the game starts off with our two mienfoos knocking each other off. i think i win this exchange, as my electrics love evioless foo. however, as i didnt need to risk my foo to hjk i switched to sana. it allowed me to get one kill, as i expected he would disrespect it a lot.
after eniigma dances around sana for a bit, and i luckily dodge mud shot (which i think was a misplay on his part anyway, but it wouldve helped him) he gets to trapping it with gothita. this is my first mistake, as if i had calced this id know i wall goth using wish + protect, allowing me to beat it 1v1 and keep my sana alive, which would give him a lot of trouble believe it or not. instead, i just play rough, thinking id be able to wish up later.
that mistake did allow me to immediately knock the wattrel off, which will be very helpful in the long run. i got forced to go glimmet here tho, and getting it trapped as he volt switched into gothita. that would leave me w no tspike remover, as well as no real wattrel counterplay. i dont think i had much else to do here realistically tho, and this forced more progress on my part as well.
once goth trapped my glimmet, i put myself in a position of killing a mon (glimmet) at the cost of having a tspike up and letting wattrel in, which at this point is a nightmare for me. i dont really think i was able to avoid it however, as going magnemite would mean locking into a move, which might mean not even getting a kill, and going voltorb would mean it gets worn down for corphish and gothita later. all three of these plays would also end up in this wattrel roosting scenario. i believe vull is the one that would get me the most out of it. but now what?
i thought about staying in on the roost to attack it, but what after? its just gonna kill me and then my only option to kill it myself would be magnemite again, having me locked into a move that can easily be punished by him going toed or setting up with corphish. as such, i decided to go magnemite first. in my mind, this wattrel would be tera dragon, since it resists voltorbs electric grass fire combination, and id get the same rewards as having stayed in, but without having my vull dead. ik everyone disagrees but i dont really see how would that help.
this play is also controversial, and i dont really know what should i have done either. as i said, i thought this would be dragon, and tera blast would get me a kill, but i did not consider it further than that. it ends up being tera steel and volt switching on me into corphish, the very thing i wanted to avoid in the first place without having gotten something in exchange. i think this ended up well for me tho, as this being tera steel means my mienfoo beats it 1v1, and at 53% it does to vull knock if that came to play. however, some people have told me i shouldnt have tera this early to begin with. i can totally see that, and i can see why would that be good: forcing him to tera steel without using my own would allow my tera mienfoo to avoid being trapped, magnemite to keep its health and typing vs corphish or my tera fire voltorb to beat it. however, what would i do in this turn? if im expecting tera steel volt switch, i do not think any switch in i can have will do anything meaningful other than die to gothita. having used tera also has downsides, as im now in +1 aqua jet range, and i need to play really carefully vs corphish if i dont want to lose to it setting up.
having done that, he goes to corphish on my locked tera blast, and im obligated to go voltorb on knock, leaving it in range of +1 crabhammer. i consider now that voltorb is basically dead, so i try to get the most out of it before it goes. i giga on toed, and then i giga again to leave it in flash cannon/uturn range, knowing i live any one hit, as i did not wanna risk spore on vullaby at any cost. surprisingly for me, he goes wattrel on a double expecting my vullaby. this leaves wattrel in 2hko range, any attack will kill it, and he goes back to toedscool on my giga. here comes the biggest mistake of the game imo, as i stay in and giga again to bring it down. in hindsight, i should have gone vullaby. ingame i was afraid of spore still, but atp he had already revealed he doesnt have it, and going vull would allow me to either win the game on the spot (if he clicks a physical move to activate weak armor) or win with voltorb if i uturn, as everything would be in gigadrain range. going wattrel or clicking spore if he even had it were off the table, as he should respect my voltorb staying in for the same reasons.
and here comes his biggest mistake: he used tera blast to kill my voltorb, not psychic. this basically gave me the win, as i just was able to go mienfoo to revenge kill it and win the game, since wattrel is a steel type and i have taunt to stop dragon dance. had he used psychic, i would be forced to go either vullaby or magnemite. going vull basically loses the game to corphish dragon dance, so that would leave me to magnemite and outplay. instead of going for a tight endgame with lots of mindgames, enigma unfortunately chose the option that gave me the win.