I use defensive contrarian serp to spread glare everywhere, and leaf storm twice once the chance shows up.
Oh, I used life orb and giga drain.
Oh, I used life orb and giga drain.
On this set, I would replace giga drain with dragon tail. You don't need two grass moves, and if you need to get rid of something (such as heatran or shanderaa) it's the best option.Has anyone considered using the Defensive EVs in a Contrarian moveset?
Something like this:
Timid
Contrarian
244 HP/12 Def/12 SpD/240 Spe
-Substitute
-Leaf Storm
-Hidden Power Ice/Fire
-Giga Drain
Yeah, but what happens if Leaf Storm runs out of PP (which is very likely)? Serperior could also use the HP recovery from Giga Drain.On this set, I would replace giga drain with dragon tail. You don't need two grass moves, and if you need to get rid of something (such as heatran or shanderaa) it's the best option.
Unless it's Leaf Storm you're using though, you'd be able to kill 1 Poké at the most (And even then, it'll have to be a 4x weakness for it to be doing any damage) before having to switch or fodder Serperior though, otherwise everything would have to be extremely weakened for Serperior to be able to KO them. You have to remember that Serperior does have base 75 offenses, which don't hurt anything without boosts.You have to be smart about using choice sets. You obviously wouldn't bring it out until the end of the match after the walls have been eliminated or are in KO range.
Not at all. At+6, you can take down nearly any poke in the game... blissey is the only one i can think of that would come close to walling.Unless it's Leaf Storm you're using though, you'd be able to kill 1 Poké at the most (And even then, it'll have to be a 4x weakness for it to be doing any damage) before having to switch or fodder Serperior though, otherwise everything would have to be extremely weakened for Serperior to be able to KO them. You have to remember that Serperior does have base 75 offenses, which don't hurt anything without boosts.
That's what I was saying, unless you lock yourself into Leaf Storm choice Serperior is useless, and even then most good players would send in their Heatrans and Ferrothorns before you get to +6.Not at all. At+6, you can take down nearly any poke in the game... blissey is the only one i can think of that would come close to walling.
You can have a jaroda lead with scarf, leaf storm to get up to even +2 and everything is easy from there.
Genosect has been 1hkod many times by +6 as has heatran and natt
Bleh, double checked and calc screwed upDude, read Crashman`s last post again.
You should send your Ferro/Nite/Heatran/X BEFORE it gets the +6. Although Serperior`s MUCH more dangerous while setting up, and that it set ups much faster, its almost the same of saying that a +6 Dory cant be countered.
Also, about your calcs... how a 91/106 offensive mon with SR factored in is as bulky as a 74/116 one? Is this right?
Natt 2HKOs with Gyro Ball IIRC, so you don't win.Bleh, double checked and calc screwed up
Jarooda@Choice Scarf (252 EVs, Neutral Nature) 140 Grass Special vs Nattorei@Leftovers (252/196 EVs, +Nature): 7.6 ~ 9% (27 ~ 32 HP)
Jarooda@Choice Scarf (252 EVs, Neutral Nature, +2) 140 Grass Special vs Nattorei@Leftovers (252/196 EVs, +Nature): 15.3 ~ 17.8% (54 ~ 63 HP)
Jarooda@Choice Scarf (252 EVs, Neutral Nature, +4) 140 Grass Special vs Nattorei@Leftovers (252/196 EVs, +Nature): 22.7 ~ 26.9% (80 ~ 95 HP)
Jarooda@Choice Scarf (252 EVs, Neutral Nature, +6) 140 Grass Special vs Nattorei@Leftovers (252/196 EVs, +Nature): 30.3 ~ 35.7% (107 ~ 126 HP)
So if starting at +0, you will win 1 on 1 against natt.
Jarooda@Choice Specs (252 EVs, Neutral Nature, +6) 140 Grass Special vs Swampert@Leftovers (252/196 EVs, +Nature): 763.3 ~ 898% (3084 ~ 3628 HP)
Nattorei@Leftovers (0 EVs, Neutral Nature) Gyro Ball vs Jarooda@Choice Scarf (4/0 EVs, Neutral Nature): 43.4 ~ 51.7% (127 ~ 151 HP)Natt 2HKOs with Gyro Ball IIRC, so you don't win.
Also was there a point to that Swampert calculation?
One on one, Ferrothorn still comes away with just less than half health assuming it only 3HKOs, and Serperior gets max damage on each of it's Leaf Storms, assuming you start at +0. Even if Serperior starts at +2, gets max damage on every Leaf Storm and Ferrothorn 3HKOs it, Ferrothorn still comes out winning with 20% health left. In fact, even if Ferro comes in when Serperior is at +4 and the same things happen as in the previous examples, Ferrothorn wins by 1-2% health. The only way Scarf Serperior can beat Ferrothorn is if it starts at +6, and is at 100% health, and no one is stupid enough to let that happen.Nattorei@Leftovers (0 EVs, Neutral Nature) Gyro Ball vs Jarooda@Choice Scarf (4/0 EVs, Neutral Nature): 43.4 ~ 51.7% (127 ~ 151 HP)
Small chance to 2hko, otherwise 3 hit
swampert is always fun to calc with
Did you work that out correctly? Gyro Ball has base 150 power, remember...Nattorei@Leftovers (0 EVs, Neutral Nature) Gyro Ball vs Jarooda@Choice Scarf (4/0 EVs, Neutral Nature): 43.4 ~ 51.7% (127 ~ 151 HP)
Small chance to 2hko, otherwise 3 hit
swampert is always fun to calc with
A Mothim (same attack as Nattorei) using a bug typed, physical 150 base power move does 160-189 HP to a Garchomp (same defense as Serperior), which is 55% minimum.Did you work that out correctly? Gyro Ball has base 150 power, remember...
Garchomp also has a higher base HP, so it'd likely do even more to Serperior.A Mothim (same attack as Nattorei) using a bug typed, physical 150 base power move does 160-189 HP to a Garchomp (same defense as Serperior), which is 55% minimum.
I've obtained this result:Nattorei@Leftovers (0 EVs, Neutral Nature) Gyro Ball vs Jarooda@Choice Scarf (4/0 EVs, Neutral Nature): 43.4 ~ 51.7% (127 ~ 151 HP)
Small chance to 2hko, otherwise 3 hit
swampert is always fun to calc with
The SpA drop is pretty inconsequencial; all it means is that KO chances become slightly less probable. And you should be running max Speed anyway, so there's nothing you can do about that, but it doesn't really matter because there's nothing else at the same speed except for other Serperior.If I'm correct though, HP Fire requires a 30 SpA and 30 Spe IV, which then means wasting 4 or 8 EVs.