Shedinja isn't all that bad! With the right support it's the perfect win condition! The first time I saw shednja was when me and a friend where having a fun fight with really gimmicky teams. To my surprise, shedinja swept me. Of corse I wasn't the greatest player and I was using a joke team but It got me thinking. "What if I where to make a real team with shednja?" So I did! And it was HORRIBLE! However, I did decide to remake the team. And here it is! Not bad eh? Well heres the team.
NOTE: The banner is a hyperlink so if you click it, it should bring you to the team song.
Shedinja @ Focus Sash
Ability: Wonder Guard
EVs: 4 Def / 252 Atk / 252 Spe
Lonely Nature
Shedinja is my main! It's what I built my team (For the most part) it applies pressure on my opponent which can negatively effect their gameplay. Will-o-Whisp is great for stopping PP stallers if the game comes down to shedinja vs stall. Shadow sneak provides priority, which every team needs. Focus sash is to help combat pursuit users switching in on death. Baton pass is what makes this set so amazing. If I had to choose a single move for it I would choose baton pass. If I can predict a switch I can get a great match up! I could also switch into my next pokemon to get rid of sandstorm... And of corse, focus sash for pursuit and any unexpected hidden power fire's and such.
Charizard (Charizard-Mega-Y) @ Charizardite Y
Ability: Blaze
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
When I made my first team I asked many people high on the ladder and they all told me to use mega diancie. I tried it out and it worked fine (I guess), but it was harder to build a team around. I used mega charizard Y in my second team because it clears out sand flawlessly. It may be a second pokemon ultra-weak to stealth rock, but I have alot of hazard control. I'm thinking about replacing focus blast with air slash, because rock types takes big damage from solar beam anyways and I don't use it much because I would hate to miss. Air slash covers mega venusaur far more effectively. However, dark types are still quite common in this meta and pursuit can kill shedinja without focus sash. Flamethrower does counter bisharp, though.
Starmie @ Life Orb
Ability: Natural Cure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
Ah starmie, my first hazard control and fire resist. It gets great coverage for my team (so far). My team is weak to toxic chansey and other shedinja beating special walls so psyshock outclasses psychic. Hydro pump could be traded for scald. Although my other 2 mons so far do have burn capabilities, I could use the extra accuracy. I also REALLY need rapid spin because of the duel weakness. My next pokemon has sturdy, which is broken by stealth rocks. As you can see, starmie is a large staple for my team so far.
Skarmory @ Leftovers
Ability: Sturdy
EVs: 248 HP / 236 Def / 24 Spe
Impish Nature
I don't personally like skarmory, but I felt like I really needed it on my team. I do need defog because if starmie dies and rocks are up, i'm done for. I need iron head because its yet more rock coverage. I don't have brave bird, which is more of a reason to run air slash on charizard. I chose leftovers because of the sturdy, so if I switch into something that does increadibly low damage I can recover it automatically.
Landorus-Therian @ Rocky Helmet
Ability: Intimidate
EVs: 252 HP / 240 Def / 8 SpD / 8 Spe
Impish Nature
Landorus is great for this team! It may be a 3rd flying type, but it has good defensive covorage. It's the first earthquake user on my team, which is basically a requirement for every team. It's the only pokemon on the team with knock off OR stealth rock. I'm running rocky helmet for physical hits and skarmory is already running leftovers. And finally, U-turn is helpful for my team so on switches I can switch into shedinja for evan more mind games! And switch out of sticky situations!
Weavile @ Life Orb
Ability: Pressure
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
Introducing weavile, the incredible offensive filler! It gets pursuit, which is good for all the pivoting and mind games my team pulls off. And ice shard, which is just more priority and covorage. There isn't much more to say about this because as I said, it's just a filler. However, I can say i'm consitering low kick because of it's weakness to steel.
Well thanks for reading this small thread! You can use the team yourself here: http://pastebin.com/BNiaBMB0
NOTE FOR RATING: I dislike when I get ratings telling me to change members in my team because I feel like it changes the dynamic and way I use the team. However, I would be fine with a few changes but only if necisary.
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