That's actually 43-3 if you don't count mad ladder hax. So I'm proud :)
Hey guys, I'm JCM with my first RMT. To start, I have kind of high expectations for this team. This is one of the only teams that I've been pleased with since I've started playing, and I'm really proud of this. I've managed to peak, and while many would say that it's nothing compared to some good ladderers like FLCL, for example, I find it quite good for someone of my level. This team focuses on offense, with only one pivot that allows me to check a lot of stuff. This meta is really fun to play in.
PHP:
Jynx @ Leftovers
Trait: Dry Skin
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature
- Substitute
- Lovely Kiss
- Ice Beam
- Psychic
Ludicolo @ Life Orb
Trait: Swift Swim
EVs: 4 Def / 252 SAtk / 252 Spd
Modest Nature
IVs: 29 HP
- Rain Dance
- Hydro Pump
- Giga Drain
- Ice Beam
Primeape @ Choice Scarf
Trait: Vital Spirit
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature
- Close Combat
- U-Turn
- Stone Edge
- Ice Punch
Skuntank (M) @ Dread Plate
Trait: Aftermath
EVs: 252 Atk / 212 SDef / 44 Spd
Adamant Nature
- Pursuit
- Sucker Punch
- Taunt
- Crunch
Golem @ Leftovers
Trait: Sturdy
EVs: 212 HP / 252 Atk / 44 Spd
Adamant Nature
- Rock Blast
- Earthquake
- Sucker Punch
- Stealth Rock
Misdreavus @ Eviolite
Trait: Levitate
EVs: 252 HP / 232 Def / 24 Spd
Impish Nature
- Foul Play
- Will-O-Wisp
- Pain Split
- Taunt
Snow White (Jynx) @
Timid | 252 SAtk / 252 Spd / 4 SDef
Substitute | Lovely Kiss | Psychic | Ice Beam
Jynx is, without a doubt, the MVP of this team. It saved me from many tough situations. I'm using a very underrated set, that I have never seen being used by anyone (Except EBeast). Jynx was the last Pokemon to be added to my team, and at that time, I knew I needed a solid Psychic type. My choices were Musharna, Gardevoir, Swoobat and Jynx. I chose Jynx because it's Speed tier is amazing, and 115 SAtk is incredible in this tier.
I chose this set for the surprise effect, and mostly effectiveness. I didn't want any set with Life Orb, as it wears Jynx out pretty fast, so the Lovely Kiss + 3 attacks set was immediately disregarded. It left 2 sets left for me to choose: SubNP and SubCM. I didn't want to put any bulk on her, so I chose SubNP. After a couple of days of testing, I found myself missing Lovely Kiss numerous times, and that I didn't want to remove Substitute. I then decided to remove Nasty Plot for Lovely Kiss, and I never looked back.
Substitute is a great move on Jynx, allowing me to setup on any Alomomolas, laugh at Status and take advantage of Skuntank. It eases prediction and it's really useful. Lovely Kiss is imo, a must on any set, and I use it to put some targets to Sleep, thus disabling them for the rest of the game if they switch out. Psychic and Ice Beam are the STAB moves, and not much can switch into both and leave unscratched, except a couple of dedicated Special Walls such as Munchlax, Lickilicky and Grumpig.
Jynx is often my win-condition vs many teams. Dry Skin allows me to beat many Rain teams. I put Jynx in the lead spot in the team preview to attract some Pokemon such as Skuntank, that my dedicated lead (Golem) can beat.
Happy (Ludicolo) @
Modest | 252 SAtk / 252 Spd / 4 Def | IVs: 29 HP
Rain Dance | Hydro Pump | Giga Drain | Ice Beam
Ludicolo is my late-game cleaner, and does the job wonderfully well. It's typing and coverage is really useful for this team. While this meta has become relatively unkind to the dancing duck, I've been using it with great success.
The moves are quite simple, as Rain Dance powers up Hydro Pump and makes Ludicolo extremely fast, while Giga Drain is STAB and allows me to partially heal myself. Ice Beam rounds up the coverage. 29 HP IVs minimizes LO recoil, which is quite useful.
Bashful (Primeape) @
Jolly | 252 Atk / 252 Spd / 4 HP
Close Combat | U-Turn | Ice Punch | Stone Edge
As shown in the gif, Primeape is quite the fast hitter. It has been chosen over Sawk because it has the perfect stats for a Scarfer. Ape is the revenge killer of my team.
The moves are quite standard, with Close Combat being the chosen STAB move. U-Turn is another reason why Primeape has been chosen over Sawk, as it allows me to predict Psychic switch-ins so I can go to Skuntank. It's a free little ball of momentum. Ice Punch is here to hit Golurk and Flying-types that are weakened enough to be KO'ed by it, and Stone Edge hits Bug-types and Flying-types that aren't at Ice Punch KO range.
Grumpy (Skuntank) @
Adamant | 252 Atk / 212 SDef / 44 Spd
Crunch | Pursuit | Sucker Punch | Taunt
Skuntank finishes the Psychic-Dark-Fighting core in my team, and has the vital role of trapping Ghosts and Psychics that annoy this team a lot. Once Skunk gets in safely, it's the end for the Ghost or Psychic type, as they will be either trapped if they switch out, hit by Sucker Punch if they stay in, or hit by Crunch if I know they'll use a status move. Dread Plate is a cool item that boosts all of my moves since I'm a mono-attacker.
Sneezy (Golem) @
Adamant | 212 HP / 252 Atk / 44 Spd
Stealth Rock | Earthquake | Rock Blast | Sucker Punch
Golem is more often than not, my dedicated lead. I almost always start by setting up SR, as it's usually my priority (unless the opponent leads with Scolipede or Liepard, then I'll go for Rock Blast). Rock Blast and Earthquake form the EdgeQuake combo, while Sucker Punch is really useful when the opponent's Pokemon is weakened.
Sleepy (Misdreavus) @
Impish | 252 HP / 232 Def / 24 Spd
Foul Play | Will-O-Wisp | Taunt | Pain Split
Misdreavus is one of the, if not the most important member of my team. It's the only defensive presence on my team, and acts as a pivot. It's bulk and ability to incapacitate the majority of the Physical attackers of the tier is invaluable. I can also lead with it if I see Primeape in the team preview. It is also my Scolipede counter. Foul Play is really good in this mostly Physical oriented meta, and as Missy attracts a lot of set up sweepers, I can take advantage of that. Will-O-Wisp isn't counter-productive with Foul Play, so I can use it to burn Physical attackers, and then use Foul Play on them. Taunt has been chosen over Heal Bell for it's ability to stop stall and such, while Pain Split is Missy's only way to recover herself.
Now that I'm done, I have a couple of changes in mind.
Changes in mind
1. SubKiss Jynx ===> Sub Jynx
This is quite the weird change, but sometimes I miss Focus Blast. Letting Lovely Kiss go will be hard though, so I'm not sure.
2. LO Ludicolo ===> Specs Altaria
Makes me less Scolipede weak, can work as a late-game cleaner, but it's kind of slow and makes me even more Jynx weak.
3. Scarf Primeape ===> Scarf Sawk
Primeape is pretty weak, and Scarf Sawk hits much harder. I'm not sure about this though.
I have a couple of weaknesses, mostly dedicated walls. Alomomola gives me a lot of trouble if Ludicolo and Jynx are gone. Lickilicky also gives me a load of trouble if Primeape is dead, and even then, Primeape can't even OHKO with Close Combat. ScarfZard gives me a lot of trouble if Golem is dead, while Jynx is one of the biggest threats to my team.
Also this is my 200th post (0.2k!!!!!). But I won't do any shoutouts. xP (VM me if you want me to make shoutouts I'm just really lazy)