OU Specially Defensive Heatran

[SET]
name: Specially Defensive
move 1: Magma Storm
move 2: Earth Power
move 3: Taunt / Will-O-Wisp
move 4: Stealth Rock / Will-O-Wisp
item: Leftovers / Air Balloon
tera type: Grass / Ghost
ability: Flash Fire / Flame Body
nature: Calm
evs: 252 HP / 4 Def / 212 SpD / 40 Spe

[SET COMMENTS]
Specially defensive Heatran is a useful glue Pokemon that can stallbreak, set entry hazards, spread status, and check notable special attackers like Gholdengo, Hatterene, Volcarona, and Galarian Slowking. Earth Power is a much-needed coverage move to hit Pokemon like opposing Heatran, Toxapex, Skeledirge, and Gouging Fire super effectively. Taunt is used to shut down recovery attempts from walls like Toxapex, Clodsire, and Terastallized Skeledirge that are trapped by Magma Storm, prevent Galarian Slowking from using Chilly Reception to escape Magma Storm's trapping, and prevent setup from both slower hazard setters like Clefable and Ting-Lu and slower setup sweepers like Terastallized Kingambit and Primarina. Stealth Rock is an extremely good fit since Heatran has excellent special bulk and threatens forms of hazard removal like Defog Corviknight and prevents Rapid Spin Great Tusk from switching in with a hard-hitting Magma Storm, keeping entry hazards up in the process. It is also able to punish Hatterene from switching in to deflect Stealth Rock back with Magic Bounce since it is unable to hit Heatran back for any notable damage. Will-O-Wisp can be used as a way to better check physical threats that enjoy switching in like Roaring Moon, Dragonite, and Hisuian Samurott; repeatedly chip down walls like Clodsire, Ting-Lu, and Dondozo; and neutralize Kingambit safely by bypassing its Sucker Punch. Will-O-Wisp also pairs with Magma Storm quite nicely since the chip damage stacks up over time. 4 Defense EVs in conjunction with maximum HP investment guarantees Heatran will live an Earthquake from Clodsire. 40 Speed EVs allow Heatran to outspeed Adamant Kingambit so it can secure a Magma Storm or Will-O-Wisp on it before it can retaliate with Kowtow Cleave or Low Kick. Leftovers gives Heatran a form of recovery, which can prove useful in a match where it's tasked with checking numerous special threats throughout the course of a game. However, Air Balloon is also a good choice, as it allows Heatran to come in on Ground-types that may not be packing coverage, such as Gliscor and Clodsire, and, in niche cases, Gouging Fire with no Dragon-type moves, and turn them into an opportunity to either trap them or get Stealth Rock up. Air Balloon also makes Heatran immune to Spikes, allowing it to come in much more safely against hazard stacking teams, and is a great item in general to emergency check Dragonite and Bulk Up Great Tusk with Will-O-Wisp. Flash Fire is generally the preferred ability of choice since it gives Heatran a Fire-type immunity to better check Volcarona and non-Earthquake Gouging Fire; however, Flame Body is also quite viable because it threatens burns against contact attackers such as Weavile, Meowscarada, and Rillaboom. Tera Grass allows Heatran to remove its weaknesses to Water- and Ground-type attacks so it can wall Water-types like Dondozo and Ogerpon-W and Ground-types like Clodsire, Ting-Lu, and Gliscor. Tera Grass also works well with Flash Fire to mitigate its newfound Fire weakness. Tera Ghost is used to remove its weakness to Fighting-type attacks so it can wall Zamazenta. Tera Ghost also gives it a Normal immunity, preventing Great Tusk from using Rapid Spin on it to remove its Stealth Rock and, if paired with Air Balloon, outright walling Dragonite if its only attacks are Extreme Speed and Earthquake or Fire Punch. Tera Fairy is also worth mentioning as a niche option to better check physical Dragon-types like Roaring Moon and Gouging Fire.

Heatran is best used on Grassy Terrain bulky offense teams that appreciate its ability to check Fire-types while also being a great progress maker itself. Rillaboom is by far its best teammate, as they both have near-perfect synergy with each other; Rillaboom's Grassy Terrain not only provides additional recovery for it on top of Leftovers, it also weakens Earthquake from common Ground-types like Gliscor and Landorus-T. Rillaboom itself also threatens the Water- and Ground-types that constantly give Heatran trouble, like Gliscor, Alomomola, and Ogerpon-W, and brings in Heatran safely on its checks like Skarmory and Corviknight with U-turn. In return, Heatran is able to check Fire-types Rillaboom doesn't want to face, like Volcarona, Skeledirge, and opposing Heatran. Great Tusk is another stellar teammate since Heatran is extremely weak to entry hazards, so its hazard removal support is much appreciated. Hatterene is a teammate that can prevent hazards from being set up altogether thanks to Magic Bounce and wall Gliscor in Grassy Terrain, which is super useful since Heatran often struggles to check numerous threats consistently when Spikes are on the field. Grassy Terrain sweepers like Hawlucha, Ogerpon-W, and Raging Bolt love Heatran's ability to wear down bulkier Pokemon like Skeledirge, Galarian Slowking, Dondozo, and Ting-Lu so they can clean up late-game. On bulkier teams, Alomomola is a fitting teammate for it since its Wish support allows Heatran to stay alive for a prolonged period of time, and its typing checks common physical Water-types like Barraskewda and Hisuian Samurott. Spikers like Hisuian Samurott, Gliscor, and Ting-Lu all work well with Heatran since they have good synergy typing-wise and their Spikes increases the potency of Magma Storm + Will-O-Wisp pressure. They can also form a hazard stacking core together with Stealth Rock Heatran.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/alkazoth.518682/
Quality checked by:
https://www.smogon.com/forums/members/magcargo.177111/
https://www.smogon.com/forums/members/autumn.384270/
Grammar checked by:
https://www.smogon.com/forums/members/marnie.493260/
 
Last edited:
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[SET]
name: Specially Defensive
move 1: Magma Storm
move 2: Earth Power
move 3: Taunt / Will-O-Wisp
move 4: Stealth Rock / Will-O-Wisp
item: Leftovers / Air Balloon
tera type: Grass / Ghost
ability: Flash Fire / Flame Body
nature: Calm
evs: 252 HP / 4 Def / 212 SpD / 40 Spe

[SET COMMENTS]
Specially defensive Heatran is a useful glue Pokemon that can stallbreak, set entry hazards, spread status, and check notable special attackers like Gholdengo, Hatterene, Volcarona, and Galarian Slowking. Earth Power is much needed coverage to hit Pokemon like opposing Heatran, Toxapex, Skeledirge, and Gouging Fire super effectively, all Pokemon who would normally stay in and prevent progress otherwise. Taunt is used to shut down recovery attempts from the walls Magma Storm traps, and also prevents Galarian Slowking from using Chilly Reception to escape Magma Storm's trapping. (Could also mention how Taunt can prevent hazard setup attempts from slower Rocks setters + setup) Stealth Rock is an extremely good fit on this set since it Heatran has excellent special bulk and threatens forms of hazard removal like Defog Corviknight and Rapid Spin Great Tusk with a hard-hitting Magma Storm, deterring them from switching in and keeping entry hazards up in the process. It's also able to safely set Stealth Rock in front of teams with Hatterene since it is unable to hit Heatran back for any notable damage, making switch in and sweeping attempts futile. Will-O-Wisp can be used as an alternative over either Taunt or Stealth Rock as a way to better check physical threats that enjoy switching in like Roaring Moon, Dragonite, and Hisuian Samurott, and repeatedly chip down walls like Clodsire, Ting-Lu, and Dondozo. (Could mention how the chip damage from Will-O-Wisp and Magma Storm will stack.) 4 Defense EVs in conjunction with maximum HP investment guarantees Heatran will live an Earthquake from Clodsire, and avoid the 2HKO if it has been burned by Will-O-Wisp. (Implied) 40 Speed EVs allows Heatran to outspeed Adamant Kingambit so it can secure a Magma Storm or Will-O-Wisp on it before it can retaliate with Kowtow Cleave or Low Kick. Leftovers gives Heatran a form of recovery, which can prove useful in a match where it's tasked with checking numerous special threats throughout the course of a game. However, Air Balloon is also a good choice as it allows Heatran to come in on Ground-types who may not be packing coverage such as Gliscor and Clodsire, and in niche cases Gouging Fire with no Dragon-type moves, and turn them into an opportunity to either trap them with Magma Storm or get Stealth Rock up. (Could mention how Air Balloon also ignores Spikes. Also worth mentioning that Heatran can emergency check certain Pokemon such as Dragonite or Bulk Up Great Tusk with Wisp if its holding a Balloon) Flash Fire is generally the preferred ability of choice since it gives Heatran a Fire-type immunity so it can better check Volcarona, however Flame Body is also quite viable because it threatens burns against contact attackers such as Weavile, Meowscarada, and Rillaboom. Tera Grass allows Heatran to remove its weaknesses to Water- and Ground-type attacks so it can wall Water-types like Dondozo and Ogerpon-W and Ground-types like Clodsire, Ting-Lu, and Gliscor, all Pokemon who rely on their STAB moves to break past Heatran. Tera Ghost is used to remove its weakness to Fighting-type attacks so it can wall Zamazenta. Tera Ghost also gives it a Normal immunity, preventing Great Tusk from clicking Rapid Spin on it to remove its Stealth Rock and if paired with Air Balloon, can outright wall Dragonite if its only attacks are Extreme Speed and Earthquake or Fire Punch. (You could perhaps give Tera Fairy a passing mention as well, as I have seen it be used for Roaring Moon and Gouging Fire.)

Heatran is best used on Grassy Terrain hyper bulky offense teams that appreciate its ability to check Fire-types while also being a great progress maker itself. (Offensive Heatran is more suited for HO teams, Defensive Heatran is better on Bulkier teams that value its defensive utility.) Rillaboom is by far its best teammate, as they both have near perfect synergy with each other. Rillaboom's Grassy Terrain not only provides additional recovery for it on top of Leftovers, it also weakens Earthquake from common Ground-types like Gliscor and Landorus-Therian, dampening its biggest weakness. Rillaboom itself also threatens the Water- and Ground-types who constantly give Heatran trouble. (Some examples of Water & Ground types should be mentioned, some easy ones are Gliscor & Ogerpon-W.) In return, Heatran is able to check Fire-types Rillaboom doesn't want to face like Volcarona, Skeledirge, and opposing Heatran. Great Tusk is another stellar teammate since Heatran is extremely weak to Spikes entry hazards, so hazard removal support is much appreciated to increase Heatran's longevity throughout a game. (Heatran is not a fan of either Rocks or Spikes chip and can't mitigate Rocks chip via Air Balloon, so it would be better to change it to entry hazards rather than just Spikes.) Hatterene is a teammate who can prevent hazards from being setup altogether thanks to Magic Bounce and wall Gliscor in Grassy Terrain, which is super useful since Heatran often struggles to check numerous threats consistently when Spikes are on the field. Grassy Terrain sweepers like Hawlucha and Raging Bolt love Heatran's ability to wear down bulkier Pokemon in Grassy Terrain like Skeledirge, Galarian Slowking, and Gliscor Ting-Lu so they can clean up late-game after all their checks are either defeated or severely weakened. (Ting-Lu is a better mention that Gliscor, as it can be status'd + progress against it tends to stick & it checks Raging Bolt better than Gliscor.) On bulkier teams, Alomomola is a fitting teammate for it since its Wish support allows Heatran to stay alive for a prolonged period of time, and its typing checks common physical Water-types like Barraskewda and Hisuian Samurott. (Would mention Spikers as partners like Hisuian Samurott, Gliscor, and Ting-Lu. They all have good synergy with Heatran typing wise + increase the potency of its Magma Storm and Wisp pressure. Water-types like Ogerpon-W and Manaphy can also be mentioned as partners, since they help against opposing Water- and Ground-types.)

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/alkazoth.518682/
https://www.smogon.com/forums/members/username.XXXXXX/
Quality checked by:
https://www.smogon.com/forums/members/magcargo.177111/
https://www.smogon.com/forums/members/username.XXXXXX/
Grammar checked by:
https://www.smogon.com/forums/members/username.XXXXXX/
Good Job. QC 1/2 when implemented.
 
Last edited:

autumn

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2/2
[SET]
name: Specially Defensive
move 1: Magma Storm
move 2: Earth Power
move 3: Taunt / Will-O-Wisp
move 4: Stealth Rock / Will-O-Wisp
item: Leftovers / Air Balloon
tera type: Grass / Ghost
ability: Flash Fire / Flame Body
nature: Calm
evs: 252 HP / 4 Def / 212 SpD / 40 Spe

[SET COMMENTS]
Specially defensive Heatran is a useful glue Pokemon that can stallbreak, set entry hazards, spread status, and check notable special attackers like Gholdengo, Hatterene, Volcarona, and Galarian Slowking. Earth Power is much needed coverage to hit Pokemon like opposing Heatran, Toxapex, Skeledirge, and Gouging Fire super effectively, all Pokemon who would normally stay in and prevent progress otherwise. Taunt is used to shut down recovery attempts from the walls Magma Storm traps, prevent Galarian Slowking from using Chilly Reception to escape Magma Storm's trapping, and prevent hazard (You mention both hazard setup and normal setup here) setup from both slower hazard setters like Clefable and Ting-Lu and slower setup sweepers like Kingambit and Primarina. Stealth Rock is an extremely good fit on this set since Heatran has excellent special bulk and threatens forms of hazard removal like Defog Corviknight and Rapid Spin Great Tusk with a hard-hitting Magma Storm, deterring them from switching in and keeping entry hazards up in the process. (I wouldn't really say Heatran threatens Tusk because it's the other way around (unless Balloon), so you could separate this into talking about threatening Corv and preventing Tusk from switching in) It's also able to safely set Stealth Rock in front of teams with Hatterene since it is unable to hit Heatran back for any notable damage, making switch in and sweeping attempts futile. (I wouldn't use safely - Hatt can still switch in to bounce back Rocks and then switch out, but you can say it can punish Hatterene attempting to block Rocks) Will-O-Wisp can be used as an alternative over either Taunt or Stealth Rock as a way to better check physical threats that enjoy switching in like Roaring Moon, Dragonite, and Hisuian Samurott, and repeatedly chip down walls like Clodsire, Ting-Lu, and Dondozo. Will-O-Wisp also pairs with Magma Storm quite nicely since the chip damage stacks up over time. 4 Defense EVs in conjunction with maximum HP investment guarantees Heatran will live an Earthquake from Clodsire. 40 Speed EVs allows Heatran to outspeed Adamant Kingambit so it can secure a Magma Storm or Will-O-Wisp on it before it can retaliate with Kowtow Cleave or Low Kick. Leftovers gives Heatran a form of recovery, which can prove useful in a match where it's tasked with checking numerous special threats throughout the course of a game. However, Air Balloon is also a good choice as it allows Heatran to come in on Ground-types who may not be packing coverage such as Gliscor and Clodsire, and in niche cases Gouging Fire with no Dragon-type moves, and turn them into an opportunity to either trap them with Magma Storm or get Stealth Rock up. Air Balloon also makes Heatran immune to Spikes, allowing it to come in much safer against hazard stacking teams, and is a great item in general to emergency check Dragonite and Bulk Up Great Tusk with Will-O-Wisp. Flash Fire is generally the preferred ability of choice since it gives Heatran a Fire-type immunity so it can better check Volcarona, however Flame Body is also quite viable because it threatens burns against contact attackers such as Weavile, Meowscarada, and Rillaboom. Tera Grass allows Heatran to remove its weaknesses to Water- and Ground-type attacks so it can wall Water-types like Dondozo and Ogerpon-W and Ground-types like Clodsire, Ting-Lu, and Gliscor. Tera Ghost is used to remove its weakness to Fighting-type attacks so it can wall Zamazenta. Tera Ghost also gives it a Normal immunity, preventing Great Tusk from clicking Rapid Spin on it to remove its Stealth Rock and if paired with Air Balloon, can outright wall Dragonite if its only attacks are Extreme Speed and Earthquake or Fire Punch. Tera Fairy is also worth mentioning as a niche option to better check physical Dragon-types like Roaring Moon and Gouging Fire.

Heatran is best used on Grassy Terrain bulky offense teams that appreciate its ability to check Fire-types while also being a great progress maker itself. Rillaboom is by far its best teammate, as they both have near perfect synergy with each other. Rillaboom's Grassy Terrain not only provides additional recovery for it on top of Leftovers, it also weakens Earthquake from common Ground-types like Gliscor and Landorus-T. Rillaboom itself also threatens the Water- and Ground-types who constantly give Heatran trouble like Gliscor, Alomomola, and Ogerpon-W. In return, Heatran is able to check Fire-types Rillaboom doesn't want to face like Volcarona, Skeledirge, and opposing Heatran. Great Tusk is another stellar teammate since Heatran is extremely weak to entry hazards, so hazard removal support is much appreciated to increase Heatran's longevity throughout a game. Hatterene is a teammate who can prevent hazards from being setup altogether thanks to Magic Bounce and wall Gliscor in Grassy Terrain, which is super useful since Heatran often struggles to check numerous threats consistently when Spikes are on the field. Grassy Terrain sweepers like Hawlucha and Raging Bolt love Heatran's ability to wear down bulkier Pokemon like Skeledirge, Galarian Slowking, and Ting-Lu so they can clean up late-game. On bulkier teams, Alomomola is a fitting teammate for it since its Wish support allows Heatran to stay alive for a prolonged period of time, and its typing checks common physical Water-types like Barraskewda and Hisuian Samurott. Spikers like Hisuian Samurott, Gliscor, and Ting-Lu all work well with Heatran since they have good synergy typing-wise and Spikes chip increases the potency of Magma Storm + Will-O-Wisp pressure. Water-types like Ogerpon-W and Manaphy are also decent partners as they can setup in front of and destroy opposing Water- and Ground-types. (Manaphy isn't really OU relevant; you could just talk about Ogerpon-W as something that benefits from Terrain instead of making a point about Water-types; it's better to approach this section thinking about roles rather than just the type chart)

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/alkazoth.518682/
https://www.smogon.com/forums/members/username.XXXXXX/
Quality checked by:
https://www.smogon.com/forums/members/magcargo.177111/
https://www.smogon.com/forums/members/username.XXXXXX/
Grammar checked by:
https://www.smogon.com/forums/members/username.XXXXXX/
 

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[SET]
name: Specially Defensive
move 1: Magma Storm
move 2: Earth Power
move 3: Taunt / Will-O-Wisp
move 4: Stealth Rock / Will-O-Wisp
item: Leftovers / Air Balloon
tera type: Grass / Ghost
ability: Flash Fire / Flame Body
nature: Calm
evs: 252 HP / 4 Def / 212 SpD / 40 Spe

[SET COMMENTS]
Specially defensive Heatran is a useful glue Pokemon that can stallbreak, set entry hazards, spread status, and check notable special attackers like Gholdengo, Hatterene, Volcarona, and Galarian Slowking. Earth Power is a much-needed (hyphen) coverage to hit Pokemon like opposing Heatran, Toxapex, Skeledirge, and Gouging Fire super effectively, (rc) all Pokemon who would normally stay in and prevent progress otherwise. Taunt is used to shut down recovery attempts from the walls like xxxx (add examples) that are trapped by Magma Storm traps, prevent Galarian Slowking from using Chilly Reception to escape Magma Storm's trapping, and prevent setup from both slower hazard setters like Clefable and Ting-Lu and slower setup sweepers like Terastallized Kingambit (cooked by magma otherwise) and Primarina. Stealth Rock is an extremely good fit on this set since Heatran has excellent special bulk and threatens forms of hazard removal like Defog Corviknight and prevents Rapid Spin Great Tusk from switching in with a hard-hitting Magma Storm, keeping entry hazards up in the process. It is also able to punish Hatterene from switching in to bounce deflect Stealth Rock back with Magic Bounce since it is unable to hit Heatran back for any notable damage. Will-O-Wisp can be used as an alternative over either Taunt or Stealth Rock (displayed on the set) as a way to better check physical threats that enjoy switching in like Roaring Moon, Dragonite, and Hisuian Samurott; (comma->semicolon) and repeatedly chip down walls like Clodsire, Ting-Lu, and Dondozo; (comma->semicolon) and neutralize Kingambit safely by bypassing its Sucker Punch. Will-O-Wisp also pairs with Magma Storm quite nicely since the chip damage stacks up over time. 4 Defense EVs in conjunction with maximum HP investment guarantees Heatran will live an Earthquake from Clodsire. 40 Speed EVs allows Heatran to outspeed Adamant Kingambit so it can secure a Magma Storm or Will-O-Wisp on it before it can retaliate with Kowtow Cleave or Low Kick. Leftovers gives Heatran a form of recovery, which can prove useful in a match where it's tasked with checking numerous special threats throughout the course of a game. However, Air Balloon is also a good choice, (ac) as it allows Heatran to come in on Ground-types who that may not be packing coverage, (ac) such as Gliscor and Clodsire, and, (ac) in niche cases, (ac) Gouging Fire with no Dragon-type moves, and turn them into an opportunity to either trap them with Magma Storm or get Stealth Rock up. Air Balloon also makes Heatran immune to Spikes, allowing it to come in much more safely safer against hazard stacking teams, and is a great item in general to emergency check Dragonite and Bulk Up Great Tusk with Will-O-Wisp. Flash Fire is generally the preferred ability of choice since it gives Heatran a Fire-type immunity so it can to better check Volcarona and non-Earthquake Gouging Fire; (comma->semicolon) however, (ac) Flame Body is also quite viable because it threatens burns against contact attackers such as Weavile, Meowscarada, and Rillaboom. Tera Grass allows Heatran to remove its weaknesses to Water- and Ground-type attacks so it can wall Water-types like Dondozo and Ogerpon-W and Ground-types like Clodsire, Ting-Lu, and Gliscor. Tera Grass also works well with Flash Fire to mitigate its newfound Fire weakness. Tera Ghost is used to remove its weakness to Fighting-type attacks so it can wall Zamazenta. Tera Ghost also gives it a Normal immunity, preventing Great Tusk from using clicking Rapid Spin on it to remove its Stealth Rock and, (ac) if paired with Air Balloon, can outright walling Dragonite if its only attacks are Extreme Speed and Earthquake or Fire Punch. Tera Fairy is also worth mentioning as a niche option to better check physical Dragon-types like Roaring Moon and Gouging Fire.

Heatran is best used on Grassy Terrain bulky offense teams that appreciate its ability to check Fire-types while also being a great progress maker itself. Rillaboom is by far its best teammate, as they both have near-perfect (hyphen) synergy with each other; (comma->semicolon) Rillaboom's Grassy Terrain not only provides additional recovery for it on top of Leftovers, it also weakens Earthquake from common Ground-types like Gliscor and Landorus-T. Rillaboom itself also threatens the Water- and Ground-types who that constantly give Heatran trouble, (Ac) like Gliscor, Alomomola, and Ogerpon-W, (Ac) and brings Heatran safely on its checks like Skarmory and Corviknight with U-turn. In return, Heatran is able to check Fire-types Rillaboom doesn't want to face, (ac) like Volcarona, Skeledirge, and opposing Heatran. Great Tusk is another stellar teammate since Heatran is extremely weak to entry hazards, so its hazard removal support is much appreciated to increase Heatran's longevity throughout a game. Hatterene is a teammate who that can prevent hazards from being setup set up altogether thanks to Magic Bounce and wall Gliscor in Grassy Terrain, which is super useful since Heatran often struggles to check numerous threats consistently when Spikes are on the field. Grassy Terrain sweepers like Hawlucha, Ogerpon-W, and Raging Bolt love Heatran's ability to wear down bulkier Pokemon like Skeledirge, Galarian Slowking, Dondozo, and Ting-Lu so they can clean up late-game. On bulkier teams, Alomomola is a fitting teammate for it since its Wish support allows Heatran to stay alive for a prolonged period of time, and its typing checks common physical Water-types like Barraskewda and Hisuian Samurott. Spikers like Hisuian Samurott, Gliscor, and Ting-Lu all work well with Heatran since they have good synergy typing-wise and their Spikes chip increases the potency of Magma Storm + Will-O-Wisp pressure. They can also form a hazard stacking core together with Stealth Rock Heatran.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/alkazoth.518682/
https://www.smogon.com/forums/members/username.XXXXXX/
Quality checked by:
https://www.smogon.com/forums/members/magcargo.177111/
https://www.smogon.com/forums/members/autumn.384270/
Grammar checked by:
https://www.smogon.com/forums/members/username.XXXXXX/
+ some minor QC stuff, feel free to ping in oucord if you need any clarification(s)
1/1
GP Team done
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