Some time back I was playing rain dance teams a lot. It was really fun and effective but then someone perfected the team and I lost interest.
However there was still one idea I had that could make rain dance teams different. Instead of the standard three swift swimmers rain dance sweep dream team with your favorite picks of 3 suicide dancers / defensive dancers, I could try something else...just one suicide rain dancer and one swift swim sweeper.
I played my team against a friend and it crushed him. Then he started to get kind of ridiculous though. He made a team specifically tailored to countering my team. Of course he didn't do the greatest job but what he did was annoying...Electrode to explode right away on my Azelf, Tyranitar to destroy my rain, and other annoyances. Even so the furious offense my team packed put him on a hard defensive and I think he only beat me once barely.
And here is the team...
Synopsis: Azelf suicides, Kingdra sweeps. If Kingdra dies to a bulky water, out comes Empoleon. If Kingdra dies to a Blissey, out comes Lucario. Anything else look for opportunities to set up a sweep. Rotom-W and Scizor for solidity and go-betweens.
Azelf @ Damp Rock
Ability: Levitate
EVs: 252 HP/4 Atk/252 Spd
Naive nature (+Spd, -SpD)
- Stealth Rock
- Explosion
- Rain Dance
- Psychic
---
Azelf is the best rain dance lead in OU, so why not use him for a small rain team? The key to Azelf's success is the fact that people don't know you're running rain dance until you use the move. Damp rock allows rain to last for 8 turns which is very helpful. 252 HP EVs for more bulk. My #1 priority is rain dance, #2 priority is stealth rock, and last priority is explosion. Stealth rock helps me sweep and is usually valued over destroying a single pokemon. For my last slot I had maybe three other choices. Fire blast is one choice but there is virtually no scenario where fire blast would be useful on Azelf because of rain dance. His goal is to set stuff up and suicide ASAP. Anything fire blast would OHKO will run away anyways, and otherwise I'll risk my set-up. Taunt is another option, but my team isn't too worried about stealth rock. The main use of taunt would be against leads that put me to sleep like Smeargle and Roserade. Most other things just assume I'm going to taunt anyways. Another option is u-turn...but I really don't have much of a core team so I want to get my rain sweep going ASAP. Psychic is the most straight forward and effective choice...to punish ghost pokemon that expect explosion so I can do a bit of damage to them before I die. It's especially nice against Gengar whenever he shows his mug.
Problem leads:
Azelf - Speed tie taunt
Electrode - Taunt
Aerodactyl - Taunt
Crobat - Hypnosis
Against a problem lead I just switch to Rotom-W or Scizor and look for an opportunity to get Azelf back in.
---
Kingdra (M) @ Life Orb
Ability: Swift Swim
EVs: 4 HP/252 Spd/252 SAtk
Modest nature (+SAtk, -Atk)
- Surf
- Hydro Pump
- Dragon Pulse
- Signal Beam
---
I send this thing out ASAP. He's the most destructive swift swimmer in the entire game. The main weakness Kingdra has is against Blissey. If my opponent sends out a Blissey then I have no choice but to surf/hydro pump it hoping for a critical hit. Surf is my main sweeping move, and gets a 2.25x boost from STAB / rain, on top of life orb. Hydro pump gets OHKOs on some pokemon that surf doesn't. Dragon pulse is my other STAB and takes care of dragon types as well as types that resist surf. Signal beam is for Celebi and anything else 4x weak to bug. The only other attack move this set could benefit from is hidden power electric for Gyarados. Modest nature for more power, rest into speed and special attack.
Kingdra is countered by bulky water pokemon and Blissey for the most part. Keep in mind most pokemon that can't be OHKOed by Kingdra can't OHKO Kingdra either.
---
Empoleon (M) @ Petaya Berry
Ability: Torrent
EVs: 24 Def/232 Spd/252 SAtk
Modest nature (+SAtk, -Atk)
- Agility
- Substitute
- Surf
- Grass Knot
---
Empoleon comes in on bulky water pokemon that Kingdra doesn't manage to kill. Grass knot over ice beam because this thing intends to kill bulky pokemon. Very standard Empoleon but very powerful. Very easy to set-up against a large amount of pokemon, and then quite difficult to stop. Blissey counters this set.
---
Lucario (M) @ Life Orb
Ability: Inner Focus
EVs: 252 Atk/4 Def/252 Spd
Jolly nature (+Spd, -SAtk)
- Swords Dance
- Close Combat
- Extremespeed
- Crunch
---
If Blissey kills my Kingdra then Lucario is my go-to pokemon. I'll launch a close combat at Blissey or swords dance, depending on the situation. Blissey will most likely run away so even if it has t-wave swords dance isn't a bad choice. Crunch is here because otherwise Rotom-A will make me very sad.
Between Empoleon and Lucario I'm nearly guaranteed to keep the pressure on after Kingdra blows his hole in the opposing team.
---
Rotom-w @ Leftovers
Ability: Levitate
EVs: 252 HP/168 Def/88 Spd
Bold nature (+Def, -Atk)
- Thunderbolt
- Will-o-wisp
- Shadow Ball
- Hydro Pump
---
Rotom-A and Scizor are the OU metagame countering utilities, and they go excellent together. When I need to make a team have some backbone and only have two pokemon to choose, I can think no further. Rotom-W counters Tyranitar and in general just performs its job of countering numerous pokemon and switching in on numerous attack types. Will-o-wisp is often launched randomly in hopes of catching a Tyranitar, Scizor, or some other unsuspecting physical pokemon. Thunderbolt and shadow ball are an awesome STAB combination for some reason, and hydro pump is obvious.
---
Scizor (M) @ Choice Band
Ability: Technician
EVs: 248 HP/252 Atk/8 Spd
Adamant nature (+Atk, -SAtk)
- U-turn
- Bullet Punch
- Superpower
- Pursuit
---
Scizor is Scizor and there isn't much to say. I mainly put Scizor on my teams to counter Salamence, but Salamence got banned so I no longer need to worry about him. Even so I need some steel on my team, and something to scout with. Scizor and Rotom-A are a great combination as I said...
---
Threats:
Blissey - Counters Kingdra and Empoleon. Lucario counters Blissey.
Gliscor - If it is paired with Blissey then my entire offense is countered. I'm betting on the fact that I won't run into many teams like this though.
Tyranitar - Ends the rain sweep, although it'll take some bad damage from a hydro pump...and it'll need to find a way to switch in against something that isn't a water attack.
Gyarados - Not obviously defeated by any of my offensive pokemon, but still not too much of a problem. Kingdra and Empoleon can deal good damage to it. Kingdra probably won't get OHKOed. Lucario can put a dent in it. Rotom-W is my actual counter though.
Various offensive pokemon - My team works in such a way my opponent doesn't usually get a chance to set-up a pokemon until later. While I could theoretically be sweeped by a lot of things, my goal is to sweep the opponent first.
Comments and suggestions welcome!
Thanks in advance.
Typing Resists:
However there was still one idea I had that could make rain dance teams different. Instead of the standard three swift swimmers rain dance sweep dream team with your favorite picks of 3 suicide dancers / defensive dancers, I could try something else...just one suicide rain dancer and one swift swim sweeper.
I played my team against a friend and it crushed him. Then he started to get kind of ridiculous though. He made a team specifically tailored to countering my team. Of course he didn't do the greatest job but what he did was annoying...Electrode to explode right away on my Azelf, Tyranitar to destroy my rain, and other annoyances. Even so the furious offense my team packed put him on a hard defensive and I think he only beat me once barely.
And here is the team...
Synopsis: Azelf suicides, Kingdra sweeps. If Kingdra dies to a bulky water, out comes Empoleon. If Kingdra dies to a Blissey, out comes Lucario. Anything else look for opportunities to set up a sweep. Rotom-W and Scizor for solidity and go-betweens.
Azelf @ Damp Rock
Ability: Levitate
EVs: 252 HP/4 Atk/252 Spd
Naive nature (+Spd, -SpD)
- Stealth Rock
- Explosion
- Rain Dance
- Psychic
---
Azelf is the best rain dance lead in OU, so why not use him for a small rain team? The key to Azelf's success is the fact that people don't know you're running rain dance until you use the move. Damp rock allows rain to last for 8 turns which is very helpful. 252 HP EVs for more bulk. My #1 priority is rain dance, #2 priority is stealth rock, and last priority is explosion. Stealth rock helps me sweep and is usually valued over destroying a single pokemon. For my last slot I had maybe three other choices. Fire blast is one choice but there is virtually no scenario where fire blast would be useful on Azelf because of rain dance. His goal is to set stuff up and suicide ASAP. Anything fire blast would OHKO will run away anyways, and otherwise I'll risk my set-up. Taunt is another option, but my team isn't too worried about stealth rock. The main use of taunt would be against leads that put me to sleep like Smeargle and Roserade. Most other things just assume I'm going to taunt anyways. Another option is u-turn...but I really don't have much of a core team so I want to get my rain sweep going ASAP. Psychic is the most straight forward and effective choice...to punish ghost pokemon that expect explosion so I can do a bit of damage to them before I die. It's especially nice against Gengar whenever he shows his mug.
Problem leads:
Azelf - Speed tie taunt
Electrode - Taunt
Aerodactyl - Taunt
Crobat - Hypnosis
Against a problem lead I just switch to Rotom-W or Scizor and look for an opportunity to get Azelf back in.
---
Kingdra (M) @ Life Orb
Ability: Swift Swim
EVs: 4 HP/252 Spd/252 SAtk
Modest nature (+SAtk, -Atk)
- Surf
- Hydro Pump
- Dragon Pulse
- Signal Beam
---
I send this thing out ASAP. He's the most destructive swift swimmer in the entire game. The main weakness Kingdra has is against Blissey. If my opponent sends out a Blissey then I have no choice but to surf/hydro pump it hoping for a critical hit. Surf is my main sweeping move, and gets a 2.25x boost from STAB / rain, on top of life orb. Hydro pump gets OHKOs on some pokemon that surf doesn't. Dragon pulse is my other STAB and takes care of dragon types as well as types that resist surf. Signal beam is for Celebi and anything else 4x weak to bug. The only other attack move this set could benefit from is hidden power electric for Gyarados. Modest nature for more power, rest into speed and special attack.
Kingdra is countered by bulky water pokemon and Blissey for the most part. Keep in mind most pokemon that can't be OHKOed by Kingdra can't OHKO Kingdra either.
---
Empoleon (M) @ Petaya Berry
Ability: Torrent
EVs: 24 Def/232 Spd/252 SAtk
Modest nature (+SAtk, -Atk)
- Agility
- Substitute
- Surf
- Grass Knot
---
Empoleon comes in on bulky water pokemon that Kingdra doesn't manage to kill. Grass knot over ice beam because this thing intends to kill bulky pokemon. Very standard Empoleon but very powerful. Very easy to set-up against a large amount of pokemon, and then quite difficult to stop. Blissey counters this set.
---
Lucario (M) @ Life Orb
Ability: Inner Focus
EVs: 252 Atk/4 Def/252 Spd
Jolly nature (+Spd, -SAtk)
- Swords Dance
- Close Combat
- Extremespeed
- Crunch
---
If Blissey kills my Kingdra then Lucario is my go-to pokemon. I'll launch a close combat at Blissey or swords dance, depending on the situation. Blissey will most likely run away so even if it has t-wave swords dance isn't a bad choice. Crunch is here because otherwise Rotom-A will make me very sad.
Between Empoleon and Lucario I'm nearly guaranteed to keep the pressure on after Kingdra blows his hole in the opposing team.
---
Rotom-w @ Leftovers
Ability: Levitate
EVs: 252 HP/168 Def/88 Spd
Bold nature (+Def, -Atk)
- Thunderbolt
- Will-o-wisp
- Shadow Ball
- Hydro Pump
---
Rotom-A and Scizor are the OU metagame countering utilities, and they go excellent together. When I need to make a team have some backbone and only have two pokemon to choose, I can think no further. Rotom-W counters Tyranitar and in general just performs its job of countering numerous pokemon and switching in on numerous attack types. Will-o-wisp is often launched randomly in hopes of catching a Tyranitar, Scizor, or some other unsuspecting physical pokemon. Thunderbolt and shadow ball are an awesome STAB combination for some reason, and hydro pump is obvious.
---
Scizor (M) @ Choice Band
Ability: Technician
EVs: 248 HP/252 Atk/8 Spd
Adamant nature (+Atk, -SAtk)
- U-turn
- Bullet Punch
- Superpower
- Pursuit
---
Scizor is Scizor and there isn't much to say. I mainly put Scizor on my teams to counter Salamence, but Salamence got banned so I no longer need to worry about him. Even so I need some steel on my team, and something to scout with. Scizor and Rotom-A are a great combination as I said...
---
Threats:
Blissey - Counters Kingdra and Empoleon. Lucario counters Blissey.
Gliscor - If it is paired with Blissey then my entire offense is countered. I'm betting on the fact that I won't run into many teams like this though.
Tyranitar - Ends the rain sweep, although it'll take some bad damage from a hydro pump...and it'll need to find a way to switch in against something that isn't a water attack.
Gyarados - Not obviously defeated by any of my offensive pokemon, but still not too much of a problem. Kingdra and Empoleon can deal good damage to it. Kingdra probably won't get OHKOed. Lucario can put a dent in it. Rotom-W is my actual counter though.
Various offensive pokemon - My team works in such a way my opponent doesn't usually get a chance to set-up a pokemon until later. While I could theoretically be sweeped by a lot of things, my goal is to sweep the opponent first.
Comments and suggestions welcome!
Thanks in advance.
Typing Resists: