UU Scolipede QC 3/3 GP 1/1

[OVERVIEW]
Scolipede is a scary late-game cleaner thanks to its ability to boost both its Attack and Speed with Swords Dance and Speed Boost in one turn. This gives Scolipede a good matchup against both offensive and defensive teams. Its decent STAB combination alongside Earthquake pressures a majority of the tier. Scolipede's typing also provides it with opportunities to set up against foes such as Tangrowth and prevents it from being crippled by Toxic. Unfortunately, Scolipede is very frail, which means it can struggle to set up a Swords Dance safely without being severely worn down. This can severely hinder its ability to clean late-game, especially when it continues to wear itself down from Life Orb recoil. The UU tier also has an abundance of priority users like Lycanroc-D, Azumarill, and Scizor that can easily pick off Scolipede. Albeit having a respectable Attack stat, Scolipede struggles to break through physically defensive walls such as Celesteela, Buzzwole, and Rhyperior even after a Swords Dance boost. Scolipede also has a crippling weakness to Stealth Rock, which limits how often it can switch in to find opportunities to set up and sweep.

[SET]
name: Swords Dance
move 1: Swords Dance
move 2: Megahorn
move 3: Poison Jab
move 4: Earthquake
item: Life Orb
ability: Speed Boost
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]

Megahorn is a powerful STAB move that is necessary for Scolipede to muscle past foes like Amoonguss and Krookodile. Poison Jab provides Scolipede with strong neutral coverage to break through Pokemon like Salamence, Rotom-H, and Kommo-o. It also helps Scolipede beat Fairy-types like Primarina and Azumarill. Earthquake gives Scolipede super effective coverage to break through Pokemon like Nidoqueen, Tentacruel, and Aegislash. Aqua Tail can be considered to help break through foes like Rhyperior and Rotom-H better; however, it will have a harder time with foes like Tentacruel and Aegislash. Heavy-Duty Boots are an option over Life Orb to offset its weakness to Stealth Rock; however, you miss out on OHKOing Amoonguss after Stealth Rock with a Swords Dance-boosted Megahorn. Amoonguss could then retaliate with a powerful Foul Play as a result. A Jolly nature allows Scolipede to outspeed threats like Thundurus before a Speed Boost, as well as Choice Scarf users like Zarude after a Speed boost.

Scolipede should primarily be used on offense teams that can support it well enough to clean late-game. Entry hazards are key to bring foes like defensive Kommo-o and Rhyperior into range of a boosted attack, so entry hazard setters like Mew and Krookodile are appreciated. Krookodile can also help Scolipede set up a Swords Dance more easily thanks to Intimidate and help blanket check Lycanroc-D if holding a Chople Berry. Grimmsnarl can provide dual screens support to help offset Scolipede's poor bulk, allowing it to set up a Swords Dance more easily. Entry hazard removal from the likes of Rotom-W, Salamence, and Tornadus can help alleviate Scolipede's weakness to Stealth Rock. Rotom-W can also bring Scolipede in against Grass-types like Tangrowth to set up. Salamence and Tornadus do a phenomenal job of wearing down Rhyperior into range of a Swords Dance-boosted Earthquake. Wallbreakers like Azumarill and Aegislash can help break through defensive foes like Buzzwole and Celesteela for Scolipede to sweep more easily. Indeedee or Indeedee-F can provide Psychic Terrain support to prevent Scolipede from being revenge killed by common priority users such as Lycanroc-D and Azumarill. Indeedee-F can also provide Healing Wish support to give Scolipede another opportunity to sweep.

[STRATEGY COMMENTS]
Other Options
=============

A suicide lead set consisting of Megahorn / Spikes / Toxic Spikes / Endeavor can be used on hyper offense teams to support wallbreakers and late-game cleaners; however, it does face some competition from Mew, which has a much easier time keeping its entry hazards up thanks to its access to Taunt. Rock Slide is an option to help break through Rotom-H, Moltres, and Salamence more easily; however, Poison Jab hits these targets hard enough and Earthquake is generally preferred for its ability to pressure Jirachi while still maintaining coverage for other Fire-types like Chandelure. Protect is an option over Earthquake to guarantee a Speed boost, but losing a coverage option greatly hinders its ability to break through a good amount of the tier.

Checks and Counters
===================

**Physically Defensive Pokemon**: Rhyperior can stomach a boosted hit from Scolipede and OHKO it in return. Buzzwole walls Scolipede after a Swords Dance boost and can easily beat it one-on-one. Celesteela indefinitely walls Scolipede, so unless it is removed, it will have a very hard time making any progress.

**Priority**: Lycanroc-D threatens to OHKO Scolipede with Accelerock, while Scizor can threaten to revenge kill it with Bullet Punch and has the bulk to stomach a boosted hit if needed. Other common priority users like Azumarill can also pick off Scolipede if brought into range.

**Stealth Rock**: Stealth Rock hinders the number of times Scolipede can set up a Swords Dance and will bring it into range of priority users like Azumarill and Mamoswine.

[CREDITS]
- Written by: [[Twilight, 344575]]
- Quality checked by: [[vivalospride, 151509], [Hilomilo, 313384], [avarice, 346653]]
- Grammar checked by: [[Bandkrook, 301217]]
 
Last edited:

vivalospride

can’t rest in peace cause they diggin me
is a Community Contributoris a Top Tiering Contributoris a Top Team Rater Alumnusis a Forum Moderator Alumnusis a Battle Simulator Staff Alumnus
[OVERVIEW]
- Scolipede is a scary late-game cleaner thanks to its ability to boost both its Attack and Speed with Swords Dance and Speed Boost, giving it a great matchup against both offensive and defensive teams. (probably a huge nitpick but note that this happens in one turn, but tbh that should be self explanatory so whatever but obvi thats the selling point here)

- Unfortunately, Scolipede is very frail, which means it can struggle to set up a Swords Dance safely without being severely worn down. This can severely hinder its ability to clean especially if it continues to wear itself down with Life Orb recoil. (mention that this is especially the case vs more offensive teams and then maybe in the same or new bullet mention it's immunity to toxic being a positive for it in the context of getting setup opportunities espec vs fatter stuff)

- Common priority users like Lycanroc-D and Scizor can easily pick off Scolipede. (could add azu just for 3 examples bc wynaut if u want, obvi optional)

- Scolipede struggles to break through the tier's Steel-types like Skarmory and Celesteela, especially with a vast majority of them not being weak to Earthquake. Other common defensive Pokemon like Salamence, Palossand, and Rhyperior can also stomach a hit from Scolipede and revenge kill it.

- Scolipede's crippling weakness to Stealth Rock limits how often it can come in to find opportunities to set up and sweep.

[SET]
name: Swords Dance
move 1: Swords Dance
move 2: Megahorn
move 3: Poison Jab
move 4: Earthquake
item: Life Orb
ability: Speed Boost
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
paragraph 1
- Megahorn is a powerful STAB move that is necessary for Scolipede to muscle past foes like Slowking and Krookodile. (more optional but u could include Amoonguss here since it's a pretty big one and you don't specifically note the megahorn being super effective on these targets or anything)

- Poison Jab provides strong neutral coverage against foes like Salamence, Rotom-H, and Kommo-o. (mention how it also pressures azu/prima/etc too while the other stab move (megahorn) does not)

- Earthquake gives Scolipede super effective coverage for foes like Terrakion, Nidoqueen, and Jirachi.

- Superpower is an alternative option that lets Scolipede break through Celesteela while retaining coverage for Terrakion, though it worsens its matchup against Pokemon like Tentacruel and it's still left walled by Skarmory. (also prolly mention how the superpower debuff fucks with it's cleaning ability)

- Protect can allow Scolipede to safely get a Speed boost but it's solely reliant on its STAB combination to sweep.

- Heavy-Duty Boots are an option over Life Orb to offset its weakness to Stealth Rock; however, you miss out on OHKOs such as KOing Amoonguss with a Swords Dance boosted-Megahorn after Stealth Rock. Amoonguss, in particular, could then retaliate with a powerful Foul Play as a result. (you say OHKOs (plural) then list one thing, this could be more of a gp thing but you could list more things if there are or just reword)

- A Jolly nature allows Scolipede to outspeed threats like Terrakion before a Speed Boost, as well as Choice Scarf users like Keldeo and Zarude after a Speed boost.

paragraph 2
- Scolipede should primarily be used on hyper offense teams that can support it well enough to clean late-game. (the point below talks about magnezone and idt magnezone generally fits super well on HO so maybe make this a broader statement with the term "offense" so it can stretch to more BO shit too)

- Magnezone is a phenomenal partner for Scolipede and is more or less mandated thanks to its ability to trap and remove Steel-types like Scizor and Celesteela that Scolipede has far too many issues beating.

- Mew and Krookodile can provide entry hazard support to help bring foes like defensive Kommo-o and Rhyperior into range of a boosted attack. Krookodile can also help Scolipede set up a Swords Dance more easily thanks to Intimidate. (Again might be more of a gp thing but this feels too specific to krook/mew when in reality the big thing here is entry hazard support which applies to a large number of things so maybe reword or give at least one more example, rak/skarm for example)

- Grimmsnarl can provide dual screens support to help offset Scolipede's poor bulk, allowing it to set up a Swords Dance more easily.

- Entry hazard removal from the likes of Rotom-W and Tornadus can help alleviate Scolipede's weakness to Stealth Rock. Rotom-W can also bring Scolipede in against Grass-types like Tangrowth and non-Zen Headbutt Tapu Bulu to set up. (Salamence is a good example to note here I believe as it also helps chip steels and is a good pocket monster)

- Wallbreakers like Terrakion and Alakazam can help break through defensive foes like Skarmory and Celesteela for Scolipede to sweep more easily.

[STRATEGY COMMENTS]
Other Options
=============

- A suicide lead set consisting of Poison Jab / Spikes / Toxic Spikes / Endeavor can be used on hyper offense teams to support wallbreakers and late-game cleaners with entry hazard support. However, it does face some competition from Mew, which has a much easier time keeping its entry hazards up thanks to its access to Taunt.

- Rock Slide can be considered to help break through Rotom-H and Salamence more easily; however, Earthquake is generally preferred for its ability to pressure Jirachi while maintaining coverage for Fire-types like Chandelure. (also mention the fact that pjab hits those targets hard enough for this to certainly not be high enough reward most of the time)

- Aqua Tail can be considered to help break through Ground-types like Rhyperior and Palossand while providing a decently strong neutral hit against Steel-types like Celesteela.

Checks and Counters
===================

**Physically Defensive Pokemon**: Rhyperior can stomach a boosted hit from Scolipede and OHKO it in return. Palossand is unphased by Scoliepede after a Swords Dance boost and can easily beat it 1on1. Skarmory indefinitely walls Scoliepede so unless its removed Scoliepede will have a very hard time making any progress with it around. (might as well say "skarm and cele")

**Priority**: Lycanroc-D threatens to OHKO Scolipede with Accelerock while Scizor can threaten to revenge kill it with Bullet Punch and has the bulk to stomach a boosted hit to do so. Other common priority users like Azumarill and Bisharp can also pick off Scoliepede if brought into range.

**Stealth Rock**: Stealth Rock hinders the number of times Scoliepede can set up a Swords Dance and will bring it into range of priority users like Azumarill and Mamoswine.

[CREDITS]
- Written by: [[]]
- Quality checked by: [[username1, userid1], [username2, userid2], [username3, userid3]]
- Grammar checked by: [[username1, userid1], [username2, userid2]]
1/3

 

Hilomilo

High-low My-low
is a Site Content Manager Alumnusis a Social Media Contributor Alumnusis a Forum Moderator Alumnusis a Community Contributor Alumnusis a Top Contributor Alumnus
[OVERVIEW]
- Scolipede is a scary late-game cleaner thanks to its ability to boost both its Attack and Speed with Swords Dance and Speed Boost in one turn, giving it a great matchup against both offensive and defensive teams.

- Its decent STAB combination alongside Earthquake allows it to pressure a majority of the tier. Its typing also provides it with opportunities to set up against foes such as Tangrowth and non-Zen Headbutt Tapu Bulu, and prevents it from being crippled and worn down by Toxic.

- Unfortunately, Scolipede is very frail, which means it can struggle to set up a Swords Dance safely without being severely worn down. This can severely hinder its ability to clean especially if it continues to wear itself down with Life Orb recoil.

- Common priority users like Lycanroc-D, Azumarill, and Scizor can easily pick off Scolipede.

- Scolipede struggles to break through the tier's Steel-types like Skarmory and Celesteela, especially with a vast majority of them not being weak to Earthquake. Other common defensive Pokemon like Salamence, Palossand not really sure I'd call this common, maybe use Kommo as an example here instead, and Rhyperior can also stomach a hit from Scolipede and revenge kill it.

- Scolipede's crippling weakness to Stealth Rock limits how often it can come in to find opportunities to set up and sweep.

[SET]
name: Swords Dance
move 1: Swords Dance
move 2: Megahorn
move 3: Poison Jab
move 4: Earthquake
item: Life Orb
ability: Speed Boost
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
paragraph 1
- Megahorn is a powerful STAB move that is necessary for Scolipede to muscle past foes like Slowking, Amoonguss, and Krookodile.

- Poison Jab provides strong neutral coverage against foes like Salamence, Rotom-H, and Kommo-o. It also helps Scolipede break through Fairy-types like Primarina and Azumarill.

- Earthquake gives Scolipede super effective coverage for foes like Terrakion, Nidoqueen, and Jirachi.

- Superpower is an alternative option that lets Scolipede break through Celesteela while retaining coverage for Terrakion, though it worsens its matchup against Pokemon like Tentacruel, it's still left walled by Skarmory, and the debuff hinders Scoliepede's ability to sweep.

- Protect can allow Scolipede to safely get a Speed boost but it's solely reliant on its STAB combination to sweep.

- Heavy-Duty Boots are an option over Life Orb to offset its weakness to Stealth Rock; however, you miss out on OHKOing Amoonguss with a Swords Dance boosted-Megahorn after Stealth Rock. Amoonguss, in particular, could then retaliate with a powerful Foul Play as a result.

- A Jolly nature allows Scolipede to outspeed threats like Terrakion before a Speed Boost, as well as Choice Scarf users like Keldeo and Zarude after a Speed boost.

paragraph 2
- Scolipede should primarily be used on offense teams that can support it well enough to clean late-game.

- Magnezone is a phenomenal partner for Scolipede and is more or less mandated thanks to its ability to trap and remove Steel-types like Scizor and Celesteela that Scolipede has far too many issues beating.

- Entry hazards are key to bring foes like defensive Kommo-o and Rhyperior into range of a boosted attack, so setters like Mew and Krookodile are appreciated. Krookodile can also help Scolipede set up a Swords Dance more easily thanks to Intimidate. Maybe add that Krookodile can utilize Knock Off to wear down the opposing team and also blanket Lycanroc if it's running Chople Berry.

- Grimmsnarl can provide dual screens support to help offset Scolipede's poor bulk, allowing it to set up a Swords Dance more easily.

- Entry hazard removal from the likes of Rotom-W, Salamence, and Tornadus can help alleviate Scolipede's weakness to Stealth Rock. Rotom-W can also bring Scolipede in against Grass-types like Tangrowth and non-Zen Headbutt Tapu Bulu to set up.

- Wallbreakers like Terrakion and Alakazam can help break through defensive foes like Skarmory and Celesteela for Scolipede to sweep more easily.

don't think it needs its own point but maybe try tying in some examples of stuff that can apply pressure to Rhyp decently considering it can be one of Scolipede's bigger obstacles

[STRATEGY COMMENTS]
Other Options
=============

- A suicide lead set consisting of Poison Jab / Spikes / Toxic Spikes / Endeavor can be used on hyper offense teams to support wallbreakers and late-game cleaners with entry hazard support. However, it does face some competition from Mew, which has a much easier time keeping its entry hazards up thanks to its access to Taunt.

- Rock Slide can be considered to help break through Rotom-H and Salamence more easily; however, Earthquake is generally preferred for its ability to pressure Jirachi while maintaining coverage for Fire-types like Chandelure. Poison Jab also hits these targets hard enough to warrant opting for Rock Slide a majority of the time.

- Aqua Tail can be considered to help break through Ground-types like Rhyperior and Palossand while providing a decently strong neutral hit against Steel-types like Celesteela. I honestly feel like this could be a moves mention since it offers this + still good coverage against Heattom/other fires. Be sure to mention the drawback that it doesn't smack stuff like Tentacruel and Magnezone as reliably though.

Checks and Counters
===================

**Physically Defensive Pokemon**: Rhyperior can stomach a boosted hit from Scolipede and OHKO it in return. Palossand is unphased by Scoliepede after a Swords Dance boost and can easily beat it 1on1. Skarmory and Celesteela indefinitely wall Scoliepede so unless they are removed Scoliepede will have a very hard time making any progress.

**Priority**: Lycanroc-D threatens to OHKO Scolipede with Accelerock while Scizor can threaten to revenge kill it with Bullet Punch and has the bulk to stomach a boosted hit to do so. Other common priority users like Azumarill and Bisharp can also pick off Scoliepede if brought into range.

**Stealth Rock**: Stealth Rock hinders the number of times Scoliepede can set up a Swords Dance and will bring it into range of priority users like Azumarill and Mamoswine.

[CREDITS]
- Written by: [[Twilight, 344575]]
- Quality checked by: [[vivalospride, 151509], [username2, userid2], [username3, userid3]]
- Grammar checked by: [[username1, userid1], [username2, userid2]]

2/3 great job as always
 
Last edited by a moderator:

avarice

greedy for love
is a Tutor Alumnusis a Site Content Manager Alumnusis a Team Rater Alumnusis a Top Social Media Contributor Alumnusis a Forum Moderator Alumnusis a Community Contributor Alumnusis a Top Tiering Contributor Alumnusis a Contributor Alumnusis a Smogon Media Contributor Alumnusis a Past SCL Champion
RoAPL Champion
[OVERVIEW]
Scolipede is a scary late-game cleaner thanks to its ability to boost both its Attack and Speed with Swords Dance and Speed Boost in one turn. This gives Scolipede a good matchup against both offensive and defensive teams. Its decent STAB combination alongside Earthquake allows it to pressure a majority of the tier. Scolipede's typing also provides it with opportunities to set up against foes such as Tangrowth and prevents it from being crippled and worn down isn't this the same thing? by Toxic. Unfortunately, Scolipede is very frail, which means it can struggle to set up a Swords Dance safely without being severely worn down. This can severely hinder its ability to clean late-game especially when it continues to wear itself down from Life Orb recoil. The UU tier also has an abundance of priority users like Lycanroc-D, Azumarill, and Scizor that can easily pick off Scolipede. Albeit having a respectable Attack stat, Scolipede struggles to break through physically defensive walls such as Celesteela, Buzzwole, and Rhyperior even after a Swords Dance boost. Scolipede also has a crippling weakness to Stealth Rock, which limits how often it can switchin to find opportunities to set up and sweep.

[SET]
name: Swords Dance
move 1: Swords Dance
move 2: Megahorn
move 3: Poison Jab
move 4: Earthquake
item: Life Orb
ability: Speed Boost
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]

Megahorn is a powerful STAB move that is necessary for Scolipede to muscle past foes like Amoonguss and Krookodile. Poison Jab provides Scolipede with strong neutral coverage to break through Pokemon like Salamence, Rotom-H, and Kommo-o. It also helps Scolipede beat Fairy-types like Primarina and Azumarill. Earthquake gives Scolipede super effective coverage to break through Pokemon like Nidoqueen, Tentacruel, and Aegislash. Aqua Tail can be considered to help break through foes like Rhyperior and Rotom-H better; however, it will have a harder time with foes like Tentacruel and Aegislash. Protect is an option to guarantee Scolipede can boost its Speed but losing a coverage option greatly hinders its ability to break through a good amount of the tier imo this is never worth, but mention what to swap for it if keeping. Heavy-Duty Boots are an option over Life Orb to offset its weakness to Stealth Rock; however, you miss out on OHKOing Amoonguss after Stealth Rock with a Swords Dance boosted-Megahorn. Amoonguss could then retaliate with a powerful Foul Play as a result. A Jolly nature allows Scolipede to outspeed threats like Thundurus before a Speed Boost, as well as Choice Scarf users like Zarude after a Speed boost.

Scolipede should primarily be used on offense teams that can support it well enough to clean late-game. Entry hazards are key to bring foes like defensive Kommo-o and Rhyperior into range of a boosted attack, so setters like Mew and Krookodile are appreciated. Krookodile can also help Scolipede set up a Swords Dance more easily thanks to Intimidate and help blanket check Lycanroc-D if holding a Chople Berry. Grimmsnarl can provide dual screens support to help offset Scolipede's poor bulk, allowing it to set up a Swords Dance more easily. Entry hazard removal from the likes of Rotom-W, Salamence, and Tornadus can help alleviate Scolipede's weakness to Stealth Rock. Rotom-W can also bring Scolipede in against Grass-types like Tangrowth to set up. Salamence and Tornadus do a phenomenal job of wearing down Rhyperior into range of a Swords Dance-boosted Earthquake. Wallbreakers like Azumarill and Aegislash imo use rotomh as an example > aegis bc of sciz + wearing down rhyp can help break through defensive foes like Buzzwole and Celesteela for Scolipede to sweep more easily. since they're ranked might as well include psych terrain since scoli is insanely vulnerable to prior (more relevant than torn)

[STRATEGY COMMENTS]
Other Options
=============

A suicide lead set consisting of Poison Jab imo megahorn so u can finish off steel-types after endeavor (BP from LO sometimes, CB always sciz can be killed by endeavor -> megahorn) / Spikes / Toxic Spikes / Endeavor can be used on hyper offense teams to support wallbreakers and late-game cleaners; however, it does face some competition from Mew, which has a much easier time keeping its entry hazards up thanks to its access to Taunt. Rock Slide is an option to help break through Rotom-H, Moltres, and Salamence more easily; however, Poison Jab hits these targets hard enough and Earthquake is generally preferred for its ability to pressure Jirachi while still maintaining coverage for other Fire-types like Chandelure.

Checks and Counters
===================

**Physically Defensive Pokemon**: Rhyperior can stomach a boosted hit from Scolipede and OHKO it in return. Buzzwole is unphased by Scoliepede after a Swords Dance boost and can easily beat it 1on1. Celesteela indefinitely walls Scoliepede so unless removed Scoliepede will have a very hard time making any progress.

**Priority**: Lycanroc-D threatens to OHKO Scolipede with Accelerock while Scizor can threaten to revenge kill it with Bullet Punch and has the bulk to stomach a boosted hit to do so. Other common priority users like Azumarill imo use mamo here since u mention azu in the overview can also pick off Scoliepede if brought into range.

**Stealth Rock**: Stealth Rock hinders the number of times Scoliepede can set up a Swords Dance and will bring it into range of priority users like Azumarill and Mamoswine maybe use like diggs/aegis/entei over these two for the sake of more unique examples.

[CREDITS]
- Written by: [[Twilight, 344575]]
- Quality checked by: [[vivalospride, 151509], [Hilomilo, 313384], [avarice, 346653]]
- Grammar checked by: [[username1, userid1], [username2, userid2]]
didn't have much to say, solid work 3/3
 

Band

scatters things often
is a Site Content Manageris a Top Social Media Contributoris a Forum Moderatoris a Community Contributoris a Top Contributoris a Top Smogon Media Contributor
[OVERVIEW]
Scolipede is a scary late-game cleaner thanks to its ability to boost both its Attack and Speed with Swords Dance and Speed Boost in one turn. This gives Scolipede a good matchup against both offensive and defensive teams. Its decent STAB combination alongside Earthquake allows it to pressures a majority of the tier. Scolipede's typing also provides it with opportunities to set up against foes such as Tangrowth and prevents it from being crippled by Toxic. Unfortunately, Scolipede is very frail, which means it can struggle to set up a Swords Dance safely without being severely worn down. This can severely hinder its ability to clean late-game,(comma) especially when it continues to wear itself down from Life Orb recoil. The UU tier also has an abundance of priority users like Lycanroc-D, Azumarill, and Scizor that can easily pick off Scolipede. Albeit having a respectable Attack stat, Scolipede struggles to break through physically defensive walls such as Celesteela, Buzzwole, and Rhyperior even after a Swords Dance boost. Scolipede also has a crippling weakness to Stealth Rock, which limits how often it can switchin switch in to find opportunities to set up and sweep.

[SET]
name: Swords Dance
move 1: Swords Dance
move 2: Megahorn
move 3: Poison Jab
move 4: Earthquake
item: Life Orb
ability: Speed Boost
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]

Megahorn is a powerful STAB move that is necessary for Scolipede to muscle past foes like Amoonguss and Krookodile. Poison Jab provides Scolipede with strong neutral coverage to break through Pokemon like Salamence, Rotom-H, and Kommo-o. It also helps Scolipede beat Fairy-types like Primarina and Azumarill. Earthquake gives Scolipede super effective coverage to break through Pokemon like Nidoqueen, Tentacruel, and Aegislash. Aqua Tail can be considered to help break through foes like Rhyperior and Rotom-H better; however, it will have a harder time with foes like Tentacruel and Aegislash. Heavy-Duty Boots are an option over Life Orb to offset its weakness to Stealth Rock; however, you miss out on OHKOing Amoonguss after Stealth Rock with a Swords Dance boosted-Megahorn Swords Dance-boosted Megahorn. Amoonguss could then retaliate with a powerful Foul Play as a result. A Jolly nature allows Scolipede to outspeed threats like Thundurus before a Speed Boost, as well as Choice Scarf users like Zarude after a Speed boost.

Scolipede should primarily be used on offense teams that can support it well enough to clean late-game. Entry hazards are key to bring foes like defensive Kommo-o and Rhyperior into range of a boosted attack, so entry hazard setters like Mew and Krookodile are appreciated. Krookodile can also help Scolipede set up a Swords Dance more easily thanks to Intimidate and help blanket check Lycanroc-D if holding a Chople Berry. Grimmsnarl can provide dual screens support to help offset Scolipede's poor bulk, allowing it to set up a Swords Dance more easily. Entry hazard removal from the likes of Rotom-W, Salamence, and Tornadus can help alleviate Scolipede's weakness to Stealth Rock. Rotom-W can also bring Scolipede in against Grass-types like Tangrowth to set up. Salamence and Tornadus do a phenomenal job of wearing down Rhyperior into range of a Swords Dance-boosted Earthquake. Wallbreakers like Azumarill and Aegislash can help break through defensive foes like Buzzwole and Celesteela for Scolipede to sweep more easily. Indeedee or Indeedee-F can provide Psychic Terrain support to prevent Scolipede from being revenge killed by common priority users such as Lycanroc-D and Azumarill. Indeedee-F can also provide Healing Wish support to give Scolipede another opportunity to sweep.

[STRATEGY COMMENTS]
Other Options
=============

A suicide lead set consisting of Megahorn / Spikes / Toxic Spikes / Endeavor can be used on hyper offense teams to support wallbreakers and late-game cleaners; however, it does face some competition from Mew, which has a much easier time keeping its entry hazards up thanks to its access to Taunt. Rock Slide is an option to help break through Rotom-H, Moltres, and Salamence more easily; however, Poison Jab hits these targets hard enough and Earthquake is generally preferred for its ability to pressure Jirachi while still maintaining coverage for other Fire-types like Chandelure. Protect is an option over Earthquake to guarantee a Speed boost, but losing a coverage option greatly hinders its ability to break through a good amount of the tier.

Checks and Counters
===================

**Physically Defensive Pokemon**: Rhyperior can stomach a boosted hit from Scolipede and OHKO it in return. Buzzwole is unphased by Scoliepede walls Scolipede after a Swords Dance boost and can easily beat it 1on1 one-on-one. Celesteela indefinitely walls Scoliepede Scolipede, so unless it is removed,(comma) Scoliepede it will have a very hard time making any progress.

**Priority**: Lycanroc-D threatens to OHKO Scolipede with Accelerock,(comma) while Scizor can threaten to revenge kill it with Bullet Punch and has the bulk to stomach a boosted hit to do so if needed. Other common priority users like Azumarill can also pick off Scoliepede Scolipede if brought into range.

**Stealth Rock**: Stealth Rock hinders the number of times Scoliepede Scolipede can set up a Swords Dance and will bring it into range of priority users like Azumarill and Mamoswine.

[CREDITS]
- Written by: [[Twilight, 344575]]
- Quality checked by: [[vivalospride, 151509], [Hilomilo, 313384], [avarice, 346653]]
- Grammar checked by: [[Bandkrook, 301217]]

I found very little errors so you can mark this as Done
BandkrookGP.gif
 

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