BH SNR Arceus-Ghost [Done]

:sv/Arceus-Ghost:
[SET]
No Retreat (Arceus-Ghost) @ Spooky Plate
Ability: Simple
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
Rash Nature
- No Retreat
- Judgment
- Triple Arrows / Low Kick
- Jungle Healing

[SET COMMENTS]
Simple + No Retreat turns Arceus-Ghost into a threatening setup sweeper that is hard to revenge kill. Spooky Plate + Judgment allows Arceus-Ghost to Imposter-proof itself and block Knock Off's item removal. Triple Arrows provides perfect neutral coverage with Spooky Plate Judgment and keeps Arceus-Ghost Imposter-proof. The secondary effects also allow Arceus-Ghost to break past walls like Yveltal and Ice Scales Pokemon. Low Kick has more PP and consistently does more damage than Triple Arrows, but it can't be used to luck past non-Covert Cloak foes, and Mega Audino walls Low Kick variants. Jungle Healing removes crippling status conditions while also acting as a form of recovery to mitigate chip damage. Its lower healing compared to alternatives like Strength Sap is valuable for breaking through Imposter users, although, in a pinch, these can use No Retreat and attempt to stall Judgment. Arceus-Ghost highly appreciates Knock Off users like RegenVest Pokemon to help remove Imposter Chansey's Eviolite, weaken opposing RegenVest Pokemon, and remove Covert Cloaks for Triple Arrows; in return, Arceus-Ghost acts as a decent Knock Off and status absorber. Arceus-Ghost can struggle against Pokemon like Fur Coat Yveltal and Ice Scales Arceus-Fairy, so offensive teammates like Mega Diancie and Teravolt Kartana pair well with it.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/chessking345.355040/
Quality checked by:
https://www.smogon.com/forums/members/tttech.338877/
https://www.smogon.com/forums/members/tea-guzzler.577920/
Grammar checked by:
https://www.smogon.com/forums/members/wrathoftheleopard.511181/
 
Last edited:

TTTech

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[SET]
No Retreat (Arceus-Ghost) @ Spooky Plate
Ability: Simple
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
Rash Nature
- No Retreat
- Judgment
- Triple Arrows / Low Kick
- Jungle Healing

[SET COMMENTS]
Simple + No Retreat turns Arceus-Ghost into a threatening setup sweeper that is hard to revenge kill. Spooky Plate + Judgment allows Arceus-Ghost to Imposter-proof itself while blocking Knock Off's item removal. Triple Arrows provides perfect neutral coverage while retaining the self Imposter-proof. The secondary effects also allow Arceus-Ghost to break past walls like Yveltal and Ice Scales Pokemon. Low Kick is an alternate option with more PP and deals more consistent damage, but leaves Arceus-Ghost walled by Mega Audino Is low kick necessary? Triple arrows is just way better and the potential for defense drops/flinches has better damage potential. Jungle Healing removes crippling status conditions while also acting as a form of recovery to mitigate chip damage. Its lower healing is valuable for breaking through Imposter users probably don't need this sentence because you're self imposter-proof as mentioned earlier. Arceus-Ghost highly appreciates Knock Off users like RegenVest Kyogre and Dialga-O to that help remove Imposter Chansey's Eviolite, weaken RegenVest Pokemon, and remove Covert Cloaks for Triple Arrows; in return, Arceus-Ghost acts as a decent Knock Off and status absorber. Arceus-Ghost can struggle against Pokemon like Fur Coat Yveltal and Arceus-Fairy could simply mention ice scales fairy types like zacian and fairyceus since triple arrows won't do much damage and judgement doesn't hurt them too much, so offensive teammates like Mega Diancie and Teravolt Kartana pair well.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/chessking345.355040/
Quality checked by:
https://www.smogon.com/forums/members/tttech.338877/
https://www.smogon.com/forums/members/tea-guzzler.577920/
Grammar checked by:
QC Check 1/2
 

Tea Guzzler

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[SET]
No Retreat (Arceus-Ghost) @ Spooky Plate
Ability: Simple
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
Rash Nature
- No Retreat
- Judgment
- Triple Arrows / Low Kick
- Jungle Healing

[SET COMMENTS]
Simple + No Retreat turns Arceus-Ghost into a threatening setup sweeper that is hard to revenge kill. Spooky Plate + Judgment allows Arceus-Ghost to Imposter-proof itself while blocking Knock Off's item removal. Triple Arrows provides perfect neutral coverage while retaining the self Imposter-proof. The secondary effects also allow Arceus-Ghost to break past walls like Yveltal and Ice Scales Pokemon. Low Kick is an alternate option with more PP and deals more consistent damage against Covert Cloak users, but leaves Arceus-Ghost walled by Mega Audino Low Kick has more PP and consistently does more damage than Triple Arrows, but it can't be used to luck past non-Covert Cloak foes, and Mega Audino walls Low Kick variants. Jungle Healing removes crippling status conditions while also acting as a form of recovery to mitigate chip damage. Its lower healing compared to alternatives like Strength Sap is valuable for breaking through Imposter users, although in a pinch, these can No Retreat and attempt to stall Judgment. Arceus-Ghost highly appreciates Knock Off users like RegenVest Pokemon to help remove Imposter Chansey's Eviolite, weaken opposing RegenVest Pokemon, and remove Covert Cloaks for Triple Arrows; in return, Arceus-Ghost acts as a decent Knock Off and status absorber. Arceus-Ghost can struggle against Pokemon like Fur Coat Yveltal and Ice Scales Arceus-Fairy, so offensive teammates like Mega Diancie and Teravolt Kartana pair well.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/chessking345.355040/
Quality checked by:
https://www.smogon.com/forums/members/tttech.338877/
https://www.smogon.com/forums/members/tea-guzzler.577920/
Grammar checked by:
qc 2/2
 
add remove comment

[SET]
No Retreat (Arceus-Ghost) @ Spooky Plate
Ability: Simple
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
Rash Nature
- No Retreat
- Judgment
- Triple Arrows / Low Kick
- Jungle Healing

[SET COMMENTS]
Simple + No Retreat turns Arceus-Ghost into a threatening setup sweeper that is hard to revenge kill. Spooky Plate + Judgment allows Arceus-Ghost to Imposter-proof itself while blocking and block Knock Off's item removal. Triple Arrows provides perfect neutral coverage while retaining the self Imposter-proof with Spooky Plate Judgment and keeps Arceus-Ghost Imposter-proof. The secondary effects also allow Arceus-Ghost to break past walls like Yveltal and Ice Scales Pokemon. Low Kick has more PP and consistently does more damage than Triple Arrows, but it can't be used to luck past non-Covert Cloak foes, and Mega Audino walls Low Kick variants. Jungle Healing removes crippling status conditions while also acting as a form of recovery to mitigate chip damage. Its lower healing compared to alternatives like Strength Sap is valuable for breaking through Imposter users, although, (comma) in a pinch, these can use No Retreat and attempt to stall Judgment. Arceus-Ghost highly appreciates Knock Off users like RegenVest Pokemon to help remove Imposter Chansey's Eviolite, weaken opposing RegenVest Pokemon, and remove Covert Cloaks for Triple Arrows; in return, Arceus-Ghost acts as a decent Knock Off and status absorber. Arceus-Ghost can struggle against Pokemon like Fur Coat Yveltal and Ice Scales Arceus-Fairy, so offensive teammates like Mega Diancie and Teravolt Kartana pair well with it.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/chessking345.355040/
Quality checked by:
https://www.smogon.com/forums/members/tttech.338877/
https://www.smogon.com/forums/members/tea-guzzler.577920/
Grammar checked by:

GP Team done
 

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