It's D rank, which is reserved for stuff that is in the tier by usage but shouldn't be used because it's really bad.Why does dhelmise gets its own rank?
It's D rank, which is reserved for stuff that is in the tier by usage but shouldn't be used because it's really bad.Why does dhelmise gets its own rank?
Bewear has Hammer Arm for reliable Fighting STAB. Since it's slow, it doesn't care for speed, defenses are what matters so that point you made is invalidTogekiss: A- to A. I know Togekiss just moved up to A-, but it's absolutely worth more than that. It's more consistently useful than any Pokemon in A- and the extent to which it fucks stall alone should push it up to A. With not many stall teams able to run Aerodactyl, the next "safest" thing is Unaware Clefable which risks being flinched 3 times to lose, not to mention relying on Wish + Protect to stay healthy. Togekiss, even when running the set purely dedicated to breaking stall, also has a ton of utility in other matchups by virtue of checking so many threats like Latias, Mega Sharpedo, and Gliscor, and being able to check several bulky setup sweepers like CM Clefable. That's not even talking about Togekiss's bulkier TWave set which shuts a ton of offensive and defensive Pokemon down and can be incredibly difficult to take down (for example, it tanks Aero's Stone Edge, TWaves, and stalls it out).
Bisharp: stay in S. If you want to see why Bisharp shouldn't drop to A+, stop using shitty sets like AV and Stealth Rock, and use SD LO Bisharp. It puts more pressure on teams, offensive or defensive, than any other single Pokemon in the tier and threatens a huge amount of individual Pokemon.
Bewear: stay in B-. I actually think that Bewear is being overhyped in this thread. It's definitely a solid option for a wallbreaker, which is reflected by its current rank / recent rise up from C+, but it suffers from a lot of problems. For one, its STAB moves aren't actually that spammable (lack of good Fighting STAB sucks big time), and if there's a Ghost-type on the opposing field it becomes a huge mess to try to switch in safely and pick up a kill. Also, while it is indeed very bulky especially on the physical side, it doesn't actually have that many common switchin opportunities, especially because stuff like Bisharp and Krookodile would just knock off its Band on the switch. It does hit very hard, but nothing particularly ridiculous in a tier with many Pokemon that offer a better option for a Pokemon to switch in once a battle and fire off a nuke, and unlike many wallbreakers it is relatively easy for defensive teams to play around it with stuff like Alomomola and Slowbro as pivots.
Aerodactyl-Mega to S: was initially against this but now I'm leaning more towards yes. It's simply incredible against offensive teams, as it was last gen, and offers a ton of utility by trapping Alakazam, Gengar, Latias, and Celebi. Between all the possible coverage moves and Hone Claws, it can just be a bitch to play around and there's only a select few things on offense that can reliably check it.
Hammer Arm is 90% accurate so it isn't as reliable as you have it be. While Bewear doesn't care about the Speed drop, the Speed drop can be detrimental at times when up against opposing Bewears or Primarina.Bewear has Hammer Arm for reliable Fighting STAB. Since it's slow, it doesn't care for speed, defenses are what matters so that point you made is invalid
Why would bring your Bewear on a Primarina? It gets no Poison or Steel moves, or not that I know ofHammer Arm is 90% accurate so it isn't as reliable as you have it be. While Bewear doesn't care about the Speed drop, the Speed drop can be detrimental at times when up against opposing Bewears or Primarina.
If Bewear had its Choice Band Knocked Off, it can't outspeed Primarina at +1. And Jolly Bewear KOes Primarina after some prior damage, while Adamant can OHKO it with SR up.Why would bring your Bewear on a Primarina? It gets no Poison or Steel moves, or not that I know of
even if it had a steel move, it would just do neutral damage since water resists steelWhy would bring your Bewear on a Primarina? It gets no Poison or Steel moves, or not that I know of
If you REALLY wanna be super effective on primarina, bewear gets thunder punch. It's not needed tho because Return smacks Primarina anyway and Ice Punch and EQ are both crucial, as well as Shadow Claw to an extent.Why would bring your Bewear on a Primarina? It gets no Poison or Steel moves, or not that I know of
While the likes of MegaAero and Sharp running around are a pain for chandy, i think it should rise to B rather than fall. The set I personally run is Flamethrower/WoW/Hex/Taunt with flame body> flash fire and lefties. Sadly i'm on mobile rn so this post is not going to be beautiful nor an essay, but hopefully it gets the point across. Chandy does lots of fun stuff in this meta, acting as a solid check to Scizor, who can no longer BP/UTurn freely, Clef, who's moonblasts do jack vs chandy and who loses to taunt in general, and hot new meta thang Bewear, who's stabs are a lot less potent when Chandy is running around. Chandy serves as a reliable spinblocker, absolutely shitting on stuff like Forretress. Plus, Starmie doesn't ohko with scald, while unboosted hex does. Tsareena does jack to chandy, not that it's any good either. Chandy also can live a pursuit from MAero if it stays in, letting it cripple it with a WoW. If you can wisp em on the switch in then you're SET.Mega Aerodactyl A+ -> S Agree
Mega-Aero is still as splashable as it was back in ORAS. It has lots of offensive options to choose from while being able to fit into quite a bit of different playstyles (bulky Mega Aero is a thing now that works quite well on semi-stall / stall teams). I think Hilomilo and Highways do a really good job of explaining Mega Aero's role comparison with the current meta and its qualities so I won't be repeating any of what has already been said.
Amoonguss B+ -> A- Agree
Amoonguss is a very nice defensive pivot in the current meta, especially with the popularity of Clefable, Hippowdon, and bulky Water-types. Spore already threatens many teams with Grass-types or Mandibuzz since it forces you to "sack" one of your team to the status condition which already puts you in a disadvantage. With Regenarator, Amoonguss doesn't have to waste time recovering up after it takes a hit since it can just switch out, and then become a perfectly competent pivot again.
As for my nomination...
Chandelure B- -> C+
Don't get me wrong but, Chandelure is a great Pokemon. Fire/Ghost/Grass combination of attacks is pretty solid and hits the majority of the tier for either neutral or super effective damage while having a last slot open for a utility move such as Trick or Calm Mind. However, the presence of Dark-types such as Bisharp, Krookodile, Mega Absol, and Mega Sharpedo really don't give many opportunities for Chandelure to stay in and fire (ha) attacks. While they can't switch in directly, they can easily threaten it out due to their superior Speed tier or priority. Mega Aerodactyls are also running Pursuit more often which means Chandelure will be unable to switch out (for reference, Choice Scarf Chandelure falls short of outspeeding Mega Aerodactyl). Choice Specs hits hard, but due to Chandelure's average/mediocre Speed tier for an offensive, not bulky Pokemon, it is easily revenge killed, especially with most of the top threats are able to outspeed it without Scarf. Fire-types in general are on a slight bit of a decline nowadays as well which makes its "Fire-immunity" not too helpful. Overall, Chandelure doesn't really compare with the rest of its subrank since Pokemon like Nidoqueen, Talonflame, and Alolan-Ninetales have established niches while Chandelure's is slowly deteriorating.
Agreeing with this nom. A boost in rankings because of efficiency in a specific team archetype isn't really unfounded (Stoutland). So, one can definitely make a case of bringing it higher in the rankings because of its stall viability. Unaware is a very useful ability in stall because of stall's passive nature making it vulnerable to boosters. Quagsire responds accordingly to this problem by deterring the aforementioned boosting threats with its ability. It isn't completely outclassed by Clef as they do handle a different cast of Pokemon and so, Quagsire maintains its significant utility in a stall setting.That leads me into my personal nomination, Quagsire to B-.
The OP states that B- is for Pokemon that hold minor, relevant niches; I personally believe that Quagsire holds together UU stall right now.
Why do I think Quagsire is so important? Frankly, it's because its the only way that stall teams can ever run Defog without losing to Bisharp. Quagsire is the only Pokemon that carries reliable recovery and has the ability to hard switch into +2 Defiant Bisharp.
Without Quagsire, Stall can't actually utilise Defog without being extremely weak to Bisharp. Carrying Rapid Spin opens up a whole other can of worms, such as losing to Ghost types and having to run medicore Pokemon otherwise.
Even barring the Defog problem, consistent answers to SD Bisharp are extremely lacking, with medicore pokemon such as Poliwrath needed or fast physdef Gliscor (which loses it's Toxic Orb and plays 50/50's).
Quagsire also holds other niches in beating common pokemon such as beating most variants of SD Cobalion, every SD Scizor (sort of annoying for stall), Aerodactyl-Mega, non HP Grass Raikou, Krookodile and Absol-Mega. Although it's bad outside of stall teams, its extremely relevant niche for stall means that I think it is deserving of a raise.
Just gonna point out that you didnt put an item on suicune. I see you're pointing out that cune is super bulky but that calc is a bit misleading.I definitely believe Suicine should be A- ranked, or at the very least, B+ ranked. While Suicine has gained huge competition from Clefable in being a late game CM sweeper, and gained many hard counters in the form of Manetine and Volcanion, I still think Suicine is still a potent threat.
While the meta has definitely leaned towards offense, Suicine can still function as a good water type. I am not going to bore you guys with the same arguments that has been made for generations, the fact that CroCune can set up on teams that lack a proper water resist means the opponent has to play very carefully. It isn't as dangerous as CM Clef, where you basically have to keep your Scizor/Gengar alive, but Suicune punishes teams that play against it recklessly. After 1 or 2 calm minds, you can tank most specially based hits, and dish out moderately strong attacks of your own. If teams are forced to switch into something like Specs Raikou in order to force it out, Suicine can potentially burn it with scald. Though scald got nerfed, the fact that it still has a 30% chance to do an extra 6% damage AND halve most physical attackers attack stat is just fantastic. Couple this with the fact that Suicune can pair well with hail (Alo-Ninetails) and forms a decent core with Hippo means that it can rack up some decent chip with weather damage.
While CroCune is great, I do believe the RestRoar set is underrated at the moment. The premise is simple, set up with CM, and roar things like CM Clef that try to boost along side of it. It takes a bit more care in playing with, but it does so much work when paired with hazard support.
Lastly, the offense CM Suicine is great in this meta. Using Timid Max speed means that's able to outspeed many bulky mons that try are being thrown around to try to beat offense. Things like Specially Defensive SD Gliscor run enough speed to outpace things like Adamant or Jolly Bisharp just get blown out by timid suicine. They thing they can boost up quickly and do big damage, but Suicine just says no. While you lose its greatest asset in its basically unrivaled bulk, it still has great natural bulk to sponge off some very powerful attacks. Just for reference:
+2 252+ Atk Life Orb Bisharp Knock Off vs. 0 HP / 0 Def Suicune: 263-309 (77.1 - 90.6%) -- guaranteed 2HKO
That's with no bulk from suicine. Here's a replay against Manipulative. There was a bit of luck involved, but the fact that he didn't expect offensive Cune meant that I was able to nab a nice hit on Volcanion, do huge damage to Latias, and take out a Krook from full. It did so much work:
http://replay.pokemonshowdown.com/gen7uu-542517900
Just gonna point out that you didnt put an item on suicune. I see you're pointing out that cune is super bulky but that calc is a bit misleading.
I can agree on Slowking for B, but wait to see if Slowking does good enough for B+. And the fact Slowking can eat Dracos and Steam Eruptions more that Slowbro is a huge benefit Slowking has over Slowbro, as well Slowking being able to still take on some physical threats Slowbro can. So I can agree on Slowking for B.Pretty weird how Slowbro is in B+ rn and Slowking being unranked. I feel like the better special bulk is way more useful in this meta for pivoting and switching into shit like Clef, Lati, Volcanion etc. while you can still run full phys def to do Slowbro's job of tanking Aero and Cobalion. Nomming Slowking for at least B and probably B+.