Intro
Hi guys and welcome to my newest RMT,after having my CRE resetted and the duck duo banned from this tier,I feel it's time to make a fresh start to my favourite tier,UU.I've tried all kind of playstyle except for stall and tbh,Stall is boring,so I decided to use my favourite kind of playstyle,balance,but I wanted a little twist so I don't easily get bored with this team.I decided to make a team of stall-based balance,or some of people say semistall.
This team is named after Zanpakutou from one of my favourite anime,Bleach,and all of the pokemon is named after all of them.
So without any further ado I present you:
Changes in BOLD*
The Soul Cutter
In-Depth :This team is named after Zanpakutou from one of my favourite anime,Bleach,and all of the pokemon is named after all of them.
So without any further ado I present you:
Changes in BOLD*
The Soul Cutter
The Lead
Spiritomb (M)@Spell Tag (Kazeshini)
Ability:Pressure
244 Hp / 60 Atk / 204 SpA
Nature:Quiet
-Hidden Power Rock
-Shadow Ball
-Shadow Sneak
-Pursuit
Spiritomb has working a lot better than before in this position.This is my favourite lead in UU ever (well,second to Arcanine,I guess...).It start the play very offensively,pretty much cover up my stall based team perfectly,It also deal with Froslass lead very well,helping Donphan does it's job.Shadow Ball is it's main move,and the most powerful attack in it's arsenal,I choose Hidden Power Rock because it's much more useful in dealing with Moltres lead and 2x super effective Hidden Power Fighting have less power than STAB+Spell Tag Shadow Ball,and Steelix won't take much from it anyway.Shadow Sneak is the oh-so needed priority for the team and pursuit help me trap weakened poke,putting them on checkmate position
244 Hp allow Spiritomb to survive one Fire Blast from LO moltres,204 SpA and 60 Atk for more firepower.
Spiritomb is named after Kazeshini.Easily because of them have such a scary face and Kazeshini loves to kill and once he finds a target, he will continue to hunt it until he kills it just like Spiritomb pursuit his opponent to death
The Spiker
Froslass (F)@Choice Scarf (Sode no Shirayuki)
Ability:Snow Cloak
248 Hp / 224 Def / 36 Spe
Nature:Timid
-Thunderbolt
-Ice Beam
-Spikes
-Trick
And here we have the best spiker in the tier,or possibly in the game.Froslass is the best spiker in UU,thanks to the fact that it's typing allow her to block spin,mean that at least 1 layer of spikes is guaranteed to get up.Spikes is one of the most common entry hazard in UU metagame and it's always good to have one to set it up for my team.Credit goes to Delko for the set,Scarflass has working very well for my team.Thunderbolt+ Ice Beam give me the best coverage,resisted only by Shedinja and Lanturn in UU.Scarf allow Froslass not only set-up spikes and block spin,but also act as my primary revenge killer.Trick allow me to cripple enemy wall or most of pokemon love to swith in on Froslass.Froslass is crucial for my team to run for it's ability to set-up those important hazard and also block any attempt spin.
EV are similiar to that Bulkylass except that I run 4 more speed,this is only because I'm quite paranoid so In case I face opposing Scarflass with identical EV spread,I can outspeed them and do my business faster.
Froslass is named after Sode no Shirayuki,both have resemblance to Yuuki-onna (A folkrole from Japan about a woman that appear in the middle of snowstorm) and the only female in my team (My Milotic is male!)
The Spinner
Donphan @Leftovers (Hisagomaru)
Ability:Sturdy
252 Hp / 252 Atk / 4 SpD
Nature:Adamant
-Earthquake
-Rapid Spin
-Stealth Rock
-Assurance
Donphan role here is crucial,it spin away all those annoying hazard (spikes and stealth rock) and keep my team alive longer,while also setting up the best entry hazard in the game,Stealth Rock.Donphan also provide this team with electric immunity and crucial rock resistance(and on some case,poison).Earthquake is it's main STAB move,and one of the strongest ground move in UU (second to Rhyperior).Assurance help me when facing against levitating ghost that attempting to block my spin,namely Mismagius and Rotom.Donphan is still a great spinner despite all those Proslass running around.
EV are designed to make Donphan bulky while also hit hard,even with no defensive investment,Donphan physical defense is still impressive,and rest goes to SpD.(thanks to Megan_Fox for suggestions)
Donphan is named after Hisagomaru,despite they having no similiarities in appearance,they have similiar role,supporting,while Hisagomaru can also fire a very powerful attack with it's Akeiro Hisagomaru form like Donphan hit very hard with STAB Earthquake
The Defensive Core
Venusaur (M)@Leftovers (Senbonzakura)
Ability:Overgrow
252 Hp / 108 Def / 20 Spe / 56 SpA / 72 SpD
Nature:Bold
-Leaf Storm
-Sludge Bomb
-Synthesis
-Roar
Venusaur is such an amazing pokemon that it's easily fit most playstyle and that's the reason why he gained #1 in UU usage.This Venusaur moveset is basically the same with Venusaur from D-A stall,except with different EV.He is the part of my grass-water core,one of the best defensive core in UU.Leaf Storm is the strongest move in Venusaur arsenal,and will put the hurt to anything that not resist it,even with low special attack investment.Sludge Bomb is it's secondary STAB moves,and allow Venusaur to check opposing grass type like Sceptile,Leafeon and Tangrowth.Synthesis is it's somewhat reliable recovery move (seeing that many Rain Dance team has popped out lately).Roar is probably the most important move from this set,It have 3 uses,1) to phaze any set-upper (baton passer that not expect this to come),2) scout opponent team, and 3)rack up residual damage
EV are pretty simple,252 Hp and 72 SpD guarantee that Venusaur survive +2 LO shadow ball from missy,while 108 Def allow me to survive CBperior EQ/Stone Edge,even when switching into SR,and OHKO back with Leaf Storm,the speed EV outspeed 8 speed Milotic and rest into Special attack.
Venusaur is named after Senbonzakura,easily because Senbonzakura mean Thousand Cherry Blossom and he uses Sharp-edged Sakura Leaf to attack,much like Venusaur Leaf Storm
Milotic (M)@Leftovers (Hyourinmaru)
Ability:Marvel Scale
252 Hp / 200 Def / 56 SpD
Nature:Bold
-Surf
-Toxic
-Rest
-Sleep Talk
Yeah my Milotic is male,live with that,anyway back to the pokemon.RestTalk Milotic is easily this team MVP.Milotic have many important role for this team.First of all,he is the glue that hold this team together,check many dangerous threat for my team and slowly beat them,second,He is my status absorber.When sleeping,Milotic unique ability Marvel Scale activate,increasing it's above average defence into a very high level,and make it ridiculously hard to take down,especially because this Milotic is not crippled by status.Surf is his main STAB moves and making it a great check to all fire type that threaten Venusaur,including Moltres,Toxic in conjuction with RestTalk and deadly,not only it cause indirect damage,it's also cause switches,racking up residual damage faster.This is easily the most annoying poke I've ever use.
EV are standard from analysis,When Marvel Scale activates,this guy is easily the best mixed wall exist in UU imo.It achieves 366 Defence and 330 SpD coupled with 394 Hp,meaning not many thing will get past through this
Milotic is named after Hyourinmaru,He is my favourite Zanpakutou spirit and both have a resemblance of Serpent-like creature (in Hyourinmaru case,in the form of Chinese Dragon)
The Flaming Staller
Moltres @Leftovers (Ryujin Jakka)
Ability:Pressure
248 Hp / 84 Def / 176 Spe
Nature:Timid
-Flamethrower
-Substitute
-Roost
-Toxic
Moltres is an amazing and versatile pokemon,while most player prefer the ridiculously powerful LO Moltres,SubRoost Moltres is the real monster,This guy is the main reason of so many ragequit is occured,simply because they can't get through past it and get their PP stalled (Pressure) or have all their team member toxic-stalled to death.It's also my answer to thing like Toxicroak and Venusaur.Flamethrower is it's STAB move of choice,even with no SpA investment,it's still can do nice damage with respectable 286 SpA and also do short work against all thing that resist/immune to poison.Substitute protect me from status and is all around great moves,Roost is it's reliable way of healing and also eliminate electric weakness and gice ice resistance in the process.Toxic is the crux of this set,decreasing opponent HP slowly and also help Moltres defeating it's counter.This is all around great pokemon so credit goes to Megan_Fox for it's suggestion to put Moltres!
176 Speed and Timid nature outpace all max speed positive nature base 80,248 Hp and 84 Def for physical bulk.248 HP makes Moltres reach 383 Hp,it's not divisible by 2 so Moltres can switch into 2 stealth rock if necessary (Thanks to Smurf. for the EV )
Moltres is named after Ryuujin Jakka,Ryuujin Jakka is the strongest fire element and the oldest Zanpakutou in Soul Society,much like Moltres,the strongest fire pokemon exist in UU
Conclusion
That's my team guys and thanks for reading this RMT,Rate,Hate,Steal....do as you like
Credit goes to all my friend that help me building this team especially Enzette and Ontop.Both of them has always been a good friend for me and both of them have help me A LOT to make this team better
That's my team guys and thanks for reading this RMT,Rate,Hate,Steal....do as you like
Credit goes to all my friend that help me building this team especially Enzette and Ontop.Both of them has always been a good friend for me and both of them have help me A LOT to make this team better