I think they said something about clicking on the health bar toggling this.Can't wait for it being released. The only think I don't like is that your health is given in HP and the enemy's one is given in %, but the rest is all better IMO.
Wow, thanks for taking my suggestions into account, looks great (though of course I would say that)Here is a screenshot that I took with Windows 7. Nothing too shocking.
I'm not sure how stacking the health bars vertically helps with anything. The only way you could think of it is right bar for right pokemon and left bar for left pokemon, which is correct. I tried it out like that but it just looked poor and didn't magically add any clarity.
lol 6 water absorb choice scarfers using surf? gg.((And I gotta wonder, what would 6v6 look like?))
Thats probably to avoid giving free information, for example, if you see a Gyarados with 394 HP, then you already know he has 252 EVs in HP, which leads you to think he is a BulkyDos or a RestTalk varian)Can't wait for it being released. The only think I don't like is that your health is given in HP and the enemy's one is given in %, but the rest is all better IMO.
From what I can see, it doesn't show your opponents actual HP, it shows their percentage.Thats probably to avoid giving free information, for example, if you see a Gyarados with 394 HP, then you already know he has 252 EVs in HP, which leads you to think he is a BulkyDos or a RestTalk varian)
I believe not even the 70 part should be shown, as it gives away info on the opponent's pokémon.Instead of showing stuff like 70/364 HP damage, perhaps it would be easier to read something like 70 HP (19%) damage
Note: Clocks have not been implemented yet, so you can ignore that part of the screenshots.
People are missing the idea here. With the default rules, you only see your opponents health as a fraction of 48. You CANNOT gain any information about exact HP lost. When it's your pokemon that is losing/gaining health, you do see the exact HP, since this is viewable on the cartridge.I believe not even the 70 part should be shown, as it gives away info on the opponent's pokémon.
The 70 was for when your own HP is lost, as is the case in every screen shot (exact HP lost is for own Pokemon).I believe not even the 70 part should be shown, as it gives away info on the opponent's pokémon.
Yeah, I like this idea. Also how giving the option to change the colour of the name. e.g the only way to change the name in SB1 is to put a ":'' at the end of the name which makes it bolded blue. Maybe the same feature applies but to make it a different color you put ":Red" etc. This isn't really important but it would be a cool feature.Hmm, I was wondering if it would be possible to color code the moves as well. That way, a fire type move would be colored red, yellow for electric, white for normal. It doesnt have to be dark, maybe a light hint of it or something? Possibly something like Ground in this?
Having started playing through Platinum, I have found the exact opposite. Here's hoping that there will be an option to toggle between the two if Platinum sprites are implemented.Looks great but I have always found platinum sprites to be better than D/P, maybe adding platinum sprites over the old sprites would be something to consider?