Metagross-Mega @ Metagrossite
Ability: Tough Claws
EVs: 80 HP / 152 Atk / 92 SpD / 184 Spe
Jolly Nature
- Meteor Mash
- Zen Headbutt
- Bullet Punch
- Protect
Bullet Punch is very underrated on Metagross as a 3rd move, but I also feel that way about Priority in general. You often pair this with Tapu Lele, generally scarf, and playing around your own psychic terrain wasnt too big a problem in testing and often your opponent turns it off for you which makes BP live. There are some neat tricks you can do with BP. VS Tapu Koko with both of them on the field you can psychic/moonblast into koko and easily BP for a knockout vs standard sets since koko turns off your own scarf lele's psychic terrain. Similarly vs Scarf Landorus-T, Psychic which normally doesnt ko can be combined with BP for a knockout since Lando is not grounded. VS Biosci I used a standard 252 252 spread but he blasted me with Mega Gengar so I thought about it more and modified it to this one. This takes Mega Gengar Shadow Ball and outspeeds anything in the 101 speed tier and below, while the rest is dumped into offense. I didnt see much usefulness in Max Speed on Metagross as there isnt too much in that speed tier besides Ninetales-A and Nihilego, both of which get blasted by BP.
Victini @ Assault Vest
Ability: Victory Star
EVs: 72 HP / 252 SpA / 184 Spe
Timid Nature
IVs: 0 Atk
- Blue Flare
- Psychic
- Thunderbolt
- Glaciate
Made this for Bowman because I knew he likes zard, and was bonus points since I knew it was his favorite pokemon. Its a good Zard Psyspam check and was a decent Mence and Lando lure as people at the time would probably assume it was a Scarf Victini. Its full special because of the abundance of Intimidate and my focus around using it was having Glaciate to punish the intimidate users coming in. Blue Flare is probably the main move you click with this pokemon because of its high damage output and fire just being great offensively vs the meta. Tbolt is there for zard and to chunk waters, as well as not being completely useless vs heatran (roll to break subs unfortunately). Psychic is mainly there for opposing mega gengar and also can be used for general damage output if Psychic Terrain is setup (prob your opp's Psychic Terrain since Lele Victini doesnt sound like they synergize together well). U-Turn is another option I considered that can be used but I would definitely not drop any of Blue Flare or Glaciate for that as those are staples for the set to work. Tbolt or Psychic can be dropped depending on the rest of your team structure.
The speed is just outspeed Jolly Landorus so if you nail a scarf Lando on the switch with Glaciate you can nail it again on the following turn, and obviously if its non scarf you outspeed all the time. I just dumped the rest in spA so the meh 100 spA would hit as hard as possible and dump the rest in HP. The HP notably lives 2 Heatran Earth Powers with some small leeway to spare, so you can drop some HP and run more speed to outspeed Lele and Kyub speed tier but I was ok with leaving the HP dump as it gave some leeway for Victini to switch into common weak attacks like Jirachi Icy Winds and still be ok vs Heatrans. Kyurem-B and Max Speed Lele also werent really common at the time either, but its worth considering now with Rachi banned and Kyub seeing more play. Unfortunately didnt get to have this mon shine in my SPL match but it worked well in testing and helped with getting a 6-0 in a seasonals match because of the pressure it can apply with its coverage.