i figured i wouldn't write another rmt for quite some time after my last ou post since i find them tedious to write; however, given the fact that i am the person who has pushed the current ubers suspect through and have recently grown very active in the tier once again, i felt obligated to post a squad that i found to be ridiculously effective in the current metagame which abused the pokemon which is currently suspected in gengar. a lot of the other top ubers players have claimed that gengar isn't as lethal as gothitelle due to the fact that the former has to rely on mega evolving a turn prior. i believe this team makes full use of gengar's ability to trap, despite having to mega evolve. not like it matters, but this team did peak #1 on the suspect ladder with ease. this is going to be short, sweet, and to the point.
sticky web has the stigma of being a relatively hit or miss playstyle. however, i believe this thought emanated through poor usage of team slots. again and again i notice that sticky web teams forgo offensive synergy for defensive soundness which simply undermines the whole purpose of using sticky web. tossing on arbitrary defensive arceus formes which are more or less do-nothing pokemon barring the "kyogre check" or whatever else it supposedly fills is not the way to go. instead, focusing on resistances is vital to the team's success. as you will notice, i don't have a true kyogre counter. however, resistances mitigate this supposed weakness without bastardizing the build due to the fact that shuckle can lay sticky web. the speed factor eliminates true checking and countering necessary and instead relies on a game of strength. sticky web is just a very dangerous move. it can completely shut down hyper offensive teams while more stall based builds have trouble against my powerful sweepers.
Shuckle @ Mental Herb
Ability: Sturdy
EVs: 248 HP / 8 Def / 252 SpD
Sassy Nature
IVs: 0 Spe
- Rock Tomb
- Toxic
- Sticky Web
- Encore
in my opinion, this is the only good shuckle set and the only good sticky web user. smeargle sucks and you should stop using it. this shuckle cannot be beaten by anything barring arbitrary magic coat users which i am always cautious of. against a deoxys-s lead i tended to encore turn 1. if they used magic coat, the encore failed as it was rebounded my way. if they used taunt or stealth rock, i can act accordingly by switching or setting up sticky web. encore can just annoy so many teams even when expected and is a necessary move to prevent shuckle from being set up bait. rock tomb lowers the speed of deo-s leads and can lead to a gengar trap and can tickle ho-oh which is definitely important. toxic goes aong with encore in the sense that set up is always prevented. toxic seems to be pretty unseen on shuckle, so i oftentimes toxic'd an important pokemon like hippowdon which was a gamechanger down the road. keep in mind that shuckle can live any hit, even water spout with sturdy, so, with mental herb to block taunt, sticky web is practically guaranteed. max spdef is what i run to take on yveltal / xerneas who often lead and attack shuckle and it lets me tank their attackers much better.
please notice that my shuckle doesn't run stealth rock. shuckle should never run stealth rock. it does not have the space for it and you are making all your games more matchup related if you have it which adds to the "hit or miss" stigma. just run a separate stealth rock user-- it's not hard and will benefit you more in the end.
Kyogre @ Choice Specs
Ability: Drizzle
EVs: 4 Def / 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Water Spout
- Hydro Pump
- Thunder
- Ice Beam
kyogre provides a lot of necessary traits to this team and is definitely the mvp if i were to name an individual pokemon for the job. kyogre is the sole water resist; this seems shaky at first, but opposing kyogre aren't a big deal: i just need my own in case i face a defensive ogre for a switch in. kyogre also outspeeds and overpowers all cm arceus, so a pokemon like yveltal or darkrai isn't needed. kyogre helps against the ho-oh switch which is always pesky, especially to sticky web teams due to the fact it is immune to said hazard and can just spam stab attacks. lastly, kyogre provides one of my main stallbreakers as nothing on stall (or offense) wants to tak a specs water spout to the face. the set and ev's are standard. kyogre is part one of two of the most dangerous core on this team, the second part of it would be genesect. i'll discuss how it works. next generally though, kyogre is just used to spam a powerful move against all teams and checks a few important pokemon by virtue of typing which this team loves.
Genesect @ Choice Scarf
Ability: Download
EVs: 248 Atk / 8 SpA / 252 Spe
Naive Nature
- U-turn
- Iron Head
- Explosion
- Ice Beam
i bet you haven't seen this guy since bw ubers that much (or if you have the team was probably bad). genesect has an interesting niche on sticky web of checking geo xerneas with iron head due to the speed reduction while providing a scarfer. a scarfed pokemon seems rather unnecessary at first because i could just use band scizor or something, but genesect can lead against annoying pokemon like darkrai which could sleep shuckle otherwise and prevent sticky web giving my team many more options. genesect lures in pokemon like ho-oh and landorus-t on its u-turn which in return allow specs kyogre to come in and demolish which makes the core so lethal. the moveset and ev's are standard. i prefer explosion as my last move in case i need to suicide switch if i can't afford to switch in and it's a great move for that. it also does a nice chunk of change to any non ghost/steel type which is greately appreciated. max attack and iron head is needed to actually check geo xern, and ice beam is here for pokemon like landorus-t, rayquaza, and gliscor.
Landorus-Therian @ Earth Plate
Ability: Intimidate
EVs: 40 HP / 220 Atk / 248 Spe
Adamant Nature
- Earthquake
- Stone Edge
- Stealth Rock
- U-turn
landorus-t is the almost necessary ground-type and stealth rocker which can check so much in the metagame. groudon, lucario, ekiller, tyranitar, etc-- landorus-t can pivot against almost every physical pokemon in the metagame and do big damage with an earth plate set. i like the earth plate set as defensive feels far too eweak, especially on this team, and i just wanted power and the typing. it is my stealth rock setter, as i said, as it is terrible on shuckle. the ev's allow me to outspeed modest scarf kyogre and nail it with an earthquake if need be. stone edge hits yveltal / ho-oh / rayquaza and co. and u-turn is for momentum. u-turn can tandem off with genesect for a nice u-turn combo, and u-turn is also nice when i'm against a weakened mewtwo and i can u-turn instead of earthquake for momentum instead of losing it when they choose their switch. landorus-t is pretty simply though and fits like a charm.
Gengar @ Gengarite
Ability: Levitate
EVs: 180 SpA / 76 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Sludge Wave
- Thunder
- Destiny Bond
- Taunt
the big kahuna which has stirred up a lot of fuss in ubers: gengar himself. as you may have noticed, my gengar is slightly specialized but it does what it needs to do so well on this team. thunder gengar is huge: it does a good chunk to kyogre which could switch with impunity onto any other move otherwise and force me to destiny bond which could leave open room for shuckle to be defogged on. thunder also hits yveltal, ho-oh, lugia, etc. and is quite an underrated and clutch move. it works even better as i have a kyogre so it lets me actually hit once in a while if rain is up which is always a positive. i'm just a fan of taunt + bond on gengar as it lets me suicide against any pokemon and haunt stall with taunt. i suppose taunt is the most replacable move, but i'd keep it. poison stab is standard instead of shadow ball as the latter hits nothing important which the former hits stuff like xerneas for SE and hits neutral to most others. gengar's role is to act as a secondary check to pretty much everything like ekiller while trapping bulky arceus which could defog on shuckle. its typing and speed is crucial for an overall fastmon which can suicide against important pokemon and trap and kill others. its effectiveness is utilized for sure. the ev's let me live a +2 moonblast iirc if it ever comes down to that.
Arceus-Fairy @ Pixie Plate
Ability: Multitype
EVs: 248 HP / 8 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Judgment
- Will-O-Wisp
- Recover
- Calm Mind
it looks like an ekiller, but pretend its fairy. arceus fairy rounds up the team and gives it some much needed resistances like against dragons and dark-types. yveltal in particular was a huge threat otherwise and arceus-fairy negates it. this arceus form is great on sticky web as defog + xerneas is oftentimes a threat is played correctly, however, it can't even set up on my arceus forme because of fairy aura boost my moves and almost ohkoing xerneas after stealth rock at +1. he's crazy strong. besides yveltal though, arceus fairy can act as a nice stop to all pokemon which could cause a problem such as dd groudon and palkia. it provides offensive synergy by having its main counter, ho-oh, lured in by gengar which can allow this dude to sweep, but it also manifests many weaknesses in teams. who really thinks about cm fairy arceus while building? this takes advantage of that: it's ridiculously hard to counter and provides defensive and offensive synergy which makes it the best last slot. i've had arceus electric here before but it checks ekiller / yveltal / xerneas far worse and i don't think that it's th best set for this team.
import:
Code:
Shuckle (M) @ Mental Herb
Ability: Sturdy
EVs: 248 HP / 8 Def / 252 SpD
Sassy Nature
IVs: 0 Spe
- Rock Tomb
- Toxic
- Sticky Web
- Encore
Kyogre @ Choice Specs
Ability: Drizzle
EVs: 4 Def / 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Water Spout
- Hydro Pump
- Thunder
- Ice Beam
Genesect @ Choice Scarf
Ability: Download
Shiny: Yes
EVs: 248 Atk / 8 SpA / 252 Spe
Naive Nature
- U-turn
- Iron Head
- Explosion
- Ice Beam
Landorus-Therian (M) @ Earth Plate
Ability: Intimidate
EVs: 40 HP / 220 Atk / 248 Spe
Adamant Nature
- Earthquake
- Stone Edge
- Stealth Rock
- U-turn
Gengar (M) @ Gengarite
Ability: Levitate
EVs: 180 SpA / 76 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Sludge Wave
- Thunder
- Destiny Bond
- Taunt
Arceus-Fairy @ Pixie Plate
Ability: Multitype
Shiny: Yes
EVs: 248 HP / 8 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Judgment
- Will-O-Wisp
- Recover
- Calm Mind
thanks for reading.
Last edited: