Hi I've dabbled in several tiers but RU has captivated me the most thus far. This team was made in the very early days of the tier so a few team mates have either risen or fallen in usage, which is what I currently need assistance with figuring out the weak points. I got to 1400 with this team on an alt, just messing around. Now that I've come back to seriously play again I think an RMT is needed to address the new threats of the tier.
Below are a few replays, I chose to save and post ones where I lose so I can get some help as to why the team didn't work or that I haven't had much practice in the new meta game (both are very plausible).
Below are a few replays, I chose to save and post ones where I lose so I can get some help as to why the team didn't work or that I haven't had much practice in the new meta game (both are very plausible).
Verdent (Virizion) @ Lum Berry
Ability: Justified
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Leaf Blade
- Close Combat
- Stone Edge
- Swords Dance
One of the best grass types in the tier, I knew bulky waters and Rhyperior would be an issue so I picked this gal to take care of them for me. A pretty standard set with the EV's set up for max offensive power and the Lum Berry is there to catch any stray WoW's and T-Waves thrown at me. Leaf Blade and Close Combat are good strong stabs that threaten a lot of the tier. As for my coverage move I chose Stone Edge as bar a scarf or speed boosted, Virizion can act as an emergency check if I can predict a switch or Virizion comes in safely. I am pleased with how it has been working in the team thus far and can pull out a clutch win for me every so often.
Pinchy (Gligar) @ Eviolite
Ability: Immunity
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Stealth Rock
- Knock Off
- Earthquake
- Roost
After taking some advice from Molk and Arikado I now run Earthquake over Toxic to give some offensive presence to Gligar and serve as a check to the other muskadeer running around in the tier and pick off the weakened Doublade on occasion. The main goal of Gligar is to set up rocks and cause some trouble knocking off items which it can easily do both thanks to the Eviolite. Roost is there for recovery on the occasion I need it but by the time I get around to using it Gligar has outlived its usefulness. I have been playing around with Defog as an option but the only one team member is weak to rocks so I forgo it for the time being. I am pretty happy with how he functions so I will not be removing him for the time being.
Slow (Slowking) @ Assault Vest
Ability: Regenerator
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
- Scald
- Psyshock
- Flamethrower
- Dragon Tail
I added him to act as a check to fire types and just a wall in general thanks to Assault Vest. I've gone with a more defensive build as it's helpful for the mini-fire bird that is very common in the tier. Scald and Psyshock are there for stab and what I use most. Flamethrower is for the occasional steel and Dragon Tail I use for phasing purposes especially as a lot of pokemon try to set up on him. He is the least used member of my team for some reason or another. I'm not sure if he just doesn't fit in this team, I'm a crap battler (which is possible) or I just haven't ran into anything I need him for yet.
Fluffy (Aromatisse) (F) @ Leftovers
Ability: Aroma Veil
Shiny: Yes
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
- Aromatherapy
- Moonblast
- Wish
- Protect
My Cleric for the team and general check to fighting types. Moveset is pretty standard Cleric set, clear status, wishes, protect to heal itself and Moonblast to hit hard and not be Taunt fodder. Leftovers allows her to regain her own health and stall out certain pokemon. I use her pretty often and I feel is a good asset to the team but I'm open to trying out something else like Alomomola but that would compound some weaknesses.
Sharp (Doublade) (M) @ Eviolite
Ability: No Guard
Shiny: Yes
EVs: 200 HP / 252 Atk / 56 Spe
Adamant Nature
- Shadow Claw
- Iron Head
- Shadow Sneak
- Swords Dance
I use him as a general check to Psychic types and as a good bulky attacker. I was using a Gyro Ball orientated set but this physical one Molk suggested works much better for me. The moves are pretty standard stab fare and Swords Dance being surprisingly easy to set up but Doublade can work as a revenge killer if I can't afford to set it up. I can't forsee replacing him as I like what he offers the team and provides offensive pressure as a lot of pokemon don't want to get hit by this thing.
Delphi (Delphox) (F) @ Life Orb
Ability: Blaze
Shiny: Yes
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Calm Mind
- Flamethrower
- Psyshock
- Shadow Ball/Grass Knot
I was aware that fire was a good attacking type in the tier and originally had Typhosion in this slot. I then decided to change to Delphox after reading some sets for it and find that she fits the team much better. I opted for a Calm Mind set which I don't always set up so the Life Orb is useful for instant power when I need it. The last slot I was not sure of, Grass Knot is nice for a surprise on some of the heavier pokemon in the tier but Shadow Ball is also nice for opposing Delphox. I am still not sure with what to do with the last slot or if to even keep Delphox. I am generally pleased with her preformance but I already have 2 other mons weak to Dark/Ghost and she adds a 3rd.
I am open to all criticisms, I've been out of battling for a bit so any good ideas I will happily take.
Ability: Justified
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Leaf Blade
- Close Combat
- Stone Edge
- Swords Dance
One of the best grass types in the tier, I knew bulky waters and Rhyperior would be an issue so I picked this gal to take care of them for me. A pretty standard set with the EV's set up for max offensive power and the Lum Berry is there to catch any stray WoW's and T-Waves thrown at me. Leaf Blade and Close Combat are good strong stabs that threaten a lot of the tier. As for my coverage move I chose Stone Edge as bar a scarf or speed boosted, Virizion can act as an emergency check if I can predict a switch or Virizion comes in safely. I am pleased with how it has been working in the team thus far and can pull out a clutch win for me every so often.
Pinchy (Gligar) @ Eviolite
Ability: Immunity
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Stealth Rock
- Knock Off
- Earthquake
- Roost
After taking some advice from Molk and Arikado I now run Earthquake over Toxic to give some offensive presence to Gligar and serve as a check to the other muskadeer running around in the tier and pick off the weakened Doublade on occasion. The main goal of Gligar is to set up rocks and cause some trouble knocking off items which it can easily do both thanks to the Eviolite. Roost is there for recovery on the occasion I need it but by the time I get around to using it Gligar has outlived its usefulness. I have been playing around with Defog as an option but the only one team member is weak to rocks so I forgo it for the time being. I am pretty happy with how he functions so I will not be removing him for the time being.
Slow (Slowking) @ Assault Vest
Ability: Regenerator
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
- Scald
- Psyshock
- Flamethrower
- Dragon Tail
I added him to act as a check to fire types and just a wall in general thanks to Assault Vest. I've gone with a more defensive build as it's helpful for the mini-fire bird that is very common in the tier. Scald and Psyshock are there for stab and what I use most. Flamethrower is for the occasional steel and Dragon Tail I use for phasing purposes especially as a lot of pokemon try to set up on him. He is the least used member of my team for some reason or another. I'm not sure if he just doesn't fit in this team, I'm a crap battler (which is possible) or I just haven't ran into anything I need him for yet.
Fluffy (Aromatisse) (F) @ Leftovers
Ability: Aroma Veil
Shiny: Yes
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
- Aromatherapy
- Moonblast
- Wish
- Protect
My Cleric for the team and general check to fighting types. Moveset is pretty standard Cleric set, clear status, wishes, protect to heal itself and Moonblast to hit hard and not be Taunt fodder. Leftovers allows her to regain her own health and stall out certain pokemon. I use her pretty often and I feel is a good asset to the team but I'm open to trying out something else like Alomomola but that would compound some weaknesses.
Sharp (Doublade) (M) @ Eviolite
Ability: No Guard
Shiny: Yes
EVs: 200 HP / 252 Atk / 56 Spe
Adamant Nature
- Shadow Claw
- Iron Head
- Shadow Sneak
- Swords Dance
I use him as a general check to Psychic types and as a good bulky attacker. I was using a Gyro Ball orientated set but this physical one Molk suggested works much better for me. The moves are pretty standard stab fare and Swords Dance being surprisingly easy to set up but Doublade can work as a revenge killer if I can't afford to set it up. I can't forsee replacing him as I like what he offers the team and provides offensive pressure as a lot of pokemon don't want to get hit by this thing.
Delphi (Delphox) (F) @ Life Orb
Ability: Blaze
Shiny: Yes
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Calm Mind
- Flamethrower
- Psyshock
- Shadow Ball/Grass Knot
I was aware that fire was a good attacking type in the tier and originally had Typhosion in this slot. I then decided to change to Delphox after reading some sets for it and find that she fits the team much better. I opted for a Calm Mind set which I don't always set up so the Life Orb is useful for instant power when I need it. The last slot I was not sure of, Grass Knot is nice for a surprise on some of the heavier pokemon in the tier but Shadow Ball is also nice for opposing Delphox. I am still not sure with what to do with the last slot or if to even keep Delphox. I am generally pleased with her preformance but I already have 2 other mons weak to Dark/Ghost and she adds a 3rd.
I am open to all criticisms, I've been out of battling for a bit so any good ideas I will happily take.
Last edited: