So...I picked Door #2...
VGC 2010 Doubles
UPDATED AS OF 2/19/10
VGC 2010 Doubles
UPDATED AS OF 2/19/10
Sort of a revamped version of my previous one a few back, but whatever. Essentially, a rain dance team that has been pretty good, but needs some work. And I love the criticism. Yes, the title is random and has no meaning.
At a Glance:
Toxicroak
Kyogre
Palkia
Swampert
Toxicroak w/ Life Orb
Adamant
Dry Skin
252 Atk / 252 Speed / 4 HP
-Protect
-Fake Out
-Sucker Punch
-Low Kick
First part of my lead. Fake Out can take out an immediate threat to Kyogre (or itself) and is, in general, just a good lead set up. Protect for practical reasons. Sucker Punch to get in a good priority move and can make Mewtwo cry. Low Kick for guys like Dialga.
I really wanted a Fake Out user and, with its movepool and Dry Skin ability, Toxicroak was mentioned and taken in. He'll be able to do a good amount of damage and any water attacks will be absorbed without a second thought. Since RD teams are pretty common, I'm not worried about any sort of sun damage, but if that ends up being the case, I'll have to deal with it at that point. He should be fine in any other situation.
Kyogre w/ Iron Ball
Quiet
Drizzle
252 SpAtk/ 252 HP/ 4 SpDef
-Thunder
-Ice Beam
-Protect
-Water Spout
Slow as hell to set up Rain and go to work. Water Spout as a STAB to do ridiculous damage, Thunder to take advantage of the accuracy boost and Ice Beam for anyone weak against it, namely any Salamences, Garchomps or Rayquazas going around. He can take hits and give them back, too. A big part of my team right here.
Kyogre is slow essentially to set up RD, but also in case Trick Room comes in. As my team really isn't set up to defend against TR, Kyogre can definitely thrive in it (as can Swampert to some degree).
Palkia @ Life Orb / Haban Berry
Timid
Pressure
252 SpecAtk / 252 Speed / 6 Atk
- Spacial Rend
- Hydro Pump
- Thunder
- Fire Blast
Originally had Mewtwo here, but now Palkia. Clearly for the rain boost and to do work. Spacial Rend and Hydro Pump for STAB. Thunder to do more damage (and coverage) with the accuracy boost.
Now, Fire Blast was put in instead of Protect just in case sun comes into play or if Shedinja gives me trouble. Palkia is going to come in when I need it and do work. With the speed and power, Palkia will make a good revenge killer and hopefully turn in the tide in battle if I need it.
Swampert w/ Leftovers
Impish
Torrent
252 HP/ 252 Atk/ 4 Def
-Earthquake
-Waterfall
-Protect
-Avalanche
Swampert can take hits and bring them back with no trouble. Earthquake can really come in handy in doubles, as will a STAB Waterfall. Protect...is protect. Avalanche will probably most likely have a boost since Swampert is more likely to be damaged in doubles with two opponents across from it. Another ice type attack may do me well.
Of course, I can also swap Swampert in if the other team gets Thunder/TBolt happy and take the shot with no damage. Paired with Toxicroak or Kyogre, Earthquakes can be rattled off while they use Protect and Waterfall will be even more powerful with rain in play.
----
Tips on this new team, please?
At a Glance:
Toxicroak
Kyogre
Palkia
Swampert
Toxicroak w/ Life Orb
Adamant
Dry Skin
252 Atk / 252 Speed / 4 HP
-Protect
-Fake Out
-Sucker Punch
-Low Kick
First part of my lead. Fake Out can take out an immediate threat to Kyogre (or itself) and is, in general, just a good lead set up. Protect for practical reasons. Sucker Punch to get in a good priority move and can make Mewtwo cry. Low Kick for guys like Dialga.
I really wanted a Fake Out user and, with its movepool and Dry Skin ability, Toxicroak was mentioned and taken in. He'll be able to do a good amount of damage and any water attacks will be absorbed without a second thought. Since RD teams are pretty common, I'm not worried about any sort of sun damage, but if that ends up being the case, I'll have to deal with it at that point. He should be fine in any other situation.
Kyogre w/ Iron Ball
Quiet
Drizzle
252 SpAtk/ 252 HP/ 4 SpDef
-Thunder
-Ice Beam
-Protect
-Water Spout
Slow as hell to set up Rain and go to work. Water Spout as a STAB to do ridiculous damage, Thunder to take advantage of the accuracy boost and Ice Beam for anyone weak against it, namely any Salamences, Garchomps or Rayquazas going around. He can take hits and give them back, too. A big part of my team right here.
Kyogre is slow essentially to set up RD, but also in case Trick Room comes in. As my team really isn't set up to defend against TR, Kyogre can definitely thrive in it (as can Swampert to some degree).
Palkia @ Life Orb / Haban Berry
Timid
Pressure
252 SpecAtk / 252 Speed / 6 Atk
- Spacial Rend
- Hydro Pump
- Thunder
- Fire Blast
Originally had Mewtwo here, but now Palkia. Clearly for the rain boost and to do work. Spacial Rend and Hydro Pump for STAB. Thunder to do more damage (and coverage) with the accuracy boost.
Now, Fire Blast was put in instead of Protect just in case sun comes into play or if Shedinja gives me trouble. Palkia is going to come in when I need it and do work. With the speed and power, Palkia will make a good revenge killer and hopefully turn in the tide in battle if I need it.
Swampert w/ Leftovers
Impish
Torrent
252 HP/ 252 Atk/ 4 Def
-Earthquake
-Waterfall
-Protect
-Avalanche
Swampert can take hits and bring them back with no trouble. Earthquake can really come in handy in doubles, as will a STAB Waterfall. Protect...is protect. Avalanche will probably most likely have a boost since Swampert is more likely to be damaged in doubles with two opponents across from it. Another ice type attack may do me well.
Of course, I can also swap Swampert in if the other team gets Thunder/TBolt happy and take the shot with no damage. Paired with Toxicroak or Kyogre, Earthquakes can be rattled off while they use Protect and Waterfall will be even more powerful with rain in play.
----
Tips on this new team, please?