard, especially on SD sets. No one sees Poison Jab coming, at least not until they come across this post :)

Additionally, this Weavile set can act as a lure
for Clefable
Poison Jab Weavile by agslash23 wow 2 poison jabbers in a row.
View attachment 356208@ Choice Specs
Ability: Infiltrator
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Shadow Ball
- Draco Meteor
- Thunder
- U-turn

252 SpA Choice Specs Dragapult Thunder vs. 252 HP / 116+ SpD Tapu Fini: 198-234 (57.5 - 68%) -- guaranteed 2HKO after Leftovers recovery

Normally tapu fini can use dragapult as set up fother as after a CM shadow is a 5hko and and is a 4hko without a CM. With thunder you are able to 2hko even after a CM boost and draining kiss does not out damage thunder which leads it to be a 3hko at worst with draining kiss recovery.
Thunder Dragapult by HydreigonTheChild
:bw/volcarona:
Volcarona @ Heavy-Duty Boots
Ability: Flame Body
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Quiver Dance
- Flamethrower
- Psychic
- Giga Drain

Volcarona would set up a Quiver Dance as Tapu Fini switches in. On the next turn, Volcarona sets up another Quiver dance, and Tapu Fini has to set up Calm Mind or Taunt. By that point Volcarona is able to out-damage Tapu Fini and recover health back with Giga Drain and recover off the damage from Scald. Giga Drain also keeps the coverage for Tyranitar and can hit Hippowdon as well.

+1 252 SpA Volcarona Giga Drain vs. 252 HP / 116+ SpD Tapu Fini: 168-198 (48.8 - 57.5%) -- 53.1% chance to 2HKO after Leftovers recovery (27 - 31.8% recovered)
0 SpA Tapu Fini Scald vs. +1 0 HP / 0 SpD Volcarona: 108-128 (34.7 - 41.1%) -- guaranteed 3HKO
Giga Drain offensive Volcarona by avg
:ss/heatran:
Heatran @ Power Herb
Ability: Flash Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Magma Storm
- Solar Beam
- Flash Cannon
- Earth Power
didnt even fucking fill the submission, can we all clown on Tysonslayer for this (jk dont actually)
:ss/Clefable:
Clefable @ Life Orb
Ability: Magic Guard
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
IVs: 0 Atk
- Thunder
- Moonblast
- Fire Blast
- Soft-Boiled

Bringing back lo 3a :Clefairy:, thank/hate me later :psyglad:

CM taunt :Primarina: often switches into clef, as if it's defensive it can't really so much except maybe knock, amd even if it's cm, it doesn't deal enough damage with even a predicted tbolt/thunder, as cm clef is often max health and phys def. And then it just gets taunted so CMing is not possible, so fini can use it as setup fodder.
But
Lo modest clef completely throws passivity out of the window, dealing huge damage to everything, that too, instantly. So all you gotta do is click thunder.

252+ SpA Life Orb Clefable Thunder vs. 252 HP / 116+ SpD Tapu Fini: 185-218 (53.7 - 63.3%) -- guaranteed 2HKO after Leftovers recovery

Have a good day:blobwizard:
Offensive Clefable by Dr Ya Yeet
:ss/Slowking:
Slowking @ Choice Scarf
Ability: Regenerator
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Trick
- Scald
- Teleport
- Future Sight

This is a bit of heat set since a lot of the good stuff has been taken already, but whatever. CM Fini can easily switch in on Slowking and set up for free, since Slowking can’t do much to it at all, and Fini can shut down FuturePort with Taunt. The idea of Trick is to take advantage of this on the switch and cripple Fini by locking it into a single move, preventing it from setting up. This can also work against other setup sweepers or defensive mons that like switching into Slowking, such as SD Rilla and Weavile, or Ferro and Blissey. The main limitations of this set are that you have to click Trick pretty early, as Slowking hates being encumbered by Scarf itself, and an increased reliance on Regenerator for recovery since you lose Slack Off, but in practice Slowking rarely uses Slack Off anyway, so you don’t lose too much. Pretty standard Trick shenanigans otherwise, not a lot to explain about this set.
Trick Slowking by Contrary Servine
Reserving Buzzwole

:ss/(Buzzwole):
Buzzwole @ Heavy-Duty Boots
Ability: Beast Boost
EVs: 64 HP / 252 Atk / 192 Spe
Adamant Nature
- Close Combat
- Poison Jab
- Ice Punch
- Roost

(Boy, there sure is a lot of Poison Jab going around today...)

Not the most original set, but apparently I was too late for those. Anyway, This most commonly runs Close Combat, Earthquake/Leech Life and Ice Punch so Fini tends to switch in. Poison Jab gives you the following calc against the provided spread:
252+ Atk Buzzwole Poison Jab vs. 252 HP / 0 Def Tapu Fini: 180-212 (52.3 - 61.6%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery
(Also has a 96.9% chance to 2HKO 252/200 Clef)
Speed EVs outspeed 140 Spe Fini so you can Jab it twice on the switch, and they also have the benefit of outspeeding 92 Spe Lando by one point so you can nail it with Ice Punch.
Poison Jab Buzzwole by BoomFantastic
:ss/blaziken:
Blaziken @ Choice Band
Ability: Speed Boost
EVs: 204 Atk / 52 SpD / 252 Spe
Jolly Nature
- Flare Blitz
- Close Combat
- Thunder Punch
- Knock Off

You guys do be using sd blaziken too much so here is cb blaziken. (sd blaziken is still better) The attack EV's are for killing defensive Corviknight from full. The speed EV's and the jolly nature are for outspeeding Dragapult and Zeraora after a speed boost. (248 speed EV's does that too but I want to maximise my EV's usage. The Spdef EV's is for a small chance to get 2HKOed by Toxapex's Scald so you can 1v1 it. The last moveslot can be whatever, but I think Knock Off is great for utility
Choice Band Blaziken by SimonBoi
:ss/slowking:
Slowking @ Heavy-Duty Boots
Ability: Oblivious
EVs: 252 HP / 4 Def / 252 SpD
Sassy Nature
IVs: 0 Atk / 0 Spe
- Disable
- Block/Whirlpool
- Slack Off
- Seismic Toss

Let's go for something a bit more out there, since just slapping a poison/grass/electric move onto a lure is kinda boring. the gist of this set is that you block the fini as it's coming in, disable either CM or draining kiss and go to town with seismic toss. Oblivious means fini can't taunt you to stop disable or slack off. Whirlpool is for damage, block if you wanna be sure you don't miss

As for other things this set can do, it can trap/lure non toxic pex(maybe even toxic but I didn't really calc how it goes with toxic damage and disabling recover and stuff), some clefable variants, spiker mew, slowking-g, heatran(can't taunt you), specs kyurem(block as it's coming in, disable as they freeze dry, freeze dry + struggle doesn't kill, laugh at it as it struggles pathetically), specs pult sometimes(if you block it as it's coming in and it goes for anything but u-turn as you disable, it will kill itself with struggle), and maybe some other defensive stuff that I didn't think about like skarm or something.
Oblivious Slowking by glava222
:mental herb::bw/mew::mental herb:
Mew @ Mental Herb
Ability: Synchronize
EVs: 252 HP / 4 Def / 252 Spe
Timid Nature
- Transform
- Block
- Imprison
- Roost
call the ambulance! but not for me…
With this set, Mew is able to trap Tapu Fini (and other set-up sweepers like CM Clef) and use their own set-up moves against them. If you Block on the switch, Imprison on the Taunt (Mental Herb will cancel out the Taunt), and Transform on the third turn, Mew is able to set-up Calm Mind in front of the Fini, who is struggling to death.
Imprison Mew by VTaxi
:bw/hydreigon:

Hydreigon @ Roseli Berry
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Fire Spin
- Belch
- Dark Pulse
- Roost

perhaps even earth power > fire spin
i somewhat like this set due to handling fini well, and it allows you to get the necessary chip damage, eat the berry and freely click belch after living unboosted moon. even when fini is more spdef oriented, you can get the desired rolls after rocks and the player will be tempted to use the super-effective move.
Roseli Berry Fire Spin Hydreigon by t045t3r heat
:ss/hawlucha:
Hawlucha @ Electric Seed
Ability: Unburden
EVs: 252 Atk / 132 SpD / 124 Spe
Adamant Nature
- Close Combat
- Acrobatics
- Poison Jab
- Swords Dance
This one is pretty straight forward, fini usually comes in and then you blow it away with +2 poison jab, while it struggles to damage you in return as this spread has a high chace to live 2 unboosted draining kiss
Poison Jab Hawlucha by Shadesan
:ss/Crawdaunt:

Crawdaunt @ Choice Band
Ability: Adaptability
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Crabhammer
- Knock Off
- Aqua Jet
- Switcheroo


:Crawdaunt: hate :Tapu_Fini:
Is not fair, :Tapu_Fini: switches into :Crawdaunt: easily and force him out!
:Crawdaunt: has idea
:Crawdaunt: give :Tapu_Fini: choice item
:Tapu_Fini: locks into taunt or calm mind
:Crawdaunt: is satisfied
:Crawdaunt: stole Tapu fini's lunch and is eating it all by himself
Stupid :Tapu_Fini: is crying now
Just be careful not to knock Fini later, she'll have her revenge
Switcheroo Crawdaunt by H momento
:ss/Heatran:
Heatran @ Zoom Lens
Ability: Flash Fire
EVs: 24 HP / 228 Atk / 136 SpD / 120 Spe
Jolly Nature
- Magma Storm
- Heavy Slam
- Earthquake
- Taunt

Tapu Fini usually likes coming in on the standard Specially Defensive Heatran set. It shrugs off all of its common moves and can boost with Calm Mind or KO it with its Water STAB. This Heatran, however, is very different in that it's a physically oriented Heatran. You'll want to use Magma Storm first as Tapu Fini switches in. The Zoom Lens makes Magma Storm 90% accurate if used on the switch, meaning it's much more likely to hit. After that you can Heavy Slam twice and Fini gets taken down. The Special Defense investment ensures Fini's Scald doesn't 2HKO, meaning you can take down Fini even if you miss the first Magma Storm (although Heatran will be almost dead). The Speed means you outspeed Fini, and the Attack investment makes sure that the combo of Magma Storm+Heavy Slam+Heavy Slam always KOs. Magma Storm and Heavy Slam are obviously vital to actually killing Fini. Earthquake is for opposing Heatran (which you can take 1 Earth Power from due to the Special Defense investment). Taunt is to shut down defensive Pokémon.
Jolly Physical Heatran by 126

You have 48 hours to Vote.
Have fun!!
 
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