Slither Wing

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**Draft Order**: Round 6 onwards

**Price Range**: 12-13 points

**Overview**: Slither Wing is a powerful physical attacker with access to many valuable moves, such as STAB U-turn and First Impression to effectively pivot and revenge kill, other strong STAB and coverage options, and utility options like Morning Sun and Will-O-Wisp. With Bulk Up and Flame Charge in its arsenal, Slither Wing can also be a fearsome setup sweeper. However, its incredibly average Speed gets it revenge killed by many Pokemon, especially those that resist its STAB combination. It also faces stiff competition from higher- or similarly-priced Fighting-types and is not helped by its mediocre bulk and weaknesses to common offensive types in Fairy, Flying, and Fire.


[strategy comments]
Common Roles
========
**Wallbreaker**: Slither Wing can equip damage-boosting items like Choice Band to dish out a lot of damage with powerful moves like Close Combat and Flare Blitz. This set generally runs U-turn to weaken checks and generate momentum and First Impression to revenge kill faster threats. Slither Wing can also equip a Choice Scarf to outspeed naturally faster Pokemon while still dealing a lot of damage, thanks to its high Attack stat.

**Setup Sweeper**: Slither Wing has access to both Bulk Up and Flame Charge and can utilize these to sweep unprepared teams. This set generally equips Booster Energy to gain a one-time boost to Attack to make it easier to sweep. Slither Wing can also run Morning Sun or Leech Life to keep itself healthy.

**Utility**: Slither Wing has useful resistances to Fighting, Dark, and Ground. Coupled with serviceable bulk when invested and access to reliable recovery, it can be used as a defensive switch-in to foes with the aforementioned typings. It also provides pivoting support as well as the ability to cripple opposing Pokemon with Will-O-Wisp or Stun Spore.

Common Moves
========
**Primary STAB Moves**: Close Combat, U-turn, Leech Life, First Impression, Low Kick, Brick Break

**Setup Moves**: Bulk Up, Flame Charge, Trailblaze

**Utility Moves**: Morning Sun, Will-O-Wisp, Stun Spore, Substitute

**Coverage**: Flare Blitz, Wild Charge, Earthquake, High Horsepower, Acrobatics, Zen Headbutt

Niche Moves
========
**Whirlwind**: Whirlwind is run in niche scenarios to phaze setup sweepers that Slither Wing can reliably take a hit from.

**Lunge / Skitter Smack**: Lunge or Skitter Smack can be run on defensive sets to weaken incoming checks or slow down setup sweepers.

**Sunny Day**: Slither Wing can run Sunny Day to activate Protosynthesis and boost Flare Blitz.

Common Items
========
**Heavy-Duty Boots**: As Slither Wing is vulnerable to every form of entry hazard, immunity to them is highly valuable, especially on sets focused on providing pivot support.

**Choice Band**: Choice Band is preferred over other damage-boosting items for maximum wallbreaking potential on teams that don't want to commit to the one-time use of Booster Energy to dish out a plethora of damage.

**Booster Energy**: Booster Energy gives Slither Wing a one-time boost to its Attack stat to start dealing massive damage to the opposing team. This enables Slither Wing to switch up moves and make use of its decent coverage moves. This is generally seen on setup sets, as it enables running a coverage or utility move over Bulk Up.

Niche Items
========
**Choice Scarf**: Choice Scarf allows Slither Wing to revenge kill faster Pokemon and become a fast pivot while dealing large amounts of damage with U-turn.

**Rocky Helmet**: Slither Wing's typing does well defensively against Bug-, Dark-, and Fighting-type attacks. Thus, Rocky Helmet can be used to switch in and punish Pokemon that run resisted moves like Knock Off, U-turn, and Close Combat.

**Leftovers**: Leftovers provides consistent recovery to bulkier utility sets, helping Slither Wing remain healthier to deal with opposing Pokemon.

**Resistance Berries**: Slither Wing has several common weaknesses, so it sometimes uses a resistance Berry to survive an attack that targets it for super effective damage, using the opportunity to deal damage or revenge kill opposing Pokemon.

Tera
========
While Slither Wing is a solid candidate for a Tera Captain, it should not be drafted for that purpose, as it is outclassed by several higher-tiered Tera Captains, and the opportunity cost is often not worth it. Further, it is a potent wallbreaker without needing the boost of Tera. It also provides useful resistances to a draft that would be lost with Tera. However, if chosen to be a Tera Captain, Slither Wing makes excellent use of STAB Tera types to further boost Close Combat, U-turn, and First Impression. It can also use Tera Fire or Tera Electric to boost its coverage options. On the defensive side, it can utilize Tera Steel to deal with Fairy-types or Tera Water to deal with Fire-types.

Draft Strategy
========
Slither Wing provides teams with an excellent wallbreaking option that is further able to support the team with its pivoting, priority, and useful resistances. While it can be a potent setup sweeper, setting up with it should not be a team's primary win condition. It also faces stiff competition from several Fighting-types, so it should only be drafted if it synergizes well with the rest of the team.

**Faster Offensive Pokemon**: As Slither Wing should not be the primary offensive option on a team, it works well with faster offensive teammates like Latios, Greninja, and Enamorus, supporting them with STAB U-turn pivoting as well as offering a reliable revenge killing option.

**Flying-resistant Pokemon**: Slither Wing is extremely vulnerable to Flying, often forcing foes to run Flying-type coverage. Pokemon like Rotom-W and Zapdos make great teammates, as they can switch in on Flying-types and form a solid VoltTurn core with Slither Wing.

**Entry Hazard Support**: Similar to other wallbreakers, Slither Wing appreciates teammates that can set entry hazards like Hisuian Samurott and Landorus-T to get vital chip damage on the opposing team. Additionally, as it is vulnerable to all forms of entry hazards, it appreciates strong hazard removal from teammates like Iron Treads and Glimmora to enable it to not rely on Heavy-Duty Boots and switch in more easily.

Checks and Counters
========
**Bulky Flying-type Pokemon**: Bulky Flying-type Pokemon like Gliscor, Landorus-T, and Zapdos resist Slither Wing's STAB combination, making them good switch-ins to Slither Wing. Zapdos and Moltres are especially annoying for their ability to cripple Slither Wing with Static and Flame Body, respectively.

**Bulky Fairy-type Pokemon**: Bulky Fairy-type Pokemon like Clefable and Azumarill resist Slither Wing's STAB moves and threaten a KO back.

**Bulky Ghost-type Pokemon**: Bulky Ghost-type Pokemon like Pecharunt and Annihilape are immune to Fighting and resist Bug, making them excellent defensive responses to Slither Wing.

**Faster Pokemon**: Slither Wing has subpar Speed and weaknesses to several common types, making it vulnerable to being revenge killed by faster Pokemon.

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Last edited:

abriel

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[overview]
**Draft Order**: Round 6 onwards

**Price Range**: 12-13 points

**Overview**: With a profile similar to Buzzwole, don't compare to past gen pokemon, and i'm not entirely sure how much i agree anyway Slither Wing is a powerful physical attacker with access to strong moves like Close Combat and Flare Blitz, STAB U-turn to generate momentum for the team, STAB First Impression to revenge kill opposing threats and utility options like Morning Sun and Will-O-Wisp. With Bulk Up and Flame Charge in its arsenal, Slither Wing can also be a fearsome setup sweeper. However, Slither Wing faces stiff competition from several premier Fighting- types and is not helped by its subpar Speed and mediocre bulk, as well as weaknesses to common offensive types in Fairy, Flying and Fire. can mention the poor offensive coverage from its stab moves, many pokemon resist both bug and fighting


[strategy comments]
Common Roles
========
**Wallbreaker**: Slither Wing can equip damage-boosting items like Choice Band to dish out a lot of damage with powerful moves like Close Combat and Flare Blitz. This set generally runs U-Turn to weaken checks and generate momentum, and First Impression to revenge kill faster threats.

**Revenge killer**: Slither Wing can run Choice Scarf to out speed opposing Pokemon that are naturally faster. It can also revenge kill certain threats with a strong STAB priority First Impression.

**Setup sweeper**: Slither Wing has access to both Bulk Up and Flame Charge and can utilize these to sweep unprepared teams. This set generally equips a Booster Energy to usually gain a one time boost to Attack to make it easier to sweep. Slither Wing can also run Morning Sun or Leech Life to keep itself healthy.

**Utility**: Slither Wing has useful resistances to Fighting-, Dark- and Ground-type moves. Coupled with serviceable bulk when invested and access to reliable recovery, Slither Wing can be used as a defensive switch in to the aforementioned typings. Slither Wing also provides pivoting support as well as the ability to cripple opposing Pokemon with Will-O-Wisp or Stun Spore.

Common Moves
========
**Primary STAB Moves**: Close Combat, U-turn, Leech Life, First Impression, Body Press, Low Kick

**Setup Moves**: Bulk Up, Flame Charge, Trailblaze

**Utility Moves**: Morning Sun, Will-O-Wisp, Stun Spore, Substitute

**Coverage**: Flare Blitz, Wild Charge, Earthquake, High Horsepower, Acrobatics, Zen Headbutt i think Heavy Slam is worth a mention too despite slither's 92kg weight since so many fairies are super light

Niche Moves
========
**Whirlwind**: This is run in niche scenarios to phaze setup sweepers.

**Lunge / Skitter Smack**: Lunge or Skitter Smack can be run on defensive sets to drop the opposing Pokemon's attacking stats.

**Sunny Day**: Slither Wing can run Sunny Day to activate Protosynthesis and to boost up Flare Blitz.

Common Items
========
i'd reorder to boots > band > booster > scarf, could move scarf to top of niche as well
**Booster Energy**: Booster Energy enables Slither Wing to get a one time boost to its Attack stat to start dealing massive damage to the opposing team. This enables Slither Wing to switch up moves and make use of its decent coverage moves. This is generally seen on setup sets as it enables running a coverage or utility move over Bulk Up.

**Choice Band**: Choice Band is preferred for maximum wallbreaking potential on teams that don't want to commit to the one time use of Booster Energy to dish out a plethora of damage.

**Choice Scarf**: Choice Scarf allows Slither Wing to revenge kill faster Pokemon or slower ones at +1 Speed

**Heavy-Duty Boots**: As Slither Wing is vulnerable to every form of entry hazard, immunity to entry hazards is highly valuable, especially on sets focused on providing pivot support.

Niche Items
========
**Rocky Helmet**: Slither Wing's typing does well defensively into Bug-, Dark-, and Fighting-type attacks. Thus, Rocky Helmet can be used to switch in and punish Pokemon that run resisted moves like Knock Off, U-turn, and Close Combat.

**Leftovers**: Leftovers provides consistent recovery to bulkier utility sets, helping Slither Wing remain healthier to deal with opposing Pokemon.

**Resistance Berries**: Slither Wing has several common weaknesses, so it sometimes uses a resistance Berry to survive an attack that targets it for super effective damage, using the opportunity to deal damage or revenge kill opposing Pokemon.

Tera
========
Slither Wing should not be drafted as a Tera Captain as it is outclassed by several higher-tiered Tera Captains. Slither Wing is a potent wallbreaker without needing the boost of Tera. Additionally, Slither Wing provides useful resistances to a draft, that would be lost with Tera. However, if chosen to be a Tera Captain, Slither Wing makes excellent use of Tera Bug for an extremely powerful First Impression to revenge kill opposing threats. It can also use Tera Fighting and Tera Fire to boost Close Combat and Flare Blitz further respectively. It can also make use of defensive Tera types like Steel to deal with Fairy-types or Water to deal with Fire-types. i don't really agree with this entire paragraph. slither is a very solid tera mon, however it can be hard to justify over better tera caps, especially in the tera cap budget format. be clear that this opportunity cost of not being able to tera something better is a large limiting factor to its effectiveness as a tera captain. i'd also separate the tera into 3 groups. first it can use its existing typings to boost its stabs further, second it can use types like fire or electric to boost coverage (and gain some defensive benefits like fairy or flying resist), and finally it can use types like water or steel for general defensive benefits.

Draft Strategy
========
Slither Wing provides an excellent wallbreaking option to teams that is further able to support the team with its pivoting, priority and useful resistances. While it can be a potent setup sweeper, it should not be a team's primary win condition. It also faces stiff competition from several Fighting-types so it should only be drafted if it synergizes well with the rest of the team.

**Faster strong Pokemon**: As Slither Wing should not be the primary offensive option on a team, Slither Wing works well with faster offensive teammates like Latios, Greninja and Enamorus, supporting them with STAB U-turn pivoting as well as offering a reliable revenge killing option.

**Flying-resistant Pokemon**: Slither Wing is extremely vulnerable to Flying-type moves. Pokemon like Rotom-W and Sandy Shocks could mention something like zapdos in addition to/replacing shocks, don't think shocks is a pokemon that's easy to fit with a pokemon like this make great teammates as they can switch in on Flying-types and form a solid VoltTurn core with Slither Wing.

**Entry hazard support**: Similar to other wallbreakers, Slither Wing appreciates teammates that can set entry hazards like Hisuian Samurott and Landorus-T to get vital chip damage on the opposing team. Additionally, as it is vulnerable to all forms of entry hazards, it appreciates strong hazard removal to enable it to not rely on Heavy-Duty Boots and switch in easier.

Checks and Counters
========
**Physically defensive Pokemon**: Physically defensive Pokemon like Gliscor, Pecharunt and Toxapex are able to switch in and sponge most Slither Wing attacks. Flying-types like Zapdos and Moltres also make for great switchins when invested, as they are also able to threaten to cripple Slither Wing with Static and Flame Body respectively.

**Faster Pokemon**: Slither Wing has a subpar speed and weaknesses to several common types, making it vulnerable to being revenged by faster Pokemon.

think it's important to mention flying and fairy types specifically in addition to general defensive walls, since they resist both stabs and hit it super effectively

[credits]
Written by:
https://www.smogon.com/forums/members/professor-shuckle.530941/
Quality checked by:
https://www.smogon.com/forums/members/abriel.473082/
https://www.smogon.com/forums/members/user3.300000
Grammar checked by:
https://www.smogon.com/forums/members/user4.400000
qc 1/2, good work mostly minor edits
 
remove add comment
[overview]
**Draft Order**: Round 6 onwards

**Price Range**: 12-13 points

**Overview**: With a profile similar to Buzzwole, don't compare to past gen pokemon, and i'm not entirely sure how much i agree anyway Slither Wing is a powerful physical attacker with access to strong moves like Close Combat and Flare Blitz, STAB U-turn to generate momentum for the team, STAB First Impression to revenge kill opposing threats and utility options like Morning Sun and Will-O-Wisp. With Bulk Up and Flame Charge in its arsenal, Slither Wing can also be a fearsome setup sweeper. However, Slither Wing faces stiff competition from several premier Fighting- types and is not helped by its subpar Speed and mediocre bulk, as well as weaknesses to common offensive types in Fairy, Flying and Fire. can mention the poor offensive coverage from its stab moves, many pokemon resist both bug and fighting


[strategy comments]
Common Roles
========
**Wallbreaker**: Slither Wing can equip damage-boosting items like Choice Band to dish out a lot of damage with powerful moves like Close Combat and Flare Blitz. This set generally runs U-Turn to weaken checks and generate momentum, and First Impression to revenge kill faster threats.

**Revenge killer**: Slither Wing can run Choice Scarf to out speed opposing Pokemon that are naturally faster. It can also revenge kill certain threats with a strong STAB priority First Impression.

**Setup sweeper**: Slither Wing has access to both Bulk Up and Flame Charge and can utilize these to sweep unprepared teams. This set generally equips a Booster Energy to usually gain a one time boost to Attack to make it easier to sweep. Slither Wing can also run Morning Sun or Leech Life to keep itself healthy.

**Utility**: Slither Wing has useful resistances to Fighting-, Dark- and Ground-type moves. Coupled with serviceable bulk when invested and access to reliable recovery, Slither Wing can be used as a defensive switch in to the aforementioned typings. Slither Wing also provides pivoting support as well as the ability to cripple opposing Pokemon with Will-O-Wisp or Stun Spore.

Common Moves
========
**Primary STAB Moves**: Close Combat, U-turn, Leech Life, First Impression, Body Press, Low Kick

**Setup Moves**: Bulk Up, Flame Charge, Trailblaze

**Utility Moves**: Morning Sun, Will-O-Wisp, Stun Spore, Substitute

**Coverage**: Flare Blitz, Wild Charge, Earthquake, High Horsepower, Acrobatics, Zen Headbutt i think Heavy Slam is worth a mention too despite slither's 92kg weight since so many fairies are super light

Niche Moves
========
**Whirlwind**: This is run in niche scenarios to phaze setup sweepers.

**Lunge / Skitter Smack**: Lunge or Skitter Smack can be run on defensive sets to drop the opposing Pokemon's attacking stats.

**Sunny Day**: Slither Wing can run Sunny Day to activate Protosynthesis and to boost up Flare Blitz.

Common Items
========
i'd reorder to boots > band > booster > scarf, could move scarf to top of niche as well
**Booster Energy**: Booster Energy enables Slither Wing to get a one time boost to its Attack stat to start dealing massive damage to the opposing team. This enables Slither Wing to switch up moves and make use of its decent coverage moves. This is generally seen on setup sets as it enables running a coverage or utility move over Bulk Up.

**Choice Band**: Choice Band is preferred for maximum wallbreaking potential on teams that don't want to commit to the one time use of Booster Energy to dish out a plethora of damage.

**Choice Scarf**: Choice Scarf allows Slither Wing to revenge kill faster Pokemon or slower ones at +1 Speed

**Heavy-Duty Boots**: As Slither Wing is vulnerable to every form of entry hazard, immunity to entry hazards is highly valuable, especially on sets focused on providing pivot support.

Niche Items
========
**Rocky Helmet**: Slither Wing's typing does well defensively into Bug-, Dark-, and Fighting-type attacks. Thus, Rocky Helmet can be used to switch in and punish Pokemon that run resisted moves like Knock Off, U-turn, and Close Combat.

**Leftovers**: Leftovers provides consistent recovery to bulkier utility sets, helping Slither Wing remain healthier to deal with opposing Pokemon.

**Resistance Berries**: Slither Wing has several common weaknesses, so it sometimes uses a resistance Berry to survive an attack that targets it for super effective damage, using the opportunity to deal damage or revenge kill opposing Pokemon.

Tera
========
Slither Wing should not be drafted as a Tera Captain as it is outclassed by several higher-tiered Tera Captains. Slither Wing is a potent wallbreaker without needing the boost of Tera. Additionally, Slither Wing provides useful resistances to a draft, that would be lost with Tera. However, if chosen to be a Tera Captain, Slither Wing makes excellent use of Tera Bug for an extremely powerful First Impression to revenge kill opposing threats. It can also use Tera Fighting and Tera Fire to boost Close Combat and Flare Blitz further respectively. It can also make use of defensive Tera types like Steel to deal with Fairy-types or Water to deal with Fire-types. i don't really agree with this entire paragraph. slither is a very solid tera mon, however it can be hard to justify over better tera caps, especially in the tera cap budget format. be clear that this opportunity cost of not being able to tera something better is a large limiting factor to its effectiveness as a tera captain. i'd also separate the tera into 3 groups. first it can use its existing typings to boost its stabs further, second it can use types like fire or electric to boost coverage (and gain some defensive benefits like fairy or flying resist), and finally it can use types like water or steel for general defensive benefits.

Draft Strategy
========
Slither Wing provides an excellent wallbreaking option to teams that is further able to support the team with its pivoting, priority and useful resistances. While it can be a potent setup sweeper, it should not be a team's primary win condition. It also faces stiff competition from several Fighting-types so it should only be drafted if it synergizes well with the rest of the team.

**Faster strong Pokemon**: As Slither Wing should not be the primary offensive option on a team, Slither Wing works well with faster offensive teammates like Latios, Greninja and Enamorus, supporting them with STAB U-turn pivoting as well as offering a reliable revenge killing option.

**Flying-resistant Pokemon**: Slither Wing is extremely vulnerable to Flying-type moves. Pokemon like Rotom-W and Sandy Shocks could mention something like zapdos in addition to/replacing shocks, don't think shocks is a pokemon that's easy to fit with a pokemon like this make great teammates as they can switch in on Flying-types and form a solid VoltTurn core with Slither Wing.

**Entry hazard support**: Similar to other wallbreakers, Slither Wing appreciates teammates that can set entry hazards like Hisuian Samurott and Landorus-T to get vital chip damage on the opposing team. Additionally, as it is vulnerable to all forms of entry hazards, it appreciates strong hazard removal to enable it to not rely on Heavy-Duty Boots and switch in easier.

Checks and Counters
========
**Physically defensive Pokemon**: Physically defensive Pokemon like Gliscor, Pecharunt and Toxapex are able to switch in and sponge most Slither Wing attacks. Flying-types like Zapdos and Moltres also make for great switchins when invested, as they are also able to threaten to cripple Slither Wing with Static and Flame Body respectively.

**Faster Pokemon**: Slither Wing has a subpar speed and weaknesses to several common types, making it vulnerable to being revenged by faster Pokemon.

think it's important to mention flying and fairy types specifically in addition to general defensive walls, since they resist both stabs and hit it super effectively

[credits]
Written by:
https://www.smogon.com/forums/members/professor-shuckle.530941/
Quality checked by:
https://www.smogon.com/forums/members/abriel.473082/
https://www.smogon.com/forums/members/user3.300000
Grammar checked by:
https://www.smogon.com/forums/members/user4.400000
qc 1/2, good work mostly minor edits
Thank you! Implemented most of it, except for including Fairy types in the checks and counters section. Outside of some Tera Fairy Pokemon, I could not think of any Fairy type that is actually able to take on Flare Blitz or Wild Charge reliably. Mimikyu I suppose but Slither Wing just U-turns on it to break disguise.
 
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[overview]
**Draft Order**: Round 6 onwards

**Price Range**: 12-13 points

**Overview**: Slither Wing is a powerful physical attacker with access to strong moves like Close Combat and Flare Blitz, STAB U-turn to generate momentum for the team, STAB First Impression to revenge kill opposing threats many valuable moves, such as STAB-boosted U-turn and First Impression to effectively pivot and revenge kill, strong STAB and coverage options, and utility options like Morning Sun and Will-O-Wisp. (reworded it a little to condense it / make it less wordy) With Bulk Up and Flame Charge in its arsenal, Slither Wing can also be a fearsome setup sweeper. However, Slither Wing's incredibly average speed lets it get revenge killed by many Pokemon, especially those that resist its STAB combination. Slither Wing It also faces stiff competition from several premier higher- or similarly-priced Fighting- types and is not helped by its subpar Speed, mediocre bulk, and weaknesses to common offensive types in Fairy, Flying and Fire and a STAB combination resisted by a good number of Pokemon. Wanted to put a lot more emphasis on its speed holding it back, so reorganized this part a bit


[strategy comments]
Common Roles
========
**Wallbreaker**: Slither Wing can equip damage-boosting items like Choice Band to dish out a lot of damage with powerful moves like Close Combat and Flare Blitz. This set generally runs U-Turn to weaken checks and generate momentum, and First Impression to revenge kill faster threats.

**Revenge killer**: Slither Wing can run Choice Scarf to out speed opposing Pokemon that are naturally faster. It can also revenge kill certain threats with a strong STAB priority First Impression. combine this with wallbreaker - scarf can be mentioned there too (it has great attack so it can still effectively wallbreak with a scarf)

**Setup sweeper**: Slither Wing has access to both Bulk Up and Flame Charge and can utilize these to sweep unprepared teams. This set generally equips a Booster Energy to usually gain a one time boost to Attack to make it easier to sweep. Slither Wing can also run Morning Sun or Leech Life to keep itself healthy.

**Utility**: Slither Wing has useful resistances to Fighting-, Dark- and Ground-type moves. Coupled with serviceable bulk when invested and access to reliable recovery, Slither Wing can be used as a defensive switch in to the aforementioned typings. Slither Wing also provides pivoting support as well as the ability to cripple opposing Pokemon with Will-O-Wisp or Stun Spore.

Common Moves
========
**Primary STAB Moves**: Close Combat, U-turn, Leech Life, First Impression, Body Press, Low Kick, Brick Break

**Setup Moves**: Bulk Up, Flame Charge, Trailblaze

**Utility Moves**: Morning Sun, Will-O-Wisp, Stun Spore, Substitute

**Coverage**: Flare Blitz, Wild Charge, Earthquake, High Horsepower, Acrobatics, Zen Headbutt, Heavy Slam remove imo - its not heavy enough to be reliable (i ran some calcs vs common fairies & it's typically outclassed by flare blitz)

Niche Moves
========
**Whirlwind**: This is run in niche scenarios to phaze setup sweepers that Slither Wing can reliably take a hit from.

**Lunge / Skitter Smack**: Lunge or Skitter Smack can be run on defensive sets to drop the opposing Pokemon's attacking stats. This is just dex info - explain why it's valuable to have instead (shut down setup sweepers, weaken incoming checks, etc)

**Sunny Day**: Slither Wing can run Sunny Day to activate Protosynthesis and to boost up Flare Blitz.

Common Items
========
**Heavy-Duty Boots**: As Slither Wing is vulnerable to every form of entry hazard, immunity to entry hazards them is highly valuable, especially on sets focused on providing pivot support.

**Choice Band**: Choice Band is preferred over other damage-boosting items for maximum wallbreaking potential on teams that don't want to commit to the one time use of Booster Energy to dish out a plethora of damage.

**Booster Energy**: Booster Energy enables Slither Wing to get a one time boost to its Attack stat to start dealing massive damage to the opposing team. This enables Slither Wing to switch up moves and make use of its decent coverage moves. This is generally seen on setup sets as it enables running a coverage or utility move over Bulk Up.

Niche Items
========
**Choice Scarf**: Choice Scarf allows Slither Wing to revenge kill faster Pokemon or slower ones at +1 Speed and fast pivot while dealing large amounts of damage with U-turn. "slower ones at +1 speed" is basically implied

**Rocky Helmet**: Slither Wing's typing does well defensively into Bug-, Dark-, and Fighting-type attacks. Thus, Rocky Helmet can be used to switch in and punish Pokemon that run resisted moves like Knock Off, U-turn, and Close Combat.

**Leftovers**: Leftovers provides consistent recovery to bulkier utility sets, helping Slither Wing remain healthier to deal with opposing Pokemon.

**Resistance Berries**: Slither Wing has several common weaknesses, so it sometimes uses a resistance Berry to survive an attack that targets it for super effective damage, using the opportunity to deal damage or revenge kill opposing Pokemon.

Tera
========
While Slither Wing is a solid candidate for a Tera Captain, Slither Wing should not be drafted as a Tera Captain as it is outclassed by several higher-tiered Tera Captains and the opportunity cost is often not worth it. Further, Slither Wing is a potent wallbreaker without needing the boost of Tera. It also provides useful resistances to a draft, that would be lost with Tera. However, if chosen to be a Tera Captain, Slither Wing makes excellent use of STAB Tera types to further boost Close Combat, U-turn and First Impression. It can also use Tera Fire or Tera Electric to boost its coverage options. On the defensive side, it can utilize Tera Steel to deal with Fairy-types or Tera Water to deal with Fire-types.

Draft Strategy
========
Slither Wing provides an excellent wallbreaking option to teams that is further able to support the team with its pivoting, priority and useful resistances. While it can be a potent setup sweeper, it should not be a team's primary win condition. It also faces stiff competition from several Fighting-types so it should only be drafted if it synergizes well with the rest of the team.

**Faster strong Offensive Pokemon**: As Slither Wing should not be the primary offensive option on a team, Slither Wing it works well with faster offensive teammates like Latios, Greninja and Enamorus, supporting them with STAB U-turn pivoting as well as offering a reliable revenge killing option.

**Flying-resistant Pokemon**: Slither Wing is extremely vulnerable to Flying-type moves, often forcing foes to run coverage. Pokemon like Rotom-W and Zapdos make great teammates as they can switch in on Flying-types and form a solid VoltTurn core with Slither Wing.

**Entry hazard support**: Similar to other wallbreakers, Slither Wing appreciates teammates that can set entry hazards like Hisuian Samurott and Landorus-T to get vital chip damage on the opposing team. Additionally, as it is vulnerable to all forms of entry hazards, it appreciates strong hazard removal from teammates like Iron Treads and Glimmora (or use other examples) to enable it to not rely on Heavy-Duty Boots and switch in easier.

Checks and Counters
========
**Bulky Flying-type Pokemon**: Bulky Flying-type Pokemon like Gliscor, Landorus-T and Zapdos resist both of Slither Wing's STAB moves, making them good pivots into Slither Wing. Zapdos and Moltres are especially annoying for their ability to threaten to cripple Slither Wing with Static and Flame Body respectively.

Add fairy/ghost types - resist both stabs & it doesn't have ideal coverage for either types, making them good checks. (could combine with physically defensive pokemon or keep it separate - i didnt mention poison types since it has eq, but poison types can be included here too)

**Physically defensive Pokemon**: Physically defensive Pokemon like Pecharunt and Toxapex resist both of Slither Wing's STABs and have access to reliable recovery, making them excellent defensive checks.

**Faster Pokemon**: Slither Wing has a subpar speed and weaknesses to several common types, making it vulnerable to being revenged by faster Pokemon.

[credits]
Written by:
https://www.smogon.com/forums/members/professor-shuckle.530941/
Quality checked by:
https://www.smogon.com/forums/members/abriel.473082/
https://www.smogon.com/forums/members/user3.300000
Grammar checked by:
https://www.smogon.com/forums/members/user4.400000

qc 2/2 :)
 
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[overview]
**Draft Order**: Round 6 onwards

**Price Range**: 12-13 points

**Overview**: Slither Wing is a powerful physical attacker with access to strong moves like Close Combat and Flare Blitz, STAB U-turn to generate momentum for the team, STAB First Impression to revenge kill opposing threats many valuable moves, such as STAB-boosted U-turn and First Impression to effectively pivot and revenge kill, strong STAB and coverage options, and utility options like Morning Sun and Will-O-Wisp. (reworded it a little to condense it / make it less wordy) With Bulk Up and Flame Charge in its arsenal, Slither Wing can also be a fearsome setup sweeper. However, Slither Wing's incredibly average speed lets it get revenge killed by many Pokemon, especially those that resist its STAB combination. Slither Wing It also faces stiff competition from several premier higher- or similarly-priced Fighting- types and is not helped by its subpar Speed, mediocre bulk, and weaknesses to common offensive types in Fairy, Flying and Fire and a STAB combination resisted by a good number of Pokemon. Wanted to put a lot more emphasis on its speed holding it back, so reorganized this part a bit


[strategy comments]
Common Roles
========
**Wallbreaker**: Slither Wing can equip damage-boosting items like Choice Band to dish out a lot of damage with powerful moves like Close Combat and Flare Blitz. This set generally runs U-Turn to weaken checks and generate momentum, and First Impression to revenge kill faster threats.

**Revenge killer**: Slither Wing can run Choice Scarf to out speed opposing Pokemon that are naturally faster. It can also revenge kill certain threats with a strong STAB priority First Impression. combine this with wallbreaker - scarf can be mentioned there too (it has great attack so it can still effectively wallbreak with a scarf)

**Setup sweeper**: Slither Wing has access to both Bulk Up and Flame Charge and can utilize these to sweep unprepared teams. This set generally equips a Booster Energy to usually gain a one time boost to Attack to make it easier to sweep. Slither Wing can also run Morning Sun or Leech Life to keep itself healthy.

**Utility**: Slither Wing has useful resistances to Fighting-, Dark- and Ground-type moves. Coupled with serviceable bulk when invested and access to reliable recovery, Slither Wing can be used as a defensive switch in to the aforementioned typings. Slither Wing also provides pivoting support as well as the ability to cripple opposing Pokemon with Will-O-Wisp or Stun Spore.

Common Moves
========
**Primary STAB Moves**: Close Combat, U-turn, Leech Life, First Impression, Body Press, Low Kick, Brick Break

**Setup Moves**: Bulk Up, Flame Charge, Trailblaze

**Utility Moves**: Morning Sun, Will-O-Wisp, Stun Spore, Substitute

**Coverage**: Flare Blitz, Wild Charge, Earthquake, High Horsepower, Acrobatics, Zen Headbutt, Heavy Slam remove imo - its not heavy enough to be reliable (i ran some calcs vs common fairies & it's typically outclassed by flare blitz)

Niche Moves
========
**Whirlwind**: This is run in niche scenarios to phaze setup sweepers that Slither Wing can reliably take a hit from.

**Lunge / Skitter Smack**: Lunge or Skitter Smack can be run on defensive sets to drop the opposing Pokemon's attacking stats. This is just dex info - explain why it's valuable to have instead (shut down setup sweepers, weaken incoming checks, etc)

**Sunny Day**: Slither Wing can run Sunny Day to activate Protosynthesis and to boost up Flare Blitz.

Common Items
========
**Heavy-Duty Boots**: As Slither Wing is vulnerable to every form of entry hazard, immunity to entry hazards them is highly valuable, especially on sets focused on providing pivot support.

**Choice Band**: Choice Band is preferred over other damage-boosting items for maximum wallbreaking potential on teams that don't want to commit to the one time use of Booster Energy to dish out a plethora of damage.

**Booster Energy**: Booster Energy enables Slither Wing to get a one time boost to its Attack stat to start dealing massive damage to the opposing team. This enables Slither Wing to switch up moves and make use of its decent coverage moves. This is generally seen on setup sets as it enables running a coverage or utility move over Bulk Up.

Niche Items
========
**Choice Scarf**: Choice Scarf allows Slither Wing to revenge kill faster Pokemon or slower ones at +1 Speed and fast pivot while dealing large amounts of damage with U-turn. "slower ones at +1 speed" is basically implied

**Rocky Helmet**: Slither Wing's typing does well defensively into Bug-, Dark-, and Fighting-type attacks. Thus, Rocky Helmet can be used to switch in and punish Pokemon that run resisted moves like Knock Off, U-turn, and Close Combat.

**Leftovers**: Leftovers provides consistent recovery to bulkier utility sets, helping Slither Wing remain healthier to deal with opposing Pokemon.

**Resistance Berries**: Slither Wing has several common weaknesses, so it sometimes uses a resistance Berry to survive an attack that targets it for super effective damage, using the opportunity to deal damage or revenge kill opposing Pokemon.

Tera
========
While Slither Wing is a solid candidate for a Tera Captain, Slither Wing should not be drafted as a Tera Captain as it is outclassed by several higher-tiered Tera Captains and the opportunity cost is often not worth it. Further, Slither Wing is a potent wallbreaker without needing the boost of Tera. It also provides useful resistances to a draft, that would be lost with Tera. However, if chosen to be a Tera Captain, Slither Wing makes excellent use of STAB Tera types to further boost Close Combat, U-turn and First Impression. It can also use Tera Fire or Tera Electric to boost its coverage options. On the defensive side, it can utilize Tera Steel to deal with Fairy-types or Tera Water to deal with Fire-types.

Draft Strategy
========
Slither Wing provides an excellent wallbreaking option to teams that is further able to support the team with its pivoting, priority and useful resistances. While it can be a potent setup sweeper, it should not be a team's primary win condition. It also faces stiff competition from several Fighting-types so it should only be drafted if it synergizes well with the rest of the team.

**Faster strong Offensive Pokemon**: As Slither Wing should not be the primary offensive option on a team, Slither Wing it works well with faster offensive teammates like Latios, Greninja and Enamorus, supporting them with STAB U-turn pivoting as well as offering a reliable revenge killing option.

**Flying-resistant Pokemon**: Slither Wing is extremely vulnerable to Flying-type moves, often forcing foes to run coverage. Pokemon like Rotom-W and Zapdos make great teammates as they can switch in on Flying-types and form a solid VoltTurn core with Slither Wing.

**Entry hazard support**: Similar to other wallbreakers, Slither Wing appreciates teammates that can set entry hazards like Hisuian Samurott and Landorus-T to get vital chip damage on the opposing team. Additionally, as it is vulnerable to all forms of entry hazards, it appreciates strong hazard removal from teammates like Iron Treads and Glimmora (or use other examples) to enable it to not rely on Heavy-Duty Boots and switch in easier.

Checks and Counters
========
**Bulky Flying-type Pokemon**: Bulky Flying-type Pokemon like Gliscor, Landorus-T and Zapdos resist both of Slither Wing's STAB moves, making them good pivots into Slither Wing. Zapdos and Moltres are especially annoying for their ability to threaten to cripple Slither Wing with Static and Flame Body respectively.

Add fairy/ghost types - resist both stabs & it doesn't have ideal coverage for either types, making them good checks. (could combine with physically defensive pokemon or keep it separate - i didnt mention poison types since it has eq, but poison types can be included here too)

**Physically defensive Pokemon**: Physically defensive Pokemon like Pecharunt and Toxapex resist both of Slither Wing's STABs and have access to reliable recovery, making them excellent defensive checks.

**Faster Pokemon**: Slither Wing has a subpar speed and weaknesses to several common types, making it vulnerable to being revenged by faster Pokemon.

[credits]
Written by:
https://www.smogon.com/forums/members/professor-shuckle.530941/
Quality checked by:
https://www.smogon.com/forums/members/abriel.473082/
https://www.smogon.com/forums/members/user3.300000
Grammar checked by:
https://www.smogon.com/forums/members/user4.400000

qc 2/2 :)
Implemented, thank you! Ready for GP Team!
 

SolarBeam

not on fire (yet)
is a Contributor to Smogon
1/1, GP Team done
blue = add
red = remove
(orange) = comment


**Draft Order**: Round 6 onwards

**Price Range**: 12-13 points

**Overview**: Slither Wing is a powerful physical attacker with access to many valuable moves, such as STAB-boosted U-turn and First Impression to effectively pivot and revenge kill, other strong STAB and coverage options, and utility options like Morning Sun and Will-O-Wisp. With Bulk Up and Flame Charge in its arsenal, Slither Wing can also be a fearsome setup sweeper. However, Slither Wing's its incredibly average speed lets it get Speed gets it revenge killed by many Pokemon, especially those that resist its STAB combination. It also faces stiff competition from higher- or similarly-priced Fighting-types (remove space) and is not helped by its mediocre bulk (RC) and weaknesses to common offensive types in Fairy, Flying, (AC) and Fire.


[strategy comments]
Common Roles
========
**Wallbreaker**: Slither Wing can equip damage-boosting items like Choice Band to dish out a lot of damage with powerful moves like Close Combat and Flare Blitz. This set generally runs U-Turn U-turn to weaken checks and generate momentum (RC) and First Impression to revenge kill faster threats. Slither Wing can also equip a Choice Scarf to outspeed naturally faster Pokemon while still dealing a lot of damage, thanks to its high Attack stat.

**Setup sweeper Sweeper**: Slither Wing has access to both Bulk Up and Flame Charge and can utilize these to sweep unprepared teams. This set generally equips a Booster Energy to usually gain a one-time (AH) boost to Attack to make it easier to sweep. Slither Wing can also run Morning Sun or Leech Life to keep itself healthy.

**Utility**: Slither Wing has useful resistances to Fighting-, Dark- and Ground-type moves Fighting, Dark, and Ground. Coupled with serviceable bulk when invested and access to reliable recovery, Slither Wing it can be used as a defensive switch-in (AH) to foes with the aforementioned typings. Slither Wing It also provides pivoting support as well as the ability to cripple opposing Pokemon with Will-O-Wisp or Stun Spore.

Common Moves
========
**Primary STAB Moves**: Close Combat, U-turn, Leech Life, First Impression, Low Kick, Brick Break

**Setup Moves**: Bulk Up, Flame Charge, Trailblaze

**Utility Moves**: Morning Sun, Will-O-Wisp, Stun Spore, Substitute

**Coverage**: Flare Blitz, Wild Charge, Earthquake, High Horsepower, Acrobatics, Zen Headbutt

Niche Moves
========
**Whirlwind**: This Whirlwind is run in niche scenarios to phaze setup sweepers that Slither Wing can reliably take a hit from.

**Lunge / Skitter Smack**: Lunge or Skitter Smack can be run on defensive sets to weaken incoming checks or slow down setup sweepers.

**Sunny Day**: Slither Wing can run Sunny Day to activate Protosynthesis and to boost up Flare Blitz.

Common Items
========
**Heavy-Duty Boots**: As Slither Wing is vulnerable to every form of entry hazard, immunity to them is highly valuable, especially on sets focused on providing pivot support.

**Choice Band**: Choice Band is preferred over other damage-boosting items for maximum wallbreaking potential on teams that don't want to commit to the one-time (AH) use of Booster Energy to dish out a plethora of damage.

**Booster Energy**: Booster Energy enables gives Slither Wing to get a one-time (AH) boost to its Attack stat to start dealing massive damage to the opposing team. This enables Slither Wing to switch up moves and make use of its decent coverage moves. This is generally seen on setup sets, (AC) as it enables running a coverage or utility move over Bulk Up.

Niche Items
========
**Choice Scarf**: Choice Scarf allows Slither Wing to revenge kill faster Pokemon and become a fast pivot while dealing large amounts of damage with U-turn.

**Rocky Helmet**: Slither Wing's typing does well defensively into against Bug-, Dark-, and Fighting-type attacks. Thus, Rocky Helmet can be used to switch in and punish Pokemon that run resisted moves like Knock Off, U-turn, and Close Combat.

**Leftovers**: Leftovers provides consistent recovery to bulkier utility sets, helping Slither Wing remain healthier to deal with opposing Pokemon.

**Resistance Berries**: Slither Wing has several common weaknesses, so it sometimes uses a resistance Berry to survive an attack that targets it for super effective damage, using the opportunity to deal damage or revenge kill opposing Pokemon.

Tera
========
While Slither Wing is a solid candidate for a Tera Captain, Slither Wing it should not be drafted as a Tera Captain for that purpose, (repetition) as it is outclassed by several higher-tiered Tera Captains, (AC) and the opportunity cost is often not worth it. Further, Slither Wing it is a potent wallbreaker without needing the boost of Tera. It also provides useful resistances to a draft (RC) that would be lost with Tera. However, if chosen to be a Tera Captain, Slither Wing makes excellent use of STAB Tera types to further boost Close Combat, U-turn, (AC) and First Impression. It can also use Tera Fire or Tera Electric to boost its coverage options. On the defensive side, it can utilize Tera Steel to deal with Fairy-types or Tera Water to deal with Fire-types.

Draft Strategy
========
Slither Wing provides teams with an excellent wallbreaking option to teams that is further able to support the team with its pivoting, priority, (AC) and useful resistances. While it can be a potent setup sweeper, setting up with it should not be a team's primary win condition (win conditions are literal conditions and wincon also inapplicable). It also faces stiff competition from several Fighting-types, (AC) so it should only be drafted if it synergizes well with the rest of the team.

**Faster Offensive Pokemon**: As Slither Wing should not be the primary offensive option on a team, it works well with faster offensive teammates like Latios, Greninja, (AC) and Enamorus, supporting them with STAB U-turn pivoting as well as offering a reliable revenge killing option.

**Flying-resistant Pokemon**: Slither Wing is extremely vulnerable to Flying-type moves, often forcing foes to run Flying-type coverage. Pokemon like Rotom-W and Zapdos make great teammates, (AC) as they can switch in on Flying-types and form a solid VoltTurn core with Slither Wing.

**Entry hazard support Hazard Support**: Similar to other wallbreakers, Slither Wing appreciates teammates that can set entry hazards like Hisuian Samurott and Landorus-T to get vital chip damage on the opposing team. Additionally, as it is vulnerable to all forms of entry hazards, it appreciates strong hazard removal from teammates like Iron Treads and Glimmora to enable it to not rely on Heavy-Duty Boots and switch in easier more easily.

Checks and Counters
========
**Bulky Flying-type Pokemon**: Bulky Flying-type Pokemon like Gliscor, Landorus-T, (AC) and Zapdos resist both of Slither Wing's STAB moves combination, making them good pivots into switch-ins to Slither Wing. Zapdos and Moltres are especially annoying for their ability to threaten to cripple Slither Wing with Static and Flame Body, (AC) respectively.

**Bulky Fairy-type Pokemon**: Bulky Fairy-type Pokemon like Clefable and Azumarill resist Slither Wing's STAB moves and are able to threaten a KO back.

**Physically defensive Defensive Pokemon**: Physically defensive Pokemon like Pecharunt and Toxapex resist both of Slither Wing's STABs STAB combination and have access to reliable recovery, making them excellent defensive checks.

**Faster Pokemon**: Slither Wing has a subpar speed Speed and weaknesses to several common types, making it vulnerable to being revenged revenge killed by faster Pokemon.

[credits]
Written by:
https://www.smogon.com/forums/members/professor-shuckle.530941/
Quality checked by:
https://www.smogon.com/forums/members/abriel.473082/
https://www.smogon.com/forums/members/techno.527276/
Grammar checked by:
https://www.smogon.com/forums/members/solarbeam.470115/
 
1/1, GP Team done
blue = add
red = remove
(orange) = comment


**Draft Order**: Round 6 onwards

**Price Range**: 12-13 points

**Overview**: Slither Wing is a powerful physical attacker with access to many valuable moves, such as STAB-boosted U-turn and First Impression to effectively pivot and revenge kill, other strong STAB and coverage options, and utility options like Morning Sun and Will-O-Wisp. With Bulk Up and Flame Charge in its arsenal, Slither Wing can also be a fearsome setup sweeper. However, Slither Wing's its incredibly average speed lets it get Speed gets it revenge killed by many Pokemon, especially those that resist its STAB combination. It also faces stiff competition from higher- or similarly-priced Fighting-types (remove space) and is not helped by its mediocre bulk (RC) and weaknesses to common offensive types in Fairy, Flying, (AC) and Fire.


[strategy comments]
Common Roles
========
**Wallbreaker**: Slither Wing can equip damage-boosting items like Choice Band to dish out a lot of damage with powerful moves like Close Combat and Flare Blitz. This set generally runs U-Turn U-turn to weaken checks and generate momentum (RC) and First Impression to revenge kill faster threats. Slither Wing can also equip a Choice Scarf to outspeed naturally faster Pokemon while still dealing a lot of damage, thanks to its high Attack stat.

**Setup sweeper Sweeper**: Slither Wing has access to both Bulk Up and Flame Charge and can utilize these to sweep unprepared teams. This set generally equips a Booster Energy to usually gain a one-time (AH) boost to Attack to make it easier to sweep. Slither Wing can also run Morning Sun or Leech Life to keep itself healthy.

**Utility**: Slither Wing has useful resistances to Fighting-, Dark- and Ground-type moves Fighting, Dark, and Ground. Coupled with serviceable bulk when invested and access to reliable recovery, Slither Wing it can be used as a defensive switch-in (AH) to foes with the aforementioned typings. Slither Wing It also provides pivoting support as well as the ability to cripple opposing Pokemon with Will-O-Wisp or Stun Spore.

Common Moves
========
**Primary STAB Moves**: Close Combat, U-turn, Leech Life, First Impression, Low Kick, Brick Break

**Setup Moves**: Bulk Up, Flame Charge, Trailblaze

**Utility Moves**: Morning Sun, Will-O-Wisp, Stun Spore, Substitute

**Coverage**: Flare Blitz, Wild Charge, Earthquake, High Horsepower, Acrobatics, Zen Headbutt

Niche Moves
========
**Whirlwind**: This Whirlwind is run in niche scenarios to phaze setup sweepers that Slither Wing can reliably take a hit from.

**Lunge / Skitter Smack**: Lunge or Skitter Smack can be run on defensive sets to weaken incoming checks or slow down setup sweepers.

**Sunny Day**: Slither Wing can run Sunny Day to activate Protosynthesis and to boost up Flare Blitz.

Common Items
========
**Heavy-Duty Boots**: As Slither Wing is vulnerable to every form of entry hazard, immunity to them is highly valuable, especially on sets focused on providing pivot support.

**Choice Band**: Choice Band is preferred over other damage-boosting items for maximum wallbreaking potential on teams that don't want to commit to the one-time (AH) use of Booster Energy to dish out a plethora of damage.

**Booster Energy**: Booster Energy enables gives Slither Wing to get a one-time (AH) boost to its Attack stat to start dealing massive damage to the opposing team. This enables Slither Wing to switch up moves and make use of its decent coverage moves. This is generally seen on setup sets, (AC) as it enables running a coverage or utility move over Bulk Up.

Niche Items
========
**Choice Scarf**: Choice Scarf allows Slither Wing to revenge kill faster Pokemon and become a fast pivot while dealing large amounts of damage with U-turn.

**Rocky Helmet**: Slither Wing's typing does well defensively into against Bug-, Dark-, and Fighting-type attacks. Thus, Rocky Helmet can be used to switch in and punish Pokemon that run resisted moves like Knock Off, U-turn, and Close Combat.

**Leftovers**: Leftovers provides consistent recovery to bulkier utility sets, helping Slither Wing remain healthier to deal with opposing Pokemon.

**Resistance Berries**: Slither Wing has several common weaknesses, so it sometimes uses a resistance Berry to survive an attack that targets it for super effective damage, using the opportunity to deal damage or revenge kill opposing Pokemon.

Tera
========
While Slither Wing is a solid candidate for a Tera Captain, Slither Wing it should not be drafted as a Tera Captain for that purpose, (repetition) as it is outclassed by several higher-tiered Tera Captains, (AC) and the opportunity cost is often not worth it. Further, Slither Wing it is a potent wallbreaker without needing the boost of Tera. It also provides useful resistances to a draft (RC) that would be lost with Tera. However, if chosen to be a Tera Captain, Slither Wing makes excellent use of STAB Tera types to further boost Close Combat, U-turn, (AC) and First Impression. It can also use Tera Fire or Tera Electric to boost its coverage options. On the defensive side, it can utilize Tera Steel to deal with Fairy-types or Tera Water to deal with Fire-types.

Draft Strategy
========
Slither Wing provides teams with an excellent wallbreaking option to teams that is further able to support the team with its pivoting, priority, (AC) and useful resistances. While it can be a potent setup sweeper, setting up with it should not be a team's primary win condition (win conditions are literal conditions and wincon also inapplicable). It also faces stiff competition from several Fighting-types, (AC) so it should only be drafted if it synergizes well with the rest of the team.

**Faster Offensive Pokemon**: As Slither Wing should not be the primary offensive option on a team, it works well with faster offensive teammates like Latios, Greninja, (AC) and Enamorus, supporting them with STAB U-turn pivoting as well as offering a reliable revenge killing option.

**Flying-resistant Pokemon**: Slither Wing is extremely vulnerable to Flying-type moves, often forcing foes to run Flying-type coverage. Pokemon like Rotom-W and Zapdos make great teammates, (AC) as they can switch in on Flying-types and form a solid VoltTurn core with Slither Wing.

**Entry hazard support Hazard Support**: Similar to other wallbreakers, Slither Wing appreciates teammates that can set entry hazards like Hisuian Samurott and Landorus-T to get vital chip damage on the opposing team. Additionally, as it is vulnerable to all forms of entry hazards, it appreciates strong hazard removal from teammates like Iron Treads and Glimmora to enable it to not rely on Heavy-Duty Boots and switch in easier more easily.

Checks and Counters
========
**Bulky Flying-type Pokemon**: Bulky Flying-type Pokemon like Gliscor, Landorus-T, (AC) and Zapdos resist both of Slither Wing's STAB moves combination, making them good pivots into switch-ins to Slither Wing. Zapdos and Moltres are especially annoying for their ability to threaten to cripple Slither Wing with Static and Flame Body, (AC) respectively.

**Bulky Fairy-type Pokemon**: Bulky Fairy-type Pokemon like Clefable and Azumarill resist Slither Wing's STAB moves and are able to threaten a KO back.

**Physically defensive Defensive Pokemon**: Physically defensive Pokemon like Pecharunt and Toxapex resist both of Slither Wing's STABs STAB combination and have access to reliable recovery, making them excellent defensive checks.

**Faster Pokemon**: Slither Wing has a subpar speed Speed and weaknesses to several common types, making it vulnerable to being revenged revenge killed by faster Pokemon.

[credits]
Written by:
https://www.smogon.com/forums/members/professor-shuckle.530941/
Quality checked by:
https://www.smogon.com/forums/members/abriel.473082/
https://www.smogon.com/forums/members/techno.527276/
Grammar checked by:
https://www.smogon.com/forums/members/solarbeam.470115/
Implemented, thanks! Done!
 
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