Okay, making an rmt. Show you now.
Deoxys-Speed @ Focus Sash
Trait: Pressure
EVs: 252 Spd / 252 HP / 4 SDef
Timid Nature
- Spikes
- Stealth Rock
- Taunt
- Magic Coat
It may seem odd to have a deoxys-s without any attacking moves, but if there was a fifth slot I'd put it there. The problem is, that with taunt and magic coat, I can generally be prevented from being taunted. Spikes and stealth rock are good to have in the game as early as possible. Punishes the opponents switching. Darkrai is a serious problem, because I don't know if I'm up against someone inexperienced(they dark void) but smart players dark pulse, which makes it difficult to decide on hazards or coating. If there is a Shaymin-s lead, then I sometimes lead with Ho-oh if I suspect that's the lead, or I make deoxys sitch out to ho-oh.
Arceus-Ghost @ Spooky Plate
Trait: Multitype
EVs: 116 SAtk / 172 Spd / 220 Atk
Naive Nature
- Earthquake
- Judgment
- Flamethrower
- Recover
When hazards are down, spinners take them off. This set is good, taking out the common spinners, before they can use me as hazard bait. Forretress I judgement then flamethrower( Don't want any custap berries activated). Tentacruel is 2hkoed by earthquake, and usually 1hkoed because it switches in with hazards up. Excadrill gets doomed to either coverage move. Also, the uncommon cloyster is ditched by judgement. I didn't like the idea of giratina-o because of having a dragon weakness, with no resist( Palkia outspeeds most dragons)
Palkia @ Choice Scarf
Trait: Pressure
EVs: 252 Spd / 252 SAtk / 4 Atk
Hasty Nature
- Outrage
- Spacial Rend
- Thunder
- Surf
Part one of a core that I like, Double scarf. The two greatest threats in usage are kyogre, and ekiller. Palkia deals with kyogre, and is my revenge killer. Palkia also counters giratina, which is a huge problem with this team. Thunder for kyogre killing, surf and spacial rend for stab. Outrage lets me take on special walls, like latias and blissey.
Terrakion @ Choice Scarf
Trait: Justified
EVs: 252 Spd / 252 Atk / 4 Def
Jolly Nature
- Close Combat
- Stone Edge
- X-Scissor
- Sleep Talk
Terrakion lets me take on the ekiller. With the hazards deoxys-s puts down,it can 1hko the ekiller. So, switch it in on normal arceus, and cc away. If the ekiller manages to survive, then ho-oh is bulky enough to take a +2 espeed before rocks, or groudon who can ko it with the little health it has left. It also can go toe to toe with darkrai. Sleep talk means it can switch into a dark void which is a better option then any of the on site options. Terrakion has problems with giratina, which is solved by the other part of the double scarf core-palkia.
Groudon @ Lum Berry
Trait: Drought
EVs: 252 Atk / 4 HP / 252 Spd
Adamant Nature
- Earthquake
- Rock Slide
- Rock Polish
- Swords Dance
The primary sweeper of my team. After a polish, it is very capable of late game sweeping. After a polish and a dance, very few can stand in its way. Rock slide does have a loss it power. However, a ten percent increase in accuracy if far better then stone edge. The flinch rate makes me feel that it is a better option then stone edge. A life orb means that it loses hp, which is bad, becasue groudon usually only has 20%ish when I finish setting it up. I tried muscle band, but got stuck with the lum berry that I stick on the ekiller when I use it. I lets me set up on giratina-o and lugia who try to toxic me, and gives me a chance to take on darkrai if terrrakion dies.
Ho-Oh @ Leftovers
Trait: Regenerator
EVs: 68 SDef / 248 HP / 176 Atk / 16 Spd
Adamant Nature
- Sacred Fire
- Brave Bird
- Roost
- Substitute
I use ho-oh without a spinner. Deal with it. Ho-oh is generally bulky enough to shrug off the hit it first takes then roosts. Sacred fire is a secondary check to the ekiller, who think they can set up on ho-oh. A burned ekiller is crap. Brave bird is the stab that I use. It also takes on ferrothorn, who can cause trouble for groudon. Sub lets me take on threats when they switch. I find many teams have a weak spot for ho-oh, which I exploit.
If you want to play with this team
Ho-Oh @ Leftovers
Trait: Regenerator
EVs: 68 SDef / 248 HP / 176 Atk / 16 Spd
Adamant Nature
- Sacred Fire
- Brave Bird
- Roost
- Substitute
Deoxys-Speed @ Focus Sash
Trait: Pressure
EVs: 252 Spd / 252 HP / 4 SDef
Timid Nature
- Spikes
- Stealth Rock
- Taunt
- Magic Coat
Arceus-Ghost @ Spooky Plate
Trait: Multitype
EVs: 116 SAtk / 172 Spd / 220 Atk
Naive Nature
- Earthquake
- Judgment
- Flamethrower
- Recover
Groudon @ Lum Berry
Trait: Drought
EVs: 252 Atk / 4 HP / 252 Spd
Adamant Nature
- Earthquake
- Rock Slide
- Rock Polish
- Swords Dance
Terrakion @ Choice Scarf
Trait: Justified
EVs: 252 Spd / 252 Atk / 4 Def
Jolly Nature
- Close Combat
- Stone Edge
- X-Scissor
- Sleep Talk
Palkia @ Choice Scarf
Trait: Pressure
EVs: 252 Spd / 252 SAtk / 4 Atk
Hasty Nature
- Outrage
- Spacial Rend
- Thunder
- Surf
Deoxys-Speed @ Focus Sash
Trait: Pressure
EVs: 252 Spd / 252 HP / 4 SDef
Timid Nature
- Spikes
- Stealth Rock
- Taunt
- Magic Coat
It may seem odd to have a deoxys-s without any attacking moves, but if there was a fifth slot I'd put it there. The problem is, that with taunt and magic coat, I can generally be prevented from being taunted. Spikes and stealth rock are good to have in the game as early as possible. Punishes the opponents switching. Darkrai is a serious problem, because I don't know if I'm up against someone inexperienced(they dark void) but smart players dark pulse, which makes it difficult to decide on hazards or coating. If there is a Shaymin-s lead, then I sometimes lead with Ho-oh if I suspect that's the lead, or I make deoxys sitch out to ho-oh.
Arceus-Ghost @ Spooky Plate
Trait: Multitype
EVs: 116 SAtk / 172 Spd / 220 Atk
Naive Nature
- Earthquake
- Judgment
- Flamethrower
- Recover
When hazards are down, spinners take them off. This set is good, taking out the common spinners, before they can use me as hazard bait. Forretress I judgement then flamethrower( Don't want any custap berries activated). Tentacruel is 2hkoed by earthquake, and usually 1hkoed because it switches in with hazards up. Excadrill gets doomed to either coverage move. Also, the uncommon cloyster is ditched by judgement. I didn't like the idea of giratina-o because of having a dragon weakness, with no resist( Palkia outspeeds most dragons)
Palkia @ Choice Scarf
Trait: Pressure
EVs: 252 Spd / 252 SAtk / 4 Atk
Hasty Nature
- Outrage
- Spacial Rend
- Thunder
- Surf
Part one of a core that I like, Double scarf. The two greatest threats in usage are kyogre, and ekiller. Palkia deals with kyogre, and is my revenge killer. Palkia also counters giratina, which is a huge problem with this team. Thunder for kyogre killing, surf and spacial rend for stab. Outrage lets me take on special walls, like latias and blissey.
Terrakion @ Choice Scarf
Trait: Justified
EVs: 252 Spd / 252 Atk / 4 Def
Jolly Nature
- Close Combat
- Stone Edge
- X-Scissor
- Sleep Talk
Terrakion lets me take on the ekiller. With the hazards deoxys-s puts down,it can 1hko the ekiller. So, switch it in on normal arceus, and cc away. If the ekiller manages to survive, then ho-oh is bulky enough to take a +2 espeed before rocks, or groudon who can ko it with the little health it has left. It also can go toe to toe with darkrai. Sleep talk means it can switch into a dark void which is a better option then any of the on site options. Terrakion has problems with giratina, which is solved by the other part of the double scarf core-palkia.
Groudon @ Lum Berry
Trait: Drought
EVs: 252 Atk / 4 HP / 252 Spd
Adamant Nature
- Earthquake
- Rock Slide
- Rock Polish
- Swords Dance
The primary sweeper of my team. After a polish, it is very capable of late game sweeping. After a polish and a dance, very few can stand in its way. Rock slide does have a loss it power. However, a ten percent increase in accuracy if far better then stone edge. The flinch rate makes me feel that it is a better option then stone edge. A life orb means that it loses hp, which is bad, becasue groudon usually only has 20%ish when I finish setting it up. I tried muscle band, but got stuck with the lum berry that I stick on the ekiller when I use it. I lets me set up on giratina-o and lugia who try to toxic me, and gives me a chance to take on darkrai if terrrakion dies.
Ho-Oh @ Leftovers
Trait: Regenerator
EVs: 68 SDef / 248 HP / 176 Atk / 16 Spd
Adamant Nature
- Sacred Fire
- Brave Bird
- Roost
- Substitute
I use ho-oh without a spinner. Deal with it. Ho-oh is generally bulky enough to shrug off the hit it first takes then roosts. Sacred fire is a secondary check to the ekiller, who think they can set up on ho-oh. A burned ekiller is crap. Brave bird is the stab that I use. It also takes on ferrothorn, who can cause trouble for groudon. Sub lets me take on threats when they switch. I find many teams have a weak spot for ho-oh, which I exploit.
If you want to play with this team
Ho-Oh @ Leftovers
Trait: Regenerator
EVs: 68 SDef / 248 HP / 176 Atk / 16 Spd
Adamant Nature
- Sacred Fire
- Brave Bird
- Roost
- Substitute
Deoxys-Speed @ Focus Sash
Trait: Pressure
EVs: 252 Spd / 252 HP / 4 SDef
Timid Nature
- Spikes
- Stealth Rock
- Taunt
- Magic Coat
Arceus-Ghost @ Spooky Plate
Trait: Multitype
EVs: 116 SAtk / 172 Spd / 220 Atk
Naive Nature
- Earthquake
- Judgment
- Flamethrower
- Recover
Groudon @ Lum Berry
Trait: Drought
EVs: 252 Atk / 4 HP / 252 Spd
Adamant Nature
- Earthquake
- Rock Slide
- Rock Polish
- Swords Dance
Terrakion @ Choice Scarf
Trait: Justified
EVs: 252 Spd / 252 Atk / 4 Def
Jolly Nature
- Close Combat
- Stone Edge
- X-Scissor
- Sleep Talk
Palkia @ Choice Scarf
Trait: Pressure
EVs: 252 Spd / 252 SAtk / 4 Atk
Hasty Nature
- Outrage
- Spacial Rend
- Thunder
- Surf