SkinySkamory vs Endquote in the Cell (1v1 singles) (MB refs)

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ShinySkamory said:
Challenge 1:
1v1 Singles
Strongmons
No recoveries of any kind
1 Day DQ
Size: Singles
Type: Fighting
A derivative of "The Octagon", the Cell is designed to be the perfect home for Fighting types of all stripes.

The arena is a hexagon, with side lengths of about 10 feet. In the middle are two lines drawn on the ground about 3 feet apart, where the pokemon begin each round. Surrounding the arena is a see-through indestructible barrier that keeps the pokemon in the arena. However, it only keeps the pokemon in- other effects can penetrate, so weather moves are useable. All moves are useable inside the ring, and flying type pokemon can take wing but they cannot leave the arena or fly higher than 20 feet.

What benefit does this offer? The arena is small enough that all combat is in close quarters, allowing all Fighting types to easily utilise their excellent close quarters reaction time. In addition, all Fighting type pokemon gain 10% accuracy because it's much harder to dodge in such close quarters. Because it's easier to keep track of your opponents in such a small arena, Foresight lasts an extra 3 actions.

This arena's small size limits it to singles battles.
Endquote said:
Accepting.

Abilities=One
Items=Only for exp share, etc.
Switch=404 Internal Server Error.

Ref, anyone?
Team ShinySkamrory


Heracross [Trident] (M)
Nature: Adamant (+1 Attack, -1 Sp. A)

Type:
Bug- Bug STAB; more mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves.

Fighting- Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Stats:
HP: 100
Atk: Rank 6 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 85
Size Class: 3
Weight Class: 4
Base Rank Total: 19

MC-0
DC-0/5

Abilities
Swarm: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)

Guts: (Innate)This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.

Moxie: (Innate) (DW) (Locked) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.

Moves:
Level Up
Night Slash
Tackle
Leer
Horn Attack
Endure
Fury Attack
Brick Break
Counter


Egg Moves
Megahorn
Revenge
Double-Edge


TMs
Smack Down
Earthquake
Stone Edge


Team Endquote

Swalot(*) Smudge (M)

Nature: Quiet: Adds * to Special Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.

Type:

Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Stats:

HP: 110
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 48 (-)
Size Class: 3
Weight Class: 4
Base Rank Total: 18

EC: 6/6
MC: 0
DC: 5/5

Abilities:

Liquid Ooze: (Innate) This Pokemon’s body is covered in a slimy poison that when drained by Leech Seed or another draining move, damages the opposing Pokemon for the amount that would have been healed.
Sticky Hold: (Innate) This Pokemon’s body is covered in a sticky substance that prevents item theft or swapping.
Gluttony (DW): (Innate) This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).

Attacks: (16)

Pound (*)
Yawn (*)
Poison Gas (*)
Sludge (*)
Amnesia (*)
Encore (*)
Toxic
Gastro Acid
Sludge Bomb

Counter

Destiny Bond (*)
Mud-Slap (*)
Pain Split (*)

Ice Beam (*)
Shadow Ball (*)
Double Team (*)
Protect
Dream Eater
Solarbeam


Galvantula: Watt (F)
Nature: Rash: Adds * to Special Attack, subtracts * from Special Defense

Type:

Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Thunder breaking Protect during Rain.

Stats:

HP: 100
Atk: Rank 3
Def: Rank 2
SpA: Rank 5 (+)
SpD: Rank 1 (-)
Spe: 108
Size Class: 2
Weight Class: 2
Base Rank Total: 16

EC: 6/6
MC: 0
DC: 5/5

Abilities:

Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
Unnerve: (Innate) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.
Swarm (DW): (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)

Attacks: (22)

String Shot (*)
Leech Life (*)
Spider Web (*)
Thunder Wave (*)
Screech (*)
Fury Cutter (*)
Electroweb (*)
Bug Bite (*)
Gastro Acid (*)
Agility
Sucker Punch

Cross Poison (*)
Disable (*)
Rock Climb (*)

Substitute (*)
Light Screen (*)
X-Scissor (*)
Energy Ball
Toxic
Hidden Power (Fire: 7)
Protect
Thunder



Endquote sends out and issues actions
ShinySkarmory issues actions.
Lets ago, cause it is me, a Mario!
 
Alright, Smudge, get out there and show off your newly evolved form!
Although all three of your abilities aren't particularly useful here, use Sticky Hold, please.

Start off with a Yawn, to get that Heracross good and drowsy! Then, use Sludge Bomb please, for some good solid damage! Finish up with an Ice Beam, and aim for the horn!

IF Heracross uses Earthquake, use Counter.
 
Trident, use Guts; he's got a lot of status moves.

Start with Earthquake, to prevent him from using Yawn. Then, use Revenge to capitalize on his powerful Counter. Finish with Megahorn.
 
Round 1

Pre-Round
ShniySkamory

Heracross - Trident (M)
HP: 100
Energy: 100
Stats:
Other:
VS
Endquote

Swalot – Smudge (M)
HP: 110
Energy: 100
Stats:
Other:


Action 1
Heracross used Earthquake
22 damage
-7 energy
Swalot used Counter
33 damage
-13 energy

Action 2
Swalot used Sludge Bomb
14 damage
RNG rolled 24/100 for poison
-6 energy
Heracross used Revenge
13 damage
-7 energy

Post-Action
Heracross -2 HP through poison

Action 3
Heracross used Megahorn
13 damage
-7 energy
Swalot used Ice Beam
12 damage
-7 energy

Post-Action
Heracross -2 HP through poison

Post-Round
ShniySkamory

Heracross - Trident (M)
HP: 37
Energy: 79
Stats:
Other: Standard Poison (-2 DMA)
VS
Endquote

Swalot – Smudge (M)
HP: 62
Energy: 74
Stats:
Other:

ShniySkarmory really should stop using moves that smudge resist's.

Your first this round as well Skarm.
 
FML.

Earthquake unless he counters->Megahorn it in the mouth->Earthquake (unless he counters)

If he uses counter on actions 1 or 3, use Leer instead that action.
 
Of course Sludge Bomb poisons...

Keep it up, Smudge!
Ice Beam ~ Sludge Bomb + Sludge Bomb Combination ~ Counter
Despite getting Megahorn'd in the mouth, Swalot's liquid body should allow it to recover and launch a Mega-Sludge-Bomb anyway.
 
Round 2

Pre-Round
ShinySkamory

Heracross - Trident (M)
HP: 37
Energy: 79
Stats:
Other: Standard Poison (-2 DMA)
VS
Endquote

Swalot – Smudge (M)
HP: 62
Energy: 74
Stats:
Other:

Action 1
Heracross used Earthquake
22 damage
-7 energy
Swalot used Ice Beam
12 damage
-13 energy

Post-Action
Heracross -2 HP through poison

Action 2
Heracross used Mega Horn
13 damage
-7 energy
Swalot used Super Sludge Bomb combo
25 damage
-32 energy

Heracross is KO’d

Post-Round
ShniySkamory

Heracross - Trident (M)
HP: K
Energy: O
Stats:
Other:
VS
Endquote

Swalot – Smudge (M)
HP: 27
Energy: 29
Stats:
Other:
 
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