UR->C-
I want to nom Druddigon from Unranked to C-
So i have been trying out the team style that is "cheese" or "hax" HO where the main goal is to create such a BS evironment to play in with strategies like Paralyze, Flinches, Quick Claw, luck and win with that. Yes i know it can be very inconsistent but it is definetly more consistent than you think. You want to set up either screen or paralysis spam so that your other pokemon can set-up much easier to start off the game and break through your opponent with hax-indulged beating like Nasty Plot Togekiss, Nasty Plot Glowbro, Melmetal, Swords Dance Bulu and much more. Druddigon plays a big part in some of these teams as it sets up the tempo with Mold Breaker paralysis and taunts which cant be stopped.
ROLES
Druddigon is a dedicated lead which spreads paralysis with glare which can hit ground types and has mold breaker so its not annoyed by magic bounce. Its role to spread Paralysis, taunt and mold breaker is extremely nice and no-other pokemon does its job. This completely shuts down trick room using mold breaker taunt which offense has a trouble with. While it is somewhat niche and other hazard leads that can paralyze things and taunt like Mew exist, but the usefulness of mold breaker, 100% accurate ground hitting glare gives it that edge over mew, and unlike mew it can effectively run a surprise offensive/banded set due to sheer force and its meaty 120 base attack stat. Druddigon also helps with destroying stall for offense teams because of taunt + glare making it easier to spread paralysis and preventing the opponent to do much of anything with taunt.
The item you usually want to run is mental herb to make sure you get off either a taunt, glare or rocks, and if you predict your opponent is going for taunt, just use taunt on them back and get off what ever you want back and set the tempo for the rest of the game with early game BS.
Now if you don't think you need mold breaker (which i really think you need) Rough Skin rocky helmet can be nice.
Heres the first set:
Druddigon @ Mental Herb / Focus Sash
Ability: Mold Breaker
EVs: 252 HP / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Glare
- Stealth Rock
- Roar
- Taunt
Its simple, you glare as much as you can while setting up rocks, and after druddigon has lived past its usefulness, just spam roar to either get chip on the opponent with hazard or preventing set-up sweeper thinking youre just a sitting duck that can't do anything, mental herb is to prevent taunt from the opposing team and you can taunt them back if you predict it and get free set up.
heres a team that works well with it from last year's OLT. (yes theres a kings rock cloyster but you can change it to things like muscle band, never melt ice or an electric immune like garchomp)
https://pokepast.es/72a3142367d8e42e
Now i used this team last year to cheese through ladder to try and get into OLT, and it worked well, the peak i got with this team before switching into a more consistent squad was 1800s as without an electric immunity this team isnt too consistent and there were other teams that destroyed this one.
Now recently, ive been trying to take another jab at this strategy using this set
Akane (Druddigon) (F) @ Roseli Berry
Ability: Mold Breaker
EVs: 248 HP / 104 SpD / 156 Spe
Adamant Nature
- Glare
- Stealth Rock
- Taunt
- Gunk Shot
Instead of the previous set which run mental herb, i tried to run Roseli berry + Gunk shot to prevent counter leads by fairies like lele, koko or fini and since druddigon is a bit of a one trick pony, people would expect the set to be mental herb and some people ive faced have forgo going for taunt and instead just attacking to prevent drudd from doing too much BS. the speed is for corviknight, spdef is for specs lele and modest nidoking while adamant is to 2hko clef and fini, and ohko koko and lele.
OFFENSIVE CALCS
0+ Atk Mold Breaker Druddigon Gunk Shot vs. 252 HP / 252+ Def Clefable: 194-230 (49.2 - 58.3%) -- 98.4% chance to 2HKO
0+ Atk Mold Breaker Druddigon Gunk Shot vs. 0 HP / 0 Def Tapu Lele: 282-332 (100.3 - 118.1%) -- guaranteed OHKO
0+ Atk Mold Breaker Druddigon Gunk Shot vs. 0 HP / 0 Def Tapu Fini: 196-232 (69.7 - 82.5%) -- guaranteed 2HKO
0+ Atk Mold Breaker Druddigon Gunk Shot vs. 252 HP / 192+ Def Tapu Fini: 152-180 (44.1 - 52.3%) -- guaranteed 3HKO after Leftovers recovery
0+ Atk Mold Breaker Druddigon Gunk Shot vs. 0 HP / 0 Def Tapu Koko: 254-300 (90.3 - 106.7%) -- 43.8% chance to OHKO
DEFENSIVE CALCS
252 SpA Tapu Koko Dazzling Gleam vs. 248 HP / 104 SpD Roseli Berry Druddigon: 103-123 (28.8 - 34.4%) -- 3.7% chance to 3HKO
252+ SpA Choice Specs Tapu Lele Moonblast vs. 248 HP / 104 SpD Roseli Berry Druddigon: 249-294 (69.7 - 82.3%) -- guaranteed 2HKO
252 SpA Tapu Fini Moonblast vs. 248 HP / 104 SpD Roseli Berry Druddigon: 123-145 (34.4 - 40.6%) -- guaranteed 3HKO
252+ SpA Life Orb Sheer Force Nidoking Ice Beam vs. 248 HP / 104 SpD Druddigon: 265-315 (74.2 - 88.2%) -- guaranteed 2HKO
252 Atk Choice Band Kartana Smart Strike vs. 248 HP / 0 Def Druddigon: 241-285 (67.5 - 79.8%) -- guaranteed 2HKO
Recently i made a team with this and got massive success and peaking the ladder, and druddigon of course, is crucial for getting off early game glare, lure for an early kill and just generally getting your team up to speed.
https://pokepast.es/6405013ad8deb9fc
Heres the link to the rmt
https://www.smogon.com/forums/threa...arahax-spam-peak-1-2074-elo-85-3-gxe.3699903/
I went more indepth about the team in the RMT Above but the idea of the team is basically to hax through your opponent by spreading as much paralysis as possible so then you can break through the opponent with flinches using melmetal and togekiss which later in the game you can clean up with zeraora, volcarona or scarf togekiss.
As the name of the team suggest, it is mainly to beat stall as druddigon is extremely useful as a lead to fight stall with its glares and taunts but that does not mean its only good againts stall, i have faced a bunch of balance and bo which struggles againts this team too, so it is genuinely good and viable.
REPLAYS OF DRUDDIGON DOING THINGS!
i couldnt find replays of drudd using the first team since that was so long ago
https://replay.pokemonshowdown.com/gen8ou-1538179828-zixa57k5pzw8nobeba3n1e6o5othvoxpw VS RillaZone Gastro Fat
https://replay.pokemonshowdown.com/gen8ou-1540797821-k4uqsqcummzfbvt4ktfw8qkq2kir3wxpw VS Jirachi Clef Balance
This game is an excellent example of the utility that druddigon brings to shut down fatter teams.
https://replay.pokemonshowdown.com/gen8ou-1539707159-kxng0xflzvinuauuq9rdk5hp249u4ecpw VS Gmolt HO
https://replay.pokemonshowdown.com/gen8ou-1538468600-2np1wd4zx74yucchp0e87glfhye2hkrpw VS Psyspam Gmolt
https://replay.pokemonshowdown.com/gen8ou-1542755272-qe2v7pdwhkor06gcjyrwxzx1p28zyjupw VS Cosmic Mew Stall
https://replay.pokemonshowdown.com/gen8ou-1536675291-qpk29rupxc86g0h6vp1nu3lgb4tpoj3pw VS Latios Special Offense
https://replay.pokemonshowdown.com/gen8ou-1538388537-2kef9q02wsnws1cdq5qcue0dpj0omkupw VS Psyspam Polteageist
https://replay.pokemonshowdown.com/gen8ou-1538956814-p1ntqnfsiqd4z8ok5ecyl1phohdxa90pw VS Volcanion BO
https://replay.pokemonshowdown.com/gen8ou-1543623651-13j9q437jpk8582kk5qxs7eld9gi4copw VS Shifu BO
These replays druddigon only was able to get one glare off or one kill, but even that is enough to set the tempo for the entire game making the team able to roll through the opponent much easier.
https://replay.pokemonshowdown.com/gen8ou-1538476854
https://replay.pokemonshowdown.com/gen8ou-1539907028-06dau65ztsj55rf6gtrk5utfpwkr1dbpw
https://replay.pokemonshowdown.com/gen8ou-1536223626-8jer40x1e5ueugjmax6331p7jfriocypw
These 3 replays are of stall/fat teams where druddigon absolutely destroys them by paralyzing and taunting everything so that my team just steamrolls.
https://replay.pokemonshowdown.com/gen8ou-1538461223-ueu991jjf8rnrcx5d1dtpyhf4w4eh5spw
https://replay.pokemonshowdown.com/gen8ou-1538463307-s61vkvk5vs918m41qpctukeye8jpk72pw
Drudigon doesnt need to be used in the lead, you can always switch it out of bad match up and glare them later
There are more replays in my RMT but these one are the ones where druddigon does the most things. I know druddigon in DLC 1 was ranked for a bit due to the same reason i think (i started playing during crown tundra, so correct me if im wrong).
The cons?
Well druddigon is pretty passive and can easily be counter lead by things like weavile or Dragapult and is completely walled zapdos unless ur running some dragon moves. It is also not too useful midgame but you should expect that with a dedicated lead. it is also only good on HO Much like shuckle or ribombee.
Conclusion?
Druddigon is an amazing dedicated lead for Hax Offense which are team that are combined with things like Quick Clawbro/spam or Togekiss where you want to BS your opponent and clean later on in the game with a scarfer or set up sweeper. Its Ability of mold breaker and paralyzing ground types are very unique as it completely shuts down another gimmick offense in trick room.
It is only good in one play style but things like Shuckle is also ranked in C- where its only good for one playstyle so i really think it should be given a thought and rank.
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