Hey, so I've previously made a RMT and decided to change most of my mons while keeping the same core of Excadrill and Tapu Koko
Excadrill @ Focus Sash
Ability: Mold Breaker
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Stealth Rock
- Rapid Spin
- Earthquake
- Toxic
Excadrill is used as a suicide lead most of the time unless the opposing team has a Skarmory or Cloyster, in which case Magnezone or Tapu Koko leads instead. Mold Breaker lets it bypass Magic Bounce to place Stealth Rocks and put Toxic on stall Pokemon like Mega Sableye. Rapid Spin lets it compete with other entry hazard leads, which it wins most of the time unless it's Skarmory, Cloyster or another Excadrill speed tying with it. Finally, Focus Sash allows it to endure OHKOs to have the much needed Stealth Rocks set up or to survive a hit and maybe get a hit or kill off or poison a dangerous foe.
Tangrowth @ Assault Vest
Ability: Regenerator
EVs: 252 HP / 12 Atk / 244 SpD
Sassy Nature
- Knock Off
- Giga Drain
- Sludge Bomb
- Hidden Power [Ice]
Tangrowth is the special wall of this team, checking common meta threats such as Greninja, Tapu Bulu, Mega Swampert and Celesteela. Regenerator further increases its survivability and is one of two recovery sources next to Giga Drain. Since it has Assault Vest to tank special attacks, it runs Knock Off for utility, getting rid of items that some Pokemon really need to survive. All other moves are solely for coverage. Giga Drain for the ground types it checks, Sludge Bomb to threaten Tapus and Hidden Power Ice for Landorus-T.
Tapu Koko @ Shuca Berry
Ability: Electric Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Thunderbolt
- Hidden Power [Ice]
- U-turn
- Taunt
This is a Shuca bait set, taken from Smogon. Because Tapu Koko is already a great pivot, I found it can forgo moves such as Dazzling Gleam. Hidden Power Ice surprises Gliscor and Landorus-T which are both 4x weak to it. STAB Thunderbolt allows it to wreck Toxapex and other flying types as well as specially frail Pokemon. Because of its speed, it can also take on non-scarf Greninja sets and Greninjas that haven't activated Battle Bond yet. U-Turn allows it to pivot against ground types while Taunt shuts down any status move trickery from Ferrothorn, Chansey, Blissey and other weird quirky teams that YouTubers rely on to get their boring sweeps going.
Magnezone @ Electrium Z
Ability: Magnet Pull
EVs: 4 Def / 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Hidden Power [Fire]
- Thunderbolt
- Flash Cannon
- Substitute
Hippity hoppity, your Ferrothorn is my property. Ferrothorn would be a counter to almost the entire team if not for Magnezone. When Magnezone switches into Ferrothorn then Ferrothorn just dies. Same goes for Celesteela not carrying Flamethrower and Skarmory. Magnezone would switch into those steel types and trap with Magnet Pull, set up Substitute in case of status trickery like Ferrothorn's Leech Seed, then fire away with Hidden Power Fire. Thunderbolt and Flash Cannon are general STAB coverage moves and Electrium Z allows Magnezone to fire off a Gigavolt Havoc at threats it would struggle against such as Heatran or as a desperation move.
Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 252 HP / 200 Def / 56 Spe
Bold Nature
IVs: 0 Atk
- Hydro Pump
- Volt Switch
- Will-O-Wisp
- Pain Split
This is a physically bulky Rotom-Wash. It covers most of this team's weaknesses, especially ground and fire. Rotom's job is to check physical threats such as Garchomp and Tyranitar with Will-O-Wisp, working in conjunction with Tangrowth. I've used Smogon's EV spreads for this so it can wall and outspeed specific pokemon. Volt Switch lets Rotom pivot nicely in Electric Terrain and Hydro Pump is its main STAB move to threaten the aforementioned ground and fire types. Lastly, Pain Split lets Rotom survive a bit longer if it needs to.
Medicham @ Medichamite
Ability: Telepathy
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Ice Punch
- Fake Out
- Zen Headbutt
- High Jump Kick
I wanted Psychic and Fighting type coverage while also having a Fake Out user, so I settled for Mega Medicham. It has ridiculously high attack and is not easy to wall, especially if it uses it's STAB moves Zen Headbutt and High Jump Kick, although there's always the risk of High Jump Kick missing. Telepathy before it mega-evolves prevents any weird Trace or Ditto usage. Ice Punch blows away anything that's weak to it. I mostly try and keep Mega Medicham alive so it can abuse Fake Outs in a pinch and extend the duration of Toxic or Will-O-Wisp
Pokemon I consider major threats to this team
-Mega Lopunny
It's just faster than everything on my team, carries Fake Out and does absurd damage with Return.
-Aggresive Pivot users like Scarf Landorus-T
Scarf Landorus-T can keep escaping my ice type attacks with U-Turn and deal serious damage late-game.
-Battle Bond Choice Scarf Greninja
If Greninja gets a kill it can win the game if I don't sacrifice Pokemon to abuse Fake Out with Medicham.
-Blacephalon
Blacephalon is just way too fast and powerful for anyone on my team. Since it's ghost type, I cannot abuse Fake Out on it.
-Belly Drum users
If I don't immedietally get rid of a Belly Drum user like Azumarill, Slurpuff or Linoone I can get swept.
-Offensive Kommo-o
Here's where I miss having Dazzling Gleam on Tapu Koko. If it gets off a Clangorous Soulblaze and my Mega-Medicham is not at full health it can deal serious damage to my team.
So the ultimate counter team to my team would be Mega Lopunny, Landorus-T, Greninja, Blacephalon, Azumarill and Kommo-o. Suggestions and tips? Anything I appreciate really!
Importable: https://pokepast.es/c30511f12209ed5f
Excadrill @ Focus Sash
Ability: Mold Breaker
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Stealth Rock
- Rapid Spin
- Earthquake
- Toxic
Excadrill is used as a suicide lead most of the time unless the opposing team has a Skarmory or Cloyster, in which case Magnezone or Tapu Koko leads instead. Mold Breaker lets it bypass Magic Bounce to place Stealth Rocks and put Toxic on stall Pokemon like Mega Sableye. Rapid Spin lets it compete with other entry hazard leads, which it wins most of the time unless it's Skarmory, Cloyster or another Excadrill speed tying with it. Finally, Focus Sash allows it to endure OHKOs to have the much needed Stealth Rocks set up or to survive a hit and maybe get a hit or kill off or poison a dangerous foe.
Tangrowth @ Assault Vest
Ability: Regenerator
EVs: 252 HP / 12 Atk / 244 SpD
Sassy Nature
- Knock Off
- Giga Drain
- Sludge Bomb
- Hidden Power [Ice]
Tangrowth is the special wall of this team, checking common meta threats such as Greninja, Tapu Bulu, Mega Swampert and Celesteela. Regenerator further increases its survivability and is one of two recovery sources next to Giga Drain. Since it has Assault Vest to tank special attacks, it runs Knock Off for utility, getting rid of items that some Pokemon really need to survive. All other moves are solely for coverage. Giga Drain for the ground types it checks, Sludge Bomb to threaten Tapus and Hidden Power Ice for Landorus-T.
Tapu Koko @ Shuca Berry
Ability: Electric Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Thunderbolt
- Hidden Power [Ice]
- U-turn
- Taunt
This is a Shuca bait set, taken from Smogon. Because Tapu Koko is already a great pivot, I found it can forgo moves such as Dazzling Gleam. Hidden Power Ice surprises Gliscor and Landorus-T which are both 4x weak to it. STAB Thunderbolt allows it to wreck Toxapex and other flying types as well as specially frail Pokemon. Because of its speed, it can also take on non-scarf Greninja sets and Greninjas that haven't activated Battle Bond yet. U-Turn allows it to pivot against ground types while Taunt shuts down any status move trickery from Ferrothorn, Chansey, Blissey and other weird quirky teams that YouTubers rely on to get their boring sweeps going.
Magnezone @ Electrium Z
Ability: Magnet Pull
EVs: 4 Def / 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Hidden Power [Fire]
- Thunderbolt
- Flash Cannon
- Substitute
Hippity hoppity, your Ferrothorn is my property. Ferrothorn would be a counter to almost the entire team if not for Magnezone. When Magnezone switches into Ferrothorn then Ferrothorn just dies. Same goes for Celesteela not carrying Flamethrower and Skarmory. Magnezone would switch into those steel types and trap with Magnet Pull, set up Substitute in case of status trickery like Ferrothorn's Leech Seed, then fire away with Hidden Power Fire. Thunderbolt and Flash Cannon are general STAB coverage moves and Electrium Z allows Magnezone to fire off a Gigavolt Havoc at threats it would struggle against such as Heatran or as a desperation move.
Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 252 HP / 200 Def / 56 Spe
Bold Nature
IVs: 0 Atk
- Hydro Pump
- Volt Switch
- Will-O-Wisp
- Pain Split
This is a physically bulky Rotom-Wash. It covers most of this team's weaknesses, especially ground and fire. Rotom's job is to check physical threats such as Garchomp and Tyranitar with Will-O-Wisp, working in conjunction with Tangrowth. I've used Smogon's EV spreads for this so it can wall and outspeed specific pokemon. Volt Switch lets Rotom pivot nicely in Electric Terrain and Hydro Pump is its main STAB move to threaten the aforementioned ground and fire types. Lastly, Pain Split lets Rotom survive a bit longer if it needs to.
Medicham @ Medichamite
Ability: Telepathy
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Ice Punch
- Fake Out
- Zen Headbutt
- High Jump Kick
I wanted Psychic and Fighting type coverage while also having a Fake Out user, so I settled for Mega Medicham. It has ridiculously high attack and is not easy to wall, especially if it uses it's STAB moves Zen Headbutt and High Jump Kick, although there's always the risk of High Jump Kick missing. Telepathy before it mega-evolves prevents any weird Trace or Ditto usage. Ice Punch blows away anything that's weak to it. I mostly try and keep Mega Medicham alive so it can abuse Fake Outs in a pinch and extend the duration of Toxic or Will-O-Wisp
Pokemon I consider major threats to this team
-Mega Lopunny
It's just faster than everything on my team, carries Fake Out and does absurd damage with Return.
-Aggresive Pivot users like Scarf Landorus-T
Scarf Landorus-T can keep escaping my ice type attacks with U-Turn and deal serious damage late-game.
-Battle Bond Choice Scarf Greninja
If Greninja gets a kill it can win the game if I don't sacrifice Pokemon to abuse Fake Out with Medicham.
-Blacephalon
Blacephalon is just way too fast and powerful for anyone on my team. Since it's ghost type, I cannot abuse Fake Out on it.
-Belly Drum users
If I don't immedietally get rid of a Belly Drum user like Azumarill, Slurpuff or Linoone I can get swept.
-Offensive Kommo-o
Here's where I miss having Dazzling Gleam on Tapu Koko. If it gets off a Clangorous Soulblaze and my Mega-Medicham is not at full health it can deal serious damage to my team.
So the ultimate counter team to my team would be Mega Lopunny, Landorus-T, Greninja, Blacephalon, Azumarill and Kommo-o. Suggestions and tips? Anything I appreciate really!
Importable: https://pokepast.es/c30511f12209ed5f
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