Pet Mod Secret Santa: The Pet Mod

ViZar

your toast is burned
is a Social Media Contributor Alumnus
48h warning for sign-ups!
Of course, I'm in :)

The following people have not submitted a wishlist. Send me your wishlist via Smogon or Discord DMs
IceLevelIncarnate Totally_Odette DenebStargazer Orangesodapop Rasdanation Tanny89k Gravity Monkey Samtendo09 War Incarnate ViZar (lol)

Lastly, for those wondering where the Wild Cards are, there are none this slate. I didn't want to introduce Megas, Z-Moves and such this early into the mod and I kinda messed up for letting people submit their wishlist this early. I will rework the submitting phase for the next slate, which hopefully goes a lot smoother.

That's it cya!
 
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ViZar

your toast is burned
is a Social Media Contributor Alumnus
That went faster than I thought. Now everyone got a wishlist! Below you have a submission template, if you need one. The submitters have a week to finish their subs, but I will give extensions if needed. I will also answer questions, if things aren't clear enough. Have Fun!

Edit: Since this was asked, PLEASE SUBMIT THE POKEMON PRIVATELY! THANK YOU!

Code:
[B]Name[/B]:
[B]Stats[/B]:
[B]Type[/B]:
[B]Abilities[/B]:
[B]Movepool[/B]:
[B]Weight[/B]:
[B]Height[/B]:
 
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ViZar

your toast is burned
is a Social Media Contributor Alumnus
Alright, here we are! I've collected the submissions and now I will present them to you. I hope that everyone is satisfied with their Pokemon. I will have to figure out how to make a spreadsheet for this. I will also work on how to organize Slate 2. It went well but there's a lof of room to improve. There will also be stricter rules for wishes in the future. I got the short end of the stick and honestly, I'm glad I got it since it would be such a motivation drop for so many people. But without further ado, here you go!





Stats: Low Offenses (for balance)
Type: -
Abilities: -
Moves: -
Role: Fast Wall/Support
Extra Information: -
Made By: Orangesodapop, Wish by: Loginator
Name: Comenova
Stats: 107/67/77/57/87/147 (542)
Type: Steel/Fire
Abilities: Wishing Star | Aftermath (HA)
Wishing Star: When this Pokemon switches out, it's replacement heals 1/8th of this Pokemon's max HP.
Stealth Rock, Taunt, Cosmic Power, Recover, Light Screen, Reflect, Explosion, U-Turn, Flare Blitz, Will-O-Wisp, Meteor Mash, Heat Crash, Heavy Slam, Body Press, Iron Defense, Fire Punch, Steel Beam, Flamethrower, Fire Blast, Body Slam, Stone Edge, Meteor Beam, Smart Strike, Iron Head, Head Smash, Rock Tomb, Earthquake, Comet Punch, Burn Up, Flame Charge, Fire Spin, Blazing Torque, Bullet Punch, Doom Desire, Mirror Shot, Nasty Plot, Torment, Assurance, Fake Tears, Foul Play, Drain Punch, Encore, Focus Punch, Substitute, Protect, Round, Hyper Beam, Giga Impact, Hyper Voice, Uproar, Rest, Sleep Talk, Double Edge, Mach Punch, Memento, Power-up-Punch, Quick Attack, Tackle, Seismic Toss, Steel Roller, Sucker Punch, After You, Ally Swap, Fake Out, Quash, Beat Up, Confide, Covet, Dynamic Punch, Headbutt, Zen Headbutt, Mega Punch, Heat Wave, Ember, Incinerate, Sunny Day, Sandstorm, Wish.
Weight: 777 kg
Height: 0.777 m
Comenova, the Falling star Pokémon is notorious for having prankster-like tendencies, acting similar to a falling comet, only to stop right before impact. This has caused many false alarms to the point where an actual meteorite that fell caused no alarm, as the people who live within the area of this Pokémon have become that used to it.


fast annoying af bulky support with a good defensive typing. Basically fast heatran but with a movepool but no offenses, has a nasty idef press set and fast wisp can be very nasty. Also is dedicated bad ho screener. Also has 4mss, and struggles to fit all these options on one set, but that makes it versatile in its use.


kinda looks like those 3D stick figures, but instead of the round head, you have a meteorite with a large grinning mouth and eyes


the association with 7s is how meteorites/comets are considered lucky (shooting stars) and the weird Chinese dream interpretation website said 7 so I used 7. Also if it’s too broken the 1/8th could just be of the incoming Pokémon, not comenova. It was more to ensure it’s role as a fast bulky wall/support


Stats: -
Type: -
Abilities: Poison Heal
Moves: Octolock
Role: Stallbreaker
Extra Information: -
Made By: Tanny89k, Wish by: anaconja
Name: Vinicle
Stats: 130/80/70/95/70/80 (525)
Type: Grass/Ground
Abilities: Color Change | Poison Heal (HA)
Brutal Swing, Bulk Up, Calm Mind, Circle Throw, Earth Power, Earthquake, Encore, Giga Drain, Growth, Knock Off, Leaf Storm, Leech Seed, Octolock, Pain Split, Payback, Power Whip, Rock Tomb, Spiky Shield, Superpower, Taunt, Trailblaze, Wrap
Weight: 98 kg
Height: 1.8 m


Stats: -
Type: -
Abilities: -
Moves: -
Role: -
Extra Information: Names, Types, Abilities and Moves must include 26 A, 25 B, 24 C, .... 2 Y and one Z.
Made By: ViZar, Wish by: zxgzxg
Name: 3a16b3c12d19f16g8h2i17j12k5m2n5p19q4v
Stats: 100/95/90/95/90/100 (570)
Type: ???
Abilities: Camoform
Camoform: Users type matches its first two moveslots
Bleakwind Storm, Ceaseless Edge, Clangorous Soul, Double Iron Bash, Aqua Cutter, Chilly Reception, Behemoth Blade, Moonlight, Axe Kick, XYZ-Alpha Beam, Apple Acid, Drain Punch, Acid, Avalanche, Hex, Wish, Whirlwind, Peck, Dig, Leaf Blade, Mimic, Bind, Tran Beam
XYZ-Alpha Beam: Normal, Special, 90 BP, 100% Acc, 10/16 PP, Lowers targets highest stat by 1.
Tran Beam: Normal, Special, 90 BP, 100% Acc, 10/16 PP, Transforms the target into Ditto.


Stats: Low BST
Type: Dragon (either part Dragon or mono Dragon)
Abilities: -
Moves: -
Role: Jack-of-all-Trades
Extra Information: The Pokemon's combination of abilities and moves must help it be a Jack-of-all-Trades.
Made By: Regic Boat, Wish by: Deviation395
Name: Greedragon
Stats: 80/90/80/70/80/95 (495)
Type: Dragon/Dark
Abilities: Mold Breaker / Magic Bounce | Overcoat (HA)
Nasty Plot, Spikes, Dragon Dance, Earthquake, Fire Blast, Thunder, Hydro Pump, Thunderbolt, Ember, Dragon Rage, Draco Meteor, Defog, Dragon Pulse, Make it Rain, Knock Off, Dark Pulse, Lash Out, Burning Jealousy, Water Gun, Rock Slide, Stone Edge, Flash Cannon, Metal Claw, Night Slash, Thief, Covet, U-Turn, Bulk Up, Foul Play, Stomping Tantrum, Astonish, Energy Ball, Tera Blast, Protect, Substitute, Rest, Round, Parting Shot, Slack Off, Dragon Claw, Flamethrower, Trailblaze, Snarl, Poison Jab, Iron Head, Earth Power, Agility
Weight: 50 kg
Height: 1 m


Stats: -
Type: -
Abilities: Corsola's abilities
Moves: Corsola's movepool
Role: -
Extra Information: -
Made By: Samtendo09, Wish by: woo
Name: Coralssal
Stats: 80/110/110/65/110/35 (510)
Type: Water/Ground
Abilities: Corsola's abilities
Corsola's Movepool
Wight: 500 kg
Height: 3.2 m


Stats: -
Type: -
Abilities: Custom Ability (must interact with a group of category)
Moves: Must learn moves of a certain category
Role: -
Extra Information: Create a new category of moves (like Slicing, Sound, Wind, etc.). This Pokemon has to learn a lot of these moves.
Made By: anaconja, Wish by: IceLevelIncarnate
Name: Chestire
Stats: 80/110/80/80/80/110 (540)
Type: Grass/Psychic
Abilities: Trickser
Trickser: Tricky moves have 80 BP and deal physical damage.
After You, Block, Confide, Defog, Guard Split, Guard Swap, Heart Swap, Instruct, Lock-On, Mean Look, Mimic, Pain Split, Play Nice, Power Split, Power Swap, Psych Up, Reflect Type, Roar, Role Play, Skill Swap, Speed Swap, Spicy Extract, Tearful Look, Transform, Whirlwind, Yawn
Double-Edge, Take Down, Body Slam, Slam, Strength, Facade, Slash, Covet, Fake Out, False Swipe, Hold Back, Pay Day, Pound, Quick Attack, Scratch, Tackle, Double Hit, Feint, Tail Slap, Fury Swipes, Endeavor, Flail, Present, Super Fang, Hyper Voice, Uproar, Round, Snore, Echoed Voice, Block, Confide, Sleep Talk, Protect, Substitute, Lock-On, Mean Look, Mimic, Pain Split, Play Nice, Psych Up, Reflect Type, Roar, Scary Face, Tearful Look, Whirlwind, Leaf Blade, Seed Bomb, Flower Trick, Razor Leaf, Trailblaze, Vine Whip, Leafage, Bullet Seed, Leaf Storm, Energy Ball, Giga Drain, Magical Leaf, Mega Drain, Absorb, Grass Knot, Cotton Guard, Cotton Spore, Grassy Terrain, Leech Seed, Strength Sap, Synthesis, Worry Seed, Spicy Extract, Fire Fang, Drill Run, Brick Break, Low Kick, Counter, Rock Smash, Seismic Toss, Reversal, Psychic Fangs, Zen Headbutt, Future Sight, Psychic, Psyshock, Confusion, Stored Power, Agility, Heal Pulse, Hypnosis, Imprison, Rest, Reflect, Light Screen, Trick, Teleport, Guard Split, Guard Swap, Heart Swap, Instruct, Power Split, Power Swap, Role Play, Skill Swap, Speed Swap, Shadow Ball, Confuse Ray, Knock Off, Crunch, Bite, Dark Pulse, Nasty Plot, U-Turn, Play Rough
Wight: 17.7 kg
Height: 1 m


Stats: Special Attack has to be higher than 110
Type: Electric/Fire
Abilities: -
Moves: -
Role: -
Extra Information: -
Made By: zxgzxg, Wish by: Totally_Odette
Name: Bizipbi
Stats: 101/11/101/111/101/110 (535)
Type: Electric/Fire
Abilities: Power of Two
Power of Two: If the user knows only two moves, all of their attacks become 1.3x stronger.
Explosion, Fire Punch, Flare Blitz, Thunder Punch, Wild Charge, Zen Headbutt, Fire Blast, Flamethrower, Overheat, Psychic, Psyshock, Thunder, Thunderbolt, Volt Switch, Reflect, Light Screen, Thunder Wave, Will-o-Wisp, Gen 9 Universal


Stats: -
Type: -
Abilities: Hadron Engine or Orichalcum Pulse
Moves: -
Role: -
Extra Information: Must be viable in a lower tier
Made By: IceLevelIncarnate, Wish by: Low-Key
Name: Timeless Melody
Stats: 100/99/96/99/96/110 (600)
Type: Normal/Fairy
Abilities: Hadron Engine
Acrobatics, Baton Pass, Boomburst, Bulk Up, Calm Mind, Dazzling Gleam, Double Edge, Drain Punch, Draining Kiss, Echoed Voice, Endure, Energy Ball, Facade, Fake Tears, Fire Punch, Fling, Fling, Grass Knot, Helping Hand, Hyper Beam, Hyper Voice, Ice Punch, Knock Off, Light Screen, Metronome, Moonblast, Moonlight, Musical Renaissance, Perish Song, Play Rough, Protect, Psychic, Psyshock, Quick Attack, Reflect, Rest, Role Play, Round, Shadow Ball, Sing, Skill Swap, Sleep Talk, Stone Edge, Substitute, Swift, Teeter Dance, Tera Blast, Torch Song, Thunder Punch, Trick, Trick Room, U-turn, Volt Switch
Musical Renaissance: Normal, Special, 110 BP, 95% Acc, 10/16 PP, If the user's ability is Hadron Engine, becomes Electric and Special attack that changes user's ability to Orichalcum Pulse if it hits. If the user's ability is Orichalcum Pulse, becomes Fire and Physical attack that changes the user's ability to Hadron Engine if it hits.
Physical, special, or mixed wallbreaker depending on the set it wants to run, but more than likely a sun or Eterrain setter for its team. Despite its high stats, it can't do any of those things perfectly, due to its signature move suffering from Relic Song Syndrome while also being its best option to exploit either field condition, stats that don't fully take advantage of HE/OP, and a vast but not super helpful movepool. Most likely a lower tier mon with an OU niche like the mon its inspired by.

A Paradox mon of Meloetta, fusing the Aria and Pirouette forms into one. The Aria half is slick, sheen and futuristic-looking while the Pirouette half is jagged, spiked and mean-looking.


Stats: -
Type: -
Abilities: Pickpocket (should want to use it)
Moves: -
Role: -
Extra Information: Wants to run an item, not in "Popular Items", viably.
Made By: Low-Key, Wish by: EeveeGirl1380
Name: Megammick
Stats: 126/55/104/98/52/105 (540)
Type: Normal/Electric
Abilities: Motor Drive | Pickpocket (HA)
Hyper Voice, Thunderbolt, Overdrive, Parting Shot, Heal Bell, Recover, Thunder Wave, Will-O-Wisp, Bug Buzz, Seismic Toss
Wants to run an item, not in "Popular Items", viably. (i chose throat spray; for a fast mon that can reliably use STAB hyper voice and can then steal items if it can or go for the funny parting shot. heal bell is apparently a sound move too so maybe it can be a fast cleric. its also normal/electric in case if it wants to run air balloon or something)


Stats: Only one stat must be above 100
Type: Fire/Grass
Abilities: -
Moves: -
Role: Mixed Attacker
Extra Information: -
Made By: PalpitoadChamp, Wish by: DenebStargazer
Name: Parsmarin
Stats: 82/112/75/93/77/91 (530)
Type: Fire/Grass
Abilities: Chemical Burn / Flame Body | Immunity (HA)
Chemical Burn: This Pokemon's contact moves lower the target's SpD by 1.
Absorb, Astonish, Belch, Block, Branch Poke, Brutal Swing, Bullet Seed, Burning Jealousy, Clear Smog, Covet, Defog, Disable, Double Kick, Double Team, Double-Edge, Ember, Energy Ball, Facade, Fake Out, Fire Blast, Fire Spin, Flame Charge, Flamethrower, Focus Energy, Fury Attack, Giga Drain, Giga Impact, Grass Knot, Grassy Glide, Grassy Terrain, Growth, Headbutt, Heat Wave, Hyper Beam, Incinerate, Ingrain, Leaf Storm, Magical Leaf, Mega Drain, Metronome, Poison Jab, Poison Powder, Power Whip, Protect, Quick Attack, Rage Powder, Rest, Self-Destruct, Slam, Sleep Powder, Solar Beam, Stun Spore, Substitute, Sunny Day, Sweet Scent, Synthesis, Tera Blast, Trailblaze, U-Turn


Stats: -
Type: Must be Bug
Abilities: Offensive Ability
Moves: Quiver Dance
Role: Bulky Set-up Sweeper
Extra Information: -
Made By: Cratersmash, Wish by: Orangesodapop
Name: Faeloona
Stats: 80/60/80/105/110/90 (525)
Type: Bug/Fairy
Abilities: Galvanize / Illuminate | Dazzling (HA)
Quiver Dance, Bug Buzz, Moonblast, Hyper Voice, Spikes, Roost | Dazzling Gleam, Toxic, Mega Drain, Absorb, Struggle Bug, Protect, Substitute, Pounce, Psychic, Disarming Voice, Draining Kiss, Misty Terrain
Wight: 37 kg
Height: 1.4 m


Stats: -
Type: -
Abilities: Contrary
Moves: STABs that lower its own stats
Role: -
Extra Information: -
Made By: LOrd Fernado, Wish by: Gaboswampert
Name: Bravihairy
Stats: 65/110/60/120/60/85 (500)
Type: Psychic/Flying
Abilities: Water Absorb | Contrary (HA)
Dragon Ascent, Psycho Boost, Aerial Ace, Air Slash, Ancient Power, Avalanche, Blizzard, Body Slam, Brick Break, Bulk Up, Bulldoze, Crunch, Dragon Claw, Dragon Dance, Dragon Pulse, Dragon Tail, Earth Power, Earthquake, Energy Ball, Extreme Speed, Facade, Fire Blast, Flamethrower, Fling, Fly, Focus Blast, Giga Impact, Gyro Ball, Helping Hand, Hurricane, Hydro Pump, Hyper Beam, Hyper Voice, Ice Beam, Icy Wind, Iron Head, Outrage, Protect, Rain Dance, Rest, Roar, Rock Slide, Rock Tomb, Sandstorm, Scary Face, Shadow Claw, Sleep Talk, Solar Beam, Stealth Rock, Stone Edge, Sunny Day, Surf, Swift, Tailwind, Take Down, Tera Blast, Thunder, Thunderbolt, Thunder Wave, U-turn, Waterfall, Wild Charge


Stats: -
Type: Poison Dual Type; 2nd Type cannot be Dark
Abilities: -
Moves: Knock Off
Role: -
Extra Information: -
Made By: Gaboswampert, Wish by: skippergamez
Name: Ashtrom
Stats: 95/59/90/70/95/131 (540)
Type: Poison/Fire
Abilities: White Smoke / Reckless | Levitate (HA)
Eruption, Overheat, Flare Blitz, Gunk Shot, Blizzard, Thunder, Fire Blast, Hurricane, Earthquake, Heat Wave, Sludge Wave, Flamethrower, Thunderbolt, Sludge Bomb, Earth Power, Dark Pulse, Poison Jab, Fire Punch, Thunder Punch, U-Turn, Knock Off, Venoshock, Hex, Flame Wheel, Icy Wind, Rapid Spin, Clear Smog, Acid, Ember, Twister, Fire Spin, Smog, Mortal Spin, Leer, Roar, Reflect, Light Screen, Thunder Wave, Disable, Toxic, Recover, Wish, Haze, Spikes, Encore, Sunny Day, Torment, Will-o-Wisp, Taunt, Trick, Skill Swap, Toxic Spikes, Defog, Parting Shot, Snowscape, Gen 9 Universal Moves
Wight: 37 kg
Height: 1.4 m


Stats: -
Type: Bug/Rock
Abilities: Swarm / Shield Dust | Adaptability (HA)
Moves: -
Role: -
Extra Information: -
Made By: DenebStargazer, Wish by: DuoM2
Name: Ambasquito
Stats: 60/110/120/90/60/70 (510)
Type: Bug/Rock
Abilities: Swarm / Shield Dust | Adaptability (HA)
Absorb, Accelerock, Air Cutter, Air Slash, Ancient Power, Attract, Block, Body Slam, Bug Bite, Bug Buzz, Charge, Charge Beam, Discharge, Double Team, Double-Edge, Electric Terrain, Electroweb, Endure, Facade, Feint, Fury Attack, Giga Drain, Giga Impact, Harden, Headbutt, Hyper Beam, Infestation, Leech Life, Magnet Rise, Mega Drain, Meteor Beam, Power Gem, Protect, Quick Attack, Rage Powder, Rest, Rising Voltage, Rock Polish, Rock Throw, Sandstorm, Shock Wave, Skitter Smack, Sleep Talk, Snore, Spark, Stone Edge, Strength Sap, String Shot, Struggle Bug, Tackle, Taunt, Tera Blast, Thunder, Thunder Shock, Thunder Wave, Thunderbolt, Torment, U-Turn, Wide Guard, Wild Charge, Wing Attack
It's a mosquito partially preserved in amber


Stats: -
Type: Water/Poison
Abilities: Levitate (Only Levitate as an ability)
Moves: -
Role: -
Extra Information: -
Made By: EeveeGirl1380, Wish by: Mossy Sandwich
Name: Puffenfloon
Stats: 155/80/45/95/70/95 (540)
Type: Water/Poison
Abilities: Levitate
Poison Sting, Infestation, Toxic, Barb Barrage, Scald, Toxic Spikes, Venoshock, Flip Turn, Spikes, Surf, Hydro Pump, Poison Jab, Gunk Shot, Soak, Splash, Growl, Water Pulse, Water Gun, Sludge Bomb, Sludge Wave, Acid Spray, Astonish, Brine, Whirlpool, Dive, Rest, Substitute, Protect, Tera Blast, Ice Beam, Icy Wind, Curse, Confuse Ray, Facade, Chilling Water, Brine, Facade, Swift, Weather Ball, Gust, Hurricane, Endure, Explosion, Liquidation, Wave Crash, Body Press, Hyper Voice, Rain Dance, Avalanche, Mud Shot, Blizzard, Haze, Weather Ball, Aqua Ring, Life Dew, Taunt, Take Down, Rollout, Bounce, Defense Curl, Heavy Slam, Twister, Tailwind, Whirlwind, Acid Armor, Hex, Bubble Beam, Hyper Beam, Giga Impact, Snore, Acupressure, Belch, Mean Look, Spit Up, Stockpile, Swallow, Swords Dance, Wash Out*, Hydrous Toxin**
Wight: 4.17 kg
Height: 3 m
Wash Out: Purify Clone
Hydrous Toxin: Water, Special, 80 BP, 100% Acc, 24 PP, Always crits against poisoned targets.


Stats: -
Type: Dragon/Fairy
Abilities: -
Moves: -
Role: Physically Defensive
Extra Information: Must have Stallbreaker capabilities with set-up or abilities.
Made By: Totally_Odette, Wish by: APaidActor
Name: Basilixie
Stats: 89/67/127/109/79/67 (541)
Type: Dragon/Fairy
Abilities: Magic Bounce | Intimidate (HA)
Stone Dance, Agility, Attract, Body Slam, Brave Bird, Calm Mind, Dazzling Gleam, Draco Meteor, Dragon Claw, Dragon Dance, Dragon Pulse, Dragon Rush, Dragon Tail, Draining Kiss, Facade, Feather Dance, Fly, Focus Blast, Glare, Growl, Hurricane, Hyper Voice, Meteor Beam, Moonblast, Peck, Power Gem, Protect, Rock Slide, Spikes, Stealth Rock, Stone Edge, Substitute, Tera Blast, Twister
Stone Dance: Dragon, Specia, 85 BP, 10/16 PP, 100% Acc, 30% chance to paralyze.
the physdef stallbreaker with setup... has magic bounce to be basically a status absorber or intimidate to be better physically defensive. stone dance is special dragon stab that is certifiably better than dragon pulse.


Stats: -
Type: -
Abilities: -
Moves: Porygon-Z's movepool
Role: Physical Wall
Extra Information: -
Made By: Rasdanation, Wish by: Beaf Cultist
Name: Bakubolt
Stats: 90/95/100/95/75/55 (510)
Type: Electric/Ghost
Abilities: Nightmare Eater
Nightmare Eater: This Pokemon heals 1/4 of its max HP when hit by Dark moves; Dark immunity.
Porygon-Z's Movepool
Wight: 126 kg
Bakubolt, the Night-Lightning Pokémon

Dex #1: These spirits are said to roam at night, devouring the nightmares plaguing people’s minds. These nightmares energize its turbulent mane, causing stormy nights.
Dex #2: In consuming nightmares, only the good dreams are left behind. Charms resembling Bakubolt fashion many households, in hopes of facilitating a good night’s sleep.


Stats: -
Type: Type-Based Immunity
Abilities: Ability-Based Immunity
Moves: Pivoting Move of choice
Role: Pivot
Extra Information: Must want to use its defensive profile (thanks to type- and ability based immunities) to come in and pivot out.
Made By: APaidActor, Wish by: Rasdanation
Name: Bushigret
Stats: 84/121/112/59/101/63 (540)
Type: Flying/Fighting
Abilities: Justified | Volt Absorb (HA)
Acrobatics, Agility, Body Slam, Brave Bird, Brick Break, Bulk Up, Close Combat, Defog, Detect, Dual Wingbeat, Encore, Hone Claws, High Jump Kick, Iron Head, Low Kick, Lunge, Poison Jab, Protect, Rest, Rock Slide, Endeavor, Rock Slide, Roost, Stone Edge, Swords Dance, Trailblaze, U-Turn, Teleport, Zen Headbutt, Aerial Ace, Bounce, Dig, Bulldoze, Endure, Entrainment, False Swipe, Feather Dance, Feint, Fling, Fly, Fling, Feint, Feint Attack, Knock Off, Stealth Rock, Hyper Beam, Giga Impact, Helping Hand, Low Sweep, Quick Guard, Reversal, Rock Tomb, Sky Attack, Swift, Uproar, Wing Attack, Blaze Kick, Double Kick, Triple Axel, Axe Kick, Vacuum Wave, Jump Kick, Counter, Revenge, Mega Kick, Beak Blast, Sacred Sword, Aqua Cutter, Night Slash, Slash, Razor Wind, Air Slash, Hurricane, Aura Sphere, Focus Blast, Lash Out, Smart Strike, X-Scissor, Cut, Fury Cutter, Rock Smash, Screech


Stats: -
Type: -
Abilities: -
Moves: Wants to use one of Draco Meteor, Leaf Storm, Overheat, or Superpower.
Role: Set-Up Sweeper
Extra Information: You are NOT allowed to mitigate the drawback of the listed moves.
Made By: DuoM2, Wish by: Tanny89k
Name: Droseric
Stats: 80/130/60/60/100/60 (490)
Type: Grass/Poison
Abilities: Aroma Veil / Sticky Hold | Water Absorb (HA)
Power Whip, Superpower, Swords Dance, Gunk Shot, Wood Hammer, Substitute, Absorb, Attract, Bide, Bullet Seed, Copycat, Cut, Double Team, Double-Edge, Endure, Energy Ball, Facade, Giga Drain, Giga Impact, Grass Knot, Grassy Glide, Grassy Terrain, Growth, Headbutt, Hyper Beam, Knock Off, Leaf Storm, Leech Seed, Magical Leaf, Mega Drain, Mimic, Nature Power, Poison Jab, Poison Sting, Protect, Razor Leaf, Rest, Round, Safeguard, Screech, Secret Power, Seed Bomb, Shadow Ball, Sleep Talk, Sludge Bomb, Sludge Wave, Snore, Solar Beam, Sunny Day, Swagger, Sweet Scent, Tackle, Take Down, Taunt, Thief, Torment, Toxic, Venom Drench, Venoshock, Worry Seed
Wight: 37 kg
Height: 1.4 m


Stats: High Special Attack
Type: -
Abilities: Prankster
Moves: Clone of Nature Power; poor Special Attacking options
Role: -
Extra Information: -
Made By: Gravity Monkey, Wish by: PalpitoadChamp
Name: Leprechrom
Stats: 67/80/70/133/85/70 (505)
Type: Fairy/Electric
Abilities: Prankster | Rattled (HA)
Protect, Rest, Round, Snore, Substitute, Facade, Sleep Talk, Endure, Confide, Dazzling Gleam, Swagger, Attract, Frustration, Hidden Power, Return, Toxic, Double Team, Light Screen, Draining Kiss, Helping Hand, Sunny Day, Charm, Safeguard, Covet, Play Rough, Rain Dance, Psychic, Psych Up, Reflect, Secret Power, Hyper Beam, Giga Impact, Grass Knot, Misty Terrain, Flash, Magic Coat, Solar Beam, Thunder Wave, Fling, Dream Eater, Telekinesis, Echoed Voice, Stored Power, Fake Tears, After You, Ally Switch, Encore, Wonder Room, Body Slam, Captivate, Thunderbolt, Thief, Energy Ball, Last Resort, Natural Gift, Trick, Hyper Voice, Mega Punch, Endeavor, Headbutt, Mega Kick, Mimic, Work Up, Taunt, Grassy Terrain, Electric Terrain, Thunder, Discharge, Spark, Magnet Rise, Flash Cannon, Mirror Shot
Rainbow Secret: Nature Power Clone
Wight: 26 kg
Height: 0.8 m


Stats: Fast Specially-Oriented Pokemon
Type: -
Abilities: -
Moves: -
Role: -
Extra Information: The Pokemon also wants to run defensive sets.
Made By: Deviation395, Wish by: Gravity Monkey
Name: Rottlegrova
Stats: 114/75/73/95/73/111 (533)
Type: Grass/Steel
Abilities: Multiscale
Gen 9 Universal moves, Grassy Glide, Iron Tail, Knock Off, Leaf Blade, Seed Bomb, Aura Sphere, Earth Power, Energy Ball, Flamethrower, Flash Cannon, Giga Drain, Leaf Storm, Defog, Encore, Haze, Leech Seed, Light Screen, Morning Sun, Nasty Plot, Reflect, Spikes, Strength Sap, Switcheroo, Taunt, Toxic, Toxic Spikes, Wish, Bide, Bind, Headbutt, Payback, Skull Bash, Slam, Strength, Wrap, Dragon Pulse, Frenzy Plant, Grass Knot, Grass Pledge, Leaf Tornado, Magical Leaf, Solar Beam, Twister, Wring Out, Coil, Endure, Grassy Terrain, Leer, Rage Powder, Scary Face, Screech, Stockpile, Swallow
Special attacker that can run defensive sets. NP + its high speed and coverage make it a potent special sweeper, but utility like Defog, Koff, Strength Sap, and hazard setting, make it a good, fast defensive wall too that can use its high speed to get the jump on offensive threats. Multiscale helps in both of its roles and rounds out the mon.


Stats: -
Type: -
Abilities: -
Moves: Walking Wake's movepool
Role: Double Dancer
Extra Information: -
Made By: Beaf Cultist, Wish by: LOrd Fernado
Name: Basileer
Stats: 80/130/75/60/100/50 (495)
Type: Water/Dark
Abilities: Hustle
Waling Wake's movepool
Wight: 280 kg
Height: 3.5 m


Stats: -
Type: Water/Ground
Abilities: -
Moves: -
Role: Bulky Pokemon
Extra Information: -
Made By: War Incarnate, Wish by: Cratersmash
Name: Turtonic
Stats: 105/105/120/90/75/40 (535)
Type: Water/Ground
Abilities: Sap Sipper / Bulletproof | Sheer Force (HA)
Amnesia, Ancient Power, Aqua Cutter, Aqua Jet, Assurance, Attract, Avalanche, Bite, Blizzard, Body Press, Body Slam, Breaking Swipe, Brine, Brutal Swing, Bubble Beam, Bulldoze, Chilling Water, Counter, Crunch, Curse, Dig, Dive, Double-Edge, Dragon Breath, Dragon Claw, Dragon Pulse, Dragon Rush, Earth Power, Earthquake, Endeavor, Facade, Focus Energy, Frost Breath, Giga Impact, Growl, Gyro Ball, Harden, Head Smash, Headbutt, Headlong Rush, Heavy Slam, Hydro Pump, Hyper Beam, Ice Beam, Ice Fang, Ice Spinner, Icy Wind, Iron Defense, Iron Head, Knock Off, Leer, Liquidation, Metal Burst, Muddy Water, Outrage, Payback, Pounce, Pound, Power Gem, Protect, Quick Attack, Rain Dance, Rest, Rock Polish, Rock Slide, Rock Tomb, Sand Tomb, Scald, Scale Shot, Scary Face, Skitter Smack, Slam, Sleep Talk, Snarl, Soak, Spikes, Stealth Rock, Stomping Tantrum, Stone Edge, Strength, Substitute, Superpower, Surf, Swift, Tackle, Take Down, Water Gun, Water Pulse, Waterfall, Wave Crash, Whirlpool, Wide Guard, Withdraw, Yawn
Wight: 200.8 kg
Height: 1.14 m


Stats: BST of 600
Type: -
Abilities: -
Moves: -
Role: Slow Wallbreaker (Focus on Special Attack)
Extra Information: Must evolve from an exisitng two stage line (i.e. Lanturn, Swalot, Rabsca and so on)
Made By: skippergamez, Wish by: Samtendo09
Name: Anglight
Stats: 145/70/95/126/110/54 (600)
Type: Water/Electric
Abilities: Volt Absorb / Illuminate | Water Absorb (HA)
Lanturn's Movepool + Aquatic Light
Aquatic Light: Water, Special, 100 BP, 100% Acc, 10 PP, 20% chance to paralyze.


Stats: Attack must be highest stat, Special Defense must be 2nd highest and Speed must be 3rd highest
Type: Grass Dual Type; 2nd type cannot be weak to Water
Abilities: Shield Dust (should want to use it)
Moves: Physical boosting move (Bulk Up, Swords Dance, Dragon Dance)
Role: -
Extra Information: -
Made By: Mossy Sandwich, Wish by: War Incarnate
Name: Syntheleo
Stats: 85/145/75/80/95/90 (570)
Type: Grass/Steel
Abilities: Leaf Guard | Shield Dust (HA)
Autotomize, Earthquake, Horn Leech, Iron Head, King's Shield, Leech Seed, Megahorn, Psychic Fangs, Play Rough, Rock Polish, Stealth Rock, Stone Edge, Superpower, Swords Dance, Wood Hammer, Gen 9 Universal TMs, Aerial Ace, Bite, Block, Body Press, Body Slam, Brick Break, Bulldoze, Bullet Seed, Camouflage, Charge Beam, Counter, Crunch, Crush Claw, Dig, Double-Edge, Double Kick, Dragon Claw, Dragon Tail, Energy Ball, False Swipe, Flash Cannon, Fury Swipes, Giga Drain, Giga Impact, Grass Knot, Grassy Glide, Grassy Terrain, Gravity, Growth, Guard Split, Guard Swap, Gyro Ball, Harden, Headbutt, Horn Attack, Hyper Beam, Ice Fang, Iron Defense, Iron Tail, Leaf Blade, Leaf Storm, Leer, Metal Claw, Metal Sound, Mirror Coat, Nature Power, Night Slash, Noble Roar, Poison Jab, Recycle, Roar, Rock Smash, Rock Slide, Rock Tomb, Scary Face, Scratch, Seed Bomb, Shadow Claw, Shock Wave, Slash, Smart Strike, Solar Beam, Solar Blade, Steel Beam, Steel Roller, Stomp, Stomping Tantrum, Strength, Terrain Pulse, Thunder Fang, Trailblaze, Vine Whip, Wide Guard, X-Scissor, Zen Headbutt
Syntheleo was created in a lab as an experiment to create a Pokemon that could absorb carbon dioxide and expel dioxygen. After being succesful, the scientists further experimented on Syntheleo, hoping to create a renewable form of energy using it. Disliking the way it was treated, the synthetic Pokemon fled the lab soon after. It avoided humans for a long time, often fleeing when they were near, but eventually, it started to befriend Grass-type Pokemon in the woods. It would grow to protect these Pokemon and their home from humans that wanted to catch them or harvest the resources in their environment. Syntheleo is not a naturally aggressive pokemon, but it has grown distrustful of humans and fiercely defends what it cares about from them. A skilled and kind trainer may be able to revert this pokemon to its docile state, but is the human world the right place for it?


The prompts given were obviously aiming for a physical attacker that could take advantage of Scald users. I attempted to take this a step further by making Syntheleo Grass/Steel, a type which is also neutral to Ice Beam and immune to Sludge Bomb, to protect your team from status as much as possible. Grass/Steel is also especially great at finding free turns thanks to stuffing many offensive type combos, giving it a chance to use support moves such as Stealth Rock or Leech Seed or setting up using Swords Dance. Its decent but not amazing bulk means it's a wallbreaker with a lot of defensive value, but one that may have a hard time going fully defensive. Horn Leech was also a very important part of the concept here as it can deal a good amount of damage while making up for its lack of reliable recovery somewhat. Fire and Fighting types scare Syntheleo a bit, but they also can't properly switch into it as Earthquake hits Fires hard and Fighting types lack the resistances to take its moves coming from a 145 base attack. Overall, while its poor STAB coverage may leave something to be desired, a wallbreaker with such a good defensive typing will get many opportunities to threaten damage and it has a lot of options in how you can go about it. Aside from wallbreaking, it can also act as an offensive Stealth Rock setter, a sweeper with Autotomize+Swords Dance or a major annoyance with sets such as King's Shield+Leech Seed.


Stats: -
Type: Must be part Ghost
Abilities: Protosynthesis (Only Protosynthesis as an ability)
Moves: -
Role: -
Extra Information: A Past Paradox forme of Cofagrigus
Made By: ioupy, Wish by: ViZar
Name: Primal Reaper
Stats: 95/135/135/55/55/95 (570)
Type: Ghost/Rock
Abilities: Protosynthesis
Body Press, Body Slam, Brick Break, Earthquake, Facade, Heavy Slam, Iron Head, Knock Off, Poltergeist, Rock Blast, Rock Slide, Shadow Claw, Stone Edge, Usually Useless: Astonish, Bulldoze, Giga Impact, Payback, Phantom Force, Revenge, Rock Throw, Rock Tomb, Sand Tomb, Slam, Smack Down, Thief, Ancient Power, Dark Pulse, Earth Power, Focus Blast, Hex, Night Shade, Power Gem, Shadow Ball, Tera Blast, Usually useless: Hyper Beam, Ominous Wind, Curse, Destiny Bond, Disable, Haze, Iron Defense, Memento, Nasty Plot, Pain Split, Perish Song, Protect, Rest, Rock Polish, Sleep Talk, Stealth Rock, Substitute, Taunt, Toxic, Toxic Spikes, Trick, Trick Room, Whirlwind, Will-o-Wisp, Ally Switch, Amnesia, Block, Endure, Guard Split, Guard Swap, Imprison, Mean Look, Power Split, Power Swap, Rain Dance, Safeguard, Sandstorm, Scary Face, Screech, Spite, Sunny Day, Swagger, Wonder Room
Inspired by ossuaries and tumuli, the shape of the body is more akin to a box than to a sarcophagus, made of stones. The head portion is made of multiple bones and human skulls and is ornated with a war bonnet made of stones and bones and adorned with gems.

Its 4 ghastly hands have 4 pointier fingers instead of 5 rounder ones.


I wanted to make a potentially mixed attacker that still retains the physical bulkiness of the original Cofagrigus. But I gave up and planned to make it a physical counterpart to Flutter Mane. But I changed it because the high speed and low HP didn't fit right with me.


It learns Rock Polish so it can be a potential setup sweeper (I don't know well the speed tiers) but cursed by the lack of physical ghost type moves and the inaccuracy of rock moves, I don't think it's reliable.


It still has a good physical bulk and utility in stealth rock, t-spikes and memento for an agressive lead, toxic or will-o-wisp, whirlwind/haze/perish song/curse to (p)haze, iron defense + body press to wall physical threat and prevent passivity


Stats: -
Type: Rare Electric Dual Type
Abilities: -
Moves: -
Role: Fast Mixed Attacker
Extra Information: Must want to use utility options
Made By: Loginator, Wish by: ioupy
Name: Ghunder
Stats: 77/110/63/100/80/113 (543)
Type: Electric/Ghost
Abilities: Water Absorb / Pressure | Intimidate (HA)
Air Cutter, Air Slash, Brick Break, Curse, Dark Pulse, Defog, Destiny Bound, Discharge, Drain Punch, Eerie Impulse, Electric Terrain, Hex, Hurricane, Hydro Pump, Ice Beam, Ice Punch, Icy Wind, Knock Off, Parabolic Charge, Phantom Force, Poison Jab, Poltergeist, Scald, Shadow Ball, Shadow Claw, Shadow Sneak, Shock Wave, Spark, Spite, Superpower, Tailwind, Taunt, Thunder Punch, Thunder Shock, Thunder Wave, Thunderbolt, Trick, Volt Switch, Water Pulse, Whirlwind, Wild Charge, Thunder
Electric/Ghost is exclusive to Rotom's base form, and is a pretty interesting typing so here you go. It doesn't have a whole lot of utility but it could run offensive Defog. Since it lacks good physical Electric moves like most, it best takes advantage of mixed sets with Poltergeist and Thunderbolt.


Stats: -
Type: Fire/Grass
Abilities: -
Moves: Fire Lash
Role: Bulky Wallbreaker
Extra Information: -
Made By: woo, Wish by: Regic Boat
Name: Bamboom
Stats: 100/90/95/50/70/50 (455)
Type: Fire/Grass
Abilities: Poison Heal | Flash Fire (HA)
Fire Lash, Horn Leech, Swords Dance, Will-O-Wisp, Protect, Work Up, Growth, Sunny Day, Grassy Terrain, Toxic, Giga Drain, Absorb, Leech Seed, Substitute, Rest, Endure, Tackle, Vine Whip, Ember, Flamethrower, Fire Blast, Energy Ball, Tera Blast, High Horsepower, Grassy Glide, Dig, Rock Slide, Taunt, Scary Face, Explosion, Eruption, Self-Destruct, Headbutt, Rock Blast, Bullet Seed, Flame Burst, Flame Charge, Heat Wave, Trailblaze, Strength Sap, Grass Knot
 
Last edited:

ViZar

your toast is burned
is a Social Media Contributor Alumnus
Hey y'all long time no see. I thought about how I want to continue this for a while now but lately, I came to the realisation that I cannot continue leading this mod. Reason being that exactly 1 day after the 1st Slate concluded, I started with university which took away so much free time and lately with my work shifts having different hours, I cannot realistically lead this mod while being active in other mods, coding and irl stuff.

If anyone is interested with taking over, message me on discord. Hope you have a great day!
 

Samtendo09

Ability: Light Power
is a Pre-Contributor
Hey, everyone! I'm taking over as the main person running Secret Santa, so this mod is not dead! We won't be starting a new slate for a while until all of Slate 1 gets coded in and tested, but I've prepared both a spreadsheet and new server for you to use for now. Here are the links:

Spreadsheet
Discord

I hope this mod goes well!
Checking on the Spreadsheet’s type count…

Grass, Electric and Electric have top 3 with seven, six and five reps respectively. Fairy is fourth with four. Fighting only have one rep (Bushigret) and Ice have no single rep.

Make sure to put a page for custom Abilities and one for custom Moves.
 
Alright gang! Time for me to do my overall view on all of the secret santa mons, wishlists, and the actual subs. I'll only be noting the biggest stinkers or the biggest winners of the bunch, alongside what I think are cool wishlists or cool subs that interpreted their wishlist in a unique or creative way. Let's begin. I'm not going to hold back, so brace yourselves.

THE BAD... THE VERY, VERY BAD
Name: 3a16b3c12d19f16g8h2i17j12k5m2n5p19q4v

Stats: -
Type: -
Abilities: -
Moves: -
Role: -
Extra Information: Names, Types, Abilities and Moves must include 26 A, 25 B, 24 C, .... 2 Y and one Z.
This is probably not going to come as any surprise. We're starting off on a doozy. I won't be talking about the mon itself for now, I'll be talking about the wishlist attached to the mon. Brace yourselves folks, because I have a lot to say. Now I just want to preface this by saying, zxgzxg, nothing against you, I very much respect everything you've contributed to the pet mod scene, I think you're really cool and you have some great ideas.

Unfortunately, this was not one of them.

I'm not sure how much alcohol you had to drink or how many pills you had to take in order to come up with a wishlist like this but I'm just gonna say this out of the gate: this is horrible. Probably the worst wishlist that could possibly be conceived, and I honestly didn't think the troll assery could get this bad and yet here we are. I think this is... amusing is probably the only adjective I could use to describe this, if I really truly had to use one. I thought this sub was kinda funny at first, but after just a bit of thought I realized that this wishlist, if it was trying to be funny, took a single step and then somehow fell down a flight of stairs and smashed its face onto the ground, on the first floor. That is to say, if it was an attempt to be funny it failed horribly in that regard. If it was trying to be funny, it just failed and ended up being a massive pain in the butt.

"Haha, funni letter requirements for the wishlist. This will definitely get some laughs."

Haha, funni wishlist that is the exact opposite of funny. The only thing I'm laughing at here is your lack of a creativity, and your very poor attempt at a joke wishlist (or if it wasn't a joke, it was just an objectively bad wishlist, and in that case I applaud you in making a request so bad that it singlehandedly made me want to make this post and singlehandedly made me less interested in the mod).

Listen up boys and girls, this is a very important lesson in what NOT to do when making a wishlist. A wishlist is not an algebra problem, nor is it calculus homework, nor is it searching for a needle in a haystack. The inane tediousness of this wishlist makes any recipient of it groan in pain as the conditions to actually achieve it are not only completely obnoxious to fulfill in basically every way, but painfully specific in such a way that makes an LTC run of FE12 on Lunatic+ seem like it wasn't rng abused, that is to say, it makes FE12 rigging on the hardest difficult look like the least tedious process in gaming.

This alphabetized slob of conditions is the definition of boring and tedious. Sorting through a whole collection of moves, abilities, types, and even the name of the Pokemon, and having to keep track of letters and their counts constricts the actual creation process so much that it is no longer fun, it's just a chore. This is basically the password game; the mon, but none of the actual charm of the password game. When making a wishlist, restrictions are good but enough to actually still allow flexibility for a sub. When you have such specific restrictions, the actual outcome of the mon is no longer any coherent idea, it's just a massive collection of stuff. And even if you somehow got to fulfill the requirements of the wishlist, it isn't even guaranteed that you actually made a mon that actually can do something. I have to say I am glad for ViZar, because I swear if anybody else had gotten hold of a wishlist like this they would've been instantly turned off by the premise of the mod. He even had to cheat the name because it was literally impossible to actually fulfill the requirements of the wishlist.

This wishlist is bad, it is straight up objectively bad. I think the fact that some semblance of a mon even came to be out of this is the only thing that's actually funny about this sub. Aside from that, don't do a wishlist like this. It's not funny and it's not amusing, it's just frustrating and annoying.

Stats: Special Attack has to be higher than 110
Type: Electric/Fire
Abilities: -
Moves: -
Role: -
Extra Information: -
Name: Bizipbi
Stats: 101/11/101/111/101/110 (535)
Type: Electric/Fire
Abilities: Power of Two
Power of Two: If the user knows only two moves, all of their attacks become 1.3x stronger.

Wow, zxgzxg I must say this sub is such a riot. I am laughing so hard on the floor right now, I have so many tears due to how hard I'm laughing, like this is the best thing that mankind has ever created. Such creativity, such awesomeness, such depth all packed into a single mon, and all you really needed was a movepool that has as much moves as Gamefreak has made good decisions, which isn't a lot. That isn't an inherently a problem but if you're entire movepool is just attacking moves and some "utility" moves that the mon doesn't even want to use due to its ability, then its just a complete waste of space that serves little purpose. Not only that, but an ability that encourages the player to resort to the most mindless button clicking and creative set building that I've ever seen, an ability to match how many things zxgzxg has made in this mod that are just completely horrible, so exactly two, so I applaud you for that. Truly the pinnacle of pet mod subs right here. You surely must've thought for more than two seconds to make this sub of a mon.

In all seriousness, this is another creation by zxgzxg that is just bad. This mon is the most lame, uninspired, boring, and uncreative sub for any pet mod I've seen in a very long while. The ability is really stupid and turns the actual mon into less of a mon and more of a move button mashing machine as you click one of your two moves (the other being most likely Volt Switch) in any given situation. Wow, this mon definitely promotes riveting gameplay. This mon definitely has some depth to it that isn't just clicking one of two moves. It's movepool is so shallow that it can't even afford to run anything else, so you either try and actually play the mon more creatively than the two braincells that zxgzxg intends or you put two and two together to realize that using two is the only way to play the mon than actually using the mon in a strategy that involves anything higher than two IQ. It's statspread is even unabashedly polarizing in order to even moreso promote the fact that this mon is just two sided and is promoted to do only one of two things in any given turn.

See how I'm using two so many times? Look guys! It's the gimmick of the mon! Laugh at my genius. Laugh!

I genuinely feel bad for Totally_Odette here as their wishlist didn't even end up being an interesting mon and just became "one dimensional gimmick mon, the mon".

THE INSANE
Stats: -
Type: -
Abilities: -
Moves: -
Role: -
Extra Information: Names, Types, Abilities and Moves must include 26 A, 25 B, 24 C, .... 2 Y and one Z.
Made By: ViZar, Wish by: zxgzxg
Name: 3a16b3c12d19f16g8h2i17j12k5m2n5p19q4v
Stats: 100/95/90/95/90/100 (570)
Type: ???
Abilities: Camoform
Camoform: Users type matches its first two moveslots

Speaking of that semblance of a man I talked about, yes it's this mon again. I won't be talking about the wishlist this time and instead I'll focus on the sub itself.

The mon is really wack. Tran Beam is obviously completely broken in so many ways, but Camoform makes scouting this mon a bit of a nightmare. It's a bit like Isaac from Crossover Chaos, but unlike Isaac you can't telegraph what sort of type combination the mon will use. All of that ontop of access to Clangorous Soul with reliable recovery, and OH NO-



Except now instead of Normal/Dragon you can pick and choose the best offensive and defensive type combination to your hearts content! Yeah, this mon seems really really good, like insanely good, and that's not even taking into account Tran Beam (which is broken in so many ways). XYZ-Alpha Beam is a bit less broken but seems very powerful. You just completely neuter most mons on the switch and sets up your teammates perfectly. Defensive mons immediately are instantly more vulnerable, offensive mons are neutered, and faster mons become crippled. The move might not be broken but it sure as hell looks very annoying to play against.

Name: Coralssal
Stats: -
Type: -
Abilities: Corsola's abilities
Moves: Corsola's movepool
Role: -
Extra Information: -
Made By: Samtendo09, Wish by: woo
Name: Coralssal
Stats: 80/110/110/65/110/35 (510)
Type: Water/Ground
Abilities: Corsola's abilities

It's a Water/Ground type with reliable recovery and Regenerator... ... ... ... ...

Yeah, this mon is busted. It's got good hazard setting, it's got good STABs, it's got a phenomenal ability, its got great bulk on both attacking sides, its got an excellent type, its not even passive, this mon is just pure insanity. I mean, its a Water/Ground type with Regenerator, what more do I have to say. We got two Water/Ground types in the same slate and they're both really good, and yet we somehow got a mon like this that is somehow way better, both of these mons are just better Swampert. This mon can tank hits for days, heal the health back, heal by switching, and isn't passive with its STAB moves, its even got Curse if you really want since this mon can leverage it with reliable recovery.

Honestly, I don't know why the subber decided it was a good idea to not only be Water/Ground but also still had it follow the "slow, bulky regen mon" that we've seen a million times already, but I guess this is what people consider balance now in pet mods.

Insane, pure insanity. I don't know how anyone could think in what universe this would actually be balanced.

Stats: -
Type: Poison Dual Type; 2nd Type cannot be Dark
Abilities: -
Moves: Knock Off
Role: -
Extra Information: -
Made By: Gaboswampert, Wish by: skippergamez
Name: Ashtrom
Stats: 95/59/90/70/95/131 (540)
Type: Poison/Fire
Abilities: White Smoke / Reckless | Levitate (HA)

Stats: -
Type: Water/Ground
Abilities: -
Moves: -
Role: Bulky Pokemon
Extra Information: -
Made By: War Incarnate, Wish by: Cratersmash
Name: Turtonic
Stats: 105/105/120/90/75/40 (535)
Type: Water/Ground
Abilities: Sap Sipper / Bulletproof | Sheer Force (HA)

Both of these subs go under the same idea of "Here's two defensive types that have 4x weaknesses. Now let's give it an ability to remove that". It's not necessarily a broken idea inherently, but I think on these two mons in particular they stand out as being very very strong. I think out of both of these, Turtonic is by far the better one (and I still can't believe that Turtonic being as good as it is, there exists a mon like it that is somehow even better).

Water/Ground type mon with incredible bulk on the physical side, decent bulk on the special, a very good typing with resistances to a lot of key types and on top of that no weaknesses due to Sap Sipper. It can set hazards, it can be an annoying piece of work with Scald, it isn't passive due to its strong STABs, its got Knock Off, its got priority, its got excellent coverage options. The main draw that Turtonic has over Coralssal is Knock Off, but they're both insane Water/Ground type mons that somehow can theoretically work well on the same team together because one of them can cover for the Grass-type weakness of the other.

Ashtrom is less broke, but as a fast wall it looks very good, as its got a plethora of utility options to annoy basically any mon it goes up against, its got very good bulk, and its fast too. Knock Off is always going to be useful, meanwhile it can Defog out hazards, set its own hazards, or pivot for days. The only main problem this mon has is that its pretty passive, but it can very flexibly force progress on whichever team its on depending on its choice of moves.

Both of these mons with their 4x weakness saving ability immunities seem overcompensating to a degree, but otherwise they're both solid mons that should find their places in the metagame, and all have unique and interesting stuff to bring to the table. Turtonic is definitely the way more unbalanced of the two and I feel like it could've been toned down in the stat department or... y'know the ability that removes its weakness but sure.

Stats: -
Type: Type-Based Immunity
Abilities: Ability-Based Immunity
Moves: Pivoting Move of choice
Role: Pivot
Extra Information: Must want to use its defensive profile (thanks to type- and ability based immunities) to come in and pivot out.
Made By: APaidActor, Wish by: Rasdanation
Name: Bushigret
Stats: 84/121/112/59/101/63 (540)
Type: Flying/Fighting
Abilities: Justified | Volt Absorb (HA)

Hey, so we've got immunities that remove a mon's 4x weakness, so let's now talk about that mon that's all about stacking immunities. To be honest, this mon doesn't really have that many immunities, with only two. The real selling point of this mon however is its disgustingly effective ability to pivot into attacks. It does it so well that I'd argue the fact that it can neutralize one of its weaknesses via its ability is already a bit too much considering its great defensive typing. The role of a "defensive pivot" doesn't exactly require that you have 2 immunities, the fact that this mon is Fighting/Flying already gives it credance as a defensive switch in already to some scary and common physical attacking types like Fighting, Ground, and Dark.

Nevertheless, this mon fulfills its role as defensive pivot to a T, even if I find it overtuned in some aspects. For instance, this mon's sheer access to utility could've been toned down just a smidge considering its combination of traits. I mean you seriously gave this mon Teleport ontop of U-turn and Knock Off as well, and this is all alongside reliable recovery and Defog especially combined with its statspread. Keep in mind that Fighting/Flying is just a great offensive typing as it is a defensive typing. This mon's movepool access is just in general kinda bonkers.

THE AWESOME
Stats: Low Offenses (for balance)
Type: -
Abilities: -
Moves: -
Role: Fast Wall/Support
Extra Information: -
Made By: Orangesodapop, Wish by: Loginator
Name: Comenova
Stats: 107/67/77/57/87/147 (542)
Type: Steel/Fire
Abilities: Wishing Star | Aftermath (HA)
Wishing Star: When this Pokemon switches out, it's replacement heals 1/8th of this Pokemon's max HP.

Comenova is absolutely looking to be a meta staple. Hey, wait we just got finished talking about a fast wall. It looks quite similar to Ashtrom, and in many ways they are very similar, but Comenova sets itself apart by its support ability, "Wishing Star". Wishing Star is the aspect of Comenova that allows it to basically be the glue that holds entire teams together, as it negates hazard damage, recoil damage, chip damage from status, and can help keep a team's offensive threats well enough to wreak havoc throughout the course of the game. Just this aspect alone already makes it a top mon, but it's got some notable utility on top of that from hazard setting to pivoting.

Comenova is balanced by its absolutely pitiful offensive stats, which are even lower than Ashtrom. Although it does have a way to boost these offenses, they are so low that it's not worth it to even try boosting. That being said, it does have a few ways of forcing progress, just like the aforementioned utility moves that Comenova can make use of as well as Foul Play which can turn the tide on physical attackers that think they can use Comenova as setup bait. Overall, a very solid mon that seems to be quite good but also seems balanced enough to the point that isn't too overpowered.

Stats: -
Type: -
Abilities: Poison Heal
Moves: Octolock
Role: Stallbreaker
Extra Information: -
Made By: Tanny89k, Wish by: anaconja
Name: Vinicle
Stats: 130/80/70/95/70/80 (525)
Type: Grass/Ground
Abilities: Color Change | Poison Heal (HA)

Alright, this is a really cool idea for a stallbreaker. I applaud both the wishlister and the subber here as they were able to make a mon that is overall pretty balanced but plays in a really interesting way. It has a small movepool but it works a lot better than some other sub I know because the ability synergizes exceptionally well with its kit in a way that allows it to play around with the moves it does have to a much more meaningful degree. Its got key utility options and most importantly of all its got options that help lean into its role as a Stallbreaker, with Leech Seed and Pain Split helping to deal constant chip onto the opponent after they get trapped by Octolock. Octolock also helps stallbreaking, as it consistently makes the opponent more vulnerable every turn and opens up the way for Vinicle to take the KO.

Poison Heal is an excellent ability on a mon with a decent defensive typing and bulk that isn't too crazy but still lends it the ability to tank a few hits before it gets down, enough to break through some other bulky mons and again really leans into its role in a cool way. I really like this mon and I think it will be solid even without Octolock, though it'll probably try and make use of Octolock as much as it can.

Stats: Only one stat must be above 100
Type: Fire/Grass
Abilities: -
Moves: -
Role: Mixed Attacker
Extra Information: -
Made By: PalpitoadChamp, Wish by: DenebStargazer
Name: Parsmarin
Stats: 82/112/75/93/77/91 (530)
Type: Fire/Grass
Abilities: Chemical Burn / Flame Body | Immunity (HA)
Chemical Burn: This Pokemon's contact moves lower the target's SpD by 1.

This mon is sick. Usually, Mixed Attackers haven't had a place in many metagames for a couple of reasons. Just the fact that you're forced to share EVs or share a movepool with both a physical or special attack, even with good offenses in both, is already a tall order for most Pokemon instead of simply specializing or committing to one side of the attacking spectrum. Usually trying to go mixed is less effective at actually dealing any meaningful damage over the course of the game, because a Pokemon might barely miss out on important benchmarks they would've hit had they chosen to go full on one attacking stat or the other, or slotted in other important moves or coverage that they would much more rather use. Parsmarin is able to circumvent this very cleverly though via its ability, Chemical Burn, that actually allows Parsmarin to both specialize into one attacking stat while also encouraging it to run a special attack in its moveset.

Generally what this mon aims to do is simple: Hit the opponent with a contact move to lower their SpD, then once their defense is lowered, hit them with a special move. The genius of this mon is that this particular ability is good against both physical walls and special walls. Physical walls get their lower SpD lowered even further, which even opens them up for a potential OHKO. Special walls will get hit on their lower Def, and is most likely vulnerable to a 2HKO. Power Whip in particular will be Parsmarin's main STAB and will be using that most of the time. It's special STAB will be Fire Blast as it hits most of the meta and works well with Parsmarin. It doesn't have much in the way of coverage (thank goodness) but it does have U-turn which actually allows it to set up its teammates well, as U-turn will hit the opponent and lower their defenses, which will set up a special attacking teammate.

Overall, probably my favorite mon out of all of them. Very interesting wish accomplished very well with such creative pazzazz.

Stats: -
Type: -
Abilities: Pickpocket (should want to use it)
Moves: -
Role: -
Extra Information: Wants to run an item, not in "Popular Items", viably.
Made By: Low-Key, Wish by: EeveeGirl1380
Name: Megammick
Stats: 126/55/104/98/52/105 (540)
Type: Normal/Electric
Abilities: Motor Drive | Pickpocket (HA)

Oh, what's this? A Fast Electric-type mon with a limited movepool, good bulk, and good offenses? What is this, Bizipbi?

Actually no, because the major difference between Megammick and Bizipbi is that Megammick is actually interesting, and actually looks like it has some thought behind it, and actually has an interesting gimmick to make use of. Remember, there's a clear difference between having freedom with a wishlist and choosing to make a gimmick, then getting a gimmick from a wishlist and making the most of it.

Anyway, Megammick is very cool. It's also one of those mons that doesn't have a lot of coverage (again, a blessing) but actually tries to make the most out of the gimmick, being Pickpocket + an "unpopular" item. High physical bulk helps to soak up contact moves to help Megammick pick more pockets, and unlike what you think it actually has reliable recovery so it can come back for multiple trips of Pickpocket. Utilizing Throat Spray as the unpopular item is very cool as a fast mon with Hyper Voice and Overdrive, which also simultaneously opens up the item slot, again synergizing with the concept. Not only that but it still has a bit of utility so it isn't just a mon that clicks its two moves and that's all it does. In fact Megammick doesn't even have Volt Switch (a blessing) but can still act as decent support for its teammates since its good physical bulk allows it to soak up attacks.

Megammick is a very simple mon that manages to execute its gimmick pretty well in my opinion, while also allowing it to fulfill a unique role in a team and support its team even aside from the gimmick.

Anyway, that's about it in terms of mons. To be completely honest I just got lazy making descriptions and stuff, so here's the TL;DR versions of some of the other mons:

THE AWESOME
Syntheleo
: No more Scald spam les go. Very nice in a meta that seems have some very strong and relevant waters with Scald.

THE GOOD
Greedant
: Interesting as a concept but probably underpowered (you did awesome tho Regic the meta is just kinda insane with its powerlevel)
Chestire: Trickser (wth not Trickster do you not know how to spell it) is cool, if a bit arbitrary. What moves are considered "Tricky" moves? I'm not entirely sure, Chestire's whole gimmick is kinda just all over the place, it can probably do a lot of things tbh with the sheer amount of moves it gets so I can't really see it being all that bad, but I guess we'll just have to see.

THE REST OF 'EM
The rest of 'em:
The rest of the mons don't really stand out to me immediately, well aside from Anglight since its a Lanturn evolution.
Edit: Just gonna say this about Anglight since I kinda pushed it under the rug. It's another very bulky water with access to Scald, but it's signature looks kinda obnoxious, considering 20% is a paralysis every fifth time you use the move and its a 100BP special attacking move, and Anglight is certainly a mon you want to be putting infront of a lot of moves to tank hits. Thank goodness it doesn't have reliable recovery (unlike the other bulky waters). It looks to be a very solid defensive pivot, but its signature with that paralysis chance might be pretty annoying to face.

None of the rest of the mons are actually bad though, I just don't have much to say about them. Honestly I just got lazy making these sub reviews is harder than I thought, especially for one if I wanted to include every mon. Don't take my opinions with 100% fact, frankly take it with a grain of salt. I'm not really an expert in competitive, I've definitely dabbled with it and I do know a bit, but my opinions are just opinions (aside from anything zxgzxg touched, I think we can all agree that both their wishlist and their Pokemon were pretty horrible. That's not my opinion, it's just fact).

Everybody else I would also like to see your guys' opinions on these mons, particularly on the ones I haven't covered yet if you can. I'd love to see what you guys think.
 
Last edited:

Samtendo09

Ability: Light Power
is a Pre-Contributor
Alright gang! Time for me to do my overall view on all of the secret santa mons, wishlists, and the actual subs. I'll only be noting the biggest stinkers or the biggest winners of the bunch, alongside what I think are cool wishlists or cool subs that interpreted their wishlist in a unique or creative way. Let's begin. I'm not going to hold back, so brace yourselves.

THE BAD... THE VERY, VERY BAD
Name: 3a16b3c12d19f16g8h2i17j12k5m2n5p19q4v

Stats: -
Type: -
Abilities: -
Moves: -
Role: -
Extra Information: Names, Types, Abilities and Moves must include 26 A, 25 B, 24 C, .... 2 Y and one Z.
This is probably not going to come as any surprise. We're starting off on a doozy. I won't be talking about the mon itself for now, I'll be talking about the wishlist attached to the mon. Brace yourselves folks, because I have a lot to say. Now I just want to preface this by saying, zxgzxg, nothing against you, I very much respect everything you've contributed to the pet mod scene, I think you're really cool and you have some great ideas.

Unfortunately, this was not one of them.

I'm not sure how much alcohol you had to drink or how many pills you had to take in order to come up with a wishlist like this but I'm just gonna say this out of the gate: this is horrible. Probably the worst wishlist that could possibly be conceived, and I honestly didn't think the troll assery could get this bad and yet here we are. I think this is... amusing is probably the only adjective I could use to describe this, if I really truly had to use one. I thought this sub was kinda funny at first, but after just a bit of thought I realized that this wishlist, if it was trying to be funny, took a single step and then somehow fell down a flight of stairs and smashed its face onto the ground, on the first floor. That is to say, if it was an attempt to be funny it failed horribly in that regard. If it was trying to be funny, it just failed and ended up being a massive pain in the butt.

"Haha, funni letter requirements for the wishlist. This will definitely get some laughs."

Haha, funni wishlist that is the exact opposite of funny. The only thing I'm laughing at here is your lack of a creativity, and your very poor attempt at a joke wishlist (or if it wasn't a joke, it was just an objectively bad wishlist, and in that case I applaud you in making a request so bad that it singlehandedly made me want to make this post and singlehandedly made me less interested in the mod).

Listen up boys and girls, this is a very important lesson in what NOT to do when making a wishlist. A wishlist is not an algebra problem, nor is it calculus homework, nor is it searching for a needle in a haystack. The inane tediousness of this wishlist makes any recipient of it groan in pain as the conditions to actually achieve it are not only completely obnoxious to fulfill in basically every way, but painfully specific in such a way that makes an LTC run of FE12 on Lunatic+ seem like it wasn't rng abused, that is to say, it makes FE12 rigging on the hardest difficult look like the least tedious process in gaming.

This alphabetized slob of conditions is the definition of boring and tedious. Sorting through a whole collection of moves, abilities, types, and even the name of the Pokemon, and having to keep track of letters and their counts constricts the actual creation process so much that it is no longer fun, it's just a chore. This is basically the password game; the mon, but none of the actual charm of the password game. When making a wishlist, restrictions are good but enough to actually still allow flexibility for a sub. When you have such specific restrictions, the actual outcome of the mon is no longer any coherent idea, it's just a massive collection of stuff. And even if you somehow got to fulfill the requirements of the wishlist, it isn't even guaranteed that you actually made a mon that actually can do something. I have to say I am glad for ViZar, because I swear if anybody else had gotten hold of a wishlist like this they would've been instantly turned off by the premise of the mod. He even had to cheat the name because it was literally impossible to actually fulfill the requirements of the wishlist.

This wishlist is bad, it is straight up objectively bad. I think the fact that some semblance of a mon even came to be out of this is the only thing that's actually funny about this sub. Aside from that, don't do a wishlist like this. It's not funny and it's not amusing, it's just frustrating and annoying.

Stats: Special Attack has to be higher than 110
Type: Electric/Fire
Abilities: -
Moves: -
Role: -
Extra Information: -
Name: Bizipbi
Stats: 101/11/101/111/101/110 (535)
Type: Electric/Fire
Abilities: Power of Two
Power of Two: If the user knows only two moves, all of their attacks become 1.3x stronger.

Wow, zxgzxg I must say this sub is such a riot. I am laughing so hard on the floor right now, I have so many tears due to how hard I'm laughing, like this is the best thing that mankind has ever created. Such creativity, such awesomeness, such depth all packed into a single mon, and all you really needed was a movepool that has as much moves as Gamefreak has made good decisions, which isn't a lot. That isn't an inherently a problem but if you're entire movepool is just attacking moves and some "utility" moves that the mon doesn't even want to use due to its ability, then its just a complete waste of space that serves little purpose. Not only that, but an ability that encourages the player to resort to the most mindless button clicking and creative set building that I've ever seen, an ability to match how many things zxgzxg has made in this mod that are just completely horrible, so exactly two, so I applaud you for that. Truly the pinnacle of pet mod subs right here. You surely must've thought for more than two seconds to make this sub of a mon.

In all seriousness, this is another creation by zxgzxg that is just bad. This mon is the most lame, uninspired, boring, and uncreative sub for any pet mod I've seen in a very long while. The ability is really stupid and turns the actual mon into less of a mon and more of a move button mashing machine as you click one of your two moves (the other being most likely Volt Switch) in any given situation. Wow, this mon definitely promotes riveting gameplay. This mon definitely has some depth to it that isn't just clicking one of two moves. It's movepool is so shallow that it can't even afford to run anything else, so you either try and actually play the mon more creatively than the two braincells that zxgzxg intends or you put two and two together to realize that using two is the only way to play the mon than actually using the mon in a strategy that involves anything higher than two IQ. It's statspread is even unabashedly polarizing in order to even moreso promote the fact that this mon is just two sided and is promoted to do only one of two things in any given turn.

See how I'm using two so many times? Look guys! It's the gimmick of the mon! Laugh at my genius. Laugh!

I genuinely feel bad for Totally_Odette here as their wishlist didn't even end up being an interesting mon and just became "one dimensional gimmick mon, the mon".

THE INSANE
Stats: -
Type: -
Abilities: -
Moves: -
Role: -
Extra Information: Names, Types, Abilities and Moves must include 26 A, 25 B, 24 C, .... 2 Y and one Z.
Made By: ViZar, Wish by: zxgzxg
Name: 3a16b3c12d19f16g8h2i17j12k5m2n5p19q4v
Stats: 100/95/90/95/90/100 (570)
Type: ???
Abilities: Camoform
Camoform: Users type matches its first two moveslots

Speaking of that semblance of a man I talked about, yes it's this mon again. I won't be talking about the wishlist this time and instead I'll focus on the sub itself.

The mon is really wack. Tran Beam is obviously completely broken in so many ways, but Camoform makes scouting this mon a bit of a nightmare. It's a bit like Isaac from Crossover Chaos, but unlike Isaac you can't telegraph what sort of type combination the mon will use. All of that ontop of access to Clangorous Soul with reliable recovery, and OH NO-



Except now instead of Normal/Dragon you can pick and choose the best offensive and defensive type combination to your hearts content! Yeah, this mon seems really really good, like insanely good, and that's not even taking into account Tran Beam (which is broken in so many ways). XYZ-Alpha Beam is a bit less broken but seems very powerful. You just completely neuter most mons on the switch and sets up your teammates perfectly. Defensive mons immediately are instantly more vulnerable, offensive mons are neutered, and faster mons become crippled. The move might not be broken but it sure as hell looks very annoying to play against.

Name: Coralssal
Stats: -
Type: -
Abilities: Corsola's abilities
Moves: Corsola's movepool
Role: -
Extra Information: -
Made By: Samtendo09, Wish by: woo
Name: Coralssal
Stats: 80/110/110/65/110/35 (510)
Type: Water/Ground
Abilities: Corsola's abilities

It's a Water/Ground type with reliable recovery and Regenerator... ... ... ... ...

Yeah, this mon is busted. It's got good hazard setting, it's got good STABs, it's got a phenomenal ability, its got great bulk on both attacking sides, its got an excellent type, its not even passive, this mon is just pure insanity. I mean, its a Water/Ground type with Regenerator, what more do I have to say. We got two Water/Ground types in the same slate and they're both really good, and yet we somehow got a mon like this that is somehow way better, both of these mons are just better Swampert. This mon can tank hits for days, heal the health back, heal by switching, and isn't passive with its STAB moves, its even got Curse if you really want since this mon can leverage it with reliable recovery.

Honestly, I don't know why the subber decided it was a good idea to not only be Water/Ground but also still had it follow the "slow, bulky regen mon" that we've seen a million times already, but I guess this is what people consider balance now in pet mods.

Insane, pure insanity. I don't know how anyone could think in what universe this would actually be balanced.

Stats: -
Type: Poison Dual Type; 2nd Type cannot be Dark
Abilities: -
Moves: Knock Off
Role: -
Extra Information: -
Made By: Gaboswampert, Wish by: skippergamez
Name: Ashtrom
Stats: 95/59/90/70/95/131 (540)
Type: Poison/Fire
Abilities: White Smoke / Reckless | Levitate (HA)

Stats: -
Type: Water/Ground
Abilities: -
Moves: -
Role: Bulky Pokemon
Extra Information: -
Made By: War Incarnate, Wish by: Cratersmash
Name: Turtonic
Stats: 105/105/120/90/75/40 (535)
Type: Water/Ground
Abilities: Sap Sipper / Bulletproof | Sheer Force (HA)

Both of these subs go under the same idea of "Here's two defensive types that have 4x weaknesses. Now let's give it an ability to remove that". It's not necessarily a broken idea inherently, but I think on these two mons in particular they stand out as being very very strong. I think out of both of these, Turtonic is by far the better one (and I still can't believe that Turtonic being as good as it is, there exists a mon like it that is somehow even better).

Water/Ground type mon with incredible bulk on the physical side, decent bulk on the special, a very good typing with resistances to a lot of key types and on top of that no weaknesses due to Sap Sipper. It can set hazards, it can be an annoying piece of work with Scald, it isn't passive due to its strong STABs, its got Knock Off, its got priority, its got excellent coverage options. The main draw that Turtonic has over Coralssal is Knock Off, but they're both insane Water/Ground type mons that somehow can theoretically work well on the same team together because one of them can cover for the Grass-type weakness of the other.

Ashtrom is less broke, but as a fast wall it looks very good, as its got a plethora of utility options to annoy basically any mon it goes up against, its got very good bulk, and its fast too. Knock Off is always going to be useful, meanwhile it can Defog out hazards, set its own hazards, or pivot for days. The only main problem this mon has is that its pretty passive, but it can very flexibly force progress on whichever team its on depending on its choice of moves.

Both of these mons with their 4x weakness saving ability immunities seem overcompensating to a degree, but otherwise they're both solid mons that should find their places in the metagame, and all have unique and interesting stuff to bring to the table. Turtonic is definitely the way more unbalanced of the two and I feel like it could've been toned down in the stat department or... y'know the ability that removes its weakness but sure.

Stats: -
Type: Type-Based Immunity
Abilities: Ability-Based Immunity
Moves: Pivoting Move of choice
Role: Pivot
Extra Information: Must want to use its defensive profile (thanks to type- and ability based immunities) to come in and pivot out.
Made By: APaidActor, Wish by: Rasdanation
Name: Bushigret
Stats: 84/121/112/59/101/63 (540)
Type: Flying/Fighting
Abilities: Justified | Volt Absorb (HA)

Hey, so we've got immunities that remove a mon's 4x weakness, so let's now talk about that mon that's all about stacking immunities. To be honest, this mon doesn't really have that many immunities, with only two. The real selling point of this mon however is its disgustingly effective ability to pivot into attacks. It does it so well that I'd argue the fact that it can neutralize one of its weaknesses via its ability is already a bit too much considering its great defensive typing. The role of a "defensive pivot" doesn't exactly require that you have 2 immunities, the fact that this mon is Fighting/Flying already gives it credance as a defensive switch in already to some scary and common physical attacking types like Fighting, Ground, and Dark.

Nevertheless, this mon fulfills its role as defensive pivot to a T, even if I find it overtuned in some aspects. For instance, this mon's sheer access to utility could've been toned down just a smidge considering its combination of traits. I mean you seriously gave this mon Teleport ontop of U-turn and Knock Off as well, and this is all alongside reliable recovery and Defog especially combined with its statspread. Keep in mind that Fighting/Flying is just a great offensive typing as it is a defensive typing. This mon's movepool access is just in general kinda bonkers.

THE AWESOME
Stats: Low Offenses (for balance)
Type: -
Abilities: -
Moves: -
Role: Fast Wall/Support
Extra Information: -
Made By: Orangesodapop, Wish by: Loginator
Name: Comenova
Stats: 107/67/77/57/87/147 (542)
Type: Steel/Fire
Abilities: Wishing Star | Aftermath (HA)
Wishing Star: When this Pokemon switches out, it's replacement heals 1/8th of this Pokemon's max HP.

Comenova is absolutely looking to be a meta staple. Hey, wait we just got finished talking about a fast wall. It looks quite similar to Ashtrom, and in many ways they are very similar, but Comenova sets itself apart by its support ability, "Wishing Star". Wishing Star is the aspect of Comenova that allows it to basically be the glue that holds entire teams together, as it negates hazard damage, recoil damage, chip damage from status, and can help keep a team's offensive threats well enough to wreak havoc throughout the course of the game. Just this aspect alone already makes it a top mon, but it's got some notable utility on top of that from hazard setting to pivoting.

Comenova is balanced by its absolutely pitiful offensive stats, which are even lower than Ashtrom. Although it does have a way to boost these offenses, they are so low that it's not worth it to even try boosting. That being said, it does have a few ways of forcing progress, just like the aforementioned utility moves that Comenova can make use of as well as Foul Play which can turn the tide on physical attackers that think they can use Comenova as setup bait. Overall, a very solid mon that seems to be quite good but also seems balanced enough to the point that isn't too overpowered.

Stats: -
Type: -
Abilities: Poison Heal
Moves: Octolock
Role: Stallbreaker
Extra Information: -
Made By: Tanny89k, Wish by: anaconja
Name: Vinicle
Stats: 130/80/70/95/70/80 (525)
Type: Grass/Ground
Abilities: Color Change | Poison Heal (HA)

Alright, this is a really cool idea for a stallbreaker. I applaud both the wishlister and the subber here as they were able to make a mon that is overall pretty balanced but plays in a really interesting way. It has a small movepool but it works a lot better than some other sub I know because the ability synergizes exceptionally well with its kit in a way that allows it to play around with the moves it does have to a much more meaningful degree. Its got key utility options and most importantly of all its got options that help lean into its role as a Stallbreaker, with Leech Seed and Pain Split helping to deal constant chip onto the opponent after they get trapped by Octolock. Octolock also helps stallbreaking, as it consistently makes the opponent more vulnerable every turn and opens up the way for Vinicle to take the KO.

Poison Heal is an excellent ability on a mon with a decent defensive typing and bulk that isn't too crazy but still lends it the ability to tank a few hits before it gets down, enough to break through some other bulky mons and again really leans into its role in a cool way. I really like this mon and I think it will be solid even without Octolock, though it'll probably try and make use of Octolock as much as it can.

Stats: Only one stat must be above 100
Type: Fire/Grass
Abilities: -
Moves: -
Role: Mixed Attacker
Extra Information: -
Made By: PalpitoadChamp, Wish by: DenebStargazer
Name: Parsmarin
Stats: 82/112/75/93/77/91 (530)
Type: Fire/Grass
Abilities: Chemical Burn / Flame Body | Immunity (HA)
Chemical Burn: This Pokemon's contact moves lower the target's SpD by 1.

This mon is sick. Usually, Mixed Attackers haven't had a place in many metagames for a couple of reasons. Just the fact that you're forced to share EVs or share a movepool with both a physical or special attack, even with good offenses in both, is already a tall order for most Pokemon instead of simply specializing or committing to one side of the attacking spectrum. Usually trying to go mixed is less effective at actually dealing any meaningful damage over the course of the game, because a Pokemon might barely miss out on important benchmarks they would've hit had they chosen to go full on one attacking stat or the other, or slotted in other important moves or coverage that they would much more rather use. Parsmarin is able to circumvent this very cleverly though via its ability, Chemical Burn, that actually allows Parsmarin to both specialize into one attacking stat while also encouraging it to run a special attack in its moveset.

Generally what this mon aims to do is simple: Hit the opponent with a contact move to lower their SpD, then once their defense is lowered, hit them with a special move. The genius of this mon is that this particular ability is good against both physical walls and special walls. Physical walls get their lower SpD lowered even further, which even opens them up for a potential OHKO. Special walls will get hit on their lower Def, and is most likely vulnerable to a 2HKO. Power Whip in particular will be Parsmarin's main STAB and will be using that most of the time. It's special STAB will be Fire Blast as it hits most of the meta and works well with Parsmarin. It doesn't have much in the way of coverage (thank goodness) but it does have U-turn which actually allows it to set up its teammates well, as U-turn will hit the opponent and lower their defenses, which will set up a special attacking teammate.

Overall, probably my favorite mon out of all of them. Very interesting wish accomplished very well with such creative pazzazz.

Stats: -
Type: -
Abilities: Pickpocket (should want to use it)
Moves: -
Role: -
Extra Information: Wants to run an item, not in "Popular Items", viably.
Made By: Low-Key, Wish by: EeveeGirl1380
Name: Megammick
Stats: 126/55/104/98/52/105 (540)
Type: Normal/Electric
Abilities: Motor Drive | Pickpocket (HA)

Oh, what's this? A Fast Electric-type mon with a limited movepool, good bulk, and good offenses? What is this, Bizipbi?

Actually no, because the major difference between Megammick and Bizipbi is that Megammick is actually interesting, and actually looks like it has some thought behind it, and actually has an interesting gimmick to make use of. Remember, there's a clear difference between having freedom with a wishlist and choosing to make a gimmick, then getting a gimmick from a wishlist and making the most of it.

Anyway, Megammick is very cool. It's also one of those mons that doesn't have a lot of coverage (again, a blessing) but actually tries to make the most out of the gimmick, being Pickpocket + an "unpopular" item. High physical bulk helps to soak up contact moves to help Megammick pick more pockets, and unlike what you think it actually has reliable recovery so it can come back for multiple trips of Pickpocket. Utilizing Throat Spray as the unpopular item is very cool as a fast mon with Hyper Voice and Overdrive, which also simultaneously opens up the item slot, again synergizing with the concept. Not only that but it still has a bit of utility so it isn't just a mon that clicks its two moves and that's all it does. In fact Megammick doesn't even have Volt Switch (a blessing) but can still act as decent support for its teammates since its good physical bulk allows it to soak up attacks.

Megammick is a very simple mon that manages to execute its gimmick pretty well in my opinion, while also allowing it to fulfill a unique role in a team and support its team even aside from the gimmick.

Anyway, that's about it in terms of mons. To be completely honest I just got lazy making descriptions and stuff, so here's the TL;DR versions of some of the other mons:

THE AWESOME
Syntheleo
: No more Scald spam les go. Very nice in a meta that seems have some very strong and relevant waters with Scald.

THE GOOD
Greedant
: Interesting as a concept but probably underpowered (you did awesome tho Regic the meta is just kinda insane with its powerlevel)
Chestire: Trickser (wth not Trickster do you not know how to spell it) is cool, if a bit arbitrary. What moves are considered "Tricky" moves? I'm not entirely sure, Chestire's whole gimmick is kinda just all over the place, it can probably do a lot of things tbh with the sheer amount of moves it gets so I can't really see it being all that bad, but I guess we'll just have to see.

THE REST OF 'EM
The rest of 'em:
The rest of the mons don't really stand out to me immediately, well aside from Anglight since its a Lanturn evolution.
Edit: Just gonna say this about Anglight since I kinda pushed it under the rug. It's another very bulky water with access to Scald, but it's signature looks kinda obnoxious, considering 20% is a paralysis every fifth time you use the move and its a 100BP special attacking move, and Anglight is certainly a mon you want to be putting infront of a lot of moves to tank hits. Thank goodness it doesn't have reliable recovery (unlike the other bulky waters). It looks to be a very solid defensive pivot, but its signature with that paralysis chance might be pretty annoying to face.

None of the rest of the mons are actually bad though, I just don't have much to say about them. Honestly I just got lazy making these sub reviews is harder than I thought, especially for one if I wanted to include every mon. Don't take my opinions with 100% fact, frankly take it with a grain of salt. I'm not really an expert in competitive, I've definitely dabbled with it and I do know a bit, but my opinions are just opinions (aside from anything zxgzxg touched, I think we can all agree that both their wishlist and their Pokemon were pretty horrible. That's not my opinion, it's just fact).

Everybody else I would also like to see your guys' opinions on these mons, particularly on the ones I haven't covered yet if you can. I'd love to see what you guys think.
There’s always some emergency nerfs for The Insanes as long as it doesn’t violate the Wish’s rules. I’ll likely suggest to change Colossola’s type back to Water / Rock since it’s a lot less favorable defensive type compared to Water / Ground, and slight reduce to Defense and Special Defense if it isn’t enough.

Regarding Anglight (I requested a 600 BST evo on a two-stage mon) I def agree about the paralysis chance being annoying, so I might think of reducing to 10% or remove the chance altogether. 100 BP is already decently strong for such a move.
 
Hello! Sorry for the wait. We're just now going to get everything coded, as Scoopapa finally has the time. Unfortunately, we've run into a clear problem...

When regards to handling problematic and unhealthy mons that get in, we're not going to go the Beartic Phone route where everything that is unhealthy just gets banned. We're going to do nerfs/buffs as well as vetoes. For now, I'm only going to veto one mon. That's because it's the only one that stands out as extremely uncompetitive and unhealthy. For vetoes, we'll only ask people to change mons that either don't reflect the wishlist or are too broken to ever be balanced. Otherwise, nerfs will happen after playtesting. Without further ado, let's reveal this what this vetoed mon is...

Stats: -
Type: -
Abilities: -
Moves: -
Role: -
Extra Information: Names, Types, Abilities and Moves must include 26 A, 25 B, 24 C, .... 2 Y and one Z.
Made By: ViZar, Wish by: zxgzxg
Name: 3a16b3c12d19f16g8h2i17j12k5m2n5p19q4v
Stats: 100/95/90/95/90/100 (570)
Type: ???
Abilities: Camoform
Camoform: Users type matches its first two moveslots
Bleakwind Storm, Ceaseless Edge, Clangorous Soul, Double Iron Bash, Aqua Cutter, Chilly Reception, Behemoth Blade, Moonlight, Axe Kick, XYZ-Alpha Beam, Apple Acid, Drain Punch, Acid, Avalanche, Hex, Wish, Whirlwind, Peck, Dig, Leaf Blade, Mimic, Bind, Tran Beam
XYZ-Alpha Beam: Normal, Special, 90 BP, 100% Acc, 10/16 PP, Lowers targets highest stat by 1.
Tran Beam: Normal, Special, 90 BP, 100% Acc, 10/16 PP, Transforms the target into Ditto.
Is anyone really surprised? This is obviously a troll wish and zxgzxg you are unironically unhinged and a bad person for making anyone work with this. While the name and flavor is beyond atrocious, there's really only one aspect that sticks out as uncompetitive. Tran Beam. There is no way turning a target into a Ditto could be balanced in any way. I'm sorry, ViZar, but no matter what the wish was, you take the blame for this veto. Please just change the effect to something less egregious. Please change the move and dm me as soon as possible.

Aside from this, everything will be coded shortly. Tran Beam is currently not available until the move gets changed. We want everything to get coded now due to the wait we had up until now. With that, I hope Secret Santa can finally become a real mod.
 
Now that the mod is finally playable, we'll be hosting a roomtour Saturday! I'll probably be having it at 1 PM PST but if you want to decide a different time, please join the Discord (the new one under post #40), where I'll suggest different times under the annoucement. This tour is important so we can find out which mons are currently too unhealthy for the meta as well as those that don't serve the roles the wishers had in mind. Our goal is for every Pokemon to be balanced and correlate with each person's wish.

On a side note, with regards to vetoes, those won't be a post from here on out. Instead for upcoming slates, I'll request changes to potentially unhealthy Pokemon submitted to me in dms, so they're hopefully all relatively balanced once they come out.

In any case, I hope everyone is interested in this roomtour! Not many people have joined the Discord, so now's a time to do so. I still hope this mod goes well!
 
Apologizes for the delay, but we decided to push the roomtour to 1 PM PST tomorrow because a roomtour for Natural Selection is currently being held at our original time. We want as many people to join as possible so we don't want roomtours happening simultaneously. Hope to see you then!
 

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