My first team set up.
I'm a huge nub/newb.
Help pl0x!
I mean, rate it and some suggestions, please?
My team:
Surprisingly, this team has worked well for me despite the many weaknesses and types they don't cover...
So, my logic process:
1.
Zoroark for its illusion ability, ability to setup on the first turn for sweepiness and its STAB moves.HNGGGG sweeper.
Usually. Until someone switches out on me with that bug type move.
Forgot what it was called. U-Turn?
Zoroark (M) @ Life Orb Trait: Illusion
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Nasty Plot
- Dark Pulse
- Flamethrower
- Focus Blast
2.
Then I added a Dusknoir to the last slot of my team, to exploit Zoroark's illusion ability.
This enables me to get some free turns, mainly setting up.
Psychic types will think they're facing a Duskie but in reality, they're attacking a resistant Zoro.
Dusknoir (M) @ Leftovers Trait: Pressure
EVs: 252 HP / 252 Atk / 4 Spd
Adamant Nature (+Atk, -SAtk)
- Substitute
- Focus Punch
- Sucker Punch
- Ice Punch
3.
Clefable, how I love you. With your magic guard ability, stallers and hazard spammers will be confused as to why you're not taking damage from poison and spikes.
A wall with huge defense? No problem, fire blast it.
A wall with sp. def? Np. Double edge it, and since your magic guard ability prevents you from taking recoil,
and life orb doesn't take damage either, your attacks are win-win.
*Note* This is the pokemon I want to center my team around... but not sure how to do it, or if I should.
I usually send this pokemon out after Zoro dies.
Clefable (F) @ Life Orb Trait: Magic Guard
EVs: 4 HP / 252 Atk / 252 SAtk
Quiet Nature (+SAtk, -Spd)
- Double-Edge
- Fire Blast
- Grass Knot
- Softboiled
4.
Hngggg, Metagross. You and your bulkiness kills me.
I didn't really know what to do with you and ripped off some strategy off of this place. Scarf'd you so you'd be able to do something before some fire or ground type murders you.
You are the counter to Heatran when it's not on a balloon. You are my little wall, able to absorb the mighty tantrums of the dragons.
And, since you're so trashy, I equipped you with explosion and physical attacks. :3
p, li { white-space: pre-wrap; } Metagross @ Choice Scarf
Trait: Clear Body
EVs: 252 Atk / 4 Def / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Meteor Mash
- Earthquake
- Zen Headbutt
- Explosion
5.
I hate you, you worthless slob. You never do anything right. But hey, you're OU for a reason, right?
I chose you for the versatile things you're able to do. I use you multiscale to set up dragon dance,
but since there are so many entry hazards, this fails :c
So! You're my second suicidal bomber. Unleash the cupcakes!
Dragonite (F) @ Life Orb Trait: Multiscale
EVs: 124 HP / 132 Def / 124 SDef / 128 Spd
Jolly Nature (+Spd, -SAtk)
- Dragon Claw
- Earthquake
- Fire Punch
- Dragon Dance
6.
I don't get why this pig is on my team. Really.
I need suggestions on this; I only use it for its STAB moves and Wild Charge in case I need to eat a water type.
Usually I'm able to use Flame Charge to boost its speed to eat a water type... but ugh.
Whatever, it fails to ohko most of the time. Stupid pig.
Emboar (M) @ Expert Belt Trait: Blaze
EVs: 180 HP / 100 Atk / 228 Spd
Jolly Nature (+Spd, -SAtk)
- Flare Blitz
- Flame Charge
- Brick Break
- Wild Charge
Finally, the crappy conclusion to a crappy team. The end.
The following list is how my team is arranged. However, I rearrange the poke so that dusknoir is last, and zoro is first.
I'm a huge nub/newb.
Help pl0x!
I mean, rate it and some suggestions, please?
My team:
Surprisingly, this team has worked well for me despite the many weaknesses and types they don't cover...
So, my logic process:
1.
Zoroark for its illusion ability, ability to setup on the first turn for sweepiness and its STAB moves.HNGGGG sweeper.
Usually. Until someone switches out on me with that bug type move.
Forgot what it was called. U-Turn?
Zoroark (M) @ Life Orb Trait: Illusion
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Nasty Plot
- Dark Pulse
- Flamethrower
- Focus Blast
2.
Then I added a Dusknoir to the last slot of my team, to exploit Zoroark's illusion ability.
This enables me to get some free turns, mainly setting up.
Psychic types will think they're facing a Duskie but in reality, they're attacking a resistant Zoro.
Dusknoir (M) @ Leftovers Trait: Pressure
EVs: 252 HP / 252 Atk / 4 Spd
Adamant Nature (+Atk, -SAtk)
- Substitute
- Focus Punch
- Sucker Punch
- Ice Punch
3.
Clefable, how I love you. With your magic guard ability, stallers and hazard spammers will be confused as to why you're not taking damage from poison and spikes.
A wall with huge defense? No problem, fire blast it.
A wall with sp. def? Np. Double edge it, and since your magic guard ability prevents you from taking recoil,
and life orb doesn't take damage either, your attacks are win-win.
*Note* This is the pokemon I want to center my team around... but not sure how to do it, or if I should.
I usually send this pokemon out after Zoro dies.
Clefable (F) @ Life Orb Trait: Magic Guard
EVs: 4 HP / 252 Atk / 252 SAtk
Quiet Nature (+SAtk, -Spd)
- Double-Edge
- Fire Blast
- Grass Knot
- Softboiled
4.
Hngggg, Metagross. You and your bulkiness kills me.
I didn't really know what to do with you and ripped off some strategy off of this place. Scarf'd you so you'd be able to do something before some fire or ground type murders you.
You are the counter to Heatran when it's not on a balloon. You are my little wall, able to absorb the mighty tantrums of the dragons.
And, since you're so trashy, I equipped you with explosion and physical attacks. :3
p, li { white-space: pre-wrap; } Metagross @ Choice Scarf
Trait: Clear Body
EVs: 252 Atk / 4 Def / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Meteor Mash
- Earthquake
- Zen Headbutt
- Explosion
5.
I hate you, you worthless slob. You never do anything right. But hey, you're OU for a reason, right?
I chose you for the versatile things you're able to do. I use you multiscale to set up dragon dance,
but since there are so many entry hazards, this fails :c
So! You're my second suicidal bomber. Unleash the cupcakes!
Dragonite (F) @ Life Orb Trait: Multiscale
EVs: 124 HP / 132 Def / 124 SDef / 128 Spd
Jolly Nature (+Spd, -SAtk)
- Dragon Claw
- Earthquake
- Fire Punch
- Dragon Dance
6.
I don't get why this pig is on my team. Really.
I need suggestions on this; I only use it for its STAB moves and Wild Charge in case I need to eat a water type.
Usually I'm able to use Flame Charge to boost its speed to eat a water type... but ugh.
Whatever, it fails to ohko most of the time. Stupid pig.
Emboar (M) @ Expert Belt Trait: Blaze
EVs: 180 HP / 100 Atk / 228 Spd
Jolly Nature (+Spd, -SAtk)
- Flare Blitz
- Flame Charge
- Brick Break
- Wild Charge
Finally, the crappy conclusion to a crappy team. The end.
The following list is how my team is arranged. However, I rearrange the poke so that dusknoir is last, and zoro is first.
Clefable (F) @ Life Orb Trait: Magic Guard
EVs: 4 HP / 252 Atk / 252 SAtk
Quiet Nature (+SAtk, -Spd)
- Double-Edge
- Fire Blast
- Grass Knot
- Softboiled
Dragonite (F) @ Life Orb
Trait: Multiscale
EVs: 124 HP / 132 Def / 124 SDef / 128 Spd
Jolly Nature (+Spd, -SAtk)
- Dragon Claw
- Earthquake
- Fire Punch
- Dragon Dance
Zoroark (M) @ Life Orb
Trait: Illusion
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Nasty Plot
- Dark Pulse
- Flamethrower
- Focus Blast
Emboar (M) @ Expert Belt
Trait: Blaze
EVs: 180 HP / 100 Atk / 228 Spd
Jolly Nature (+Spd, -SAtk)
- Flare Blitz
- Flame Charge
- Brick Break
- Wild Charge
Dusknoir (M) @ Leftovers
Trait: Pressure
EVs: 252 HP / 252 Atk / 4 Spd
Adamant Nature (+Atk, -SAtk)
- Substitute
- Focus Punch
- Sucker Punch
- Ice Punch
Metagross @ Choice Scarf
Trait: Clear Body
EVs: 252 Atk / 4 Def / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Meteor Mash
- Earthquake
- Zen Headbutt
- Explosion
EVs: 4 HP / 252 Atk / 252 SAtk
Quiet Nature (+SAtk, -Spd)
- Double-Edge
- Fire Blast
- Grass Knot
- Softboiled
Dragonite (F) @ Life Orb
Trait: Multiscale
EVs: 124 HP / 132 Def / 124 SDef / 128 Spd
Jolly Nature (+Spd, -SAtk)
- Dragon Claw
- Earthquake
- Fire Punch
- Dragon Dance
Zoroark (M) @ Life Orb
Trait: Illusion
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Nasty Plot
- Dark Pulse
- Flamethrower
- Focus Blast
Emboar (M) @ Expert Belt
Trait: Blaze
EVs: 180 HP / 100 Atk / 228 Spd
Jolly Nature (+Spd, -SAtk)
- Flare Blitz
- Flame Charge
- Brick Break
- Wild Charge
Dusknoir (M) @ Leftovers
Trait: Pressure
EVs: 252 HP / 252 Atk / 4 Spd
Adamant Nature (+Atk, -SAtk)
- Substitute
- Focus Punch
- Sucker Punch
- Ice Punch
Metagross @ Choice Scarf
Trait: Clear Body
EVs: 252 Atk / 4 Def / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Meteor Mash
- Earthquake
- Zen Headbutt
- Explosion